I know this has been done 100 times but I need to put out a suggested change to the blanket immunities for RED NAMES.
So I was really thinking about this when we were fighting the Demon Queen in the last part.
I'm totally fine with her being immune to almost any special attack possible but it is just a DM cheat in my opinion to make all of the those silly gnolls immune to everything just by making their names RED. I'm not really speaking about this battle specifically but was just the one that got me thinking about it.
Could we please try some other way to do this? I'm not sure what the exact answer is but illogical immunities are not it.
Examples:
1. It should be at least possible to trip any humanoid type creature. Possibly they need to roll a 1 for a save and they get back up in 2 seconds but it should not be impossible.
2. It should be possible to stun any mortal creature. undead, demons, constructs, dragons, fine... Make it only on a 1 again and last only 50% as long.
I'm not saying that death magic should ever work. Any 8th level dork could have a deathblock item.
Doesn't anybody think it is silly that we end up killing the "Demon" Queen with massive fire damage half of the time?
Thoughts?