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  1. #1
    Community Member WaltzInBlack's Avatar
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    Default My Sorc/Utility Build

    I am sure its been done b4 but I wanted to get some feedback from the pros....thx

    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    TrixDROW 
    Level 16 Lawful Good Drow Male
    (2 Paladin \ 2 Rogue \ 12 Sorcerer) 
    Hit Points: 116
    Spell Points: 1006 
    BAB: 9\9\14
    Fortitude: 16
    Reflex: 18
    Will: 15
    
                      Starting            Ending          
                     Base Stats         Base Stats        
    Abilities        (Level 1)          (Level 16)        
    Strength              8                  9            
    Dexterity            16                 17            
    Constitution         11                 12            
    Intelligence         11                 12            
    Wisdom                8                  9            
    Charisma             20                 25            
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 16)        
    Balance               7                  7            
    Bluff                 5                  7            
    Concentration         1                  1            
    Diplomacy             5                  7            
    Disable Device        5                 11            
    Haggle                5                  7            
    Heal                 -1                 -1            
    Hide                  4                  4            
    Intimidate            5                  7            
    Jump                  3                  3            
    Listen                3                  3            
    Move Silently         4                  4            
    Open Lock             7                  7            
    Perform               n/a               n/a           
    Repair                1                  1            
    Search                5                 14            
    Spot                  0                  0            
    Swim                 -1                 -1            
    Tumble                4                  4            
    Use Magic Device      9                 26            
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    Level 2 (Paladin)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 3 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 5 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 6 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    Level 7 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 9 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    Level 10 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 11 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    
    Level 13 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 14 (Rogue)
    Skill: Disable Device (+6)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    Level 15 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)

  2. #2
    Founder Oreg's Avatar
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    Default

    Any specific reason not to go wf? I think it would be an easier road.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  3. #3
    Community Member WaltzInBlack's Avatar
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    Default arcane failure

    Plus I like max chr and I plan to use rapiers in max empowered firewalls

  4. #4
    Community Member Desteria's Avatar
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    Default

    Quote Originally Posted by WaltzInBlack View Post
    Plus I like max chr and I plan to use rapiers in max empowered firewalls
    the failure chance costs 1 yes ONE ap to get rid of....

    now yes they take a cha hit...

    But melleeing with a drow sorc which is by far the LEAST survivable sorc of the main 3 races, (hum, drow, WF) just seams silly, the +2 to hit you can spend a bunch of Ap's on are just not worth the HP/HP&feat gain you would get with one of the others.. and WF self cast reconstructs are VERY good.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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  5. #5
    Community Member Sequell's Avatar
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    Default

    Here is a more effective build for what you are looking for. On your original there is no reason to take heighten or spell pen as feats for the simple reason you aren't a pure caster therefore in high level content your insta-death spells are almost worthless. I didn't take the time to do the enhancements but they are quite simple.

    Hope you can see some benifits of going WF!

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (2 Paladin \ 2 Rogue \ 12 Sorcerer) 
    Hit Points: 134
    Spell Points: 953 
    BAB: 9\9\14
    Fortitude: 14
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            15                    16
    Constitution         11                    12
    Intelligence         11                    12
    Wisdom                6                     6
    Charisma             16                    21
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     3
    Bluff                 3                     5
    Concentration         1                     1
    Diplomacy             3                     5
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -2                    -2
    Hide                  3                     3
    Intimidate            3                     5
    Jump                 -1                    -1
    Listen               -2                    -2
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -2                    -2
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Sorcerer)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Toughness
    
    
    Level 16 (Sorcerer)

  6. #6
    Community Member WaltzInBlack's Avatar
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    Default Thanks

    Really apreciate you taking the time here.

    but

    the way I see it warforged give up all that chr (DC and spell points) for self reconstruct..... I will likely have a 45+ umd anyway and can spam heal scrolls.

    what am i missing.....

  7. #7
    Community Member Hobgoblin's Avatar
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    Default

    hit points

  8. #8
    Community Member EKKM's Avatar
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    Default

    I don't mean to flame here but I don't understand the point of the build.

    -Based on your skill selection you can UMD and search (a few points in disable at end game will enable you to get some traps if you buff for it)- so no locks and no traps.
    -You have no STR and no SA damage - do you plan to use stat damagers and effect weapons?
    -Your Dex isn't that good and you don't have full BaB without tensors/DP clickies, so you will have trouble hitting
    - You have evasion but the reflex save doesn't seem that high - it will of course be useful still.
    - I haven't played a high level arcane so I don't know much about how effective your spells will be but I would think due to the low caster level/spell level you will have trouble landing spells or having the spells be effective.

    I am not a power gamer or anything so I wont be offended if I am wrong about the effectiveness of this build and would appreciate someone who has played a build like this correcting me if so.

    A build with similar objectives was posted in the wizzie forums a while back that may interest you:

    http://forums.ddo.com/showthread.php?t=163937

    Also good tips in here:
    http://forums.ddo.com/showthread.php...ing+dragonmark
    Last edited by EKKM; 03-14-2009 at 12:44 PM.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
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  9. #9
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    Your trap skills are woefully innadequet. I would definatly go 2 Monk since you already tookpaly so your locked into Lawful allignments anyway.

    And WF.

    WF 12 Sorc/2Monk/2paly Is a Nice combo for a battle mage
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  10. #10
    Community Member Jay203's Avatar
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    Default

    sorc + pally = not a mix for utility build
    reason: way too little points per lvl to spend
    the best you can do is probably high UMD + open lock, you won't be able to do traps with full efficiency
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  11. #11
    Community Member Sequell's Avatar
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    Quote Originally Posted by WaltzInBlack View Post
    Really apreciate you taking the time here.

    but

    the way I see it warforged give up all that chr (DC and spell points) for self reconstruct..... I will likely have a 45+ umd anyway and can spam heal scrolls.

    what am i missing.....
    Actually your DC's aren't going to be high evough anyway which was my reasoning for going WF.

    As far as giving up "All those SP" the difference is only 50sp at cap for 4 Cha difference.

    It is much better IMO to be able to self heal than to rely on scrolls all the time. You don't have to take reconstruct as a spell. A nice Maximized / Empowered Repair Serious will hit for around 110 with a superior potency item.

    I am a big fan of WF personally and I agree with Impact that you should switch out the Rogue levels for Monk.

    If you are really wanting a Utility go Wiz / Rogue / Something else IMO

    Just some of my thoughts.

  12. #12
    Community Member WaltzInBlack's Avatar
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    Default wow

    First, thanks all for the critiques, it is great to have all this pushback, makes me really think this through.

    -Based on your skill selection you can UMD and search (a few points in disable at end game will enable you to get some traps if you buff for it)- so no locks and no traps.

    Knock spell for locks and I believe I will have high enough DD for all but high end leet traps and of course top notch UMD.

    -You have no STR and no SA damage - do you plan to use stat damagers and effect weapons?

    Yes, dps = paralyzer in fw - cloud kill plus wop for trash.

    -Your Dex isn't that good and you don't have full BaB without tensors/DP clickies, so you will have trouble hitting

    You may be on to something here, at least the firewalls have a good BAB ;o)......

    - You have evasion but the reflex save doesn't seem that high - it will of course be useful still.

    paly levels will make reflex uber enough for evasion to be VERY effective.


    - I haven't played a high level arcane so I don't know much about how effective your spells will be but I would think due to the low caster level/spell level you will have trouble landing spells or having the spells be effective.

    Spell pen will be a problem with this build granted but my DC should be solid with max CHR


    Your trap skills are woefully innadequet.

    I play rogues inside and out and respectfully think you are wrong here. 11 skill points +gh + luck +6 int +15 dd gogs +5 tools etc... and I will hit all but Cabal/high end leet. I actually think it is a flaw in the game dynamics that a build like this can be trap competent, but thats another isue.....

    I would definatly go 2 Monk since you already tookpaly so your locked into Lawful allignments anyway.

    You are not wrong BUT I am building a UMD monkey here


    Actually your DC's aren't going to be high evough anyway which was my reasoning for going WF.


    Max CHR? Me thinks I will be pretty tough to save against....


    It is much better IMO to be able to self heal than to rely on scrolls all the time. You don't have to take reconstruct as a spell. A nice Maximized / Empowered Repair Serious will hit for around 110 with a superior potency item.

    I cannot argue with this, but spamming heal scrolls is still solid self healing.


    Again though folks, thanks for the comments, certainly has me thinking

    Waltz

  13. #13
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    Quote Originally Posted by WaltzInBlack View Post
    First, thanks all for the critiques, it is great to have all this pushback, makes me really think this through.

    -Based on your skill selection you can UMD and search (a few points in disable at end game will enable you to get some traps if you buff for it)- so no locks and no traps.

    Knock spell for locks and I believe I will have high enough DD for all but high end leet traps and of course top notch UMD.
    Knock spell falls short on many important locks. But If all youever plan to run is normal, youmay be OK.

    -You have no STR and no SA damage - do you plan to use stat damagers and effect weapons?

    Yes, dps = paralyzer in fw - cloud kill plus wop for trash.
    Ya still gotta HIT with a paraluyzer and then they have to fail their save. THis simply wont be an effective tactic end game. Same for the Wop. You gotta HIT and Get through DR for Wounding. and you dont have IC:Pierce for Puncturing

    -Your Dex isn't that good and you don't have full BaB without tensors/DP clickies, so you will have trouble hitting

    You may be on to something here, at least the firewalls have a good BAB ;o)......
    How those firewalls do agaisne Demons and Devils?

    - You have evasion but the reflex save doesn't seem that high - it will of course be useful still.

    paly levels will make reflex uber enough for evasion to be VERY effective.
    What exactly doyou consider Uber? For me its around a 45.

    - I haven't played a high level arcane so I don't know much about how effective your spells will be but I would think due to the low caster level/spell level you will have trouble landing spells or having the spells be effective.

    Spell pen will be a problem with this build granted but my DC should be solid with max CHR
    Spell Pen. WIth 4 Splash levels your signifiacntly down for pure casters.

    Your trap skills are woefully innadequet.

    I play rogues inside and out and respectfully think you are wrong here. 11 skill points +gh + luck +6 int +15 dd gogs +5 tools etc... and I will hit all but Cabal/high end leet. I actually think it is a flaw in the game dynamics that a build like this can be trap competent, but thats another isue.....
    Respectfully, I helped write the book on rogues.... I've spend countless hours experimenting with Trap and lock DC's. With a Low INT, low skill point investment, and no Enhancments, you will be able to do traps that everyone runs through anyway. So what exactly is the point? Do you think you'll be able to get the traps in Von 5? How Bout Monastary? VoD on anything other than normal?

    I would definatly go 2 Monk since you already took
    paly so your locked into Lawful allignments anyway.

    You are not wrong BUT I am building a UMD monkey here
    Why? What scrolls do you find important to be able to use? Even without the rogue levels wyou should easily be able to hit the UMD required for race restricted items and weapons.

    Actually your DC's aren't going to be high evough anyway which was my reasoning for going WF.


    Max CHR? Me thinks I will be pretty tough to save against....
    This is where the build falls apart imo. You may have a ok DC, but your lacking Spell Penn, and Heighten. Builds liek this shoudl Concentrate on No Save spells and sacrifice a bit of CHR. One of the prime reasons WF are so well suited for the battlemage concept.

    It is much better IMO to be able to self heal than to rely on scrolls all the time. You don't have to take reconstruct as a spell. A nice Maximized / Empowered Repair Serious will hit for around 110 with a superior potency item.

    I cannot argue with this, but spamming heal scrolls is still solid self healing.
    Not when your failing concentration checks. Low Con and zero investment in COncentration means your going to fail most, If n ot all, of your scrolls in combat anyway.


    Again though folks, thanks for the comments, certainly has me thinking

    Waltz
    Think hard. THis build Screams for WF and the abandonment of trap skills.
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  14. #14
    Community Member Desteria's Avatar
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    drows advantages are for PURE caster sorcs IE they are fragile so STAND teh FRAG BACK!!!! They Get max Cha, (arguable tied with humans thast a whole nother thred).

    Your build Will Never have MAX DC's anyway because your losign 4 levels ATM thats -2 DC form highten, to most of your spells, eventuly it will only cost you level 9 but still -1 Also with 4 less sorc levels you LOSE a lot of spell slots this means your selection will be tighter with the manitory nukes for red/purple nameds, and the buffs needed to kepe your drow or WF but alive in melle your goign to be VERY limited on the DC spells you can take any way, so loseign 1-2 more DC and going WF for a tone of GREAT immunities, and amazing self healing just makes sense.

    Oh ya and with 4 less levels you will have serious Spell pen problems realyl 4 is a LOT you will notice and and the save DC spells are the ones that have spell pen mostly soooooo if you cant break the SR it does not matter what your save DC is....
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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