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  1. #1
    Producer Tolero's Avatar
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    Default Combat Feedback Improvements

    Discuss the upcoming Module 9 feature: Combat Feedback improvements!

    Here are the details, as mentioned in Kate Paiz's Letter To Players:
    Quote Originally Posted by Senior Producer, Kate Paiz
    In addition to displaying the target’s hit points over their head, we’ve vastly improved the combat feedback system. Buffs (and debuffs) applied to your character will display over your head and damage you take will appear in red numerals (like -15) while healing will appear in green (+25). To help identify monster weaknesses and strengths, the damage they take will show up over their head with symbols displaying the damage type (fire, cold, etc.) and a corresponding color that shows the monster’s resistance to that particular damage type. The color types are: purple (weakness), orange (normal), and yellow (resistant). Floating damage can be turned off in the options menu.
    Last edited by Tolero; 05-29-2009 at 10:28 AM.

  2. #2
    Founder KaKa's Avatar
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    Ok so I am confused. Damage already shows up over heads, is the change just the addition of the + and - symbols?

    And does buffs over you hear mean we will have this long string of buff icons over player heads like we have already on the top of our screens? If so is that a little excessive? And won't that just tax the server resources and cause problems if we have a lot of buffs?
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  3. #3
    Community Member Gum's Avatar
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    This sounds pretty cool. Should be good and colorful too, I like it
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  4. #4
    Community Member Elaril's Avatar
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    So now we'll be getting DPS lag from monsters hitting us too.
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  5. #5
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    Quote Originally Posted by Tolero View Post
    Here are the details, as mentioned in Kate Paiz's Letter To Players:
    This thread is worthless without screenshots.

  6. #6
    Community Member The_Phenx's Avatar
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    I agree screenshot or it didnt happen

    And I do hope its not a 20 foot long string of buffs...
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  7. #7
    Community Member Nemonon's Avatar
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    Agreed like most of these proposed improvements more information is really needed to provide any intelligent feedback other than......."Oh i like it great work Turbine"

    But again maybe that was the point.

    -Nemo

  8. #8

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    Quote Originally Posted by Angelus_dead View Post
    This thread is worthless without screenshots.
    Agreed but I don't understand how it is supposed to work exactly... what is really different here?

    Beside the damage we will see the damage type? Is that all?
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  9. #9
    Community Member Nemonon's Avatar
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    Thats the way i read it too Borr. It seems like they are giving us floating numbers for damage taken too rather than watching the combat log. Then tey are adding icons next to damage types so we can identify what type of damage was taken.

    The color code is the same nothing new there. Just the buffs over our heads, the floating damage numbers over our head, and the little type damage icons.

    We already had the color code and we already had floating numbers for damage healed i'm pretty sure.

    So basicly what i've gotten out of all these improvements is that "Turbine is proud to announce we will be increasing lag with mod 9."

    I'm looking forward to seeing the Improvements to server stability announcement.

    -Nemo

  10. #10
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    Quote Originally Posted by Borror0 View Post
    Beside the damage we will see the damage type? Is that all?
    Pretty much, there will probably be a little icon letting you know it's Fire or Acid or whatever (in case you forgot what you'd equipped). And when you apply a debuff, you'll also get the name of the effect floating over the target's head (hopefully for a very short time).

    That debuff thing can be a little helpful if you were waiting for it to fail a save so you could move on to a different technique... but overall it'll be annoying, since the majority of those effects are ones which always apply, so seeing that they triggered doesn't give the player any new data.

  11. #11

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    Quote Originally Posted by Nemonon View Post
    we already had floating numbers for damage healed i'm pretty sure.
    If it's the heals we receive, we didn't. If it's our own healing, we did (think potions and wands).

    If that is all there is, I'd have preferred Combat Log improvements...
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  12. #12
    Founder Donnie's Avatar
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    As a cleric as my main, im stoked about buff icons. It will make things much more enjoyable.

    Of course, i am interested to see exactly how they display. Done correctly, it could be great. Done poorly it could be really ugly.
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  13. #13

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    I like the DMG display over monster head. If you are going that route it would be nice to have more detail in the combat log. To even be more nerdish it would be nice to store that information in a journal. When I run my Tanks I'm always interested in the numbers, DPS, what type of DMG, DR etc.

  14. #14
    Community Member DragonKiller's Avatar
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    Could we get a screen shot to see what this looks like?
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  15. #15
    Producer Tolero's Avatar
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    Quote Originally Posted by DragonKiller View Post
    Could we get a screen shot to see what this looks like?
    No promises but I'll see what we can do

  16. #16

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    Quote Originally Posted by Tolero View Post
    No promises but I'll see what we can do
    Can you kill tow-birds with one stone and have a FP view as well?
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  17. #17
    Hatchery Founder Ganak's Avatar
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    Looking forward to seeing this in production...
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  18. #18
    Community Member Hakushi's Avatar
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    Are the floating numbers getting fixed with this? Because right now, they are hidden behind the monster or object when the target is bigger. An example, when you fight Arraetrikos, I personally almost never see the damage numbers since last mod because they are hidden behind Arraetrikos. Some people will say to just zoom out, but I think no matter the zoom, you should be able to see the damage numnbers, some people dosn't like much to constantly zoom in and out. Another example is the first portal you have to fight in the Shroud, the damage numbers seems to completely lost behind the portal and the wall. It's fun to see the damage you deal without having to consistantly look at the combat log.
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  19. #19
    Community Member DragonKiller's Avatar
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    Thumbs up

    Quote Originally Posted by Tolero View Post
    No promises but I'll see what we can do
    Thanks!
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  20. #20

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    Will this fix the issue of attack damage showing up 100' in the air where you can't see it. Like when fighting the portals or giants or Harry, ect. ???

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