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  1. #1
    Community Member Asketes's Avatar
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    Default Barb w/ fighter splash for mod 9

    I'm interested in creating a 2wf Barb with either 2 or 4 lvls of fighter.. I am trying to find out, if i take 4 lvl of fighter, i would miss out on when mod 9 comes and the lvl cap raises to 20.

    As it is right now, aside from critical rage II, the Barb really gets maxed out on enhancements for DPS at lvl 12. What will the new module bring to barb at lvls 18 and 20? Should i splash 2 or 4 lvls fighter into the mix.. Not sure if anything super uber will come for lvl 20.


    Last question, superior 2wf, the successor to Greater 2wf, how much dex will that require?

    Thanks for the help guys!

    -Asketes
    Khyber Realm
    Barb12/Ranger2/Fighter2

  2. #2
    Community Member Riekan's Avatar
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    Default

    It appears at this time that the only way to acquire STWF is going to be 18 levels of Ranger. The Tempest III enhancement is the only place the Devs have talked about having any abilities that will act like STWF.
    Proud Officer of the Guild of the Black Dragon on Sarlona.

  3. #3
    Community Member gamblerjoe's Avatar
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    Default T3 pres

    since every class is going to get 3 prestiges, you may want to wait for the other 2 to see if they are good for u. u might also want to wait to see what the capstone is.

    u will probably want to go 2 ftr levels unless the capstone is really good. also i have a feeling occult slayer will be really good for any barb. it will likely have will save bonuses at t1 and 2, and immunities to certain mind effecting spells at t3.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
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  4. #4
    Community Member Nick_RC's Avatar
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    Default My advice

    Go 16 Barb till mod is released. See if the capstone is really worth the 2 feats +1 str tactics line and5x day haste boost. Then make the decision.

    In planning out my own barbarians feat line i dont knw if 2 Weapon fighting wf can afford NOT to take 2 lvls of fighter.

    2wf
    I2wf
    G2wf
    PA
    I Crit
    Cleave

    = Your core 6.

    Stunning blow
    Khopesh
    Toughness
    Oversize


    = Nearly essential Secondary 4.

    Its the way you play ur barb i guess. I use stunning blow alot and find it amazing. I HAVE to have toughness to open up the cheaper enhancements as Hp equals ur ability to do dumb stuff. Khopesh nets in 10% more DPS than hvy picks and i refuse to use rapiers for dps on a barbarian. So for me the 2 lvls of fighter are mandatory regardless of the capstone. Oversize will likely be the one that misses out...unless im whiffing alot endgame because of all the PA enhancements. Im so glad they made cleave a necessary feat for barbarians now we have SOOOO much diversity!
    GROAN-1 (Melee/Casting Horc FVS)

  5. #5
    Community Member Gunga's Avatar
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    Default

    This build is so Mod 6.

  6. #6
    Community Member Asketes's Avatar
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    Default

    Well thanks for the help thus far.

    I started a character and went 2 fighter and the rest barbarian. When mod 9 comes out i'll check the capstone on the barbarian class. I was unaware of capstones, as such I hope that i didn't just make a mistake by eating 3 +2 tomes on my new lvl 6. hehe hope 2fighter/18 barb still does well.

    I'll get frenzy II which is good. I need to look up the occult thing you were talking about!

  7. #7
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    Default

    You will miss out on extra str and extra con while raging, strait from PnP. Seems like the only capstone is just the normal level 20 PnP stuff, I don't re-call seeing anything extra like the rest of the classes.

  8. #8
    Community Member Asketes's Avatar
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    i'm sorry what is PnP?

    i only have one lvl 16 toon. he's 12barb 2fighter 2ranger.. so i've never got a capstone or whatever it is..

    care to enlighten me a bit?

    thanks again
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  9. #9
    Community Member BlackSteel's Avatar
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    Default

    PnP stands for Pen and Paper, Dungeons and Dragons, what this game is supposed the be based on.

    capstones dont exist in PnP, altho some classes do give abilities on their last level, they're not labeled capstones, and not nearly as powerful as the previews we've seen so far.

    capstones are not currently in the game, but are in the works for the next module in a month or two. to see these, just click the dev tracker in the top corner, and see where most of the dev comments are. This will track you down to the ones that have been previewed so far.
    Shadowsteel [TR train wreck]

  10. #10
    Community Member Asketes's Avatar
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    ahh i know pen and paper. thx for the clarification on "pnp"


    Well hopefully i didn't just eat 3 +2 tomes and have a sweet barb capstone come out that i'll be ineligilble for!

    I was trying to look up what the occult slayer, gamblerjoe referred to. But seeing as I am ******** at finding things at forums. anyone mind directing me, or giving a quick expose on them?

    Thanks to everyone for the info!

    Lots of help
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  11. #11

    Default

    Quote Originally Posted by General_Bob View Post
    Last question, superior 2wf, the successor to Greater 2wf, how much dex will that require?
    Back at Mod 6, Superior TWF was going to be a BAB15, Dex 19 feat. All the low dex rangers cried and cried so the devs noted it would probably appear in a ranger PrE. Now at Mod 9 the situation appears reversed. I don't know that I'd plan a current build for it though... there's always the hope of a +3/4 tome and your level 20 attribute point to bump base dex.

    Quote Originally Posted by Eladrin's Tempest III note
    The additional attacks gained at tier III are identical to what we originally had planned for (the not-in-the-game) Superior Two Weapon Fighting.
    That doesn't preclude it from being in the game come Mod 9 or beyond. It just currently is "not-in-the-game". Probably depends on testing/balance/player reaction and how nicely we make a case if it is needed as a feat.
    Casual DDOaholic

  12. #12
    Community Member BlackSteel's Avatar
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    Default

    as of now, both occult slayer and ravager are unknown PRE's for the barb class. All the dev's from this game have released are the names. You can look up what the effects are in PnP, but that doesnt mean there will be a 100% reproduction. Take for example frenzied Berzerker, our reproduction of it while similar, loses some of its damage juice by not having further iterations of power attack.



    I was really really really looking foward to doing 44 extra damage from Power Attack alone. Instead we got 6d6 viscous damage.
    Shadowsteel [TR train wreck]

  13. #13
    Community Member Asketes's Avatar
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    Still,

    An extra 6d6 damage PER HIT, while taking a minuscule 2d3 per hit? That's ridiculous damage out put man.

    Plus "magical effects" to glancing blows on both my weapons. (whatever that is, I assume it possibly means like random chance to do random elemental damage) Anyone care to take a guess.

    The only thing that bothers me, is that I have to waste precious AP on getting the Action Boost: Damage Boost I-IV

    I don't use those, I concentrate all my AP on rage and stat increasements. That AND I have to change from my beloved stunning blow to cleave, which in my opinion is not nearly as good. I'd rather stun and auto-crit one mob, then do a little damage to 3 or 4 around. (with +2 to my DC AND +15/16 to my rage/FrenzyIII, stunning blow is gonna be wicked hot!!!)

    On that note, I wonder what the stats are on Supreme Cleave. ANYONE have ideas on that one?

    I did just read that Supreme Cleave has just a 1 Second CD, now that may make me see Cleave in new Light. When my up and coming LVL 7 hits LVL 8, ill take my power atk and swap out my Stunning Blow for Cleave. I'll see how excited I can make myself for something three times as great (or horrible hehe) and a 1 sec CD!

    Time is the storybook of the world, it shall tell!

    Let's hear some responses
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    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  14. #14
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by General_Bob View Post

    Plus "magical effects" to glancing blows on both my weapons. (whatever that is, I assume it possibly means like random chance to do random elemental damage) Anyone care to take a guess.
    magical effects would be the holy damage on your weapon, or the acid burst, stuff like that. The chance for it to go off will be dependent on how many ranks you have of any of these: THF feats, Kensai enhancements, Frenzy B enhancements, or WF weapon aptitude.
    Shadowsteel [TR train wreck]

  15. #15
    Community Member Asketes's Avatar
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    But that means that it is the weapon crit that controls it, and the weapon enhancement. It seems from reading it, that there is something else to the "magical effects".. otherwise they would not even put it in the description, as we already know what holy burst is etc..

    Does that make sense?
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  16. #16
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by General_Bob View Post
    But that means that it is the weapon crit that controls it, and the weapon enhancement. It seems from reading it, that there is something else to the "magical effects".. otherwise they would not even put it in the description, as we already know what holy burst is etc..

    Does that make sense?
    You are misunderstanding.

    The magical effects is just the chance that the weapon's effects (frost, holy, vorpal, etc) will be applied on glancing blows. That was said explicitly by a dev somewhere in this thread.

  17. #17
    Community Member Asketes's Avatar
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    I see.

    I was under the impression a hit, whether it be glancing or direct, always applied the weapons enhancements.

    Thanks for clearing that one up to me
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    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  18. #18
    Community Member Asketes's Avatar
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    We shall see what other higher lvl add-ons are attached to Barb..


    Any ideas anyone?
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  19. #19
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    Quote Originally Posted by General_Bob View Post
    We shall see what other higher lvl add-ons are attached to Barb..


    Any ideas anyone?
    It it highly likely barbs will get the following stuff at level 17-20 not including new enhancements.

    Level 17: +1 DR, Tireless Rage (you no longer get fatigue when rage runs out)
    Level 18: Trap Sence +6
    Level 19: Nothing
    Level 20: Number of Rages +1, Number of improve uncanny Dodge +1, DR +1, Mighty Rage (rage now gives you +8 str and con and +4 will save before enhancements)

  20. #20
    Community Member Asketes's Avatar
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    Mighty Rage is something to look forward to.

    I already dumped some tomes into my 18barb 2 fighter, so I am rationalizing that 2str/2con isn't going to be a huge difference, because i don't think it really will be. Although i am sure not many people would blatantly turn the stat boost down for free.

    One thing that is enthusing, is that no matter how long, or mighty the rage gets, the fatigue stays at just one minute.
    if we were to get Tireless rage, WOW.... Although I doubt that will be implemented.
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

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