Subject: Evasion
Disclamer: This is not a nerf evasion thread.
Abstract: The evasion skill is just fine. But it's overusefullness in the current system creates a must-have imbalance.
My background: Here since launch. Played about 20 characters to cap. All class, many multiclass, few rerolls, even wierd builds.
The story:
With all the new enhancement and PrE announced, i have been pondering a new alt. And it occured to me: i cannot, just cannot, consider not having evasion. Heck, even for a wizard, i'd probably get 2 monk levels (evasion and thoughness x2) and insightfull reflex.
Is evasion wrong, or too strong? Nah.
It works just fine. It requires light armor, and good saves. It's not free.
But. The current game content creates an environment where having the evasion feat makes a HUGE difference.
The problem is 3-fold:
1- The overabondance of massive evadable damage.
Indeed, stuff that is evadable in the game do ridiculous damage. How often do you see casters die to a single blade-barrier? Delayed fireball that 1 shots people even with resist? Chain-casted chain-lightings. Meteor Showers from hell.
These spells do 2 to 3 times the damage of a melee attack.
2- You can't pass evasion.
Oh, there is stat dmg in the game, there is poison, diseases, etc. But you can pass poison resist, you can pass deathward, you can pass on resistances. But you can't give out, or get evasion. The only way, is to be of the right class. So it's a rare skill.
3- It's just better then AC.
Evasion, for many, cost AC, since you can't wear heavy armor. But AC stops SOME melee damage, but you still get hit. Evasion takes all nasty spells damage and turns it to... zero.
The result? When a hardcore player like me wants to make a new character, i just cannot ignore evasion. It is a must.
And i talk to people. And so far, about every single good player i talk to are in the same boat. They can't leave home on a melee without evasion. It is that good.
Try it. Play a few weeks on an evasion melee. You just cannot go back. You'll wonder: why is my life going low so fast?
What do i want from this post? A nerf to evasion? NO! Hell no!.
But maybe a tune down of the need for it.
How about a little nerf to ennemy spell damge? How about blade barrier from junk trog shamen that dont 1-shot my sorcerer? How about the run-of-the-mill living spell does not kill 3 party members with a single flamestrike? How about raid bosses that don't spam evadable spells every single second?
Most of the game's massive threats are evadable. Just tune it down, cause it creates a deep gap between evaders and clumsy goofs.
Good day.