I know this is a technical issue, but I figure this aspect of it might be good to bring up here in short form. I'll submit the rest through the proper channels, you just never know if it ever gets to the dev desk...
Exhibit A: Initial startup of PC, fresh DDO session.
Exhibit B: After running DDO for 3 hours.
Both screenshots of memory usage were recorded at the exact same position in the world, with the exact same # of players in the area.
I started my snooping after having DDO crash constantly every 3-4 hours ever since the last MOD release. For the record, I tried DX10, but have since shut it off, having blamed it originally for the BSOD occassions. No other game, DX9 or DX10 causes this type of behavior. But the crashing is something I will submit to support along with the memory dump and dxdiag.
Not sure what kind of garbage collection the client is using, but there's definitely some significant leakage going on there.
Food for thought!
-Szalk