For developers to base all kills around constitution damage is disapointing.
A character build can come from more than 300 different ways.
Having a build only based around doing con damage puts an end to imagination.
No rogue can base his damage on sneak.
No fighter can base his damage on high strength.
Even barbarians are relying on improving their crit chances, not their strength base, for kills.
Wizards are becoming total relient on con damage to effeciently flesh to stone.
The bases of this need of developers is the monty hall effect.
The huge amount of damage and hit points of players must be offset by monsters having the same.
I propose a server that does not have a monty hall effect where we can actually have a character build that matters.