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  1. #1
    Community Member United's Avatar
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    Default hound changes dumb

    I understand the reaver cause it was way to easy but the hound wasnt that easy now we had beholders out before we even got 3 charm stones please change the hound back this is just dumb now

  2. #2
    Community Member esoitl's Avatar
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    Why exactly is it 'dumb'?

    If you ever want a change to take place, having a good reasoning and actually stating it is always a good start. Simply saying "this is dumb because we had a beholder" doesn't really illustrate any point other than you are a very whiny player and need the easy button.

  3. #3
    Community Member KoboldKiller's Avatar
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    Quote Originally Posted by esoitl View Post
    Why exactly is it 'dumb'?

    If you ever want a change to take place, having a good reasoning and actually stating it is always a good start. Simply saying "this is dumb because we had a beholder" doesn't really illustrate any point other than you are a very whiny player and need the easy button.

    LOL.

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  4. #4
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    Quote Originally Posted by turbine
    we Will Not Revisit Old Quests.


    :d

  5. #5
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    Quote Originally Posted by Aspenor View Post


    :d

    a Quote Similar to that was said in reference to Changing the Flagging mechanic for Velah and DQ.

    TUrbine makes adjustments to quests all the time. Changing Spawns and CR's doesnt take much time at all. COmpletely revamping the way a quest is flagged is major work.

    A List of quests that have been altered in XP, Spawn Rate and CR since their inception would be quite the hefty list for sure.
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  6. #6
    Community Member Durack's Avatar
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    In my own opinion all raids should be scaled according to difficulty selection. Meaning a normal hound should be able to be completed by most level appropiate P.U.G.S.Not necessairly the most uber geared characters of super special builds.

    Hard-Should probally be more difficult and require some special gearing or builds to accomplish the task.

    Elite-Should be the A-Team where only the best & baddest can get the job done. However the limits should still be obtainable by a class build. Meaning don't make the Intimidate DC so high that it's almost a waste to have the intim fail in there like it does now.

    I am also aware that the difficulty was scaled previous to MOD 8 but to almost revamp the spawn rate, drop rate of gem stones, beholder spawn, along with increased DC's of Xxyyzz's ability to be effectively intim'd should have been more balanced in my opinion.

    What I mean by what I said above is if a person has designed a character with a specific raid in mind and they build a character, and grind them to 16 knowing all along that it was designed to be able to perform a certain task they should be able to continue to complete this task. I.E> a way of the acrobat build rogue or a high intimidate a/c meele build. I think the recent increase to the dc check on the hound may have been a little unecessary for normal difficulty.

    I saying scale it to norm,hard,elite if the uber elite wanna run it on norm great. But remember the more casual players wont have the rare and best gear .

    I'm not saying that strageties can't be adjusted and I am well aware that there are methods to beat the raid without intim. But I mean if someone designed a character with a mid 50's Intim to specifically be able to intim the hound and not fail even on a 1 then a recent change to the raid jus made that persons build that much less effective.
    If you want to make the checks exponentially harder on hard & elite so be it but Norm difficulty should have at least a base success rate that most pick up groups (players that don't player together all the time)be able to complete this raid with fairly moderate success baring that the players have a basic understanding of the raid.
    Last edited by Durack; 10-31-2008 at 01:56 PM.
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  7. #7
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by Turbine View Post
    We will not revisit old and difficult to do quests.*
    Fixed that for you.















    * We will however adjust easy quests to reflect what was Originally Intended™ because we here at Turbine always implement a quest how it is not intended to be firstly and then correct it later to accurately reflect our intentions, while not revisiting unintentional hard quests as that may unintentionally make the game to easy which is not our intent.
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  8. #8
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    Quote Originally Posted by SteeleTrueheart View Post
    Fixed that for you.


















    * We will however adjust easy quests to reflect what was Originally Intended™ because we here at Turbine always implement a quest how it is not intended to be firstly and then correct it later to accurately reflect our intentions, while not revisiting unintentional hard quests as that may unintentionally make the game to easy which is not our intent.
    THere have been plenty of quests that were Scaled down as well.... Like Proof is in the poison and the Abbot for example (Not that the abbot is anywhere near where it should be yet)

    People always tend to forget about things like that whenthey complain.
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  9. #9
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by Impaqt View Post
    THere have been plenty of quests that were Scaled down as well.... Like Proof is in the poison and the Abbot for example (Not that the abbot is anywhere near where it should be yet)

    People always tend to forget about things like that whenthey complain.
    You mean 1. Proof is in the poison. Because even the Devs had to admit it was stupidly overly difficult for a level 4 quest.

    Abbot is still ridiculously hard which I admit, is scaled down compared to almost impossible. But that is like saying being shot with 45 bullets is scaled down compared to 50... Either way sucks for you.

    But then Reaver, Hound, DQ, Dragon, Tempest spine have all had their difficulty increased.

    I tend to agree with the changes that they have made in most situations, but I hate when they use "we don't revisit old content" as an excuse to not fix things.
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  10. #10
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Aspenor View Post


    :d
    You know what I love? Sure, they'll adjust difficulty... whatever. But in this mod they actually messed with quest chains and flagging issues, when they said they wouldn't do that.

    Take a character that has done a couple of the Korthos island quests, and take 'em onto Korthos. It was interesting trying to play catchup after the mod came out. Knowing I had done my version of old road, but not the new one, etc. Not being able to do the Jacoby quest until I had finished the previous House D quest.

    All in all.. I was under the impression that this was exactly why they didn't want to revisit flagging on DQ and dragon.

  11. #11
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    Quote Originally Posted by SteeleTrueheart View Post

    I tend to agree with the changes that they have made in most situations, but I hate when they use "we don't revisit old content" as an excuse to not fix things.
    You need to find that quote and Quote it in CONTEXT if your going to throw it around like this.

    THat was in reference to changing the flagging mechanic for old raids. It had NOTHING to do withthe content of the raid or adventure at all....

    You want more quess that have been made easier?

    Titan (Was near immpossible to beat when it was introduced)
    EE3 (And ANY quest that requires you to keep someone alive)
    Reaver elemental spawn was REDUCED.. No one complained when that happened did they?
    Trap DC were lowered accross the board after they Raised em a couple mods ago.
    Cabal Trap has been adjusted down several times

    I'll come up with more if ya need em.

    fact is, they NEVER made that comment in reference to the difficulty of any given quest or function within a quest. THey comment was directly related to doing a major code revamp to change the flagging mechanic for a couple Old school raids.
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  12. #12
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Impaqt View Post
    THere have been plenty of quests that were Scaled down as well.... Like Proof is in the poison and the Abbot for example (Not that the abbot is anywhere near where it should be yet)

    People always tend to forget about things like that whenthey complain.
    I HOPE people forget about good things when they complain. Why would we complain about a good thing? There's a whole list of good changes that came to Mod 8, you want a thread about all of them with people just saying "good change?" :/

    It's when really stupid moves happen that people complain. It's when the devs don't sit and think for a second that they do stuff this stupid, if they only did stupid stuff people wouldn't play the game.

    The two examples you mentioned are why people keep on complaining. The devs released the two quests you mentioned and had them at levels too hard for completion with the expected characters, people complained, they were scaled down (abbot being scaled up and down several times and still not right )

  13. #13
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Impaqt View Post
    fact is, they NEVER made that comment in reference to the difficulty of any given quest or function within a quest. THey comment was directly related to doing a major code revamp to change the flagging mechanic for a couple Old school raids.
    Enter my point about them changing the flagging order for Harbor quests...

  14. #14
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    Quote Originally Posted by bobbryan2 View Post
    You know what I love? Sure, they'll adjust difficulty... whatever. But in this mod they actually messed with quest chains and flagging issues, when they said they wouldn't do that.

    Take a character that has done a couple of the Korthos island quests, and take 'em onto Korthos. It was interesting trying to play catchup after the mod came out. Knowing I had done my version of old road, but not the new one, etc. Not being able to do the Jacoby quest until I had finished the previous House D quest.

    All in all.. I was under the impression that this was exactly why they didn't want to revisit flagging on DQ and dragon.
    Kothos Island is for all practical purposes, a new area. Just because the quests are based off of old content doesnt mean they are exactly the same. If you havent noticed, Graphics get reused ALL the time.
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  15. #15
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Impaqt View Post
    Kothos Island is for all practical purposes, a new area. Just because the quests are based off of old content doesnt mean they are exactly the same. If you havent noticed, Graphics get reused ALL the time.
    No.. they're the same quest. They share favor, and they share progression with the old quests.

    For instance, I had one of the quests completed, but didn't pick up my end reward. After mod 8, I had to go to Korthos to find my end reward.

    You can say they're new quests, but they're not according to the system. But they did alter the flagging, and the order of the chain quests, which is EXACTLY what they said they wouldn't do.

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    Quote Originally Posted by bobbryan2 View Post
    No.. they're the same quest. They share favor, and they share progression with the old quests.

    For instance, I had one of the quests completed, but didn't pick up my end reward. After mod 8, I had to go to Korthos to find my end reward.

    You can say they're new quests, but they're not according to the system. But they did alter the flagging, and the order of the chain quests, which is EXACTLY what they said they wouldn't do.
    Wait, there's an old raid tied to korthos island?

  17. #17
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by LawstCawz View Post
    Wait, there's an old raid tied to korthos island?
    Right... because I said there was a raid... Try to have your sarcastic comments slightly more accurate in the future.

    Just because Co6 and Threnal have flagging components doesn't mean they're raids either.

    Flagging != Raid

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    Quote Originally Posted by bobbryan2 View Post
    Right... because I said there was a raid... Try to have your sarcastic comments slightly more accurate in the future.

    Just because Co6 and Threnal have flagging components doesn't mean they're raids either.

    Flagging != Raid
    I think you quoted the solution to your problem already.

    Quote Originally Posted by Impaqt View Post
    You need to find that quote and Quote it in CONTEXT if your going to throw it around like this.

    THat was in reference to changing the flagging mechanic for old raids. It had NOTHING to do withthe content of the raid or adventure at all....

    ~snip~

    fact is, they NEVER made that comment in reference to the difficulty of any given quest or function within a quest. THey comment was directly related to doing a major code revamp to change the flagging mechanic for a couple Old school raids.

  19. #19
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    Quote Originally Posted by bobbryan2 View Post
    Right... because I said there was a raid... Try to have your sarcastic comments slightly more accurate in the future.

    Just because Co6 and Threnal have flagging components doesn't mean they're raids either.

    Flagging != Raid
    THe only thing Irecall in the old harbor that could remotely resemble a "Chain Quest" was Old Sullys Grog and then Jacoby Drexelhand.

    THey "New Versions" may be similar to the old ones.. THey may Share Favor with the old quests.... But they are NOT the same.

    Thanks for bringing up THeranal though... Because the devs did fix/adjust the flagging there from wha I hear. I dont see anyone complaining about "Not revising" tat quest chain.
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  20. #20
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Impaqt View Post
    THe only thing Irecall in the old harbor that could remotely resemble a "Chain Quest" was Old Sullys Grog and then Jacoby Drexelhand.

    THey "New Versions" may be similar to the old ones.. THey may Share Favor with the old quests.... But they are NOT the same.

    Thanks for bringing up THeranal though... Because the devs did fix/adjust the flagging there from wha I hear. I dont see anyone complaining about "Not revising" tat quest chain.
    Umm... what is not the same? They changed the quest giver to a new person and altered the scenery a bit. They're exactly the same quests. They share your favor, they share your progression as what you had before. It's not like they even had to physically 'move' the quest... just change where the portal used to be.

    Believe me, if they were at ALL new quests... I guarantee the devs would have said... Mod 8, TEN NEW QUESTS!!! Which didn't happen.

    And as far as flagging goes... yes, there is a flagging system now. You have to do The Ancient Daggers, the House D harbor quest, and I think the Ancient Scrolls in order to do what used to be Jacoby's old quest, now called Collaboration.

    But since you think they changed Threnal... then yes... that would also be an example of them going back and changing flagging mechanics. No one complains about Threnal because it's bad that they change flagging mechanics... Read very carefully, people complain because they DIDN'T change DQ or VoN.

    Why would people complain about something they wanted to happen? You need your coffee this morning, man.

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