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  1. #1
    Community Member Cold_Stele's Avatar
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    Default Change to Reaver - utter waste of dev time

    So the devs have increased mob saves to PK/FOD. Can't see the point myself but /meh.

    What has really p*ssed me off is this - I go out for mana after buffing just to be on the safe side (as I've heard it's a lot harder). Main tank doesn't realise and runs forward, barrier comes down.

    So I go back in, get killed by ellies and wait to go to dead room. I don't. My stone stays there between door and blue barrier. Quest ends, I'm still there.

    Before the trolls start, I'm not p*ssed cos I missed the chests. If that was the case I'd have quit group and joined the next run.

    What's getting me is that I simply cannot believe that the dev's time and our (the customers') money has been put into making a change as pointless as this, stopping latecomers getting chests.

    I find it unbelievable that Turbine could not find better use for those resources - instead of new content we get a harder grind for the stuff we already have.

    /stunned

  2. #2

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    Hell, I'll pay extra to stop pikers.
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  3. #3
    Community Member Razvan's Avatar
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    Quote Originally Posted by Cold Stele View Post

    I find it unbelievable that Turbine could not find better use for those resources - instead of new content we get a harder grind for the stuff we already have.

    /stunned
    So, why are you running the quest?

    Personally I find it refreshing that a raid is not a simple loot run anymore (for some pugs that is...it is still an easy raid)
    Done.

  4. #4
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by Razvan View Post
    So, why are you running the quest?

    Personally I find it refreshing that a raid is not a simple loot run anymore (for some pugs that is...it is still an easy raid)
    I'm running the quest the same reason as everyone else - doing it for my 20/40/60 end rewards cos I've got everything else.

    I still got completion so that's not what worries me.

    What does worry me is that we get limited new content but time and money spent on pointless changes - in this case late comers don't go to dead room.

    Look, if Turbine had a perfect game or an unlimited development budget I wouldn't give a cr*p, but we all know that's far from the truth.

  5. #5
    Community Member MrWizard's Avatar
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    It should not be too hard. A few well placed symbols like pain, some curses, and a few balls...pk/fod...done.

    Some shield blocking and using more than one tank...


    no late joiners...no biggie.


    Just some new strategy needed, some thinking, then back to boring again.


    ...
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  6. #6
    Community Member Redd's Avatar
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    Quote Originally Posted by Cold Stele View Post
    What has really p*ssed me off is this - I go out for mana after buffing just to be on the safe side (as I've heard it's a lot harder). Main tank doesn't realise and runs forward, barrier comes down.

    :
    Wow I didn't know ppl still called out after buffing I thought that was what recharge was for
    FACT: On the day Chuck Norris met my mother in-law, Chuck Norris retired.
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  7. #7
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by Redd View Post
    Wow I didn't know ppl still called out after buffing I thought that was what recharge was for
    /Sigh

    Please read post - I recalled for mana just in case, as I knew it had changed.

    It's called being prepared.

    No, you're right - it's my fault they made the changes that effect late comers.

  8. #8
    Community Member miceelf88's Avatar
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    I took the OP to be focused not on the changes (which I think we all agree are no big deal), but rather on the fact that Devs are wasting their time jiggering with Reaver when there are FAR more pressing things to be dealt with. We have a raid that doesn't work at all, and the devs are working on preventing late comers to reaver from getting chests. We have ongoing lag issues and the devs are working on preventing late comers to reaver from getting chests. We have broken AI for some critters and the devs are working on preventing late comers to reaver from getting chests. We have hirelines starting later than originally planned/hoped and... well you get the picture.

    I am 95% happy with the game, don't get me wrong, but I really wish they'd focus on the isolated, but glaring problems with the game, and not on changes that don't really impact anyone's fun factor at all...

  9. #9
    Founder xberto's Avatar
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    Thumbs up Mr. Wizard knows

    Quote Originally Posted by MrWizard View Post
    It should not be too hard.


    Just some new strategy needed, some thinking, then back to boring again.


    ...
    I agree with Mr Wizard.

    To the OP: No sence getting your panties in a bunch. I doubt the changes took much dev time as compared to creating new content from scratch. Besides, now the quest might require a little more interaction with players besides just the 2 or 3 we've need in the past..

  10. #10
    Community Member Milolyen's Avatar
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    Who says it was a waste of dev time and resources ... mabye it was a pet peeve of a dev and they made a quick change on their own time? You know kind of like what Codog did with the spinning while shrining? I don't think that a change like this would have been hard to make either. Just put an exclusion of "this" area on the code that ports people and stones up to the holding area.

    Milolyen

  11. #11
    Community Member esoitl's Avatar
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    So let me get this straight.... you're complaining that people can no longer hitch a ride through a high level quest and don't get to loot because they came after it started?

    *sob* muffin *sob*

    No offense but hand-outs are never a good thing. I feel people shouldn't even be able to get in after the raid starts, this is at least something to stop handing out loot... I don't see any grounds on which to complain.

    And by the way, taking the code out for sending people to the death room may have taken a day and some testing.... this wasn't a large allocation of resources, nor would it significantly take away from development time to new projects. It's a quick change to stop handouts, much like why they have the barrier and changed the chest looting system some time back.

  12. #12
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by esoitl View Post
    So let me get this straight.... you're complaining that people can no longer hitch a ride through a high level quest and don't get to loot because they came after it started?

    *sob* muffin *sob*
    If you spent half the time actually reading my post rather than trolling you'd look as smart as this guy -

    Quote Originally Posted by miceelf88 View Post
    I took the OP to be focused not on the changes (which I think we all agree are no big deal), but rather on the fact that Devs are wasting their time jiggering with Reaver when there are FAR more pressing things to be dealt with.

    I am 95% happy with the game, don't get me wrong, but I really wish they'd focus on the isolated, but glaring problems with the game, and not on changes that don't really impact anyone's fun factor at all...
    Thankyou miceelf for actually taking the trouble to understand what this thread is actually about.

  13. #13
    Community Member juniorpfactors's Avatar
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    who really cares... I have not run this raid on the last 3 toons that are capped,,,,better loot out there

    its old and been run into the ground

    jrp

  14. #14

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    I thought they changed Air Ele's in general...rather than specifically in Reaver?

    Also just use Enervate scrolls on the air ele's first if you're having trouble...no SR and no save...
    Just some dude...

  15. #15
    Community Member Josh's Avatar
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    What about the fact that the devs "won't go back and make changes to existing content"? You know, like changing the flagging mechanics for the dragon and dq raids? It's not the changes to this raid in and of itself, but the fact that changes were made at all that is bothers me. Why is it that we can get changes like this that nobody wanted / cares about, but changes that people have been clamoring about for ages go unheard (my personal pet peeve is beholders being broken for 2+ years)? I think that's the real issue at hand.

  16. #16
    Community Member shores11's Avatar
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    Quote Originally Posted by Cold Stele View Post
    What's getting me is that I simply cannot believe that the dev's time and our (the customers') money has been put into making a change as pointless as this, stopping latecomers getting chests.
    /stunned
    Yea Devs, how dare you take the time to fix a quest to be played the way you intended it to be played. Suggestion for next Dev patch put a bypass button on the pop up screen when entering a dungeon for those characters that can not be bothered with actually running a quest the way DDO intended.
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  17. #17
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    One important question of note is whether or not an untwinked level appropriate party can still complete the quest.

    I am going to assume it's feasible but much more difficult. I personally have not run this quest, and probably never will again (except for favor).

  18. #18
    Community Member shores11's Avatar
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    Quote Originally Posted by Josh View Post
    What about the fact that the devs "won't go back and make changes to existing content"? You know, like changing the flagging mechanics for the dragon and dq raids? It's not the changes to this raid in and of itself, but the fact that changes were made at all that is bothers me. Why is it that we can get changes like this that nobody wanted / cares about, but changes that people have been clamoring about for ages go unheard (my personal pet peeve is beholders being broken for 2+ years)? I think that's the real issue at hand.
    The reason is that these raids are running exactly as they intended them to be ran. I like the way the dragon and the demon queen are setup. I'm capped on all my characters and still go back and flag for those quests and run them.

    Not everyone agrees with your assesment.
    Last edited by shores11; 10-31-2008 at 07:31 PM.
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  19. #19
    Community Member Tourette's Avatar
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    I agree with the OP - I really do not care what the changes were - I care that they were made at all - there have been statements made that they will not go in and change old content - yet, they do anyway. I agree - please do not waste time and resources on 'pet peeves' when Turbine is consistently slow and behind their schedules on new content.
    Enjoy every sandwich - Warren Zevon

  20. #20

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    /not signed!!!

    I ran the Reaver last night, expecting the worst based on the stories on the forums.

    OMG, this is the most overblown issue I've seen. Looks like more elementals with higher DC's. Ok...

    Still completed with a Pug, still used same basic methods other than we needed both casters to work a lot harder. That was it.

    If anything, they should have made it more difficult. It's still way too easy once you know how to do it.

    Regarding the "waste of development time", how do we know this wasn't 30 minutes of work? All I can see changed was the elemental frequency and DC's. Again, way overdramatized...

    As far as not notifying the forums...sure a single sentence would have been nice. But that only affected the people who ran it the first day. By now, everyone is aware (or at least as many people as would have read the release notes). So other than those who ran it the first day Mod 8 was released and were caught off gaurd, this is a made up issue. And even for that tiny group...so they had one Reaver wipe? That's the crisis everyone is posting about?

    This has to be the single most overblown contraversy on the forums.

    As for the hound, I will totally reserve judgment until I run it with the new changes...
    Last edited by Deathseeker; 10-31-2008 at 10:16 AM.
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