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  1. #1
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    Default What Main Hand Green Steel?

    OK, I COmpleted my Radiance Kukri for my DPS Rogues' off last night.. That Gives me Radiance Guard and a Radiance weapon...

    Originally, I figured I'd make a Radiance Scimmy.. But I'm pretty happy with the amount of Blindings I'm seeing with the current configuration.

    So I think I want more DPS...

    Shes a STR based Two Weapon FIghter and a Dwarf so I'm thinking a Pick might be fun.... Everyone talks up the Mineral II Pick.... Is that the SIngle Highest DPS SIngle Hander I can make? Do the acid effects really do enough damage against enough End game mobs? I have +5 Transmuters of Maiming already... ALthough not Green steel... A Battle Axe and a Handaxe.... and I'm pretty happy dual Weiling those when I need to get through DR...


    Other options would be a Triple Frost (Fire eles wold be sure to hate that), Triple Air (No DOubt the bane of Devils as well as most other mobs since Lightning resist is pretty rare end game)
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  2. #2
    Community Member Turial's Avatar
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    Theres always lightning II and the disentigrate weapon...though negative is kinda a weak first tier.
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  3. #3
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    Quote Originally Posted by Impaqt View Post
    Shes a STR based Two Weapon FIghter and a Dwarf so I'm thinking a Pick might be fun.... Everyone talks up the Mineral II Pick.... Is that the SIngle Highest DPS SIngle Hander I can make?
    Against creatures with high DR it is. Note that if the monster has DR 15 and acid resistance, then Mineral II and Lightning Strike do virtually the same DPS.

    If the enemy has more than 15 DR or is vulnerable to acid, then Mineral becomes better.

    Quote Originally Posted by Impaqt View Post
    Do the acid effects really do enough damage against enough End game mobs? I have +5 Transmuters of Maiming already...
    Just compare the weapon descriptions side by side:
    +5 Transmuting Battleaxe of Maiming, 1d8 base, and 2d6 maim on crits.
    +5 Holy Acid Burst Keen Transmuting Dwarven Axe of Slicing. 2d8 base + 2d6 holy + 1d6 acid + 1d4 slice, and 2d10 acid on crits

    Obviously that adds up to 1d8+3d6+1d4 = 17.5 more damage on each non-critical hit. Ask yourself if it's worth it to get +17 damage. And then to cap it off, remember that you can get another effect on tier 3 like +4 AC (if your radiance doesn't have it) or Acid Blast. (You could also get +2 con on tier 3, which would help you stand up against raid bosses, but it can lead to embarassing and funny situations where you suicide by switching weapons)

    Quote Originally Posted by Impaqt View Post
    Triple Air (No DOubt the bane of Devils as well as most other mobs since Lightning resist is pretty rare end game)
    If you wanted that kind of thing, triple Good would beat triple Air, as not only does it have 2d6 instead of 1d6 on tier 1, but also it actually bypasses devil DR.

  4. #4
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    Lightnign strike definatly is appealing as well.. But I have one of those on my Tank and well.. Looking to do something differnet...

    Is Corrosive Salt a Acid based damage? THat looks interesting as well, but if its acid, thenthat hursts its value even though its a single shard upgrade
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  5. #5
    Community Member Aeneas's Avatar
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    I think i'd prefer a mineral II D-axe to the pick, just because many mobs that you'd want to hit with a transmuter are also partially or totally immune to critical hits, like undead or constructs, and the d-axe has a much higher base damage, not to mention your character could benefit from dwarven axe damage enhancements.
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  6. #6

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    Quote Originally Posted by Aeneas View Post
    I think i'd prefer a mineral II D-axe to the pick
    As far as I know, except for maybe a barbarian, a Dwarven Axe will do more damage than a pick.
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    Quote Originally Posted by Impaqt View Post
    Is Corrosive Salt a Acid based damage? THat looks interesting as well, but if its acid, thenthat hursts its value even though its a single shard upgrade
    Regardless, Salt is a weak upgrade because it comes from negative. Any Salt weapon will have painfully reduced damage against evil enemies, because they'll be immune to some of the first tier damage dice.

    All four of the shroud negative effects have that problem (salt, dust, ash, and vacuum)

  8. #8
    Founder binnsr's Avatar
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    I'm working on a radiance SS for my rogue's offhand as well .. for the main hand, I decided to go earth-earth-earth - Sure its not going to be great against devils, but i'd probably be vorpalling or puncturing those anyway..

    And between the blinding and earth-grab effects, mobs shouldn't last too long in general.
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  9. #9
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    Quote Originally Posted by binnsr View Post
    I'm working on a radiance SS for my rogue's offhand as well
    Be warned that radiance is a lot more fun on 18-20 weapons than 19-20. It's literally 150% of the blindness. You should consider switching the radiance to be on the rapier if at all possible.

  10. #10
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    Quote Originally Posted by Aeneas View Post
    I think i'd prefer a mineral II D-axe to the pick, just because many mobs that you'd want to hit with a transmuter are also partially or totally immune to critical hits, like undead or constructs, and the d-axe has a much higher base damage, not to mention your character could benefit from dwarven axe damage enhancements.
    Is there a Damage Calculator that Figures in al the Burst/Blast effects for Shroud Weapons?

    If I'm going transmuting, Might as well go Pick since the DR goes out the window and its auto-Keen.... But does the Burst/Blast/Crit damage make up the difference?

    I dont use the Dwarven Axe Enhancments due to the fact shes specked for Scimmys and Kukris
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  11. #11
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    Quote Originally Posted by Angelus_dead View Post
    Be warned that radiance is a lot more fun on 18-20 weapons than 19-20. It's literally 150% of the blindness. You should consider switching the radiance to be on the rapier if at all possible.
    The shortsword was built to Tier II before we had rapiers available, or that's what I'd be doing

    I don't collect ingredients fast enough to start all over with both weapons -- and I'm just starting to collect larges again after getting Mineral II and Earth rapiers for my barbarian completed.
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  12. #12
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    Quote Originally Posted by Borror0 View Post
    As far as I know, except for maybe a barbarian, a Dwarven Axe will do more damage than a pick.
    But keep inmind Pokah has near barbarian burst Strength..... Rage, Madstones, Choker, Str Build.... Sreenshotted her STR/CON last night at 42 ;P
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  13. #13
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    Quote Originally Posted by Impaqt View Post
    But keep inmind Pokah has near barbarian burst Strength..... Rage, Madstones, Choker, Str Build.... Sreenshotted her STR/CON last night at 42 ;P
    He's talking about the Critical Rage enhancements that give you crits often enough to justify using a 20/x4 weapon..
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  14. #14
    Community Member kirzahn's Avatar
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    Default picks

    I would hit lightning. I have seen that do insane dam!
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  15. #15

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    Quote Originally Posted by Impaqt View Post
    But keep inmind Pokah has near barbarian burst Strength..... Rage, Madstones, Choker, Str Build.... Sreenshotted her STR/CON last night at 42 ;P
    What he said:

    Quote Originally Posted by binnsr View Post
    He's talking about the Critical Rage enhancements that give you crits often enough to justify using a 20/x4 weapon..
    That's the only thing that makes the pick better for a barbarian. Both the greensteel dwarven axe and greataxe are really, really powrful weapons for their very high base damage.
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  16. #16
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    Quote Originally Posted by kirzahn View Post
    I would hit lightning. I have seen that do insane dam!
    The problem with lightning (and disintigrate and others in the same vein) is that you can't control that burst DPS .. making it particularly bad for prepping a mob. Granted, at this time, this is mostly only a Shroud pt2/5 issue at this time, but who's to say the Devs aren't going to put more things like this in at some point in the future..
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  17. #17
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    Quote Originally Posted by Impaqt View Post
    Shes a STR based Two Weapon FIghter and a Dwarf so I'm thinking a Pick might be fun.... Everyone talks up the Mineral II Pick.... Is that the SIngle Highest DPS SIngle Hander I can make? Do the acid effects really do enough damage against enough End game mobs? I have +5 Transmuters of Maiming already... ALthough not Green steel... A Battle Axe and a Handaxe.... and I'm pretty happy dual Weiling those when I need to get through DR...
    Since you don't have barbarian crit rage, both khopeshes and dwarven axes would do more damage for you than a pick.

    Think of it like this:

    A pick gets two crits at x4 damage, so in a 20-swing sequence, you do 25x base damage.
    A khopesh gets four crits at x3 damage, so in a 20-swing sequence, you do 27x base damage.

    Note that the damage gap will increase as your base damage increases, so Pokah's "barbarian-like strength bursts" actually favor the khopesh.

    Dwarven axe gets two crits at x3 damage, so in a 20-swing sequence, you do 23x base damage, but:
    Dwarven axe does 2d8 damage rather than 1d8 for pick, and dwarven axe does 2 more damage per swing from you being a dwarf, so the axe does 6.5 extra damage per hit. In order for the pick to out-damage it, [BASE DAMAGE] * 25 > [BASE DAMAGE + 6.5] * 23.

    Solving that, BASE DAMAGE must equal about 74.75 per swing (non-crit). No matter what your strength can get to in bursts, that simply isn't going to happen, especially with a one-hander.
    Last edited by Guildmaster Kadish; 08-08-2008 at 02:24 PM.
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  18. #18
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    Yeah, wasnt thinking about Crit Rage.....


    So Maybe Mineral 2 with +2 Con, Holy and Acid Burst?

    My Kukri is Radience, +8 INT, GOod Burst (FOr Assasin DC's)
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  19. #19
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    Has anyone had any experience with steam? I know it's not much damage, but it's ~20% of the time, and untyped.

  20. #20
    Founder Guildmaster_Kadish's Avatar
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    Math added to above post.
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