Well I just got my 25 black scales, and got some Blackhide armor for my Ranger, he's a bow user and I'm trying every thing to make him better than he is now. I would like him to be a good range attacker and it seems that I'm dreaming here that it could happen, minus finding a Heavy Repeating WoP crossbow or WoP Long/short bow maybe, repeater would be better though.
So this is what I started to look at, Rate of Fire vs. Melee attack rate, so I ren the numbers,
47 shots / minute (Basic RoF with bow, level 16, BAB +15).
53 shots / minute (Ranger with Rapid shot, Level 16, BAB +15) 12.76% increase.
56 shots / minute ((Same Ranger)Ranger with Rapid shot + Black Hide Dragon Armor) 5.66% increase if Rapid shot stacks/19.14% if it dose not.
59 shots / minute ((Same Ranger)Ranger with Rapid shot + Haste(No Dragon Armor)11.32% increase if Rapid shot stacks/ 25.53% if not.
61 shots / minute (Rapid shot + Black Dragon Armor + Haste) 29.78% increase if it doesn't stack with rapid shot, 15.09% if it dose. (I was a little shocked by this one, my mind still dose not want to except it yet I'm so used to the rules of stacking being Items + Feats + Enhancements)
Now the armor says 10% increase to range attacks, if a feat stacks with an item, which it normally does, than I should be showing
58 to 59 shot's per minute with the 10% increase, with haste I should be showing 66 to 67 shots per minute.
Also even with fixing these rates to what they should be, a hasted bow user is still going to dps more slowly than a tank without haste.
88 Swings / minute for a basic attack rate, Level 16, BAB +15, one handed weapon and shield.
98 Swings / minute when he is wearing Jorjundal's Collar, which is like the Black Hide Armor (10% increase in rate of swing) 11.36% increase.Much closer to the target.
115 Swings / minute when Hasted, this is a 30.68% increase. Also closer to the target.
I know this can't be an animation problem, you got 30 frames in a second to mess around with, more if you want to set them also.
So I'm guessing this is a programming problem?
1.) The reason I bring this up is I want my ranged ranger to do more damage, that's the first reason.
2.) I bring this up because not once have I seen this explained, maybe I missed it and someone can point this out to me where this question was answered, I looked but I found nothing, going to take someone with more patience then myself for looking through the forums. (I must admit I just did a search of Rate of Fire looking under posts and Threads, didn't turn up on the first page, it's prob. a lot further back, but also I'm pretty active in that Dev Tracker so I'm thinking I would have saw it at one point.)
3.) Huge difference between ranged and melee damage as a result of this.
Even if you gave the ranger manyshot for 20 seconds and it had a 40 second cool down, the melee is still getting more swings in, and getting more critical hit's, and doing more damage over time.
So I would suggest that you could either have double damage for every arrow, have two arrows fire every shot, or even make every other shot shoot two arrows. That would be my I don't know how the program works suggestions.
What I ask is if someone could take some time here and there and explain to me what is going on? Is this a balance issue? Maybe the overall feel is that ranged attacks could be to powerful if the rate of fire is increased? That everyone well pick up bows and kill everything from range? That ranger well become the most popular class? Just couldn't get the program to work right and it keeps getting bumped for the past two years down to the bottom of the list? Some information would go a long way in my book.
If anyone can show me a Dev post or something that show's why this has been a problem in DDO for so long and has not been put up for a revamp or fix, I thank you in advance for your time, I well check in on this post from time to time, so if you find anything out or find a sample of information on this, it would be very helpful in understanding what is going on.
Light Crossbow
Basic = 42 shots / minute
Rapid Reload = 52 shots / minute
Rapid Reload + Black Dragon Armor = 53 attacks / minute
Heavy Crossbow
Basic = 42 shots / minute
Rapid Reload = 52 shots / minute
Rapid Reload + Black Dragon Armor = 53 attacks / minute
Great Crossbow
Rapid Reload = 51 shots / minute
Rapid Reload + Black Dragon Armor = 53 attacks / minute
Heavy Repeater
Rapid Reload = 117 attacks / minute
Rapid Reload + Black Dragon Armor = 120 attacks / minute
These are rough numbers, they could be a shot off. So the great crossbow could be 52 shots / minute or 50 shots per minute, used the in game timers for these tests. It's likely that the Black Dragon armor does not work at all on crossbows.