My only character is a level 7 rogue. I've never played anything other than a rogue in a D&D or MMO type game so I'm fine with just that one character and plan to stay rogue all the way to 16.
Some friends, however, are starting new characters and I want to start a new one to join them. I would normally roll up yet another rogue but I'm thinking of going fighter this time, instead, as my normally playing partner always plays a cleric. I figured a fighter would be a better partner. I rolled one up and before hitting level 3, I realized that I'm not really happy without at least some rogue or a roguish fighter. What's a good fighter spec with some rogue mixed? I figured I'd start with a level of rogue for the skill points and then stay fighter for the next 5 or so levels. Oh, we're all playing Drow so that's not changeable.
Starting abilities: S: 16, D: 16, C: 14, I: 10, W: 10, Ch: 10 (I think that works for a Drow). I will be adding Strength every opportunity.
I want to dual wield either longswords or rapiers. I'll probably go with longswords for the higher damage and the fact that rapiers are so popular they're hard to get good ones. However, my rogue uses a rapier so he could pass them down...dunno.
For feats, obviously TWF will be the first. Heavy TWF (the one that lets you DW a non-light weapon in your offhand) will probably be next. From there, I'm not sure what good feats are out there for a fighter.
Skills will be the big 4 rogue skills (Spot, Search, OL, DD), intimidate, jump, and tumble. I won't be using stealth at all.
What are the next feats I should consider? Are there certain feats that a TW fighter absolutely must have or is it just personal preference?