I'd like to see the Explorer areas XP adjusted for more consistant benefits. I love that we will be able to complete these objective even t hough we will not be inthe Level range anymore, but the XP gets few an far between after you've been in there a couple times. Most people Hit the Exporer Areas, The Rares, and then Kill to the 400-750 mark, and then move on since it then takes foreveer to get any benefit from the area.
Theres a very simple solution to help correct this...
Smaller Groups of Kill tiers.
I dont mind the 10-25-50-100-200 Progression. Thats fine, but after that, the number of kills start to require multiple trips into the area to get ANY xp at all.
It would be sweet to have 100 be the Top XP Progression.
We dont need MORE XP, just distribute it more evenly..... THe Orchard has aprox. 169,000 XP availabale via Slayer. If you switched the progression to 100 kills per tier after you hit 100, you could give about 2250 XP Per 100 Kills (About the same as the 100-200 Tier Currently is).
This would give people a Goal Eachand every time they go in there (As Long as they arent Capped) and would also have the added Benefit of reducing the XP windfall Problem at Level cap Raises. (Many people Staged The Desert and Orchard to be at -1 from a high Tier of Kills so it took just ONE kill to receive THousands of XP)
I dont have a problem with people doing that, Its a Pretty smart thing to do actually... But I doubt the devs had that in mind when they set the XP up the way they did.