Lag is NOT fixed Jack.
I have brand new top of the line PC, 2 months old, custom build that can play anything on the market right now.
Last night I took a spike against Velah, received none of the buffs, the group went on haste and I stood there Nekked. Needless to say I died because when you are a second behind, you don't get buffs, you don't get heals, all you get is DEAD.
So then, cuz it was late a few of us in different areas of the country monitored our latency rates. In CA, with cable modem that speedtest clocked with 3.5Mpbs down from Portland ME (close to Turbine) I was running an ave of 120ms with 2% loss, and I normally run around 30ms ave. with 0% loss.
I was spiking at various times to 2,400ms and around 5% loss. Guildee of mine in FL was having similar spikes but his ave was 80ms with almost no loss, and a buddy in Maryland was only spiking to about 500ms with 0% loss.
Now, that said, my tracert to ddo showed a slowdown in Chicago (AT&T), but only 140ms, everything else was in the 30-60 range as my signal traveled across US. As it should be. My guildee was not traveling thru Chicago, so that would explain my averages compared to his. As I used to have just 30 or so, those jackholes at AT&T must be working on something in that area.
However, that does not explain the spikes. My wife working on similar high-end computer next to me was NOT experiencing any delays (I don't want to hear it was the other computer's fault because the numbers I'm giving are with her sitting there playing "collapse" and watching me play). The problems are new and only started after the last offical "hotfix". As my buddies were experiencing similar spikes at the same time I was (not quite as bad as I'm farther away and my delay is magnified), so it's NOT our computers.
As we could play fine, and then BANG! spike!, it's my opinion there is a Mynock running around in Turbine's servers chewing on the power cables.....
Yes, some network problems are interferring with my connection, and are compounding the lag from Turbine's servers, but the problem is still there.
Don't get me wrong, the most recent "patch" at least made the game playable (as it was not before), but the underlying problem is STILL there.
Please don't berate posters just because YOU are not experiencing the problem (I guess living in Puff's magic land has magical connections...
, or are you in Thailand?), have a little more compassion and maybe post your numbers so Turbine can get a feel for what's happened to who and where.
Borr.