I've started a new fighter4/paladin11/undecided character. Much of his planning depends
on what he is capable of training for and when to take the third fighter level. I'm also pretty
up in the air about what the other level should be. The fighter four levels is a hard set decision
For his long term plan. Without it, I miss out on a feat and most of those are already planned.
Three questions I don't really know came up.
Does fighter mobility enhancement add two of the same dodge bonus type AC or regular armor AC?
I ask this primarily because the compendiums enhancement description is a bit unclear. I look at the
mobility feat description and it says only adds a +4 to AC while tumbling. The enhancement description
implies this would go up to +6 while tumbling for taking the enhancement. I would assume that is of
the same AC category the planner lists as dodge, but the description isn't specific. Also, just out of
curiosity for the tumble skill challenged and the overburdened character, does in not count as 'tumbling'
if you don't roll? In other words, if I got overladen with heavy items and found myself hopping, would I
be able to take advantage of the AC bonus?
Does having an attribute boosting item on allow you to take a feat with a prerequisite minimum ability
if you don't have enough without the item? For example, to take two weapon fighting feat, you need
a 15 dex minimum. With a +3 dex item, a dex of 13 is 16. So can you put on the item before leveling
up and take the feat? This question also came up in considering a feat exchange on my main to get
combat expertise. I can find an item that'll get him the int needed, but without it on, he doesn't have
a high enough score. It would seem that you can glean the benefits of minimum requisites for spell
casting from an item, as I remember taking a cleric level just for the benefit of healing wands on an early
character. The trainer warned him about not having high enough wisdom, but allowed him to continue.
Without a wisdom item on, he couldn't cast. Put it on, and he could. So they'll let you train for a thing
with a min attribute requirement like casting spells, but will they let you take a feat based on it? And/or
will Fred exchange you a feat based on having an item on or not.
And finally, what third level might I take for advantages? I've seen the cleric/eek out some free self
dps option. I considered sorcerer because this guys super charisma plan is in alignment with sorcerers,
but the level would only allow for one loose action points trade for first level of energy of the
dragonblooded and it's 30 bonus spell points and the ability to use arcane wands and scrolls. Well,
that and being able to cast shield himself for when he is two weapon fighting. Of course his future as
a two weapon fighter is in danger of being put on hold until I luck onto a +2 dex tome if only non item
enhanced ability is needed to have the feat prerequisite. Attached to the question of what it should be
is the same question of when it should be. His was a modification of the pre mod six 11 paladin/3 fighter
intimitank plan. For one thing, I'm not putting any skill points into intimidate. I have a level 16 pure
paladin main, and he's never used intimidate. He has no trouble getting attention by dealing damage.
I doubt this guy will have much of a problem there either. I also chose not to go with the enhancements
suggested, but then as these can always be reset, changing your mind on those later is just expensive.
Related to the earlier question about item enhanced attributes versus base attribute score is whether an
extra int + bonus would get me five skill points per level instead of four. Does it matter to put on an int
item before training for skill purposes?
I like to think of this as my first serious attempt at an uber build, minus the proliferance of tomes that
seem to be dropping like rain for everyone else. My eek out that next skill point by being one shy and then
getting it with a tome trick during attribute spending was to know that +1 items awaited me off the boat.
Many +6 items await me on my main. Appropriate rearrangements of the skill build plan were made to
accomodate all but that final guarenteed +2 tome for 1750 favor. He's a 32 point human, and has the first
two as fighter and took his third recently as paladin. Beyond that, it's still open. Any help and input would
be greatly appreciated.