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  1. #1
    Community Member Zer0AcmE's Avatar
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    Default A Looney Tunes Paladin....

    Just felt like posting my current build, see what people think. For the most part this is refered to as a "Batman" build throughout the forums, this is just my version of it.

    Couple things of note, I don't play a lot of characters, I have been playing since day 1 of DDO and only have 2, my level 16 Paladin Acme and my current build Looney Toons. Having said that, this build will require a lot of time and effort, multiple +3 tomes, multiple green steel items and raid loot. In my opinion this is a very versatile build, the 30 Str and 30 Cha are keys (28 without +2 tomes), a strong mana pool (Entended Divine Favor, Prayer and 30 Resistances) and a UMD that can reach into the 40's. Evasion and Open Lock (On a d20 roll has the potential to bypass DC 74) from the Rogue levels are very nice bonuses to the build. This build can also server a good backup healer, having x3 LOH for 200 each is a nice bonus along with being able to cast Heal and Resurection scrolls without fail.

    Paladin 12 / Fighter 2 / Rogue 2

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Looney Tunes
    Level 16 Lawful Good Human Male
    (2 Fighter \ 12 Paladin \ 2 Rogue) 
    Hit Points: 272
    Spell Points: 177 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 18
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 22                   24
    Dexterity            12                 15                   16
    Constitution         11                 14                   14
    Intelligence         10                 13                   13
    Wisdom               11                 14                   14
    Charisma             16                 20                   24
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +3 Tome of Strength used at level 16
    +3 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +3 Tome of Intelligence used at level 16
    +3 Tome of Wisdom used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                  7                    7
    Bluff                 3                  7                    7
    Concentration         1                  2                    2
    Diplomacy             7                 11                   11
    Disable Device        n/a               n/a                   n/a
    Haggle                7                 11                   11
    Heal                  1                  2                    2
    Hide                  1                  3                    3
    Intimidate            3                  7                    7
    Jump                  7                 19                   19
    Listen                1                  2                    2
    Move Silently         1                  3                    3
    Open Lock             5                 22                   22
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  5                  6                    6
    Swim                  7                 11                   11
    Tumble                5                  7                    7
    Use Magic Device      7                 26                   26
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    Level 2 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    
    Level 3 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Stunning Blow
    Feat: (Automatic) Tower Shield Proficiency
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    Level 5 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    Level 6 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Automatic) Turn Undead
    
    Level 7 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Remove Disease
    
    Level 9 (Rogue)
    Skill: Jump (+8)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Passage
    Feat: (Automatic) Evasion (Rogue)
    
    Level 10 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    Level 11 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    Level 14 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    Level 15 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    Level 16 (Paladin)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Extra Dragonmark I
    Enhancement: Human Adaptability Charisma II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    *Note - Once the base Int. is raised to 13 the build will have the option of swapping out Power Attack for Combat Expertise.

    Final Stats w/ +6 Items: Str 30, Dex 22, Con 20, Int 13, Wis 20, Cha 30

    Items required for max potential:
    Armor Chain of Conviction - +5 Chainmail, Mithral, Spell Resistance (22)
    Shield Aegis Flame - +5 Large Shield, Mithral, Silver Flame, Shield Spikes
    Helmet Supreme Tyrant Green Steel Helmet of Mineral (Heavy Fortificaiton, Protcetion +5, +30 HP)
    Goggles Supreme Tyrant Green Steel Goggles of Concordiant Opposition (Wisdom +6, +300 Mana, +5 UMD)
    Trinket *Karden's Eye (+5 Resistance)
    Necklace *+6 Constituion
    Cloak *+6 Charisma
    Gloves Bramble-Casters - Gloves, Greater Spearblock, ThornGuard
    Belt Belt of Brute Strength - +6 Strength, Greater False Life
    Boots Gyroscopic boots - +10 Balance, 30% Striding
    Bracers *Chaosgarde
    Ring Chattering Ring - +3 Dodge, +13 Spot, -10 Move Silently
    Ring *+6 Dexterity

    *Items already acquired.

    Other items of note that will be need for max potential:
    Head of Good Fortune - Trinket, +2 Good Luck, Moderate Fortification
    Seven Fingered Gloves - +11 Disable Device, +11 Open Lock, +5 Use Magic Device, -10% to arcane spell failure

    Open Locks:
    26 Base
    15 Gloves
    7 +5 Picks
    4 Greater Heroism
    2 Head of Good Fortune
    1 Prayer
    20 d20 max roll
    74 Max DC check

    Use Magic Device:
    29 Base
    5 Seven Fingered Gloves
    5 Supreme Tyrant Green Steel Goggles of Concordiant Opposition
    4 Greater Herosim
    2 Head of Good Fortune
    1 Prayer
    46 Max UMD

    All comments are welcomed....
    Last edited by Zer0AcmE; 04-24-2008 at 01:27 PM.

  2. #2
    Community Member Hyldr's Avatar
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    Default

    How do you get uncanny dodge on a paladin level..?
    Hyldr>human paladin/rogue {main}Dyrge>Human bardNeviah>Human clericTekoa>drow rogueTabantielf arcane archerKorah>Human pally{rerolled, former main}
    visit my art site http://nicirian.deviantart.com/

  3. #3
    Community Member Lizardgrad89's Avatar
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    Default

    I would say that any build with multiple +3 tomes and uber raid loot is going to be effective.

    Show me a solid 28 point Pally build with no uber tomes or gear, then I'll be impressed.
    1 trying to capstone, 1 running epics, and a dozen mules.

  4. #4
    Community Member Zer0AcmE's Avatar
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    Default

    Quote Originally Posted by Hyldr View Post
    How do you get uncanny dodge on a paladin level..?
    Thanks for pointing that out, it's been removed, must have been a clitch in the DDOCharGen tool.

    Quote Originally Posted by Lizardgrad89 View Post
    I would say that any build with multiple +3 tomes and uber raid loot is going to be effective.

    Show me a solid 28 point Pally build with no uber tomes or gear, then I'll be impressed.
    Well actually it's a pretty effective build right now with just +1 tomes and standard gear. As I stated this build is a long term process and I was just giving the example of max potential. Also, alot of people build characters with +2 stat tomes in mind for their final build, I was just trying to get the maxium I could out of the build by just using +1's and and +3's.

    I knew I should have ended with..

    All constructive comments welcomed....

  5. #5
    Community Member Dexxaan's Avatar
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    Arrow

    Quote Originally Posted by Lizardgrad89 View Post
    I would say that any build with multiple +3 tomes and uber raid loot is going to be effective.

    Show me a solid 28 point Pally build with no uber tomes or gear, then I'll be impressed.
    I beg to differ...there´s way too many out there with a load of +3 Tomes, nice loot and still quite INeffective.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  6. #6

    Default

    Quote Originally Posted by Dexxaan View Post
    I beg to differ...there´s way too many out there with a load of +3 Tomes, nice loot and still quite INeffective.

    Please define "effective"

    Does it involve falling into lava?


    Lots of times?


    In a row?


    Cause if it does, wow I've got that effective thing going like crazy

  7. #7
    Community Member Dexxaan's Avatar
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    Smile

    LOL

    That would be more like Entertaining to me!
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  8. #8
    Community Member Jondallar's Avatar
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    Default

    This is a Holy Avenger with open Lock, not really a batman build

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