Just felt like posting my current build, see what people think. For the most part this is refered to as a "Batman" build throughout the forums, this is just my version of it.
Couple things of note, I don't play a lot of characters, I have been playing since day 1 of DDO and only have 2, my level 16 Paladin Acme and my current build Looney Toons. Having said that, this build will require a lot of time and effort, multiple +3 tomes, multiple green steel items and raid loot. In my opinion this is a very versatile build, the 30 Str and 30 Cha are keys (28 without +2 tomes), a strong mana pool (Entended Divine Favor, Prayer and 30 Resistances) and a UMD that can reach into the 40's. Evasion and Open Lock (On a d20 roll has the potential to bypass DC 74) from the Rogue levels are very nice bonuses to the build. This build can also server a good backup healer, having x3 LOH for 200 each is a nice bonus along with being able to cast Heal and Resurection scrolls without fail.
Paladin 12 / Fighter 2 / Rogue 2
*Note - Once the base Int. is raised to 13 the build will have the option of swapping out Power Attack for Combat Expertise.Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page Looney Tunes Level 16 Lawful Good Human Male (2 Fighter \ 12 Paladin \ 2 Rogue) Hit Points: 272 Spell Points: 177 BAB: 15\15\20\25\25 Fortitude: 21 Reflex: 18 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 16 22 24 Dexterity 12 15 16 Constitution 11 14 14 Intelligence 10 13 13 Wisdom 11 14 14 Charisma 16 20 24 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +1 Tome of Wisdom used at level 1 +1 Tome of Charisma used at level 1 +3 Tome of Strength used at level 16 +3 Tome of Dexterity used at level 16 +3 Tome of Constitution used at level 16 +3 Tome of Intelligence used at level 16 +3 Tome of Wisdom used at level 16 +3 Tome of Charisma used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 5 7 7 Bluff 3 7 7 Concentration 1 2 2 Diplomacy 7 11 11 Disable Device n/a n/a n/a Haggle 7 11 11 Heal 1 2 2 Hide 1 3 3 Intimidate 3 7 7 Jump 7 19 19 Listen 1 2 2 Move Silently 1 3 3 Open Lock 5 22 22 Perform n/a n/a n/a Repair 1 1 1 Search 1 1 1 Spot 5 6 6 Swim 7 11 11 Tumble 5 7 7 Use Magic Device 7 26 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Diplomacy (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Spot (+4) Skill: Swim (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Trip Level 2 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Level 3 (Fighter) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Stunning Blow Feat: (Automatic) Tower Shield Proficiency Level 4 (Paladin) Ability Raise: STR Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 5 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 6 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Selected) Least Dragonmark of Passage Feat: (Automatic) Turn Undead Level 7 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Level 8 (Paladin) Ability Raise: STR Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Remove Disease Level 9 (Rogue) Skill: Jump (+8) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Selected) Lesser Dragonmark of Passage Feat: (Automatic) Evasion (Rogue) Level 10 (Fighter) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 11 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Level 12 (Paladin) Ability Raise: STR Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Level 14 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Level 15 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Level 16 (Paladin) Skill: Open Lock (+1) Skill: Use Magic Device (+1) Enhancement: Extra Dragonmark I Enhancement: Human Adaptability Charisma II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Paladin Charisma III Enhancement: Rogue Dexterity I Enhancement: Fighter Strength I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Toughness IV
Final Stats w/ +6 Items: Str 30, Dex 22, Con 20, Int 13, Wis 20, Cha 30
Items required for max potential:
Armor Chain of Conviction - +5 Chainmail, Mithral, Spell Resistance (22)
Shield Aegis Flame - +5 Large Shield, Mithral, Silver Flame, Shield Spikes
Helmet Supreme Tyrant Green Steel Helmet of Mineral (Heavy Fortificaiton, Protcetion +5, +30 HP)
Goggles Supreme Tyrant Green Steel Goggles of Concordiant Opposition (Wisdom +6, +300 Mana, +5 UMD)
Trinket *Karden's Eye (+5 Resistance)
Necklace *+6 Constituion
Cloak *+6 Charisma
Gloves Bramble-Casters - Gloves, Greater Spearblock, ThornGuard
Belt Belt of Brute Strength - +6 Strength, Greater False Life
Boots Gyroscopic boots - +10 Balance, 30% Striding
Bracers *Chaosgarde
Ring Chattering Ring - +3 Dodge, +13 Spot, -10 Move Silently
Ring *+6 Dexterity
*Items already acquired.
Other items of note that will be need for max potential:
Head of Good Fortune - Trinket, +2 Good Luck, Moderate Fortification
Seven Fingered Gloves - +11 Disable Device, +11 Open Lock, +5 Use Magic Device, -10% to arcane spell failure
Open Locks:
26 Base
15 Gloves
7 +5 Picks
4 Greater Heroism
2 Head of Good Fortune
1 Prayer
20 d20 max roll
74 Max DC check
Use Magic Device:
29 Base
5 Seven Fingered Gloves
5 Supreme Tyrant Green Steel Goggles of Concordiant Opposition
4 Greater Herosim
2 Head of Good Fortune
1 Prayer
46 Max UMD
All comments are welcomed....