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  1. #1
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    Default Throwing weapon bugs?

    Guys any ideas on what are the known bugs with throwing weapons.


    I seem to have a bug on my ftr/rog with improved precise shot, that when its turned on i dont get a attack roll at all on my main target or any mobs in between


    precise shot is working fine though

  2. #2
    Founder Lifespawn's Avatar
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    improved precise shot was made a toggle awhile ago go through your feats find it and place it on your hotbar my guess is you don't have it turned on.
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  3. #3
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    yes it is turned on........ otherwise i'd get a hit with my normal preicision


    when it is turned on i dont get an attack roll at all

  4. #4

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    what are you throwing? I do not have this problem with archery.

  5. #5

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    First thin that came to my mind... was throwing 'Weapon Bugs"... wonder what kind of Dmg a Bug does

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  6. #6
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by dragnmoon View Post
    First thin that came to my mind... was throwing 'Weapon Bugs"... wonder what kind of Dmg a Bug does
    Depends on the type of bug. See, Oddworld: Stranger's Wrath.

  7. #7
    Community Member Mercules's Avatar
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    Are you targeting a mob or just throwing at it? Remember how Improved Precise Shot changed so you don't have to have a mob targeted and the shot just hits anything it passes through? Maybe that affected Precise Shot negatively so that now shots just travel through targeted mobs?
    "Good judgment comes from experience, and experience comes from bad judgment."
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  8. #8
    Community Member DNDJESS's Avatar
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    Does anybody have a list of what feats actually effect thrown weapons? There are some feats whose descriptions are somewhat unclear as to whether they work with thrown weapons or just bows.
    Dear Posters;
    Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
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  9. #9
    Community Member Mad_Bombardier's Avatar
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    Quick Draw, Point Blank Shot, Rapid Shot, Precise Shot, Shot on the Run, Improved Precise Shot
    Weapon Focus: Thrown, Weapon Specialization:Thrown, GrWF:Thrown, GrWS:Thrown, ImpCrit:Thrown.

  10. #10
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    A guildie was complaining to me last night about IPS not working right, and he did have it enabled. We may have a real problem here.

    I haven't noticed much yet.

  11. #11
    Community Member Bronko's Avatar
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    Default Thrown Weapon Feats

    Quote Originally Posted by Mad_Bombardier View Post
    Quick Draw, Point Blank Shot, Rapid Shot, Precise Shot, Shot on the Run, Improved Precise Shot
    Weapon Focus: Thrown, Weapon Specialization:Thrown, GrWF:Thrown, GrWS:Thrown, ImpCrit:Thrown.
    If I'm not mistaken, Rapid Shot does not affect thrown weapon attack speeds. Quick Draw is to thrown weapons as Rapid Shot is to bows.

    I'd love to be wrong on this so I can repsec my throwing weapon toon and get a higher rate of fire, but I'm pretty sure Rapid Shot does not affect throwing weapon attacks.
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  12. #12
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Bronko View Post
    If I'm not mistaken, Rapid Shot does not affect thrown weapon attack speeds. Quick Draw is to thrown weapons as Rapid Shot is to bows.

    I'd love to be wrong on this so I can repsec my throwing weapon toon and get a higher rate of fire, but I'm pretty sure Rapid Shot does not affect throwing weapon attacks.
    You're wrong on this (Codog said so). So, respec away and increase your thrown RoF!

    Though, I will add that at BAB+14 and higher, having both feats doesn't add much. It's only 2-3 extra throws per minute. At lower BAB, it's anywhere from 5-8 extra attacks per minute.

  13. #13

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    Quote Originally Posted by Strakeln View Post
    A guildie was complaining to me last night about IPS not working right, and he did have it enabled. We may have a real problem here.
    it is broken only in the effect that it doesn't stop at its target, but keeps going.

    Manyshot... now that one is broken. say if you are disrupting with it. Once a group disrupts, the entire group just stops there.

  14. #14
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by fearlossPhiction View Post
    Guys any ideas on what are the known bugs with throwing weapons.


    I seem to have a bug on my ftr/rog with improved precise shot, that when its turned on i dont get a attack roll at all on my main target or any mobs in between


    precise shot is working fine though
    Having the same issue with my WF Ranger. It only seems to happen with throwing hammers though. I tried turning on/off IPS and switching throwers and here's what I got.

    Maldroit Hammer, IPS on: No rolls, no damage, no effects.
    Wounding Dagger, IPS on: Rolls, damage, and effects.
    Maldroit Hammer, IPS off: Rolls, damage, and effects.
    Wounding Dagger, IPS off: Rolls, damage, and effects.

    Then the next time I went to use the hammers, they were working fine. So there is some unknown still in the mix.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  15. #15
    Community Member Bronko's Avatar
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    Default Rapid Shot and Quick Draw

    Quote Originally Posted by Mad_Bombardier View Post
    You're wrong on this (Codog said so). So, respec away and increase your thrown RoF!

    Though, I will add that at BAB+14 and higher, having both feats doesn't add much. It's only 2-3 extra throws per minute. At lower BAB, it's anywhere from 5-8 extra attacks per minute.
    w00t!!

    Respec in progress. But I'm still not 100% convinced Rapid Shot will work even if Codog says so (he was wrong once this decade, I'm sure of it ). Since I have always been under the impression that Rapid Shot wouldn't affect things my build it never had it. But at the cost of a dragon shard the potential gains for the build are worth it so we'll just call it an experiment. It's more likely the whole thing will involve a re-roll anyways since this was an prototype 28-point that I created a long time ago and never got around to really tweaking him.

    I have to say though MB that I am a little skeptical on how much you think this will change the RoF. I'm not really sure if there is any way to actually calculate those numbers, but I feel the effect would be higher than 2-3 extra attacks per minute. If you have insight into how I could quantify the effect of having a) Quick Draw, b) Rapid Shot, and c) both, that would be appreciated too.

    Sorry if I've hijacked the thread. Just cashing in on an opportunity to get an outstanding question answered.

    /gives the thread back nicely and backs away slowly
    Bronko Lawbringer
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  16. #16
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Bronko View Post
    I have to say though MB that I am a little skeptical on how much you think this will change the RoF. I'm not really sure if there is any way to actually calculate those numbers, but I feel the effect would be higher than 2-3 extra attacks per minute. If you have insight into how I could quantify the effect of having a) Quick Draw, b) Rapid Shot, and c) both, that would be appreciated too.
    jjflanigan did complete rate of attack/fire time tests at all BABs with all feats for every combat style. He did the tests to add that info to his Weapon Comparison Tool. I am quoting his numbers (they match my time trials, as well). If he gives me permission, I will repost his data charts (in part or in full).

  17. #17
    Community Member Josh's Avatar
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    Dwarven axe attack does not seem to be adding +1o hit on throwing axes, and Dwarven axe damage doesn't look like it's adding to the damage.
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