Here is a little tidbit about 4th edition. They mentioned a quick tidbit about DDO near the end....wonder how much of it was conjecture.
http://pc.ign.com/articles/855/855992p1.html
Here is a little tidbit about 4th edition. They mentioned a quick tidbit about DDO near the end....wonder how much of it was conjecture.
http://pc.ign.com/articles/855/855992p1.html
I wish DDO could find a way to the new 4.0 rules. I can't help but keep thinking that the 4.0 rules were meant to be portable -as in specifically designed for tabletop AND videogames AND the MMO platform as well. The more I read about 4.0, the stronger I feel about this.
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Yeah, I remember reading that they made 4.0 both borrowing from and with an eye towards mmos.
It would be cool if DDO came out as DDO2 4.0!!! I am not sure Turbine can leverage the manpower to make it happen though, unless they are pulling from the LOTRO team. Which I think if they stuck close to the 4.0 ruleset, coming out with a DDO2 could be a commercial success. They certainly have learned loads from DDO, and have gotten much better at using there toolset to create worlds.
I am also interested in supposed other 4.0 titles that may be on the horizon? Will we see another Dungeons and Dragons MMO? Forgotten Realms Online?
Who knows, but its fun to speculate.
I'm not to high on 4th edition.. looks like they took a long look at MMO's and started to balance the classes against each other and then try to shoehorn them a bit into roles.
Anyone ever try converting a char from AD&D to 3.0? They don't translate well. I think moving chars from 3.x to 4.0 will be an equally painful move as the char you built based on rules 1,2,3 now finds that those rules no longer apply and they turn out to be a totally different char maybe better, maybe worse, maybe just different, but not the same.
If they change all the chars you have in this game so that all the features people have worked hard to build and have fallen in love with no longer work the same... people will be upset.
They are far better to start DDO 2.0 using the 4.0 rules than to try and go into everyone's stats/abilties/equipment and rewrite the rules mid game.
Now if people like this better, they will stay. If they like the new game better, they will move. If they see things in both, Turbine gets double the cash.
I see a lot of people clamoring for 4.0 rules... but we don't even know if it's going to play better as a tabletop game, let alone as a realtime hack-n-slash like DDO.
It sounds like there are a lot of interesting things you can do that will make a lot of sense in a turn-based game that might not translate well into DDO.
That being said, I'm really looking forward to seeing what's new. I just think Turbine should be circumspect in incorporating new ideas from what sounds like in many ways to be a different game.
Wizards has already stated that you can not actually convert from 3.0 to 4.0. I think they even mentioned that they had tried to convert from 2.0 to 3.0 but even they thought that was a mess.
IF DDO were to go 4.0 then it would require a reboot. As they would probably lose subscribers, I would think that there will be a DDO 4.0 game to come out and both would be online.
If it stays in Eberron I think that woudl be cool. If it goes to Forgotten Realms, *shrugs* I guess that would be cool as well. (not a huge FR fan) Greyhawk would have been cool to me, but WOTC is dumping Greyhawk.
I would like it to be in Eberron and set near the Mournlands.
But what ever setting, I will sign up for a 4.0 rules MMO (and I hope that Turbine has it, because they have done a great job with DDO in my opinion)
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Switching to 4.0 is one of the only things that could really cause me and the rest of my guild to leave this game, we have no interest in 4th edition, and no interest in using it online either. This is a 3.5 game, it should remain so for sometime, most 3.5 PnP games are not just going to switch instantly, or even in the near futre, there is no need for DDo to either.
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I got to play some 4.0
The differences would make it pretty hard to adapt to DDO. DDO would have to change... a lot. It is a good system for video games but its not very compatable with DDO as we see it today. In many ways it would have been easier to make DDO as 4th edition but now that it is how it is... it would be very hard to change it.
as you all can plainly see, all of my characters are tri-classed and heavily customized. I definitely would NOT want turbine to just 'translate' all my 3.5 characters into 4.0 because they dont have the pation or idea of what I did with my characters.
Im even reserving my judgement on 4.0 but I dont think every class should be able to heal (hunters/rogue in wow cant, but all in 4.0 can? dont know how this will work). And how will multi-classing work? No offend, but turbine butchered multi-classing here, its all straight class munchkin style or nothing (unless you are clever, mainly cause there are no multi-class PrCs)
Realistically, almost every character in DDO can already heal itself, to one degree or another.
It's kind of true in D&D too, depending on your access to items. But one of the things they've said they tried to do in 4E was reduce dependence on magic items. So rolling "Cure potions/wands" into class abilities seems like a good first step.
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All classes have a healing surge ability that allows them to heal some damage so many times a day.
Basically a first level paladin can heal himself 6 hp 11 times a day. A 1st level cleric can self heal 6 pts 8 times a day (not counting spells), etc.
4th ed is WOTC new baby, all new D&D games will be 4th ed. It makes no sense for WOTC to do otherwise. As DDO is the only MMO for D&D I can fully see it eventually either converting or adding another game that is 4th ed.
People said they would quit when 1st ed went to 2nd. They said they would quit when 2nd became 3rd. I heard the same thing for 3.5.
Is 4th better than previous? I think that depends on the individual. I did not care much for 2nd but enjoyed 1st. I enjoyed 3 and 3.5. I am looking forward to checking out 4th.
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