so, been playin for a bit,now. my main is a rogue, about 3/4 of the way to my 32 point build. handful of other toons- rogue/ranger, dex based fighter, and a straight ranger i recently conceived with tempest in mind (all drow- honestly, mainly because i like playing drow). i've done nothing in the way of any type of caster as of yet (ranger just started and rogue/ranger only two lvls of ranger for bowstrength and free twf). toying with the idea of a drow bard that i'd like to be a fairly competent secondary tank contribution while still utilizing bard abilities near max. prolly won't pursue twf, but go sword and board finesse with possibility of drow rapier/ss enhancemants to buff my to hit. more than likely, i'll go big cha for the obvious bard utility and gimp wis with force of personality to shore up will saves. considering the two rogue splash for evasion and a tiny bit of backstab bonus. my thinking is that i won't actively pursue rogue abilities as i'm gimping wis and the seeming need for a fair amount of specialization necessary for a rogue to be viable subsequent to mod 6. regardless, i'd like to go heavy umd/haggle along with dip and perform for bard stuff-which rogue levels wouldn't slow down too bad. to finalize, i guess the primary question is will the rogue splash gimp bard abilities too much at upper levels? relative to that, is my thinking in regards to rogue abilities in line? the next would be just how much int do i need in regards to keeping obvious skills maxed while maintaining con and str respectability. rough idea is 12 str, 16 dex, 12 con, 14 int, 8 wis, 16 cha; bard1, rogue1, bard1, rogue1, bardx with fop 1st lvl and finesse at 3rd. lots of good hand me down rapiers/shortswords as well as stat items and mithral armor.