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  1. #1
    Community Member USB's Avatar
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    Angry Cant hit anything

    Can someone shed some light on this problem. i just rolled up a new toon an got her to lvl 4. what i like doing with her is focusing my extreamly high dps onn those little koblold shamans, thing is they run around alot. well i cant hit them. running on his tail and no matter how muuch i swing at him i get no swing an miss or hit. maybe 5% of the time i score a hit. i know im going to get a re0ply sayinng im getting -4 to hit, but i dont even get a roll on it. seems like i need to be runnig ahaead of the little critter.

    Funny thing is that when i run my clr from the twelve, im running like crazy with nothing runnning ahead of me or not even close to my tail an im getting punded like a turttle by a freaking ogre with a +5 evil bursting greater clr bane maul. whats up with that.

    give me someting someone cause this is just bull &%?

  2. #2
    Community Member Elleron's Avatar
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    Default Yep sure is fun

    What you have to do is......

    Ask their mom if they can come out and play otherwise you have to cut them off to hit them.

    I think everyone has this same problem and it is frustrating.

    The run from the 12 to Meridia is so fun as I haste and sprint boost and that scorpion just runs 10 feet behind me and nails me on every swing.

    This is a sure dev issue.
    Zaxen 12 fighter/2 pally/2rogue, debutaunt 16 sorc, reckon 15 cleric, graxes 16 ranger, lizzi 11 rogue/4 ranger, Graxen 13 fighter, Robinna 12 ranger, Grexes 7 barb. Retired Elleron 14 wizard, Ekellon 10 ranger, Axen 15 fighter, Rustalot wf wizzy, Karel 13 paladin.

  3. #3
    Community Member DemonMage's Avatar
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    You do need to be running ahead of them. You have to lead the target to be able to get a chance to even hit them.
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  4. #4
    Community Member Arnya's Avatar
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    Can you say 'LATENCY'?

    The bug I hate is when you wand a cure spell and you go through the animation, deduct a wand charge, have a cooldown but no spell effect (Same for manyshot and rage - that is THE worst!)

    ..And then die from the scorpion nipping your heels....
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  5. #5
    Community Member USB's Avatar
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    yeah that rage is bad too, i hate it when it does that. glad to hear im not the only one so what can they do to fix it cause it stinks very much. run backwards so they dont get a +2 to hit on us? even though we get - on ac form moving an they probably dont get any penalty for running and swinging cause those critters are so uber on normal

  6. #6
    The Hatchery Drekisen's Avatar
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    Default Easy tactic for this....

    Don't chase.
    I have found almost all throwers, archers, and caster types are not going to stop running. What u do, stand thier, shield block if ur in a room with a lot of mobs, if not just stand there, and eventually they will stop to make an attack. This is a matter of maybe a few feet from you. While going to attack it is easy to move out of the way of thier ranged attack (throwing axe, arrow, scorching ray) while moving forward to them and gives you plenty of time to get to them to hit them. Running after a ranged type is a waste of time, and they will keep moving for the most part, often times leading u into an ambush.

  7. #7
    Community Member Nevthial's Avatar
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    Run them into a corner or against a wall. Then kill them. The Kobold Shamans in particular will back up against something more often than not.
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  8. #8
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    Don't chase.
    That's the best advice right there. Don't chase. Back up, try to go back around a corner, out of sight (and out of harm's way from spells/missles). The fleeing creature will come to you to regain line of sight and you can attack it again.

  9. #9
    Community Member USB's Avatar
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    yeah ive been doing that for a while its jjust that it makes me mad they dont roll a concentration, or they got a freaking 50 tumble of something like that.

    boooo kobolt shaman booooo!!!

  10. #10
    Community Member eyepuppy's Avatar
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    Here's something some poeple don't know about scorps in th twelve. Just run from them and they will not hit you as much. Once you jump, they hit you every time. My rogue with onle 20 striders on nver gets hit when he doesn't jump, but gets hit whenever he jumps
    Rule number one, never follow Wobert. Rule number two, never listen to Wobert.


  11. #11
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by eyepuppy View Post
    Here's something some poeple don't know about scorps in th twelve. Just run from them and they will not hit you as much. Once you jump, they hit you every time. My rogue with onle 20 striders on nver gets hit when he doesn't jump, but gets hit whenever he jumps
    The scorps in the Vale hit me every time, jumping, running, doesnt matter. I hold down my middle button to see how far away they are and they are honestly like 8-10 feet away.

    Whats up with that Devs? Come on now.
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  12. #12
    Community Member UnderwearModel's Avatar
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    Default While chasing them

    I move to their left or to their right and attack from the side for one hit. They then change direction or contiinue to run until they take you into more harm's way.

    The running behind and trying to hit seems to miss about 99% or is it 100%?

    The scorpion(s) are very very very annoying. I am always hit. On my cleric, only character I have taken there, I just continue to run and cast heals on myself until I can tell the scorpion, "BASE!!"

  13. #13
    Community Member transtemporal's Avatar
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    An effect I previously never used and basically dismissed, but now use religiously when doing loot runs, or wilderness runs like vale to meridia, is invisibility. I still pick up aggro but no where near as much as I would if I was visible. Now when I zone into the vale for the run, I don't bother casting anything but a single unextended haste and invisibility from a clicky. Many people, used to an extended period of buffing before a run, have found that disconcerting.

    The way my sorc deals with the scorps in the vale is find an element of air and charm it. Then I'm not hassled by them because they're always on the ground. They have a huge reach and its usually best to avoid them completely if possible. You can always jump in the water if you're desparate... big tough adventurers, running from scorpions.
    Last edited by transtemporal; 03-11-2008 at 05:29 PM.
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  14. #14
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by transtemporal View Post
    An effect I previously never used and basically dismissed, but now use religiously when doing loot runs, or wilderness runs like vale to meridia, is invisibility. I still pick up aggro but no where near as much as I would if I was visible. Now when I zone into the vale for the run, I don't bother casting anything but a single unextended haste and invisibility from a clicky. Many people, used to an extended period of buffing before a run, have found that disconcerting.
    yes! Invisibility makes the run easy. Don't even need haste.
    Surprising, since I thought Scorps and Spiders could target you through tremor sense.....they do know you are there, but seem to lose track of you very fast.

    On a less serious note...
    Try running backwards! The scorps slow down and dont hit you as often....kinda funny really.

    As to why we can never hit them.....I don't know. This game has already decided that they got away....kinda like how it has already decided I got hit and killed by something no matter what I do.
    The only saving grace is sometimes the game corrects itself....like restoring me to life when it realises that a cleric healed my right before the baddies delivered a killing blow....other than that, no justice.

    Stop chasing....start ranging...eventually they will stop and then you can get them.
    Get a caster friend to hold em for ya works too.
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    ..., but I honestly think the solution is to group with less whiny people.

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