Any advanatge to having the WF feat for 100% Fort vs. just wearing a Heavy For item?
Our Fort stacks so we get 100% fort from moderate fort so do 125% and 200% do more that just the base 100% fort?
Any advanatge to having the WF feat for 100% Fort vs. just wearing a Heavy For item?
Our Fort stacks so we get 100% fort from moderate fort so do 125% and 200% do more that just the base 100% fort?
The Old Timers Guild
"Laid back, not so serious, no drama.
All about the fun!"
www.oldtimersguild.com
>> Open to the Public! <<
I did not think so i could not figure out why some one would wnat it unless it did somthing for you later on. I could see mabey taking it if fort items where hard to come by.
What is ML:7? I am not fimler with that.
Is forttification over 100% better than 100%? Do you get better protection out of it?
Thanks for the replys.
Last edited by Vodac; 02-12-2008 at 09:30 AM.
The Old Timers Guild
"Laid back, not so serious, no drama.
All about the fun!"
www.oldtimersguild.com
>> Open to the Public! <<
ML:7 means minimum level 7 and there is not bonus to haveing over 100% from what I've seen.
don't ask me to find it, but months ago the devs said that mobs would in fact have fort reducing or eliminating abilities.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
A docent of blood. Other than that, not really.
I know the the scorpions in the Vale have improved sunder and that lowers your AC I don't think it lowers your fortification, at least I now have a use for those shatter weapons.l
Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)
while a mod fort item is indead Ml:7 you will often find it with a much higher lvl req, and they are not always that easy to get right away. I could so a solo mostly WF (or WF party only) character snagging Improved fort at lvl 6 and then trading it out later once he got a mod fort or heavy fort item.
Even if higher lvl enemies do eventually reduce your fortitude bonus eventually you can just toss a heavy fort item in the slot you had a mod fort one and you'll end up with 125% (don't think it helps right now though).
Light fort items are good even at the early lvls since it reduces your chance to be crit or sneak attacked by 50% (stacks with your base 25%).
I wasn't able to get a mod fort item with a Mlvl of less then 10 on my current WF melee wizard sadly (restarted on a new server recently). As a wizard by the time I could take improved fort I was way past having a mod fort item equiped though so it wasn't really an option for me.
100% fort + displacement + energy resistance + 6/adamandtium DR all the time = happy wizard though. I just wish his max hp were higher.