Results 1 to 3 of 3
  1. #1
    Community Member Raiken's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default MC Cleric/Paladin/Fighter

    This is my multiclass build for a "Guardian" for lack of a better word. I love the 3 levels of paladin for the fact of all the immunities it grants me, the 2 fighter is for the bonus feats its grants me which is use for weapn focus and improved crit. Anyways, any feedback is nice and appreciated

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (2 Fighter \ 3 Paladin \ 11 Cleric) 
    Hit Points: 190
    Spell Points: 927 
    BAB: 13\13\18\23
    Fortitude: 20
    Reflex: 9
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             12                 12                   13
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom               15                 19                   23
    Charisma             14                 14                   17
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               0                  0                    0
    Bluff                 2                  3                    3
    Concentration         6                 19                   22
    Diplomacy             6                 20                   20
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    3
    Heal                  6                 23                   23
    Hide                  0                  0                    0
    Intimidate            2                  9                    9
    Jump                  1                  1                    1
    Listen                2                  6                    6
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                  2                  6                    6
    Swim                  1                  1                    1
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Discipline
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    Level 4 (Paladin)
    Ability Raise: WIS
    
    Level 5 (Paladin)
    
    Level 6 (Cleric)
    Feat: (Selected) Shield Mastery
    
    Level 7 (Cleric)
    
    Level 8 (Paladin)
    Ability Raise: WIS
    
    Level 9 (Cleric)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    Level 10 (Cleric)
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Mental Toughness
    
    Level 13 (Cleric)
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    Level 16 (Cleric)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Charisma II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Improved Turning II

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Raiken View Post
    This is my multiclass build for a "Guardian" for lack of a better word. I love the 3 levels of paladin for the fact of all the immunities it grants me, the 2 fighter is for the bonus feats its grants me which is use for weapn focus and improved crit. Anyways, any feedback is nice and appreciated
    You have cleric11, which is good. But cleric13 would be better.

    Paladin2 is good, and paladin3 is not worthless, but all it really gives you is fear immunity. With a high will save, you're 95% immune already, and only certain high level Mummy Despairs would bother you. At high level, you should have someone give you Greater Herosim fear immunity anyway. Consider dropping paladin3 for one more level of cleric.

    You have fighter2, which is bad. All that does is grant you two more feats. A better way to get more feats would be to stop wasting them on Dragonmark of Sentinel, which is completely useless. Lesser and Medium Sentinel grant you spells a cleric can already cast... Greater Sentinel is a spell wizards can cast, but never do, because it sucks.

    So with those out of the way, you can drop the fighter levels to up the cleric level, giving you more spellpoints and higher level spells, especially the super-useful Destruction.

    Also you are wasting skillpoints on Heal. Nobody should ever put a rank in Heal... especially not clerics. With that out of the way, you could drop intelligence, prehaps freeing up a point for more strength, which you need. The choice of Diplomacy on a character who will not pull aggro with weapon or spell damage is a curious one (but not entirely bad)

  3. #3
    Community Member EKKM's Avatar
    Join Date
    Sep 2007
    Posts
    733

    Default

    Agree about not taking the fighter levels just fit in those dragonmarks and dropping to 2 levels of Pally. If you want to keep the fighter levels I would suggest considering other feats. As you seem to be going for a "Guardian" consider lighting reflexes as your reflex save will be pretty weak, combat expertise may also be useful but it drops when you cast I believe.

    Not sure about removing heal, heal also helps the HP recovery rate at shrines for all those resting near the character. On my cleric I keep concentration maxed and split between diplomacy (I mess around a bit with damage dealing) and heal. Find it saves a lot of spell points otherwise spent topping up high HP characters after shrining.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload