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  1. #1
    Community Member Sehenry03's Avatar
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    Default Beholder Killer/Tank

    Hey all...I have 32 pt builds open and I was wondering what the best beholder killer class would and yet also still be great for tanking at the end game stuff. Even a link to a build or something. Would rather not use tomes as I am not rich though

  2. #2
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    Fighter 14.

    Season to taste.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  3. #3
    Founder binnsr's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    Fighter 14.

    Season to taste.
    I'd actually go so far as to say WF Ftr11/Pal3/Rog2 .. WF Immunities (no enervate!!), Poison Immunity, Disease Immunity, Fear Immunity, Evasion and buckets of feats.
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    Quote Originally Posted by binnsr View Post
    I'd actually go so far as to say WF Ftr11/Pal3/Rog2 .. WF Immunities (no enervate!!), Poison Immunity, Disease Immunity, Fear Immunity, Evasion and buckets of feats.

    I dont see the reasoning behind FIghter 11.. 10 gets you your STR Enh and Paly 4 gets you +1 Fort and beter lay on Hands, (Which can be used during a Beholder fight)

    WF 10Fighter/4Paly/2Rogue
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  5. #5
    Community Member Sehenry03's Avatar
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    Is my dex gonna be good enough to justify the 2 lvls of rogue? I like evasion but it takes a high reflex save to take advantage of. I hate splitting my points...and with Mod6 would being pure fighter be a bigger thing?

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    Community Member Twerpp's Avatar
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    All you need is great saves. WF are great for the immunity to negative levels though.

    Splashing 2-3 Pally is great. Start with a CHA of 12 can get you a CHA of 20 (+6 item, +1 tome, pally CHA 1) and you get a +5 to saves...add a +5 save item, your +1 aura, and a greater hero (which in beholder fight gets dispelled) and you have a +15 save melee...without even having to wear a wisdom item.

    If you want to really milk it you can get the new force of personality feat, and your will saves are based off your CHA you will have an additional +5, and you wont have to have any stat points wasted in Wisdom, just leave it at 6. You can take iron will for another +2 to will, or luck of heroes for another +1, or a 3rd pally level will get you another +1 to your ac and saves on your aura. Personally I wouldnt do all of that but force of personality is tasty.

    Take the rest of the levels in fighter and spec in two handed with power attack to put them down quickly. Stunning blow works excellent on beholders too, right now they are slightly buggy and still move when you SB them, but at least they arent shooting you with a ton of rays and also they are autocrit

    Just my suggestion... the two pally levels wont cost you much end game especially since there are no new feats announced for level cap for them, and 12 pts of cha dont cost too much even with a WF.

  7. #7
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Impaqt View Post
    I dont see the reasoning behind FIghter 11.. 10 gets you your STR Enh and Paly 4 gets you +1 Fort and beter lay on Hands, (Which can be used during a Beholder fight)

    WF 10Fighter/4Paly/2Rogue
    For the tower shield mastery 3.

    Your fort saves are going to be well beyond the soft cap in any case, so +1 fort is of no value. The lay on hands benefit is also not noticable.

    3 rogue or 11 fighter both have benefits, but 4 paladin is pretty much a waste.

    You can't really go wrong as a warforged against a beholder. Whatever class you choose, your Warforgedness will make you immune to enervation and flesh to stone, which are the two most annoying effects the beholder has. All you need is reasonable saves, and you're fine as a paladin, fighter, barbarian or hybrid combination for tanking and for killing beholders.
    Last edited by Hadrian; 01-24-2008 at 05:45 PM.

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    Founder binnsr's Avatar
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    I was thinking of my current WF intimitank that I'm leveling - I'm planning on taking 15-20 as fighter for an end of 15f/3p/2r .. with a build like that, losing 1 to fort isn't going to make that much of a difference - you'll still only be failing beholder rays on a 1.
    Pal 4 only gives you 5 extra HP on your LoH over pal3 .. not all that much to write home about.

    However, you don't lose a feat or anything by picking it up, so it's not a bad path either might make me reconsider not having 4 paladin levels (although i'd have to come up with space for a wisdom item)
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    Community Member Sehenry03's Avatar
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    ok I like the idea of 2 pally and rest fighter...any idea on starting stats?

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    Community Member Twerpp's Avatar
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    I wouldnt go evasion that limits you to mith body. addy body is great for the DR plus its way sexier you look like a Chaos Knight or a psycho Raiders fan. Plus you would need the dex to make it worthwhile. I think on an evasion build its only worth it if you save on bad rolls, not worth it if you only save on good rolls. 2 of rogue gets you some nice skill points...but decreases your BAB..so there is a trade off. It could help from a utility point of view you can UMD wand yourself and use great RR items...but it wont help you kill a beholder any faster.

  11. #11
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    I like the purity of Fighter 14.

    No need to devote any build points to non-physical stats.

    Plenty of hit points, enhancements and glorious feats.

    Lots of room to adapt and grow just by staying pure.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  12. #12
    Founder binnsr's Avatar
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    The build I'm currently leveling will have a 28f/26r/17w facing a beholder (assuming I can get my hands on another set of Boots of the Innocent). Should be sufficient to make the Evasion worth having. If I find another +6 cha cloak and get a +3 cha tome from the reaver, those'll all go up another couple as well - but since he's only lvl9 right now, I'm not completely worried about that just yet

    I haven't taken him into VoN3 for the litmus test yet, so he hasn't actually faced a beholder yet.
    -=]ArchAngels[=-

  13. #13
    Community Member Twerpp's Avatar
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    This is what I would do:

    2 pally/rest fighter

    18str (+2 tome, +3 levels,+3 fighter,+6 item for 32)
    9dex
    17con
    9int
    6wis
    12cha

    For feats I would get addy body, force of personality (later), grtr weapon spec chain,imp crit, maybe grtr weapon focus, stunning blow, 1 toughness to unlock enhancement line, and then whatever you like. Two handed fighting chain is simply awesome and I think mod 6 is going to improve it. You will not have the stats for CE/IMP trip, or spring attack chains, but if you really wanted it you could pull from con stat.

    WF pallys can get a +1 to hit with greatsword enhancement..so that could be your weapon of choice. I hear theres a really nice greatsword out there that some dragon is keeping, kill her and get it.

  14. #14
    Community Member Sehenry03's Avatar
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    Ok now shouldn't I have a higher dex to take advantage of the fighter armor agility or does it not help WF?

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    Tower Master 3? You need a 22 Dex to take advantage of that.... and Why would he be worried about AC on a Beholder Slayer Build? Their Bit attack isnt that substantial.

    Every Little bit helps on your Lay On hands.... I cant see the Tower Master ever coming into play on a build like this.. are there any other fighter 11 Enh?

    TSM III or +5HP LoH & +1 Will Save And Access to Paladin Spells.... You only need an 11+ Wisdom to Cast spells, Doent matter what your base is. SO a +5 Item and a Magi Item, Pop, gives ya 10 Virtues at least.....

    Mithral Body isnt a bad thing.... 5 Base +5 Dex vs 8 base +1 dex on adamantine....
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  16. #16
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Impaqt View Post
    Tower Master 3? You need a 22 Dex to take advantage of that.... and Why would he be worried about AC on a Beholder Slayer Build? Their Bit attack isnt that substantial.

    24 dex is what you'd need to take advantage of that. We're talking about an evasion tank, which naturally is going to need high dexterity. My own 8/3/3 fighter/pally/rogue has 24 dex even though I chose to go with more skill points and the extra d6 backstab instead of TSM 3 (until level 18 comes out). That is where you want to be for this very reason.

    The reason he'd be worried about AC is the second half of his question.

    Hey all...I have 32 pt builds open and I was wondering what the best beholder killer class would and yet also still be great for tanking at the end game stuff.
    A hybrid like that might be a little bit too expensive to equip given his statement about tomes and the fact that this sort of build wants to pump all 6 stats. Still, that is the answer to your question. Why fighter 11? TSM 3.
    Last edited by Hadrian; 01-24-2008 at 06:22 PM.

  17. #17
    Community Member Sehenry03's Avatar
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    Ok yeah heres the question again...I want a beholder killer AND a good end game tank. Should I raise my dex higher then 9 then?

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    Quote Originally Posted by Hadrian View Post
    24 dex is what you'd need to take advantage of that. We're talking about an evasion tank, which naturally is going to need high dexterity. My own 8/3/3 fighter/pally/rogue has 24 dex even though I chose to go with more skill points and the extra d6 backstab instead of TSM 3 (until level 18 comes out). That is where you want to be for this very reason.

    The reason he'd be worried about AC is the second half of his question.



    A hybrid like that might be a little bit too expensive to equip given his statement about tomes, but still, that is the answer to your question. Why fighter 11? TSM 3.
    At Level 18 He'd be 12/4/2

    to get to a 24 Dex on a WF you'd have to start with a 17 Dex if you dont want to worry about Tomes..... Not a very likely scenario for a tank build....
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  19. #19
    Community Member Hadrian's Avatar
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    It really depends, but if you want to be a "tank" to me that means you want to focus on being able to survive a lot of damage, correct? If I understand what you mean by tank, then it would be a waste to take all of those fighter levels and not take advantage of combat expertise or the armor mastery (possibly TSM if you go with a tower shield) enhancements to get your AC up beyond what you could get with other classes.

    I'd go with 3 levels of paladin, though. This gives you some useful paladin enhancements and fear immunity at the cost of a fighter feat. The paladin aura enhancements will be +1 to all saves and +1 to ac, so I'd consider that worth one feat.

    You can lower that STR a little bit. I wouldn't drop below 16, but 16 is fairly standard for a defensive melee type. 17 con is nice but not necessary. You could get away with dropping that a point or two, especially since its your racial stat. 12 CHA is a good place to be since you're a warforged.

    I know you said you can't afford tomes, but int tomes are cheap. If you wish to get the most AC you can, then starting with 12 int and consuming a tome for 13 int is the best way to get combat expertise without wasting creation points.

    What server are you on?
    Last edited by Hadrian; 01-24-2008 at 06:35 PM.

  20. #20
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Impaqt View Post
    At Level 18 He'd be 12/4/2

    to get to a 24 Dex on a WF you'd have to start with a 17 Dex if you dont want to worry about Tomes..... Not a very likely scenario for a tank build....

    True. As I said, this type of hybrid pumps too many stats to be a cheap build, but you asked why he advised 11 fighter. That is the reason why. It's the standard goal for this type of build in the late game. That is what you're trying to do. You can survive without the 1 AC until you manage to hit 1750 and take your tome, or pull one by luck out of a quest, or trade for one.

    Personally, I took a CHA tome at 1750 on my own, but that's not the point either

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