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  1. #1
    Community Member osirisisis's Avatar
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    Default More Weapon sets

    Being a 2 handed weapon user I need more sets

    2 holy weapons
    2 flaming weapon
    2 ice weapons
    2 acid weapons
    2 shock weapons
    2 tranmutation
    2 vorpal
    2 para
    2 smite
    2 banish
    2 disrupt
    2 wounding of puc

    12 major types 7 sets now..... easy improvment to the game.

    thats not counting minor sets like bane, ghost touch ect.

    Also lets add in gem bag.
    Why does the gem bag not hold all type of gems including tokens, shards, ore ect?
    by the way the new bags that were added were a great idea.. good job on the bag ideal turbine
    Last edited by osirisisis; 10-22-2007 at 10:33 AM.
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  2. #2
    Community Member Yukiko's Avatar
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    Default

    They already went from 5 to 7 slots.
    Geess how many do you want?

  3. #3
    Community Member osirisisis's Avatar
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    12 would be a good start
    14, a new row of 7 would be fair
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  4. #4
    Community Member gkabos's Avatar
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    Default Hotbars should be weapon sets!

    We should have the ability to either drag the blank weapon sets into our quick bar then add items or the ability to set a quick bar slot to equip to our off hand.

    It is not that difficult, I don't understand why they didn't do this.

    All hot bar slots should be just like the weapon set in that you should be able to drag 2 item into each slot, main hand and off hand.

    There is no reason you they can't other than Turbine wanting to save a few $ for the 1-2 hrs it would take a dev and the small amount of extra HD space the database would need.

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  5. #5
    Community Member Dirac's Avatar
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    Default seriously bummed with 7

    7 was never nearly enough for my TWF. I expressed as much when the announcement came out they were increasing it by 3. However, there seemed to be overwhelming support for 3 at the time so I let it go.

    Hotbars as weapon sets is a great idea. If they keep the current format, a good starting place is 20.

  6. #6
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    Quote Originally Posted by Dirac View Post
    7 was never nearly enough for my TWF. I expressed as much when the announcement came out they were increasing it by 3. However, there seemed to be overwhelming support for 3 at the time so I let it go.

    Hotbars as weapon sets is a great idea. If they keep the current format, a good starting place is 20.
    I don't think it was so much a question of people supporting 3 extra slots as the ideal, but rather support for any sort of increase. Seven is better than 4, and 4 was better than none. Keying combos to hotbar slots directly would be ideal (and not just weapon combos), but I expect that this is a little more complicated than some people seem to think. I certainly found 4 slots too few, and while I'd love to have more than 7, I do find myself re-arranging them far less often.

    I definitely would not have wanted to forgo the 3-slot increase on principal, considering it was apparent at the time that a hotbar combo option was not going to happen.

  7. #7

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    I'm strongly opposed to adding more weapon sets...

    Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

    Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).
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  8. #8
    Founder binnsr's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm strongly opposed to adding more weapon sets...

    Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

    Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).
    I would support this idea .. as long as it didn't spend time reloading my armor when it hasn't changed..
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  9. #9
    Community Member Mercules's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm strongly opposed to adding more weapon sets...

    Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

    Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).
    What? And avoid musical chairs with my gear on my Rogue? That would cut 3 seconds off my trapsmithing and make the game more fun. How dare you make my game more enjoyable!
    "Good judgment comes from experience, and experience comes from bad judgment."
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  10. #10
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    Quote Originally Posted by MysticTheurge View Post
    I'm strongly opposed to adding more weapon sets...

    Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.
    This is a somewhat valid point. I agree that adding the 3 slots that they did should really only be a temporary fix, but I am not convinced that a more in depth solution would have been forthcoming otherwise. In this case, I think the temporary fix was the only thing we were going to get.

    As for adding more, this becomes more complicated than the last 3 due to space issues, and would perhaps require a redesign of the inventory UI panel. Not that this would be such a bad thing either, but labour-intensive enough to make it much less likely. EIther way, the item-keying interface here is more cumbersome than most of us would like, and any sort of improvement would
    be welcome.

  11. #11
    Community Member Valdieron's Avatar
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    Default

    Quote Originally Posted by osirisisis View Post
    Being a 2 handed weapon user I need more sets

    2 holy weapons
    2 flaming weapon
    2 ice weapons
    2 acid weapons
    2 shock weapons
    2 tranmutation
    2 vorpal
    2 para
    2 smite
    2 banish
    2 disrupt
    2 wounding of puc

    12 major types 7 sets now..... easy improvment to the game.

    thats not counting minor sets like bane, ghost touch ect.

    Also lets add in gem bag.
    Why does the gem bag not hold all type of gems including tokens, shards, ore ect?
    by the way the new bags that were added were a great idea.. good job on the bag ideal turbine
    Not sure why you need any weapon slots at all for a 2 handed fighter..... ?

    But I know what you mean... Having a few more would be handy, but I think 7 is plenty. It makes people actually plan a quest a little, rather than just zerg from one to the next. Having the ability to swap several weapons and items in one shot is also a good idea, but game time should reflect that with a minor 'swapping out' period for the sake of balance, especially if you are swapping armor.

    My 2 CP worth anyway

  12. #12
    Community Member osirisisis's Avatar
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    How do we know what changes turbine is concerding. When theres a post about a change there should be some kind of ranking system by turbine
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  13. #13
    Founder Cinwulf's Avatar
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    Default

    Quote Originally Posted by MysticTheurge View Post
    I'm strongly opposed to adding more weapon sets...

    Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

    Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).
    Good ideas

    Bones Combat Brigade

  14. #14
    Community Member arcanna's Avatar
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    Default

    Well it seems to me that want you need more than more wapon sets, is a better plan for your weapon use.

    Follow me here.

    You indicate a w/p set - Your primary weapon set against any/all mobs that they work against. Work faster than vorpals, so no need for that set, and also eliminates the shock, acid, fire, cold weapon sets
    DPS set - Pick one good DPS set for named bosses
    Smting Set
    Disruption Set
    Banishing Set
    Greater Undead Bane set (for high-saving Undead, or named undead)
    Greater Construct Bane set (for high-saving Constructs, or named Constructs)

    There's 7 weapon sets that should have you prepared for anything you encounter, and your backpack will be much lighter too!
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  15. #15
    Community Member arminius's Avatar
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    I am finding as a cleric I need more weapon sets than I ever did as any fighter-type. I have or would want to have:

    main weapon and sheild
    backup weapon and shield, or potency item and shield, as needed
    superior x potency item and greater x+1 potency item
    cure serious wand and greater x+1 potency item
    evocation item and greater x+1 potency item
    evocation item and spell penetration item (soundburst)
    enchantment item and spell penetration item (holds, etc)
    necromancy item and spell penetration item (slay living)
    conjuration item and greater x+1 potency item (cometfall)
    abjuration item and spell penetration item (dismissal, banishment)

    And that is just current needs, not to mention what I could find out i would want in the future. While I couldn't care less about it on any of my other characters, I would love to be able to create more for my cleric.

    _
    Last edited by arminius; 10-23-2007 at 12:57 PM.
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  16. #16

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    Quote Originally Posted by arminius View Post
    main weapon and sheild
    backup weapon and shield, or potency item and shield, as needed
    superior x potency item and greater x+1 potency item
    cure serious wand and greater x+1 potency item
    evocation item and greater x+1 potency item
    evocation item and spell penetration item (soundburst)
    enchantment item and spell penetration item (holds, etc)
    necromancy item and spell penetration item (slay living)
    conjuration item and greater x+1 potency item (cometfall)
    abjuration item and spell penetration item (dismissal, banishment)
    You really only need one set per off-hand item. Thus you have a:

    Potency Item
    Spell Pen Item

    You can swap primary hand weapons at will just by hot-keying them.

    (You don't even really need one for a shield, cause hot-keying a shield puts it in the offhand.)
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  17. #17
    Community Member arminius's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    You really only need one set per off-hand item. Thus you have a:

    Potency Item
    Spell Pen Item

    You can swap primary hand weapons at will just by hot-keying them.

    (You don't even really need one for a shield, cause hot-keying a shield puts it in the offhand.)
    You are right. Funny, I didn't think about this until after I typed out the list and saw the duplicates in the off hand. Seeing it in the game GUI itself didn't ring the bell.

    But thought about the post later and came to the same conclusion you did.

    _
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  18. #18
    Community Member BlueLightBandit's Avatar
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    Quote Originally Posted by Valdieron View Post
    Having a few more would be handy, but I think 7 is plenty. It makes people actually plan a quest a little, rather than just zerg from one to the next.
    /qft

    I can't think of a single quest that you'd need more than seven sets for. Just switch em between quests...

    You know that umpteen minutes of down time between quests, when you're looking for another cleric because the last one said you guys were zerging too much, and then the caster goes afk to get a drink, then the other tank has to take a bio and then you pick up a cleric but the guy with the star has to go afk to let the dogs out, and then the pally's mom just called him to dinner and then the cleric had to get wands, and the caster comes back and asks what quest you're doing, and you change quests, and pick up another pally then you get to the door and the cleric realizes that he's not flagged to do that quest yet...

    Yeah... you can switch your weapon sets then.
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  19. #19
    Community Member osirisisis's Avatar
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    Pop is an example of where U need more the seven sets, and there be different quests and different weapons in the future. Turbine already understood the need for more sets in the mod upgrade.

    This Development Discussion is for game improvement.
    Time that anyone has to do anything that wouldnt have to do if the game was improved is room for improvement. This increases the fun of the game and that is Y Turbine has this fourm. Switching weapon sets befor a quest is a pain, not fun a pain..... room for improvement. I think sometimes people talk on the fourms just to arrgue.
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  20. #20
    Community Member Albel's Avatar
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    Don't have the time to read this as I have to run but here is my suggestion, forget the 7 weapon sets in your inventory, instead have the ability to turn any quickbar slot into a weapon set, possibly by dragging the "weapon set" box from your inventory to your quickbar.
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