For a little introduction - I am a very big fan of multiclass characters. I like the unique combinations that can be created. This is basically my current character although I am only 2/3 fighter/sorc right now. I don't plan on changing from my 4/10 scheme, but I would like suggestions on feats, enhancements, and general thoughts on the build. Thanks
Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Level 14 Chaotic Neutral Drow Male (4 Fighter \ 10 Sorcerer) Hit Points: 145 Spell Points: 1079 BAB: 9\9\14 Fortitude: 8 Reflex: 7 Will: 9 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 14) Strength 15 16 Dexterity 14 16 Constitution 12 12 Intelligence 12 12 Wisdom 10 10 Charisma 16 22 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 2 3 Bluff 3 7 Concentration 1 15 Diplomacy 3 6 Disable Device n/a n/a Haggle 3 6 Heal 2 5 Hide 2 3 Intimidate 5 8 Jump 6 8 Listen 0 2 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 3 Spot 0 2 Swim 4 5 Tumble n/a 4 Use Magic Device n/a 14 Level 1 (Fighter) Skill: Heal (+2) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Swim (+2) Feat: (Fighter Bonus) Dodge Feat: (Selected) Toughness Level 2 (Fighter) Skill: Repair (+1) Skill: Tumble (+1) Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons Level 3 (Sorcerer) Skill: Bluff (+1) Skill: Concentration (+2) Feat: (Selected) Empower Spell Spell (1): Magic Missle Spell (1): Ray of Enfeeblement Level 4 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (1): Burning Hands Level 5 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (1): Obscuring Mist Level 6 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mental Toughness Spell (2): Web Level 7 (Sorcerer) Skill: Heal (+0.5) Skill: Use Magic Device (+1) Spell (2): Blur Level 8 (Sorcerer) Ability Raise: CHA Skill: Heal (+0.5) Skill: Use Magic Device (+1) Spell (3): Haste Level 9 (Fighter) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Mental Toughness Level 10 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Use Magic Device (+0.5) Spell (3): Fireball Spell (2): Melf's Acid Arrow Level 11 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Enervation Level 12 (Fighter) Ability Raise: CHA Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Discipline Feat: (Fighter Bonus) Improved Critical: Piercing Weapons Level 13 (Sorcerer) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Spell (4): Phantasmal Killer Spell (3): Stinking Cloud Spell (2): Blindness Level 14 (Sorcerer) Skill: Concentration (+3) Spell (5): Hold Monster Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Armor Class Boost II Enhancement: Improved Drow Spell Resistence I Enhancement: Improved Drow Spell Resistence II Enhancement: Improved Drow Spell Resistence III Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Strategy (Trip) II Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II