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  1. #1
    Community Member spifflove's Avatar
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    Default Shishkabob Samurai-A build by Request

    Ok this is a strength based two weapon fighter drow requested by Spiritwolf. He wanted drow and wanted khopesh. Since drow are powerful in rapier, shortswords, dex, charisma, and intelligence I decided to play to their strengths.

    Shishkabob Samurai: A skewering, slashing mob blender

    Purpose: To achieve the maximum dps possible in the game and continue to provide a counter culture to the Dorf establishment.

    Race: Drow (28 points)
    2 Ranger/2 Paladin/10 fighter
    Str 16 (10 points +3 levels +enhancements) = 22 (+6 item = 28)
    dex 17 (7 points +3 enhancements) =20 (+6 item = 26)
    Con 12 (6 points)
    Intel 10
    Wis 08
    Char 16 (5 points plus 1 enhancement) = 17 (+5 item =22)

    Feats:
    1: Weapon focus Slashing, Favored enemy undead
    2: Two weapon fighting, Rapid shot
    3: Power Attack
    4: Divine Grace
    5: Exotic Weapon pro: Khopesh
    6: Weapon focus Piercing, Improved Two weapon fighting
    8: Improved Critical Piercing
    9: Improved Critical Slashing
    10: Weapon specialization piericing or stun
    11: Greater Weapon focus Piercing, Greater two weapon fighting
    14: Greater Weapon focus Slashing

    Required Enhancements:
    Elf shortsword/rapier attack I and II
    Elf shortword/rapier damage I and II
    Elf enchantment save line
    Elf dexterity line
    Ranger dexterity I and Paladin char I
    Fighter Strenght III
    Fighter Critical Accuracy IV
    Fighter Action Boost II


    Saves
    +3 to all saves divine grace
    +3 to all saves Plus 5-6 charisma item
    +5 to all saves Eye of Kypher
    +11 bonus to all saves total.

    Now the good part:

    Attack RApier : Khopesh
    +14 bab
    +9 strength
    +2 Elf : +0 Khopesh
    +5 Weapon
    -4 Dual wielding Rapiers : Khopesh
    +2 Greater Weapon focus
    +28 total : +26 Khopesh
    (+32 if using a +5 one handed Rapier)

    Damage non crit

    Rapier
    3.5 base (1d6)
    +5 weapon
    + 9 strength
    +5 Power Attack
    +3.5 energy (1d6)
    +2 Elf
    28 total non crit

    damage critical
    7 base (1d6x2)
    +10 weapon (5x2)
    + 18strength (9x2)
    +10 Power Attack (5x2)
    +3.5 energy (1d6)
    4 elf (2x2)
    52.5 total average critical

    So 80% x 28= 25.4 plus 20% critting 52.5(13) = 38.4 x7 attacks =
    234 per round average damage

    Khopesh
    4.5 base (1d8)
    +5 weapon
    + 9 strength
    +5 Power Attack
    +3.5 energy (1d6)
    37 total non crit

    damage critical
    13.5 base (1d8x3)
    +15weapon (5x3)
    + 27 strength (9x3)
    +15 Power Attack (5x3)
    +3.5 energy (1d6)
    74 total average critical

    So 90% x 37= 33.3 plus 10% critting 74 (7.4) = 40 x7 attacks =
    240 per round average damage

    No matter how you slice and dice it that is some serious damage. When you throw in bard buffs you become better than a two handed ax barbarian. You won't live up to the sword of shadows but the more you buff the more you outdistance your two handed counterparts.
    Last edited by spifflove; 09-09-2007 at 03:14 PM.

  2. #2
    Founder Girevik's Avatar
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    Quote Originally Posted by spifflove View Post
    ....Since drow are powerful in rapier, shortswords, dex, charisma, and intelligence I decided to play to their strengths.
    ...
    Required Enhancements:
    Elf Longsword/rapier attack I and II
    Elf Longsword/rapier damage I and II
    I know you know you made this build a Drow, and I know you know Drow get Shortswords and Rapiers, so you probably want to edit your enhancements.

  3. #3
    Community Member spifflove's Avatar
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    Default

    Its not the length its what you do with it.

  4. #4
    Community Member WolfSpirit's Avatar
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    Arrow Nice

    I like it Spiff, look good.
    Any thoughts/points, good or bad, about replacing Ranger with Rogue and getting UMD to work?

    ~
    If we shrank our solar system to the size of a Quarter, and lay it at your feet, the Milky Way galaxy would still be larger than North America. ~NASA Perspective anyone?

  5. #5
    Community Member spifflove's Avatar
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    Well thats the way I would go because paladin saves plus evasion = uber but this will come at a cost of one feat.

    I also like a workable rogue so I take intel at the expense of con but everytime I post a build like that I get flamed. A plus 1 dex tome will free up 2 stat points for intel.

  6. #6
    Founder Girevik's Avatar
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    Quote Originally Posted by spifflove View Post
    Race: Drow (28 points)
    2 Ranger/2 Paladin/10 fighter
    Str 16 (10 points +3 levels +enhancements) = 22 (+6 item = 28)
    dex 17 (7 points +3 enhancements) =20 (+6 item = 26)
    Con 12 (6 points)
    Intel 10
    Wis 08
    Char 16 (5 points plus 1 enhancement) = 17 (+5 item =22)
    I don't understand your stat layout.

    10 points on Str for a 16. I understand.
    7 points on Dex I don't understand. You can spend 6 and you can spend 8, but you can't spend 7. It costs 8 for a 17.
    6 on Con. Check.
    0 on Int and Wis. Check and Check.
    5 points on Char gets you a 15, it takes 6 points for a 16.

    10+8+6=24. That only leaves 4 for Charisma.

    If I missed something, let me know.

  7. #7
    Community Member spifflove's Avatar
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    Quote Originally Posted by Girevik View Post
    I don't understand your stat layout.

    10 points on Str for a 16. I understand.
    7 points on Dex I don't understand. You can spend 6 and you can spend 8, but you can't spend 7. It costs 8 for a 17.
    6 on Con. Check.
    0 on Int and Wis. Check and Check.
    5 points on Char gets you a 15, it takes 6 points for a 16.

    10+8+6=24. That only leaves 4 for Charisma.

    If I missed something, let me know.
    Drow are Magic baby!
    Last edited by spifflove; 09-07-2007 at 05:38 PM.

  8. #8
    Hero QuantumFX's Avatar
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    It's too bad your your original requestor was hellbent on sabotaging the build. A 32pt elf would be more effective as a peircing/slashing TWF damage dealer.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #9

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    Quote Originally Posted by QuantumFX View Post
    It's too bad your your original requestor was hellbent on sabotaging the build. A 32pt elf would be more effective as a peircing/slashing TWF damage dealer.
    How so Quantum? Generaly speaking the drow are a bit more optimal unless you are dumping charisma and or int.

    If he were going with longswords I can see that but with kopesh.. I'm not seing much of an advantage with an Elf beyond hair color.
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  10. #10
    Founder Girevik's Avatar
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    Quote Originally Posted by spifflove View Post
    Drow are Magic baby!
    There is that.

    Or, maybe you were thinking of using a Dex+1 Tome in there somewhere prior to selecting Improved Two Weapon Fighting.

    And as for an Evasion and UMD version, I was playing around with one this afternoon with the Character Builder. It's not a perfect fit, since it is a pure Rapiers and Shortsword version, but here is how that worked out:

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Drow Female
    (10 Fighter \ 2 Paladin \ 2 Rogue) 
    Hit Points: 232
    Spell Points: 0 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             15                    23
    Dexterity            17                    20
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    17
    
    Tomes Used
    +2 Tome of Strength used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    11
    Bluff                 3                     3
    Concentration         1                     1
    Diplomacy             3                     3
    Disable Device        n/a                   n/a
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate            3                     3
    Jump                  6                    19
    Listen               -1                     1
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  2                     6
    Tumble                n/a                   6
    Use Magic Device      n/a                  23
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Enhancement: Drow Melee Damage I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    
    Level 2 (Paladin)
    Enhancement: Follower of Vulkoor
    Enhancement: Fighter Toughness I
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Strength I
    
    Level 4 (Paladin)
    Enhancement: Drow Melee Attack I
    Enhancement: Paladin Charisma I
    
    Level 5 (Rogue)
    
    Level 6 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Fighter Armor Mastery I
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Drow Melee Damage II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    Level 8 (Fighter)
    Enhancement: Elven Dexterity II
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    Enhancement: Fighter Strength II
    
    Level 10 (Rogue)
    Enhancement: Drow Melee Attack II
    Enhancement: Rogue Dexterity I
    
    Level 11 (Fighter)
    Enhancement: Fighter Armor Mastery II
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Focus: Piercing Weapons
    Enhancement: Fighter Toughness III
    
    Level 13 (Fighter)
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness IV
    Last edited by Girevik; 09-07-2007 at 06:31 PM.

  11. #11
    Community Member spifflove's Avatar
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    In that case I would get a dex tome and free up 2 more points for intelligence. Also moving a point of charisma to strength and making it up with the enhancement is adviseable.

  12. #12
    Hero QuantumFX's Avatar
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    Quote Originally Posted by sigtrent View Post
    How so Quantum? Generaly speaking the drow are a bit more optimal unless you are dumping charisma and or int.

    If he were going with longswords I can see that but with kopesh.. I'm not seing much of an advantage with an Elf beyond hair color.
    You have more build point to dump into actual fighting stats. Since CE didn't make it into the build you have 2 points lost to int. Also a 16 CHA is overkill.

    Also I meant to imply that Kopesh is a waste of time for a Drow/Elf. (Yes I understand it was part of the requestor's master plan but just look at your numbers.) Rapiers in the hands of a Drow/Elf is more powerful because of the enhancements available. (You should take the feat that you dumped into Kopesh and put it into Weapon Specialization: Slashing though.) Also most of the stuff that has a resistance to peircing isn't affected by crits so that spiffy x3 modifier gets wasted unless it's a bursting weapon vs. a vulnerable creature. This is where the elf with 2 levels of pally gets more powerful. +3 to hit and +2 damage.

    There should also be a consideration for a human in the build. (Just claim to be a half drow) Since the build focuses on DPS the Mod 5 Human Versatility can either to how often the character hits or how hard he hits. (And it can affect UMD/saves as well.)

    Something like this:
    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Human Male
    (9 Fighter \ 3 Paladin \ 2 Rogue) 
    Hit Points: 226
    Spell Points: 0 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +2 Tome of Strength used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    18
    Bluff                 2                     3
    Concentration         2                     2
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  3                     7
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      4                    20
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Rogue)
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 11 (Fighter)
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    Level 13 (Rogue)
    
    Level 14 (Fighter)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Human Adaptability Charisma II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by QuantumFX; 09-08-2007 at 04:31 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #13
    Community Member Shade's Avatar
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    Default Didn't we already read this build and 10 people shot it down for making lofty claims?

    Quote Originally Posted by spifflove View Post
    Purpose: To achieve the maximum dps possible in the game and continue to provide a counter culture to the Dorf establishment.
    ...
    Str 16 (10 points +3 levels +enhancements) = 22 (+6 item = 28)
    Failed. "Maximum" is kinda the key word there isn't it? 18 is maximum guy.
    Quote Originally Posted by spifflove View Post
    No matter how you slice and dice it that is some serious damage. When you throw in bard buffs you become better than a two handed ax barbarian.
    Sorry but no you don't. TWF are miles behind THF barbarians. Especially freaking triple classed ones. Everyone who actually plays the game and is reasonably skilled know that as a truth. Just so many forum noobs put together these made up numbers and think oh well there thats better, but no, face facts, it isn't.

    TWF is a slow combat style, sure it gets lots of hits during its slow spin attack weird ***-are-you-trying-to-dance-combo-anim, but its still slower animations and lower DPS.
    Last edited by Shade; 09-08-2007 at 03:24 AM.

  14. #14
    Community Member spifflove's Avatar
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    Quote Originally Posted by Shade View Post
    Failed. "Maximum" is kinda the key word there isn't it? 18 is maximum guy.


    Sorry but no you don't. TWF are miles behind THF barbarians. Especially freaking triple classed ones. Everyone who actually plays the game and is reasonably skilled know that as a truth. Just so many forum noobs put together these made up numbers and think oh well there thats better, but no, face facts, it isn't.

    TWF is a slow combat style, sure it gets lots of hits during its slow spin attack weird ***-are-you-trying-to-dance-combo-anim, but its still slower animations and lower DPS.
    Well if I gave the build more strength then you would flame it for not having enough con /shrug. This is a build on request. The Retribution ranger is the build I actually play and was possibly the inspiration for the resurgance of the elf. Sorry Shade not everyone has to be a dorf. For one thing they look like potatos in mithril bp.

    http://forums.ddo.com/showthread.php?t=116674

    If you go to the above thread all the numbers are worked out. In the end, the more you buff the more the two hander outshines the one hander. Why? Because x amount of buff times 7 is greater than x amount of buff x 4 as x gets infinitely large.

    Shade, go fight Jellybean. Demand to use +5 plain jane weapons. But go fight him. I am not saying its time to put up or shut up but if you really want to end this debate that is the way to do it.

  15. #15
    Community Member Shade's Avatar
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    Im not flaming your build randomly.
    Im saying you made some false claims like several other ppl that are just silly.

    Ive said it before, but your numbers are all completely made up and prove nothing nor bring up any debate, the debate died nearly a year ago, people just keep bring up the same silly numbers.

    Like these ones, I particularly like:
    Rapier
    3.5 base (1d6)
    +5 weapon
    + 9 strength
    +5 Power Attack
    +3.5 energy (1d6)
    36 total non crit
    So 3.5 +5 +9 +5 +3.5 = 36. And your numbers prove it all? lol.

    Your other thread has just as skewed and made up numbers dude, no one realy cares if you cant quite add correctly, its not a big deal. Im not good at math either. Even if these were right, your still not factoring in half the stuff that counts in DDO - IE attack speed (TWF is a fair bit slower, its not 7 attacks per 4 attack duh...), Glancing blows, etc, etc.

    And I don't need to fight some noob to prove anything because I already have to hundreds of people, my reputation on my server shows that and really could care less about what some random from another server thinks.

    And with plain +5 weapons it isn't even a fight, thats just obvious. There much better skilled TWF players I group with all the time on my server, and they don't pretend to think there DPS is as high as a two handed. They usualy use special efffect weapons like vorpals and such because thats the advantage of TWF, a bit more hits, not more DPS.

  16. #16

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    Quote Originally Posted by QuantumFX View Post
    You have more build point to dump into actual fighting stats. Since CE didn't make it into the build you have 2 points lost to int. Also a 16 CHA is overkill.
    This one is Spiff's build but thanks for the explination. I do tend to go with humans when I make Kopesh builds, although I did do a Kopesh drow for the request as well. A bit different than this one but thats good, its nice to get different perspectives on the same basic idea.
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  17. #17
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    Shade, go fight Jellybean. Demand to use +5 plain jane weapons. But go fight him. I am not saying its time to put up or shut up but if you really want to end this debate that is the way to do it.
    A few simple truths:

    DPS is NOT "where it's at".

    Wounding of Puncturing is "where it's at".

    Jellybean will outkill Shade on any quest.

    My ranger, Jealousy, will outkill Shade on any quest.

    Shade won't take the challenge. We've both invited him to come to Risia and get embarassed and he just ignores us. Pretty obvious that he'd like to keep blowing hot wind about how he has this great rep on his server (although I haven't seen anyone from his server saying the same) that proves his build is a great killer but there's no way he's going to actually try to prove it against either of us because he knows he's wrong.

    The following is not necessarily truth but it's my honest opinion:

    Someday, DPS will make a comeback. Wounding of Puncturing has straight up destroyed DPS since day one. I don't think the devs intend for this to continue indefinately. There are a lot of ways for them to nerf Wounding of Puncturing. In Mod 5, for example, the vast majority of the mobs are undead and immune to it. On elite (and many times on normal) the mobs have to roll a 1 to be disrupted. DPS technically trumps Wounding of Puncturing in Mod 5 but, then again, these mobs can't be critted and a good, strength-based, dual wielder will just about always beat Shade here too.

    IMO, Shade's doing the smart thing by ignoring us now. Maybe when the level cap gets pushed to 18 or 20 he can come back and say, "Ok where are you at now Jellybean?"
    Clay
    Everyone on Xoriat loves one another and its like when you are in grade 1 and you really like that girl, but you don't want her to know so you push her off the jungle gym...and she lands on her head...and gets knocked out...and the teacher has to take her to the infirmary...and you get the belt because they thought you were being mean when really you just really really like her.

    So it is Love, actually.
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  18. #18
    Community Member spifflove's Avatar
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    Quote Originally Posted by Shade View Post
    Im not flaming your build randomly.
    Im saying you made some false claims like several other ppl that are just silly.

    Ive said it before, but your numbers are all completely made up and prove nothing nor bring up any debate, the debate died nearly a year ago, people just keep bring up the same silly numbers.

    Like these ones, I particularly like:
    Rapier
    3.5 base (1d6)
    +5 weapon
    + 9 strength
    +5 Power Attack
    +3.5 energy (1d6)
    36 total non crit
    So 3.5 +5 +9 +5 +3.5 = 36. And your numbers prove it all? lol.
    .
    Here are the corrected numbers

    Damage non crit

    Rapier
    3.5 base (1d6)
    +5 weapon
    + 9 strength
    +5 Power Attack
    +3.5 energy (1d6)
    +2 Elf
    28 total non crit

    damage critical
    7 base (1d6x2)
    +10 weapon (5x2)
    + 18strength (9x2)
    +10 Power Attack (5x2)
    +3.5 energy (1d6)
    4 elf (2x2)
    52.5 total average critical

    So 80% x 28= 25.4 plus 20% critting 52.5(13) = 38.4 x7 attacks =
    234 per round average damage [dropping the .4 this is the exact same number as before]

    So you see Shade I thought I was wrong but I was mistaken.
    Quote Originally Posted by Shade View Post
    Your other thread has just as skewed and made up numbers dude, no one realy cares if you cant quite add correctly, its not a big deal. Im not good at math either. Even if these were right, your still not factoring in half the stuff that counts in DDO - IE attack speed (TWF is a fair bit slower, its not 7 attacks per 4 attack duh...), Glancing blows, etc, etc.
    .
    Those might eventually get fixed, along with dwarven toughness and one other prominent enhancement that I dare not mention. [what really needs to be fixed is the twf animation]
    Quote Originally Posted by Shade View Post
    And I don't need to fight some noob to prove anything because I already have to hundreds of people, my reputation on my server shows that and really could care less about what some random from another server thinks.
    .
    Do you hear what they are saying about you on the other thread? They said you were asked to put up or shut up and you shut up.
    Quote Originally Posted by Shade View Post
    And with plain +5 weapons it isn't even a fight, thats just obvious. There much better skilled TWF players I group with all the time on my server, and they don't pretend to think there DPS is as high as a two handed. They usualy use special efffect weapons like vorpals and such because thats the advantage of TWF, a bit more hits, not more DPS.
    You do not have the authority to deny the return of the elf, Shade.
    Last edited by spifflove; 09-09-2007 at 03:25 PM.

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