
Originally Posted by
sigtrent
How so Quantum? Generaly speaking the drow are a bit more optimal unless you are dumping charisma and or int.
If he were going with longswords I can see that but with kopesh.. I'm not seing much of an advantage with an Elf beyond hair color.
You have more build point to dump into actual fighting stats. Since CE didn't make it into the build you have 2 points lost to int. Also a 16 CHA is overkill.
Also I meant to imply that Kopesh is a waste of time for a Drow/Elf. (Yes I understand it was part of the requestor's master plan but just look at your numbers.) Rapiers in the hands of a Drow/Elf is more powerful because of the enhancements available. (You should take the feat that you dumped into Kopesh and put it into Weapon Specialization: Slashing though.) Also most of the stuff that has a resistance to peircing isn't affected by crits so that spiffy x3 modifier gets wasted unless it's a bursting weapon vs. a vulnerable creature. This is where the elf with 2 levels of pally gets more powerful. +3 to hit and +2 damage.
There should also be a consideration for a human in the build. (Just claim to be a half drow) Since the build focuses on DPS the Mod 5 Human Versatility can either to how often the character hits or how hard he hits. (And it can affect UMD/saves as well.)
Something like this:
Code:
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Level 14 Lawful Good Human Male
(9 Fighter \ 3 Paladin \ 2 Rogue)
Hit Points: 226
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 16
Reflex: 16
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 24
Dexterity 16 18
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 16
Tomes Used
+1 Tome of Dexterity used at level 4
+2 Tome of Strength used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 18
Bluff 2 3
Concentration 2 2
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 -1
Hide 3 4
Intimidate 2 3
Jump 3 7
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 7
Tumble n/a n/a
Use Magic Device 4 20
Level 1 (Paladin)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Feat: (Fighter Bonus) Power Critical
Level 5 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 6 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Rogue)
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Level 13 (Rogue)
Level 14 (Fighter)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Human Adaptability Charisma II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III