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  1. #1
    Community Member spifflove's Avatar
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    Default Circe the Sea Elf: Aka Ultimate build

    Profile: Circe the Sea Elf (aka Ultimate build)

    --------------------------------------------------------------------------------

    This this build was insipired by my desire to build a sort of ulitmate can do everything character. A true jack of all trades, it has no weaknesses or true strengths (other than a lack of weaknesses) and can fill any roll imaginable.

    Because Drow have the best stats, drow was chosen for this build.

    Circe the Sea Elf

    (Ultimate build)
    Lv 2 Rogue. Lv 2 Paladin. Lv 10 Sorcerer.

    Str 10
    Dex 18 (+2 Elf)
    Con 07
    Int 16
    Wis 8
    Cha 18 (+3 levels; +3 Sorcerer)


    Stats after gear, and levels.

    Str 14 (+4 item)
    Dex 22 (+5 item)
    Con 12 (+5 item)
    Int 20 (+4 item)
    Wis 12 (+4 item)
    Cha 28 (+4 item)

    Feats

    Rapid Reload, Heavy Repeater, Weapon finesse, Extend, Spell focus Illusion

    Enhancements -

    Drow Melee Attack
    Drow Melee Damage
    Elf Arcane Fludity
    Elf Dex
    All Rogue enhancements available
    Energy of the Dragon Blood



    Skills -

    Max UMD, DD, Search, 4 points each in jump, tumble, hide, move silently, haggle, OL.

    Here is the basic Breakdown.

    To hit-

    8 Basic
    5 dex
    2 Elf Enhance
    4 Greater Hero
    1 Haste
    1 Rage
    5 Weapon
    1 Rabbit Gloves - I plan on getting them, and useing a buff for either dex or str, depending on gear slot, but If I do not get them, take this out of the equasion)
    -------
    + 27

    Withe tensors transformation, it will be even better still.

    Damage

    0 Str
    2 Elf Enhancement
    1 Rage
    5 Weapon
    -------
    + 8. Obviously, must rely on stat damagers and curse spewers, and if all else fails- offensive spells.
    Backstab adds +1d6 and +2 for rogue backstab enhancement. This bonus will happen alot d/t tanks doing more dps.

    AC --

    15 - + 5 Mitheral Chain Shirt (dex included)
    7 - + 5 Mitheral Heavy Sheild
    2 - Chaos Guards
    2 - Invaders Ring
    4 - + 4 protection Ring
    1 - Haste
    10 - Basic Ac
    2-paladin [Edit 1 paladin]
    -------
    [42 AC]. Good but will have to wait for main tanks to grab aggro before attacking. (basically using CC until then)

    Saves --
    +5 to all saves (Divine favor)
    +1 to all saves (Divine favor enhancement)
    +3 to all saves (mummy bat)
    con 15 dex 15 Wis 16

    HP --

    40 - Lv 10 Sorcerer
    20 - Lv 2 Paladin
    20 - Heroic Durability
    28 - Con
    12- Rogue
    20 - Improved False Life Belt
    -------
    140 Hp

    Mana --A cool 1000.

    Spells
    Level 1- Hypnotism, shield, magic missle, niacs
    Level 2- Web, Hypnotic pattern, Scortching ray, Blur [edit: swap web for knock eventually]
    Level 3- Haste, Lightning bolt, Protection from Energy
    Level 4- Solid fog, PK [edit: or firewall]
    Level 5- Cloudkill

    Optional equipment: stack of 100 walls of fire scrolls, 100 ice storm scrolls, 20 raise dead scrolls, 100 heal scrolls
    [edit: alas a great deal of these scrolls have been nerfed. But there are other good options out there]
    Ok flame away!

    edit: Alternately go the two weapon fighting line
    Last edited by spifflove; 08-15-2007 at 01:12 AM.

  2. #2
    Community Member spifflove's Avatar
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    Default Recovered Wulfganges comments from google cache

    --------------------------------------------------------------------------------

    Spiff,

    Honesty man... it looks good but..

    It is just annother build that abuses rogue and paladin levels.

    Any build can look good abuseing the rogue and paladin levels.

    I could take any race, any base class, and any feat set thats not totally insane... toss some tomes and high end gear on it...

    And make it look good with 2 levels of rogue and paladin thrown in there.

    Here is my thought about the situation...

    You tell me from a roleplaying prespective.. why a Drow, would have not only Paladin Levels, but also Rogue levels, and then... to top it off sorc levels... then use heavy repeaters, illusion spells and lightning bolts.

    So sure. On paper it looks absolutely wonderful..

    But come on... why in the world would this character ever come about?

    Ya know, I might be crazy... and look at things a bit differently... but for me... this all makes sence..

    Maybe I just play the game for different reasons that others do.

    And this is why, I really do not like the paladin rogue builds. They simply do not make sence.

    Gang

    PS

    I think the DM's made some funny comment about Halfling Paladin, Barb shiurken specialists.

    Isn't a Drow Pali / Rogue / Sorc heavy repeating, illusion specialist just as rediclous?

    Think about it.

  3. #3
    Community Member spifflove's Avatar
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    Default Mad bombadier responds to tihocan

    Originally Posted by tihocan
    Went through it quickly and just two remarks:
    - 2 levels of Paladin only give you +1 AC
    /begin mad bombadier:
    And +4/+5 to all his saves (from Base CHA at beginning and end build)

  4. #4
    Community Member spifflove's Avatar
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    Default tihocan said:

    Went through it quickly and just two remarks:
    - 2 levels of Paladin only give you +1 AC
    - some people found out that rapid reload does not affect a repeater's speed

  5. #5
    Community Member spifflove's Avatar
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    Default gangwulf said

    Yes, I know.. I like to be difficult sometimes...

    But like I said... I could make a Str based warforged ranger look unstoppable, with a level of rogue, and 2 pally levels... etc..

    /shrug...

    Maybe I am the only one who thinks this though...

    Gang

  6. #6
    Community Member spifflove's Avatar
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    Default Sigtrent said:

    LOL you two are like siskel and ebert of the character building world at the moment. Fun to read.

    All around a good effort but there are issues...

    I see HP as the builds weakness. It is pretty lacking and much of what you do have is pretty item dependent for a character that will need to pack a lot of items to support all thier different hats. You didn't work opening locks in there, if you are roguing folks will want that from you, and knock scrolls only cut it for a very short time at lower levels.

    I don't think you have enough enhancment points to buy eveyrthing you note, need to run that through the character builder and check it out.

    I'd go firewall spell, solid fog scroll. You are kind of weak for a damage casting (no ehnamcnents). And while you can heal it's kind of limited..

    Still, I think its a good build for an adventerous soul.

  7. #7
    Community Member spifflove's Avatar
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    Default kalanth said

    Your spot on, Gangwulfe. Take Rogue x / Paladin x / X and it looks impressive. Monk comes around and I can assure you we will be seeing plenty of Monk x / Paladin x builds out there.

    This build is an interesting one. I take it the 18 Dex is to take full advantage of the Reflex saves then? The 8 wisdom means you will be sucking wind on locks, but with knock in there (and I assumed knock was in there) you should not have an issue there either. But overall you are just putting out high saves and walking away. Its a nice threeway, but ultimate may be a tad over inflated in the name.

    Some of my favorite builds I have not used yet are things that do just what this does, mix rogue and / or Paladin. A Wizard 5 / Fighter 4 / Paladin 3 for buffs, some offense, great saves, weapon specialization, and various immunities really makes that appealing. Sorcerer 8 / Paladin 3 / Rogue 3 is another, just shy of what you are doing there, but with more Sneak Attack dmg and the potential to really maximize those skills at 14th level.

    Its true, though, your build does provide some real nice options there, and the recent discusions of Sorc / Paladin mixes has me contemplating one of my own lately.Gang

  8. #8
    Community Member spifflove's Avatar
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    Default zornocio replies to gangwulfe

    Originally Posted by Gangwulfe
    You tell me from a roleplaying prespective.. why a Drow, would have not only Paladin Levels, but also Rogue levels, and then... to top it off sorc levels... then use heavy repeaters, illusion spells and lightning bolts.

    So sure. On paper it looks absolutely wonderful..

    But come on... why in the world would this character ever come about?
    /end gang
    /begin zorn
    You have to stop thinking about paladins as holy warriors and rogues as thieves. Think out of the box a bit. I like to think of rogue/pallys as bounty hunters. the bad guys aren't going to just let you walk through the front door, you've got to be sneaky about it. And with Ebberon being a high magic world, I could see an arcane caster as a bounty hunter. What better way to catch a criminal than a Hold Person spell

    He could have been an arcane trickster that switched sides and works for the good guys now. Either because he had a change of heart or maybe he got caught and has to do it.

    A lone drow, or any creature for that matter, has to be prety recoursefull to survive out in the jungle. Having all that raw magical energy at the tip of your finger is nice but it's not enough. The rogue and pally bonuses(saves and stealth) could have come from surviving years alone in the wilderness.

    I've played a Troglodyte Shaman, a ninja, a zombie, a bounty hunter, etc... In a fantasy world like DDO you should be able to come up with a rational explanation for any character build.

  9. #9
    Community Member spifflove's Avatar
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    Default gangwulf said

    Believe me, there is a "rational" reason why one in a million DROW might be a Pally / Rogue / Sorc.

    But, like I said before.. EVERY Drow?

    Come on now...

    It is just a bit overdone here people...

    Gang

  10. #10
    Community Member spifflove's Avatar
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    Default I too believe in roleplaying

    Well Circe is a Sea Elf not a Drow. If I could figure out how to post pictures I would post one to prove it.

    Her bio says "Not many of us left, ony Hippolyta, Medusa and myself. We don't like to talk about Medusa."

    If someone wanted a build of the same nature but did not want to "abuse" paladin and rogue levels, then swaping paladin for fighter and sorcerer for wizard would work at the expense of saving throws. that would give you more stat points as well for intelligence of 20 or perhaps 6 points into con, or 3 in strength and 3 in con.

  11. #11
    Community Member spifflove's Avatar
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    Default I respond to sigtrent:

    Originally Posted by sigtrent
    LOL you two are like siskel and ebert of the character building world at the moment. Fun to read.

    All around a good effort but there are issues...

    I see HP as the builds weakness. It is pretty lacking and much of what you do have is pretty item dependent for a character that will need to pack a lot of items to support all thier different hats. You didn't work opening locks in there, if you are roguing folks will want that from you, and knock scrolls only cut it for a very short time at lower levels.

    I don't think you have enough enhancment points to buy eveyrthing you note, need to run that through the character builder and check it out.

    I'd go firewall spell, solid fog scroll. You are kind of weak for a damage casting (no ehnamcnents). And while you can heal it's kind of limited..

    Still, I think its a good build for an adventerous soul.
    /end sigtrent

    /begin spiff
    Low ty for 2 thumbs up! I actually think your fighter mage is one of the best Sigtrent although I would probably drop the fighter level and just have one level of rogue. [In fact that is what I did for Hippolyta]

    Hp are a weakness in all my builds /shrug, except my Maldinized cannonball barbarian.

    I edited to reflect swaping out for knock at higher levels.

    The build depends on extra equipment yes, and loot runs. Mainly firewall is more effective as a wizard spell d/t long cooldowns and the availability of scrolls. Basically do you want to draw agro to a 7 con character or do you want to lay down a solid fog?

  12. #12
    Community Member spifflove's Avatar
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    Default quartzite on roleplaying

    I agree with you mostly Gang, but in DDO I base my "character story" on my end character rather than the progressing character. In PnP you have a lot of good reasons to change class, but in DDO rather than thinking "oh, my Rogue became a Paladin, then a Sorceror, then a Rogue again" I think in terms of the final build and what the final build represents. I agree that Paladin/ Rogue builds are hard to make fit from a RP perspective but options are a bounty hunter as mentioned above or a reformed pit fighter/ criminal or a holy crusader that needs trap skills when retrieving the lost holy relics from ancient tombs.

    When splashing levels of a class I don't even think of that class as being a part of the character so much as the abilties they gain from it being a part of a character. That's why I prefer Epic levels and custom classes to the standard 1-20 level progression, too. There's a lot more flexibility. What if I want to play a Woodsman that lives in the forest and uses a 2-handed axe (he likes cutting trees!), it's kind of hard to do under DnD rules, I guess it'd involve taking levels of Fighter and Ranger but then he picks up abilties that I'd prefer to ignore like Bow Strength. And if you analyse it from a class point of view "oh he was a ranger but now he fights in the army" doesn't match up with the representation I want.

    Anyway, though, characters can have a good storyline with odd class mixes and sometimes the class progression gets in the way of an otherwise strong character idea. DnD is an awesome system, but it is still limited, especially in DDO where you can't negotiate with the DM.

  13. #13
    Community Member spifflove's Avatar
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    Default I respond to kalanth

    --------------------------------------------------------------------------------

    Dex is for reflex saves and for weapon finese and ranged and AC. There are many layers of synergy.

    I decided to post since I discovered that people usually figure these builds out eventually then hog all the glory. Also so Gangwulf could flame me I owed him that.
    /end spiff

    Quote:
    Originally Posted by Kalanth
    Your spot on, Gangwulfe. Take Rogue x / Paladin x / X and it looks impressive. Monk comes around and I can assure you we will be seeing plenty of Monk x / Paladin x builds out there.

    This build is an interesting one. I take it the 18 Dex is to take full advantage of the Reflex saves then? The 8 wisdom means you will be sucking wind on locks, but with knock in there (and I assumed knock was in there) you should not have an issue there either. But overall you are just putting out high saves and walking away. Its a nice threeway, but ultimate may be a tad over inflated in the name.

    Some of my favorite builds I have not used yet are things that do just what this does, mix rogue and / or Paladin. A Wizard 5 / Fighter 4 / Paladin 3 for buffs, some offense, great saves, weapon specialization, and various immunities really makes that appealing. Sorcerer 8 / Paladin 3 / Rogue 3 is another, just shy of what you are doing there, but with more Sneak Attack dmg and the potential to really maximize those skills at 14th level.

    Its true, though, your build does provide some real nice options there, and the recent discusions of Sorc / Paladin mixes has me contemplating one of my own lately.

  14. #14
    Community Member spifflove's Avatar
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    Default Gangwulfe wrote:

    Naw Spiff, I did not mean it as a flame, or whatever.

    I just was pointing out how many drow pali rogues variations you see theese days.

    Sorry if it kinda overtook a large peice of your thread.

    I did not mean it to.

    Gang

    PS

    And um Spiff, your build has 28 points, and drow enhancmenets on it, not elven ones... so thats why I was assueming it was a drow.//
    /end gang
    /begin spiff

    28 points for a drow = 32 baby! Why? Drow are magical ya baby ya!

    edit: 28 plus 6 bonuses minus 2 penalties equals 32
    Last edited by spifflove; 08-13-2007 at 12:09 AM.

  15. #15
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    Default

    THis build is a Nifty in Concept, but will fail in practice. What it boils down to is a Gimped Sorc... No High levels Spells... and the ones you do have have a poor DC. Spell pen is also terrible.

    You may have a decent to hit with Tensors up.... But With 140 Hit points and a 40Isn AC you wont be standing very long.

    Harsh.. maybe.. But titleing this build "Ultimate" is a joke.
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  16. #16
    Community Member spifflove's Avatar
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    Default zornocio says

    Originally Posted by Quartzite
    ... a holy crusader that needs trap skills when retrieving the lost holy relics from ancient tombs....
    /end quartz

    /begin zornocio
    Oh, an Indiana Jones build. we need whips added to the game now

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  17. #17
    Community Member moorewr's Avatar
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    Default

    Weird. Everything is dated today, but I get massive deja vu from this - this thread is almost verbatim from the thread about this sorc/pallies in March, when I started mine...

    Nice to know we don't change our opinions much.

    ANyway, Circe was not advertised as an RP build, just an attempt to build something versatile. It's interesting, but it sure hurts to have so few sorc spells. When do you get to 10th level in Sorc? Will you be running around Giant Hold with haste as your best spell?
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  18. #18
    Community Member Juika's Avatar
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    Default

    Your spells wont hit.
    You will be missing your high level spells.
    140HPs is a joke. Your AC is a joke. You will not survive melee content. If your primary focus is casting, why are you even aiming for AC at all? GH elite content will slap you around like a red-headed step child. Honestly... a cleric is just better off rezzing you everytime you take a dirtnap than trying to keep you healed.

    The sum of your parts is worse than the individual components themselves.

  19. #19
    Community Member moorewr's Avatar
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    Default

    Well, my sorc/pally melees sometimes, especially when wall of fire gets everything headed my way - he's going to end up 12Sorc/2Pal - another standard forum build.

    I run with haste/stoneskin/blur/displace/gr. heroism/barkskin. No way will my AC ever be high enough BUT DR10/- and a 60% chance of displacing a hit (displacement 50 and blur 20, statistics!) sure help keep me alive. When I melee it's to land some stat damage - I make no pretense of matching fighter dps with my swords. Whether I hang back or rough people up depends on how quickly I get hurt.

    I have toughness, but my HP wont top out that high, so it's all just to de-squish me a bit. In essence my build was about being able to firewall without having to bunny hop for dear life. Flesh to Stone will have to be my top level spell -- when the level cap rises I will finally get FoD.

    Paladin + nightshield + greater heroism = fantastic saves, though



    Quote Originally Posted by Juika View Post
    Your spells wont hit.
    You will be missing your high level spells.
    140HPs is a joke. Your AC is a joke. You will not survive melee content. If your primary focus is casting, why are you even aiming for AC at all? GH elite content will slap you around like a red-headed step child. Honestly... a cleric is just better off rezzing you everytime you take a dirtnap than trying to keep you healed.

    The sum of your parts is worse than the individual components themselves.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  20. #20

    Default ***??

    This is an old thread that somehow got dated today, and is missing a bunch of its posts... really wierd!
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