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  1. #1
    Community Member Dworkin_of_Amber's Avatar
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    Default Ok, I guess I have to start over - Max AC w/ Decent DPS

    Since I am one of the idiots who did NOT backup my forum posts, I lost the thread for the new Fighter template I was going to build, So I'm going to start over, and ask for help.

    Theory: Maximize AC without completely abandoning DPS. Fighter or Fighter/Paladin as most likely classes (I have ruled out Evasion at this point).

    Assumptions: 32-point build, +1 Tomes, +2 Favor Tome, +5 Mithral Full Plate, +5 Mithral Tower Shield (Human Only), +4/+5/+6 Stat Items, Minimal use of Raid Loot

    Not allowed: Unbound +2 or +3 Tomes, planning for +2 or +3 Tomes except for 1750 Favor Tome.


    ---------------------------------------------------------------------------------

    Attempt #1: Human
    12 Fighter / 2 Paladin

    STR: 17 + 3 (Levels) + 3 (Fighter's STR 3) + 1 (Human Adapt STR 1) + 2 (1750 Tome) + 6 (STR) = 32 (+11)
    DEX: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 12 + 1 (Tome) = 13 (+1)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 12 + 1 (Tome) + 1 (Human Adapt CHA 1) + 6 (Item) = 20 (+5)


    AC:
    --------------------------------------
    10 - Base
    13 - +5 Mithral Full Plate (Armor)
    5 - Dex Bonus (using FAM 2 & FTSM 1) (Dex)
    9 - +5 Mithral Tower Shield (Shield)
    5 - Protection Item (Deflection)
    2 - Chaosguarde (Dodge)
    3 - Chattering Ring (Dodge)
    3 - Seal of the Earth (Natural)
    1 - Paladin Aura (Misc)
    1 - Dodge Feat
    --------------------------------------
    52 AC - Standing, Unbuffed, Unstanced
    --------------------------------------
    1 - Haste Potion
    5 - Combat Expertise
    --------------------------------------
    58 AC - Self-Buffed & Stanced
    --------------------------------------
    2 - Recitation
    2 - Ranger's Barkskin
    3 - Paladin's Aura
    --------------------------------------
    65 AC - Buffed & Stanced
    --------------------------------------
    5 - Human Versatility 4 - AC Boost
    1 - Halfling's Heroes Companion
    --------------------------------------
    71 AC - Buffed & Stanced w/ Clickies


    To Hit
    --------------------------------------
    14 - BAB
    11 - STR
    5 - Weapon
    1 - Weapon Focus
    4 - Greater Heroism
    --------------------------------------
    +35 - Self Buffed
    --------------------------------------
    2 - Recitation
    1 - Haste
    5 - Human Versatility 4
    --------------------------------------
    +43 - with Buffs
    --------------------------------------
    -5 - Combat Expertise or Power Attack
    --------------------------------------
    +38 - Fully Buffed w/ Combat Expertise or Power Attack
    (+1 with Rage Potion)


    Damage:
    --------------------------------------
    11 - STR
    5 - Weapon
    4 - Greater Heroism
    --------------------------------------
    +20 Damage
    --------------------------------------
    5 - Power Attack
    --------------------------------------
    +25 Damage - with Power Attack
    (+1 with Rage Potion)


    Feats:
    --------------------------------------
    1) Power Attack
    1) Weapon Focus: Slashing
    1B) Dodge
    2B) Combat Expertise
    3) Toughness
    4B) Stunning Blow
    6)
    6B) Improved Trip
    8B) Improved Critical: Slashing
    9)
    10B) Power Critical: Slashing
    12)
    12B) Exotic Weapon Proficiency: Kopesh

    (3 Open Feats, can't think of what to put here right now. - Weapon Spec/GWF/GWS or Precision/SM/ISM, or what?)


    Enhancements:
    --------------------------------------
    Fighter's Armor Mastery 2
    Fighter's Strength 3
    Human Versatility 4
    Fighter's Tower Shield Mastery 1
    Critical Accuracy 2/3
    Item Defense 1
    Fighter's Tactics - Trip 2
    Fighter's Tactics - Stunning Blow 2
    Fighter's Toughness 4

    (This is a rough guess at the AP's, not an exact count)

    Saves:
    --------------------------------------
    Fort / Ref / Will

    +8 / +4 / +4 - Fighter 12 Base
    +5 / +2 / +2 - Paladin 2 Base
    +5 / +5 / +3 - Stat Modifiers
    +5 / +5 / +5 - Divine Grace
    +5 / +5 / +5 - Resistance 5 Item
    +4 / +4 / +4 - Greater Heroism
    --------------------------------------
    +32 / +25 / +23 - Standing w/ Greater Heroism


    Hit Points:
    --------------------------------------
    20 - Heroic Durability
    140 - Fighter/Paladin 14 Base
    70 - Con Bonus
    16 - Toughness
    50 - Fighter's Toughness 4
    10 - Draconic Vitality
    30 - Greater False Life
    --------------------------------------
    336 Hit Points
    Last edited by Dworkin of Amber; 08-01-2007 at 02:46 PM. Reason: Edit - Fixed double-counted Haste
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  2. #2
    Community Member Dworkin_of_Amber's Avatar
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    Attempt #2: Dwarf
    12 Fighter / 2 Paladin

    STR: 17 + 3 (Levels) + 2 (Fighter's STR 2) + 2 (1750 Tome) + 6 (STR) = 30 (+10)
    DEX: 15 + 1 (Tome) + 6 (Item) = 22 (+6)
    CON: 13 + 1 (Tome) + 2 (Dwarven CON 2) + 6 (Item) = 22 (+6)
    INT: 12 + 1 (Tome) = 13 (+1)
    WIS: 8 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 10 + 6 (Item) = 16 (+3)


    AC:
    --------------------------------------
    10 - Base
    13 - +5 Mithral Full Plate (Armor)
    6 - Dex Bonus (using FAM 2 & DAM 1 & FTSM 2) (Dex)
    9 - +5 Mithral Tower Shield (Shield)
    5 - Protection Item (Deflection)
    2 - Chaosguarde (Dodge)
    3 - Chattering Ring (Dodge)
    3 - Seal of the Earth (Natural)
    1 - Paladin Aura (Misc)
    1 - Dodge Feat
    --------------------------------------
    53 AC - Standing, Unbuffed, Unstanced
    --------------------------------------
    1 - Haste Potion
    5 - Combat Expertise
    --------------------------------------
    59 AC - Self-Buffed & Stanced
    --------------------------------------
    2 - Recitation
    2 - Ranger's Barkskin
    3 - Paladin's Aura
    --------------------------------------
    66 AC - Buffed & Stanced
    --------------------------------------
    5 - Fighter's AC Boost - AC Boost
    1 - Halfling's Heroes Companion
    --------------------------------------
    72 AC - Buffed & Stanced w/ Clickies


    To Hit
    --------------------------------------
    14 - BAB
    10 - STR
    5 - Weapon
    1 - Weapon Focus
    4 - Greater Heroism
    2 - Dwarven Axe Attack 2
    --------------------------------------
    +36 - Self Buffed
    --------------------------------------
    2 - Recitation
    1 - Haste
    --------------------------------------
    +39 - with Buffs
    --------------------------------------
    -5 - Combat Expertise or Power Attack
    --------------------------------------
    +34 - Fully Buffed w/ Combat Expertise or Power Attack
    (+1 with Rage Potion)


    Damage:
    --------------------------------------
    10 - STR
    5 - Weapon
    2 - Dwarven Axe Damage 2
    4 - Greater Heroism
    --------------------------------------
    +22 Damage
    --------------------------------------
    5 - Power Attack
    --------------------------------------
    +27 Damage - with Power Attack
    (+1 with Rage Potion)


    Feats:
    --------------------------------------
    1) Power Attack
    1B) Dodge
    2B) Combat Expertise
    3) Toughness
    4B) Weapon Focus: Slashing
    6) Stunning Blow
    6B) Improved Trip
    8B) Improved Critical: Slashing
    9)
    10B) Power Critical: Slashing
    12)
    12B)

    (3 Open Feats, can't think of what to put here right now. - Weapon Spec/GWF/GWS or Precision/SM/ISM, or what?)


    Enhancements:
    --------------------------------------
    Fighter's Armor Mastery 2
    Dwarven Armor Mastery 1
    Fighter's Strength 3
    Fighter's Armor Boost 4
    Fighter's Tower Shield Mastery 2
    Critical Accuracy 2/3
    Item Defense 1
    Dwarven Tactics 2/3
    Fighter's Toughness 4
    Dwarven Toughness 4

    (This is a rough guess at the AP's, not an exact count)



    Saves:
    --------------------------------------
    Fort / Ref / Will

    +8 / +4 / +4 - Fighter 12 Base
    +5 / +2 / +2 - Paladin 2 Base
    +6 / +6 / +3 - Stat Modifiers
    +3 / +3 / +3 - Divine Grace
    +5 / +5 / +5 - Resistance 5 Item
    +4 / +4 / +4 - Greater Heroism
    --------------------------------------
    +31 / +24 / +21 - Standing w/ Greater Heroism
    +4 vs Spells


    Hit Points:
    --------------------------------------
    20 - Heroic Durability
    140 - Fighter/Paladin 14 Base
    86 - Con Bonus
    16 - Toughness
    50 - Fighter's Toughness 4
    50 - Dwarven Toughness 4
    10 - Draconic Vitality
    30 - Greater False Life
    --------------------------------------
    400 Hit Points
    Last edited by Dworkin of Amber; 08-01-2007 at 02:49 PM. Reason: Edit - Fixed FTSM to II, Removed double-counted Haste
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  3. #3
    Community Member Dworkin_of_Amber's Avatar
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    Attempt #3: Human
    7 Fighter / 7 Paladin

    STR: 17 + 3 (Levels) + 2 (Fighter's STR 2) + 2 (1750 Tome) + 6 (STR) = 30 (+10)
    DEX: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 12 + 1 (Tome) = 13 (+1)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 12 + 1 (Tome) + 2 (Paladin's CHA 2) + 1 (Human Adapt CHA 1) + 6 (Item) = 22 (+6)


    AC:
    --------------------------------------
    10 - Base
    13 - +5 Mithral Full Plate (Armor)
    5 - Dex Bonus (using FAM 2 & FTSM 1) (Dex)
    9 - +5 Mithral Tower Shield (Shield)
    5 - Protection Item (Deflection)
    2 - Chaosguarde (Dodge)
    3 - Chattering Ring (Dodge)
    3 - Seal of the Earth (Natural)
    3 - Paladin Aura (Misc)
    1 - Dodge Feat
    --------------------------------------
    54 AC - Standing, Unbuffed, Unstanced
    --------------------------------------
    1 - Haste Potion
    5 - Combat Expertise
    --------------------------------------
    60 AC - Self-Buffed & Stanced
    --------------------------------------
    2 - Recitation
    2 - Ranger's Barkskin
    1 - Paladin's Aura
    --------------------------------------
    65 AC - Buffed & Stanced
    --------------------------------------
    5 - Human Versatility 4 - AC Boost
    1 - Halfling's Heroes Companion
    --------------------------------------
    71 AC - Buffed & Stanced w/ Clickies


    To Hit
    --------------------------------------
    14 - BAB
    10 - STR
    5 - Weapon
    1 - Weapon Focus
    4 - Greater Heroism
    2 - Divine Favor
    --------------------------------------
    +36 - Self Buffed
    --------------------------------------
    2 - Recitation
    1 - Haste
    --------------------------------------
    +39 - with Buffs
    --------------------------------------
    -5 - Combat Expertise or Power Attack
    --------------------------------------
    +34 - Fully Buffed w/ Combat Expertise or Power Attack
    (+1 with Rage Potion)


    Damage:
    --------------------------------------
    10 - STR
    5 - Weapon
    4 - Greater Heroism
    2 - Divine Favor
    --------------------------------------
    +21 Damage
    --------------------------------------
    5 - Power Attack
    --------------------------------------
    +26 Damage - with Power Attack
    (+1 with Rage Potion)


    Feats:
    --------------------------------------
    1) Power Attack
    1) Weapon Focus: Slashing
    1B) Dodge
    2B) Combat Expertise
    3) Toughness
    4B) Stunning Blow
    6) Exotic Weapon Proficiency: Kopesh
    6B) Improved Trip
    9) Improved Critical: Slashing
    12) Power Critical: Slashing


    Enhancements:
    --------------------------------------
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III


    Saves:
    --------------------------------------
    Fort / Ref / Will

    +5 / +2 / +2 - Fighter 7 Base
    +7 / +4 / +4 - Paladin 7 Base
    +5 / +5 / +3 - Stat Modifiers
    +6 / +6 / +6 - Divine Grace
    +5 / +5 / +5 - Resistance 5 Item
    +4 / +4 / +4 - Greater Heroism
    --------------------------------------
    +32 / +26 / +24 - Standing w/ Greater Heroism


    Hit Points:
    --------------------------------------
    20 - Heroic Durability
    140 - Fighter/Paladin 14 Base
    70 - Con Bonus
    16 - Toughness
    30 - Fighter's Toughness 3
    10 - Draconic Vitality
    30 - Greater False Life
    --------------------------------------
    319 Hit Points
    Last edited by Dworkin of Amber; 08-01-2007 at 02:50 PM. Reason: Edit - Removed double-counted haste
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  4. #4
    Community Member Dworkin_of_Amber's Avatar
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    Ok, I've posted 3 sample builds. 12/2 Human, 12/2 Dwarf, and 7/7 Human. I guessI could work out a 7/7 Dwarf too, but I think this should cover the overall ideas.

    Interestingly, going a 7 Fgt/7Pal split ends up costing 2 points of STR, but gains +2/+2 Divine Favor, +2 CHA, +1 LoH, BoG 2, RoG 2... It actually helps more than it hurts, so I think this is a viable split.

    The real difference is Human vs. Dwarf, which really equates to:
    Kopesh vs. Dwarven Axe
    +1 Feat vs. +50 HP
    +1/+1 Stats vs. +2 CON

    I really don't think any of these builds would really have the room for Dwarven Axe Attack/Damage Enhancements... but they might.

    Skills for all of these would be: Balance, Jump, Tumble (to positive). Any remaining points could be UMD or Intimidate

    ---------------------------------------------

    I would love to see any other ideas/suggestions/builds to offset what I have here.

    And I wish I could figure a way to get a WF up this high in AC, but I haven't been able to figure it out yet.

    Please do not include multiple +2 or any +3 Tomes, because we cannot plan for those. As with any build, we can always improve with Raid Tomes.

    Thanks guys.
    Dworkin
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  5. #5
    Community Member Riddikulus's Avatar
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    Default

    Here's your cached thread on google if you want to copy it: http://64.233.167.104/search?q=cache...lnk&cd=1&gl=us
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    Thanks Rid... I just found it myself!

    But I still want to get some other discussion & ideas on this before I roll him and eat 5 freaking tomes!

    Dworkin
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  7. #7
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    Quote Originally Posted by Dworkin of Amber View Post
    Thanks Rid... I just found it myself!

    But I still want to get some other discussion & ideas on this before I roll him and eat 5 freaking tomes!
    The only tomes that matter are Int tomes at level 1, if they push you up to a point to get more skill points. Everything else is completely retroactive, regardless of your choice, play him out a few levels. You could even push Dodge and Combat Expertise out a few levels to eat those tomes later and take Toughness, Stunning Blow, or Khopesh instead sooner.

  8. #8
    Community Member cfoltz604's Avatar
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    Default 2 Hastes??

    You counted haste twice in your build for AC....I did not think the spell haste stacked with a potion of haste, hence only 1 AC not 2

  9. #9
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    Quote Originally Posted by Dworkin of Amber View Post
    Skills for all of these would be: Balance, Jump, Tumble (to positive). Any remaining points could be UMD or Intimidate
    I play a 12f/2p drow built along these lines, though back when the cap was 10... He's actually one of my most effective characters at this point. From playing him, I'd strongly recommend maxing out intimidate, and I'd even consider going 13 base int +1 tome at level 1 to be able to put ranks in UMD as well.

    Your AC will be high enough with this sort of build and the gear you have access to that you'll floor 95% of the content, gianthold included. If you're going to bother using a shield, you may as well let the barbarians and rogues benefit from your AC by guaranteeing that you'll have agro 60% of the time.


    Beyond that, I'd probably pull 2 points out of con and put them into dex so that you're not dependant on 4 +6 stat items (str, dex, con, cha). Equipment slots are tight when you're wearing all of the AC gear -- bracers are gone, cloak is gone (or neck, for protection), both rings are gone for AC; I think the stats and AC you listed would be tough to pull off at the same time. I'd even consider going down to 9 base con to help out dex and charisma...

    My drow has 6 base con (remember when hitpoints didn't matter because nothing could hit you ever anyway?), and it actually worked out alright -- 250 hitpoints with a +1 tome, +5 item, toughness and enhancements. That's plenty to go pop an intimidate in a room full of elite trolls...

    He's tight for slots as well -- I have to change gear depending on what buffs I can get from people in the group... As I recall, his gear breaks down like this:
    Head - wisdom 2 intimidate 10
    neck - heavy fort/cartouche
    trinket - luck 2 (head of good fortune)
    cloak - resist 4/blur (dq)/greater resists
    belt - str 6
    ring1 - cha 6/poison proof/disease imm/resists/etc
    ring2 - con5
    boots - madstone (4 dex, 20% striding, cool madstone stuff)
    gloves - bramble casters
    bracers - chaosguards, of course
    goggles - spec optics

    And that all puts him at 28/22/12/14/10/24, saves of roughly 24/24/20 unbuffed, and the same AC from build as the dwarven version you posted. Standing UMD is 20 with above gear (and SF:UMD), 27 w/ cartouche and g-hero. Resist 11 and Shield 10 wands are nice...



    That's about it. I like the 12/2 split a lot, as you retain access to all of the one-handed DPS feats (viz. greater weapon spec) and therefore aren't dependant on spells to maintain competitive offensive numbers. One-handed damage is inferior, any way you slice it, but I have a great time playing my intimitank -- it's cool being able to rez from a scroll as a fighter/pally, and intimidate gives you a remarkable amount of control over a battle...

    Good luck figuring out what you want to do!

    -Av

  10. #10
    Community Member Cheg's Avatar
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    Build No.2:

    You say you have +6 Max Dex Bonus. You are using a Mithral Tower Shield (+4 Max dex) with Fighters Tower Shield Mastery I. So that's a max of 5 dex bonus, right?

  11. #11
    Community Member Dworkin_of_Amber's Avatar
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    Right... I guess I need FTSM 2... and I have to go back and fix Haste, as I counted it twice... I'll make the changes shortly.
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  12. #12
    Community Member Cheg's Avatar
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    I'm looking at these builds will big gleaming eyes. What are the advantages and disadvantages of the 2 Pally on them? I currently have an AC dwarven fighter at lvl 5, but i'm wondering if its worth getting those 2 Pally levels later on.

  13. #13
    Community Member Dworkin_of_Amber's Avatar
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    @Averros - Hrmm... let's see what fits, equipment wise

    Armor: +5 Mithral Full Plate
    Shield: +5 Mithral Heavy/Tower Shield
    Goggles: Spectacular Optics
    Helm: +6 WIS
    Necklace: BAM Necklace
    Trinket: +5 Resistance
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 STR
    Boots: +6 DEX
    Bracers: Chaosguarde
    Ring: Seal of the Earth
    Ring: Chattering Ring


    That covers the major points, but does have a few weaknesses:
    1) +4 Protection instead of +5
    2) No Feather Fall

    Hrmm... let's see, I already have +6 STR Ring, and Barkskin +3 pots are cheap... so let's change it up:

    Armor: +5 Mithral Full Plate
    Shield: +5 Mithral Heavy/Tower Shield
    Goggles: Spectacular Optics
    Helm: +6 WIS
    Necklace: Heavy Fort/Cartouche
    Trinket: Good Luck/Feather Fall
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 DEX
    Boots: Striding/Feather Fall
    Bracers: Chaosguarde
    Ring: +6 STR (I already have one of these!)
    Ring: Chattering Ring


    That still sucks... but it's better... **** I wish something other than INT was available on Goggles!
    It leaves no room for Resistance Item... and still only Protection +4... so -1 AC, rely on Barkskin Pots and -5 Resistance, but my saves are pretty good anyways
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  14. #14
    Community Member Slayer918's Avatar
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    Spectacular optics are +3 protection not +4 (+4 resistance bonus to reflex save).
    Proud Officer of Tinted Faces on Argonnessen!
    Connner - 14 Fighter/1 Barb Konnnor - 15 Cleric Connnor - 15 Sorc Conor - 12 paly/4 fighter

  15. #15
    Community Member Tanka's Avatar
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    Your best Goggle slot is going to be the DQ goggles -- True Seeing and Blindness Ward in one neat little package.

    Honestly, I'd dump the Wis helm for a Cha helm, then you can get a +5 Prot cloak.

    Your saves are going to be through the roof anyway. A +3 difference will very rarely come into play.
    Person Æ, Sarlona
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  16. #16
    Community Member Swordalot's Avatar
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    I'm planning on following this build pretty closely as the Dwarven Fighter12/Pally2. My projected equipment will hopefully be as follows:

    Head- +6 Wis?
    Neck- +5 Protection
    Cloak- +6 Cha
    Trinket- ?
    Belt- Heavy Fortification
    Ring- Gtr False Life
    Ring- +6 Con
    Bracers- Chaosgarde
    Gloves- +6 Str
    Boots- +6 Dex

    For a well-geared Raid Character, it could become:

    Head- +6 Wis
    Neck- +5 Protection
    Cloak- +6 Cha
    Trinket- Pouch of Jerky (Gtr False Life)
    Belt- +6 Con
    Ring- Heavy Fortification
    Ring- +6 Dex
    Bracers- Chaosgarde
    Gloves- +6 Str
    Boots- Madstone Boots
    Last edited by Swordalot; 08-02-2007 at 02:23 PM.

  17. #17
    Community Member Twerpp's Avatar
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    I like the dwarf build. I would definitely go with GWF/GWS feat chain. Although if you've got CE already improved trip is cool. More hp is nice and you dont have to max fighters armor mastery you can split it up between that and dwarven armor mastery so its cheaper..Dwarves have so many good enhancements there just not enough AP to get them all.

  18. #18
    Community Member Slayer918's Avatar
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    You have Greater heroism adding to your damage... GH only adds to skills, saves, and to-hit not damage unfortunately.
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    Connner - 14 Fighter/1 Barb Konnnor - 15 Cleric Connnor - 15 Sorc Conor - 12 paly/4 fighter

  19. #19
    Founder Phaye's Avatar
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    Tower Shields get you -2 to hit (Almost equivalent to a -4 to strengh)

  20. #20
    Community Member D'rin's Avatar
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    Default Since you have power attack

    You could go with the cleave, great cleave line. This will help you mantain aggro by intimidating, cleave, great cleave, intimidate, cleave etc. This should allow all mobs to stay right on you.

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