Rull
07-05-2014, 03:14 AM
OP was based on false assumptions. This is a rewrite:
I'm trying to find out what base weapon type is generally best to use for a swashbuckling bard. I am limiting the scope to no include racial and class preferences like a cha-based bind to shortswords or anything like that.
I am considering what weapon is best when you look at random loot and thunderforged crafted weapons. This is not a comparison between those and balizarde/brushhook/etc.
However, it is noteworthy that both Celestia and Mutineers blade benefit from improved critical piercing and therefore taking that feat has benefits
However however, they work fine for someone who took improved critical slashing as well. Since I consider them mainly undead beaters and elemental beaters (both heavily fortified), the importance of this benefit is somewhat reduced.
As for ballizarde, that one is keen so it is of no consideration whatsoever in determining what TF to craft and what IC-feat to take.
Let's compare the weapon stats:
Rapier/shortsword: 1d6; 82% crit profile; piercing
Light Pick: 1d4; 102% crit profile; piercing; worse critproc
Handaxe: 1d6; 82% crit profile; slashing
Light Mace: 1d6; 82% crit profile; bludgeoning
When I talk about crit profile, it's effective range x additional multiplier. The numbers come from https://www.ddo.com/forums/showthread.php/444313-The-math-behind-exploit-weakness-(-10-9-on-a-rapier) They are derived and also confirmed by Grailhawk?s numerical trial.
18/x3 has a range of 30%. Exploit Weakness increases this to 40.9%. the modifier is {+2} so per swing you deal on average 181.8% base damage.
Light Pick with his 19/x4 has a range of 20%. Exploit Weakness increases this to 33.84%. The modifier is {+3} so per swing you deal on average 201.5% base damage.
The main drawback that Light Picks have is that even though you get more damage from crits, stuff like Dragon's Edge and Crippling Flame proc less often.
But a huge factor is of course the destiny you are running:
Divine crusader: The extra range leads to +15% crit profile for Rapier/SS, LightMace and handaxe, but +21% for Picks
Dreadnought: +10% crit profile for Handaxe
Fury: bigger Adrenaline-crits on the Light Pick
Rapier/SS x3 Kukri x3 Handaxe x3 Light Pick x4
Crusader 48%->97% 48%->97% 48%-> 97% 41%->123%
Fury 41%->82% 41%->82% 41%-> 82% 34%->102*%
Dreadnought 41%->92% 41%->92% 41%->102% 34%->112%
Other 41%->82% 41%->82% 41%-> 82% 34%->102%
For Fury of the wild, it's pretty clearly the pick. Here this 20% better crit profile combined with the fact that 400%dmg-adrenalines work much better on a x4 than on a x3 multiplier. The fact that it's just 1d4 and that it procs less on-crit effects don't stack up against that.
For Dreadnought:
Headman's chop bumps handaxes a nice flat 10% crit profile.
Anvil of thunder works (afaik) on rapier and handaxe, but not on mace or shortsword.
So it's between handaxe and picks in this destiny imo.
For off-destiny and leveling:
Handaxe, rapier/SS or Pick.
The choice is between:
- 1d6 / 7% more critprocs / slashing
- 1d6 / 7% more critprocs / piercing
- 1d6 / 7% more critprocs / bludgeoning
- 1d4 / 20% more crit damage / piercing
When not going for pick you still have to decide whether you want to be slashing, piercing or bludgeoning.
For Crusader:
With the extension of the crit range, the x4 multiplier of the pick gets slightly more interesting. If for off-destiny you thought it was close, this would push the pick. If for off-destiny you disliked pick, this may make you reconsider.
For me, the questions it mostly boils down to is: does the W-amplified extra base damage (combined with proccing on-crit more often) outweigh the superior crit profile of the pick?
And the other question is, which damage type do you prefer? Does the (small) benefit of the arguably better slashing damage outweigh the (small) benefit of doubling the crit range of your mutaneer's blade and celestia?
I'm trying to find out what base weapon type is generally best to use for a swashbuckling bard. I am limiting the scope to no include racial and class preferences like a cha-based bind to shortswords or anything like that.
I am considering what weapon is best when you look at random loot and thunderforged crafted weapons. This is not a comparison between those and balizarde/brushhook/etc.
However, it is noteworthy that both Celestia and Mutineers blade benefit from improved critical piercing and therefore taking that feat has benefits
However however, they work fine for someone who took improved critical slashing as well. Since I consider them mainly undead beaters and elemental beaters (both heavily fortified), the importance of this benefit is somewhat reduced.
As for ballizarde, that one is keen so it is of no consideration whatsoever in determining what TF to craft and what IC-feat to take.
Let's compare the weapon stats:
Rapier/shortsword: 1d6; 82% crit profile; piercing
Light Pick: 1d4; 102% crit profile; piercing; worse critproc
Handaxe: 1d6; 82% crit profile; slashing
Light Mace: 1d6; 82% crit profile; bludgeoning
When I talk about crit profile, it's effective range x additional multiplier. The numbers come from https://www.ddo.com/forums/showthread.php/444313-The-math-behind-exploit-weakness-(-10-9-on-a-rapier) They are derived and also confirmed by Grailhawk?s numerical trial.
18/x3 has a range of 30%. Exploit Weakness increases this to 40.9%. the modifier is {+2} so per swing you deal on average 181.8% base damage.
Light Pick with his 19/x4 has a range of 20%. Exploit Weakness increases this to 33.84%. The modifier is {+3} so per swing you deal on average 201.5% base damage.
The main drawback that Light Picks have is that even though you get more damage from crits, stuff like Dragon's Edge and Crippling Flame proc less often.
But a huge factor is of course the destiny you are running:
Divine crusader: The extra range leads to +15% crit profile for Rapier/SS, LightMace and handaxe, but +21% for Picks
Dreadnought: +10% crit profile for Handaxe
Fury: bigger Adrenaline-crits on the Light Pick
Rapier/SS x3 Kukri x3 Handaxe x3 Light Pick x4
Crusader 48%->97% 48%->97% 48%-> 97% 41%->123%
Fury 41%->82% 41%->82% 41%-> 82% 34%->102*%
Dreadnought 41%->92% 41%->92% 41%->102% 34%->112%
Other 41%->82% 41%->82% 41%-> 82% 34%->102%
For Fury of the wild, it's pretty clearly the pick. Here this 20% better crit profile combined with the fact that 400%dmg-adrenalines work much better on a x4 than on a x3 multiplier. The fact that it's just 1d4 and that it procs less on-crit effects don't stack up against that.
For Dreadnought:
Headman's chop bumps handaxes a nice flat 10% crit profile.
Anvil of thunder works (afaik) on rapier and handaxe, but not on mace or shortsword.
So it's between handaxe and picks in this destiny imo.
For off-destiny and leveling:
Handaxe, rapier/SS or Pick.
The choice is between:
- 1d6 / 7% more critprocs / slashing
- 1d6 / 7% more critprocs / piercing
- 1d6 / 7% more critprocs / bludgeoning
- 1d4 / 20% more crit damage / piercing
When not going for pick you still have to decide whether you want to be slashing, piercing or bludgeoning.
For Crusader:
With the extension of the crit range, the x4 multiplier of the pick gets slightly more interesting. If for off-destiny you thought it was close, this would push the pick. If for off-destiny you disliked pick, this may make you reconsider.
For me, the questions it mostly boils down to is: does the W-amplified extra base damage (combined with proccing on-crit more often) outweigh the superior crit profile of the pick?
And the other question is, which damage type do you prefer? Does the (small) benefit of the arguably better slashing damage outweigh the (small) benefit of doubling the crit range of your mutaneer's blade and celestia?