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rjedi
02-26-2017, 10:14 PM
Can someone point me to a build that plays very similarly to the exploiter build of old times. The 18 ranger / 1 monk / 1 rogue. That could do just about anything.
Is there a new utility build like this that can push the limits of the game on a 36 point build while also being an updated version?
Iraliaf
02-28-2017, 01:52 PM
First off, remember that Precision and barb Rage don't play nice together, so you'll be building around Power Attack instead. But Swashbuckling still restricts you to light armor, so a rogue splash for Evasion still makes sense.
Also note that if you plan to use T5 Ravager, Crit Rage will only stack with Swashbuckling if you use rapiers or kukris. I usually go with rapiers, since there are a lot more named options and Balizarde is still pretty nice for mid-epics.
If you have Harper, you can even go INT-based, as odd as that sounds on a barb.
do you think that the advantages of rolling a rogue splash bard for evasion would have better dps and combat output than any sort of barb bard variant?
could you help me make a 28 pt human build showing this?
unbongwah
03-01-2017, 12:37 PM
Can someone point me to a build that plays very similarly to the exploiter build of old times. The 18 ranger / 1 monk / 1 rogue. That could do just about anything.
Is there some reason not to stick with Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players)?
do you think that the advantages of rolling a rogue splash bard for evasion would have better dps and combat output than any sort of barb bard variant?
Are you looking for a max melee DPS build; or are you looking for a melee build which makes the most of bard + barb classes? The two goals are not necessarily the same thing.
Iraliaf
03-01-2017, 12:53 PM
Is there some reason not to stick with Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players)?
Are you looking for a max melee DPS build; or are you looking for a melee build which makes the most of bard + barb classes? The two goals are not necessarily the same thing.
thanks for the prompt response.
i'll just quickly outline what it is, exactly, that i want:
1) must be a bard and have decent abilities to buff teammates, debuff enemies, heal self/team, etc
-this means i dont want a 13/6/1 fighter/rogue/bard or something like that
2) must be an agile swashbuckler or potentially spellsword/warchant (but preferably without a shield, unless i could somehow increase dps). i don't care whether the weapon is a sword, rapier, or whatever
3) must be able to pop into a pile of mobs and single out a few targets, emitting massive dps with said sword
-cleave may be nice
-some sort of evade/dodge ability needed
4) must rely on a 28 point build
i heard about a cool pale master bard build that accomplished many of these tasks. what do you think, based off this information?
even though i have played for many years, i still need some help designing the character with the character planner, if you are capable of doing that. thanks in advance!
Calonderiel
03-01-2017, 04:12 PM
Hi everyone,
I'd like some help with an idea I have, but for which I dont have any idea how to build it.
I'd like to try TR'ing my first life wizard into a pure FvS with melee focus, based on TWF with daggers (deity is Blood of Vol)
Anyone have any ideas how (or if) it can be done?
unbongwah
03-01-2017, 04:18 PM
1) must be a bard and have decent abilities to buff teammates, debuff enemies, heal self/team, etc
-this means i dont want a 13/6/1 fighter/rogue/bard or something like that
2) must be an agile swashbuckler or potentially spellsword/warchant (but preferably without a shield, unless i could somehow increase dps). i don't care whether the weapon is a sword, rapier, or whatever
3) must be able to pop into a pile of mobs and single out a few targets, emitting massive dps with said sword
-cleave may be nice
-some sort of evade/dodge ability needed
TBH, most Swashbuckler builds are going to have all of these to a greater or lesser extent:
Any bard can CC mobs via Fascinate. A CC specialist will go heavy into Spellsinger too, though this can leave you AP-, stat- and/or feat-constrained if you also want melee DPS.
Any bard has at least some buffing potential via Inspire Courage and other songs. But the "true" buffbards will want at least 15 bard levels, IMO, to get Inspire Heroics (http://ddowiki.com/page/Inspire_Heroics), which also enables them to take Inspire Excellence (http://ddowiki.com/page/Inspire_Excellence).
Any decent Swashbuckler build will have good melee DPS, but the fighter buffs last year opened up some interesting Swashbuckler / Kensei options using handaxes or light picks, the only weapon types for which the crit bonuses from Swashbuckling and Strike w/No Thought (SwNT) will stack. Light picks become 17-20/x5 while handaxes become 15-20/x4 (x5 if you equip AotUB (http://ddowiki.com/page/Item:Axe_of_the_Unseen_Blow) :eek:) with the relevant Improved Crit feat; and that's before you add epic crit bonuses like Overwhelming Crit et al.
Unfortunately, Inspire Heroics / Excellence req's bard 15 while SwNT req's ftr 6; which means you can't have both. :( So the first thing you have to do is decide if melee DPS or full party buffs is more important to you.
Bard 15 / ftr 3 / rog 2 is probably the most common MC split for Swashbucklers; here's one (somewhat obsolete) example: Shadow Bard (https://www.ddo.com/forums/showthread.php/459261-Shadow-Bard-INT-Based-Shadar-Kai). There are also multiple builds based on rog 2 / ftr 6-8 / bard 10-12 to take advantage of SwNT (and possibly tier-5 Kensei): sample build (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263).
There are also freeze-specced Warchanter builds, with or without Swashbuckler involved. These builds work best as PDK due to the DC bonus from Cormyrian Knight Training. Couple of examples: Icebreaker (https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard) (see the last page or two), White Dragon (https://www.ddo.com/forums/showthread.php/482858-The-White-Dragon-a-twf-PDK-14-6-bard-fighter-warchanter).
TBH, TWF / THF bards lag behind Swashbuckler DPS, but there are a few holdouts; see my Axesinger thread.
BeccaBop
03-02-2017, 07:48 PM
I have been getting a new friend to try to play the game. However, after 4 months, they still do not understand that they do not have to click a hotbar item to damage the enemy. (I think this comes from many years of playing "League of Legends.")
I want a character for them to play that has as few "clickies" as possible. I want them to be able to play the way a barbarian *used* to play, where they might use one thing before combat (like Rage), but they don't have to cycle through literally anything.
I am thinking a fighter might be the way to go, but I am not sure. Thanks in advance, if this is even possible nowadays.
unbongwah
03-02-2017, 07:56 PM
I want a character for them to play that has as few "clickies" as possible. I want them to be able to play the way a barbarian *used* to play, where they might use one thing before combat (like Rage), but they don't have to cycle through literally anything.
Define "few" - One? Three? Ten? Are we talking "Xbox controller" simple or "Atari 2600 joystick" simple?
I actually think ranged toons are simpler than melee toons for newbies to play, particularly if duoing with a buddy who's willing to handle heals. [Or if they get good at avoiding damage thru kiting, of course.] A pure AA ranger or Mechanic is fairly straight-forward, IMO.
BeccaBop
03-03-2017, 02:11 AM
As few as possible. If it's possible to do with 1, then 1.
If 2, then 2. And so on.
Combat up to this point has been:
They rush into melee range.
Once within melee range, sprint boost.
Swap weapons furiously.
Accidentally click the mouse button, actually swinging the sword for the first time.
More weapon swaps.
Equipment swaps.
Rage, because the first one ran out.
Accidentally click on the "shards" button on the XP bar, bringing up the prompt to buy more astral shards.
And so on.
Atari 2600-simplicity would be optimal. But I know that that level of simplicity may simply not be possible, and the character still be decent. (Like, you *could* be a wizard that just never casts spells. You'd be terrible, but you could do it.)
I know they really love diving into the fray, so if we could keep it melee, that'd be best.
I intend to be their dedicated healbot until they figure out how to actually play.
ArsAryc
03-04-2017, 01:12 PM
This build will be used to get my 3 Fighter and PDK PLs. I came back to the game after a 5-6 year hiatus (forgot my old login info and which email it was on so I started a new account) about two months ago. I am thoroughly enjoying the game again and my Character (20 Monk X epic) already has 3 Divine PLs (Brace). My biggest issue is that I want to get some of my iconic and heroic past lives, but my end goal is still going to be a 20 Monk, and I'd like to reuse as much of my gear as possible since some of it is at least passable.
Can a Kensai/Shintao build work to help me attain my 3 fighter and PDK PLs? It doesn't have to be 12/8, it does need to qualify for heroic fighter PLs. Any and all help appreciated!
TDarkchylde
03-07-2017, 08:19 AM
I'm about to TR again and need a modern take on the bowbarian builds of old. I don't mind a heavy splash since the Barb trees suck for ranged, though I'd still like to get up to the L12 core in one of the Barb trees for extra durability and amp, and maybe grab Critical Rage.
unbongwah
03-07-2017, 09:52 AM
I'm about to TR again and need a modern take on the bowbarian builds of old.
I posted a TWF bowbarian (https://www.ddo.com/forums/showthread.php/482288-Pick-Axe-Barbarian-Dwarf?p=5917046&viewfull=1#post5917046) recently. But that's a typical "bows w/Manyshot, melee the rest of the time" build. If you're looking for a full-time ranged barb...well, TBH, my first instinct is "don't do it!" since so much of the barb Enhancements are geared towards melee-only. [Can't even remember if Blood Strength works with ranged weapons.] But maybe some sort of rgr 6 / barb 12 build? T5 Ravager for Crit Rage, T4 DWS for Killer, plus some AA imbues; run in FotW to use Adrenaline+Sniper Shot a lot.
TDarkchylde
03-07-2017, 10:08 AM
I posted a TWF bowbarian (https://www.ddo.com/forums/showthread.php/482288-Pick-Axe-Barbarian-Dwarf?p=5917046&viewfull=1#post5917046) recently. But that's a typical "bows w/Manyshot, melee the rest of the time" build. If you're looking for a full-time ranged barb...well, TBH, my first instinct is "don't do it!" since so much of the barb Enhancements are geared towards melee-only. [Can't even remember if Blood Strength works with ranged weapons.] But maybe some sort of rgr 6 / barb 12 build? T5 Ravager for Crit Rage, T4 DWS for Killer, plus some AA imbues; run in FotW to use Adrenaline+Sniper Shot a lot.
I don't have the weapons on the toon to go TWF melee (really, any kind of melee outside of sticks,) so no, it'd be all ranged all the time. That and Reaper eats melees for lunch so I've abandoned playing melees for now along with playing Divines.
I was considering a 6 ranger split, actually (all those ranged goodies there,) and I was going to use it for Primal Epic Reincarnations so running in Fury is perfect. It's pretty much otherwise for two Heroic Barb past lives, then I'm never touching the class again.
unbongwah
03-07-2017, 04:46 PM
Atari 2600-simplicity would be optimal. But I know that that level of simplicity may simply not be possible, and the character still be decent.
That's basically the thing: any modern melee build is going to have oodles of buttons for special attacks, action boost, temp buffs, etc. A THF barb like Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) is about as straight-forward and simple as melee builds get these days and it would still have about 8 to 12 buttons to manage: 3 Cleave attacks, Rage+Frenzy+Death Frenzy, Melee Power Boost, a couple of special attacks like Stunning Blow and Cruel Cut. I think you can almost map all of that to an Xbox gamepad or a single toolbar.
I suppose a TWF Assassin can have fewer buttons: just stealth, Execute, Assassinate, Melee Power Boost, Assassin's Trick, and one Poison Strike for applying Assassin's Mark. There are other melee attacks like Shiv and Sly Flourish, but they're optional; same goes for Bluff. Then it's all about learning how to manage stealth & aggro so you can get Assassinate & sneak attacks to land.
larrikin-shenanigan
03-08-2017, 07:01 PM
First life Gnome monk centered with picks, haven't played for a while so not sure if it's possible or viable. Only for heroics though as will be trying that tr malarkey out for size.
unbongwah
03-09-2017, 10:16 AM
First life Gnome monk centered with picks, haven't played for a while so not sure if it's possible or viable. Only for heroics though as will be trying that tr malarkey out for size.
Possible: sure. Viable: wellll...
The good news: monk / Kensei builds got a lot more powerful after the recent buffs to both classes.
The downsides: First off, you can't take One with Blade until lvl 12, so for the first 11 lvls you either fight using regular ki weapons (i.e., handwraps, kamas, etc.) or you fight uncentered. Also it's tough to beat pure ranger for TWF builds, IMO; I'm not sure the extra Melee Power from Henshin & Kensei makes up for losing T5 Tempest abilities (Dance of Death+Thousand Cuts+Dual Perfection). Finally the crit bonus from Gnomish Weapon Training doesn't stack with Keen Edge and I'm not sure you'd have the APs to spare for the gnome enhancements regardless.
All that being said, if you still want to do it, I figure the obvious splits are either ftr 18 / monk 2 like Cetus (https://www.ddo.com/forums/showthread.php/478432-Cetus-Supreme-Bladeforged-Fighter-Reborn) or the oldie-but-goodie-again ftr 12 / monk 6 with a splash of whatever you want.
Blank_Zero
03-12-2017, 08:43 PM
I am requesting a few builds.
Ive decided to make Smrti a completionist. Seems fitting for my first character, and with as much xp and content as has been added, as well as the experience curve rework, ive decided to give it a shot.
My requests are pretty simple.
I need some TWF focused builds to TR with, not including the sorc/wiz lives. But everything thats feasible, id like to do twf with all the way through heroics to 20. Im not sure if ill go through the triple completionist route yet, but i do want at least the first round and maybe 3x the important lives before i get into Iconic/Epic TRs (god they added so much to do...)
Anyways, thats my request. Now back to vesting the new Zelda while i wait.
Kaisheng21
03-13-2017, 03:19 PM
I am currently level 20 in this: (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) and want to get to here: (https://www.ddo.com/forums/showthread.php/455095-Shiradi-Wizard-Plan-For-First-Lifers) The problem is that I don't have Favored Soul yet, and don't think I can get enough favor for it this life (because I'm a first lifer and my DCs suck), or be bothered to do all the quests I missed down in heroics (because I'm a first lifer and can only do quests on Normal the first time). So I need a build that's ok through 1-30 all the way to EE.
Unfortunately, it also has to not use any Artificer, Favored Soul, Monk or Warlock or any of that noob unfriendly stuff like Harper, etc.. Bonus points if it helps get to Shiradi eg. uses Legendary Dreadnought, more bonus points if it's easy to play by a noob. Ty all.
C-Dog
03-13-2017, 04:32 PM
I am requesting a few builds...
...and maybe 3x the important lives before i get into Iconic/Epic TRs (god they added so much to do...)
And don't forget the new Racial Reincarnation (http://ddowiki.com/page/Racial_Reincarnation) carrots, coming soon from Lammania!
The good news it that you aren't requesting multiple builds, but one "Heroic TR template" - a core of about 12 (or less) levels of 2 classes (and enhancements from those classes) that have enough juice to level on their own, and allow the dominant 8 (or so) levels of the desired Past Life class to be glommed on to the back end as gravy.
(I've got templates for Bard/Fighter Swashi, and for Repeater, but no 2WF, sorry. I would ~think~ a good solution will be something built around Ranger, but I'm not experienced enough to suggest anything - but someone will, one way or the other.)
Pyyro_del_Drago
03-13-2017, 07:00 PM
I'll be iconic TRing my main today and I only have 2 lives until I'm done heroic completionist: cleric and FVS. I was wondering if anyone has a reaper capable build for a 15/5 cleric/rogue? Was thinking a healer/trapmonkey will go far in helping out a reaper heroic playthrough. Was thinking mainly speccing for Mechanic with a repeater so I can heal and stay out of the action while still doing some decent dps, my only concern with this is getting enough dex for IPS as it would mainly be a INT/WIS build. Any thoughts are appreciated. Has a +6 supreme tome.
Blank_Zero
03-14-2017, 02:58 AM
And don't forget the new Racial Reincarnation (http://ddowiki.com/page/Racial_Reincarnation) carrots, coming soon from Lammania!
The good news it that you aren't requesting multiple builds, but one "Heroic TR template" - a core of about 12 (or less) levels of 2 classes (and enhancements from those classes) that have enough juice to level on their own, and allow the dominant 8 (or so) levels of the desired Past Life class to be glommed on to the back end as gravy.
(I've got templates for Bard/Fighter Swashi, and for Repeater, but no 2WF, sorry. I would ~think~ a good solution will be something built around Ranger, but I'm not experienced enough to suggest anything - but someone will, one way or the other.)
Lucky for me i have plenty of time to get most of it done before servers close right?
I was thinking something with 6 ranger/x whatever for the rest? Fighter lives are all done at least, as will 1 Pally life (bladeforge iconic), but the rest is up for grabs. Ill probably stick to pure 20 on monk, but the rest should multi pretty easily. Does anyone have a Warlock Twf build around maybe? Thinking ES with twf dps might be interesting.
TDarkchylde
03-14-2017, 03:53 PM
I'll be iconic TRing my main today and I only have 2 lives until I'm done heroic completionist: cleric and FVS. I was wondering if anyone has a reaper capable build for a 15/5 cleric/rogue? Was thinking a healer/trapmonkey will go far in helping out a reaper heroic playthrough. Was thinking mainly speccing for Mechanic with a repeater so I can heal and stay out of the action while still doing some decent dps, my only concern with this is getting enough dex for IPS as it would mainly be a INT/WIS build. Any thoughts are appreciated. Has a +6 supreme tome.
It'd be tough to do an INT/WIS build here, and to fit in all the feats you need to do decent ranged damage and competent healing. So instead of going 15/5, I tossed together a 13/6/1 with the 1 being Arti to get some of those feats for free, plus Conjure Bolts and a lever-pulling pet if you need to run things solo. It's mainly INT-based for Repeater damage. DC casting is a casualty, but it should still heal and throw no-save spells (and Heroic blade barriers) just fine. You also lose Mass Death Ward, but the single-target variety should do fine. MCCW can be overkill, and you still have masses up to Serious, as well as access to Heal.
UMD is maxed to throw things like Greater Heroism and Reconstruct scrolls (if you get WF/BF in the group, it comes in handy.) All the roguish skills are also maxed, including Open Lock which helps in some Epics.
Repeater Cleric
13/6/1 Cleric/Rogue/Artificer
True Neutral Human
Level Order
1. Rogue 6. Rogue 11. Rogue 16. Rogue
2. Artificer 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Rogue
5. Cleric 10. Cleric 15. Cleric 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: INT
Dexterity 16 +6 8: INT
Constitution 14 +6 12: INT
Intelligence 18 +6 16: INT
Wisdom 12 +6 20: INT
Charisma 8 +6 24: INT
28: INT
Skills
R A C C C R C C C C R C C C C R C C R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 3 1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 23
Heal 2 4 1 1 2 1 1 1 2 1 1 1 1 1 1 1 1 23
Spellcr 2 3 2 2 1 1 1 2 2 1 2 1 2 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 3 5 7 1 2 1 23
Search 4 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Spot 4 1 4 5 5 3 1 23
UMD 4 5 1 1 1 2 1 1 2 1 1 1 1 1 23
Balance 4 1 7 12
Diplo 4 1 5
Bluff 4 4
Jump 4 4
Swim 3 3
Tumble 1 1
------------------------------------------------------------
52 9 7 8 8 14 8 9 9 9 15 10 10 10 10 17 11 11 17 18
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
3 : Empower Healing Spell
3 Deity : Follower of: Sovereign Host
6 : Precision
9 : Precise Shot
9 Deity : Unyielding Sovereignty
12 : Improved Critical: Ranged
15 : Maximize Spell
18 : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Epic Spell Power: Positive OR Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Elusive Target
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Celestia
For enhancements, Tier 5 in Mechanic, enough in Harper to get INT to hit and KTA, just enough in Assassin for Assassin's Trick, rest in Radiant Servant to bolster your healing some (in Reaper, Burst and Aura do next to nothing for you personally, and being at range, they do little for the party.)
Pyyro_del_Drago
03-15-2017, 03:21 AM
It'd be tough to do an INT/WIS build here, and to fit in all the feats you need to do decent ranged damage and competent healing. So instead of going 15/5, I tossed together a 13/6/1 with the 1 being Arti to get some of those feats for free, plus Conjure Bolts and a lever-pulling pet if you need to run things solo. It's mainly INT-based for Repeater damage. DC casting is a casualty, but it should still heal and throw no-save spells (and Heroic blade barriers) just fine. You also lose Mass Death Ward, but the single-target variety should do fine. MCCW can be overkill, and you still have masses up to Serious, as well as access to Heal.
UMD is maxed to throw things like Greater Heroism and Reconstruct scrolls (if you get WF/BF in the group, it comes in handy.) All the roguish skills are also maxed, including Open Lock which helps in some Epics.
Repeater Cleric
13/6/1 Cleric/Rogue/Artificer
True Neutral Human
Level Order
1. Rogue 6. Rogue 11. Rogue 16. Rogue
2. Artificer 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Rogue
5. Cleric 10. Cleric 15. Cleric 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: INT
Dexterity 16 +6 8: INT
Constitution 14 +6 12: INT
Intelligence 18 +6 16: INT
Wisdom 12 +6 20: INT
Charisma 8 +6 24: INT
28: INT
Skills
R A C C C R C C C C R C C C C R C C R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 3 1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 23
Heal 2 4 1 1 2 1 1 1 2 1 1 1 1 1 1 1 1 23
Spellcr 2 3 2 2 1 1 1 2 2 1 2 1 2 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 3 5 7 1 2 1 23
Search 4 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Spot 4 1 4 5 5 3 1 23
UMD 4 5 1 1 1 2 1 1 2 1 1 1 1 1 23
Balance 4 1 7 12
Diplo 4 1 5
Bluff 4 4
Jump 4 4
Swim 3 3
Tumble 1 1
------------------------------------------------------------
52 9 7 8 8 14 8 9 9 9 15 10 10 10 10 17 11 11 17 18
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
3 : Empower Healing Spell
3 Deity : Follower of: Sovereign Host
6 : Precision
9 : Precise Shot
9 Deity : Unyielding Sovereignty
12 : Improved Critical: Ranged
15 : Maximize Spell
18 : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Epic Spell Power: Positive OR Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Elusive Target
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Celestia
For enhancements, Tier 5 in Mechanic, enough in Harper to get INT to hit and KTA, just enough in Assassin for Assassin's Trick, rest in Radiant Servant to bolster your healing some (in Reaper, Burst and Aura do next to nothing for you personally, and being at range, they do little for the party.)
Hmmmm, interesting, I hadn't even considered dropping aura, but I guess it does make sense if I plan to do reaper and from a ranged perspective. What do you think of going 12/6/2 cleric/rogue/arti? To me it seems I'd pick up access to the rune arm for some added dps and lose a slot 4 spell, resurrection and greater restoration (which I can grab scrolls for) and destruction which I would have a weak DC for anyways. Might be missing something though!
EDIT: OH, and I forgot to mention thank you very much for throwing this together and for your insight!
C-Dog
03-15-2017, 08:01 AM
...To me it seems I'd pick up access to the rune arm for some added dps ...
RA's dps scales w/ Arti levels, so it would only add "some" dps, mainly from the imbue (which is nice, if you have the room anyway).
unbongwah
03-15-2017, 11:15 AM
What do you think of going 12/6/2 cleric/rogue/arti?
If you have Harper, you don't even need rogue 6; cleric 13 / rog 5 / arty 2 becomes an option instead. Harper also enables you to acquire INT to dmg by lvl 3 whereas Targeting Sights can be taken no earlier than lvl 6 and only if you front-load all your rog lvls.
RA's dps scales w/ Arti levels, so it would only add "some" dps, mainly from the imbue (which is nice, if you have the room anyway).
While the extra imbue dmg is nice, for me the real advantage to equipping an Runearm on an arty splash are the secondary gear bonuses. E.g., Tiara's Splendor (http://ddowiki.com/page/Item:Tira%27s_Splendor) is nice for heal amp+deathblock+silver bypass.
ccd1977
03-16-2017, 12:33 PM
Last year Master Unbongwah reversed engineered a master piece here --->>>> https://www.ddo.com/forums/showthread.php/462956-Reiign-War-Monkchine-12-Monk-5-Warlock-3-PaladinI have been away since 6/16 and now I am back and I hear there was some changes since gone. Below is a video that I found to assist with this request.https://www.youtube.com/watch?v=-qG64M8EXkYI am looking for this same build but with whatever is needed for todays changes that may improve him. My past lives were Barb, Monkx2, Bardx2 and paladin and I have access to all iconics.Please post a build similar and whatever tweaks your feel could boost the DPS and make it tankier. My playstyle is supper simple.Thanks.
Bardet
03-17-2017, 05:38 AM
Hello there. I'm looking to build a first life dragonborn staff based. I have been thinking on Paladin/Monk/Rogue 2 or Paladin/Fighter/Rogue 2. I usually play solo and I'm looking for a self-sufficient and simple build, I have access to all content, but would like to avoid basing the build on buying Tomes.
There are some things I have clear, like it should be STR based, that I should pick Aureon as deity for Paladin, that I need 2 rogue levels for Thief Acrobatics enhancement... and not much more, I usually do something wrong when I try to make a build, like "can't decide between fighter and monk, d'uh". So I'm asking here, hope you guys can help me!
GrantAnderson
03-18-2017, 01:09 AM
Hi!
I've come back after a few years away to my Shiradi Pale Master Wiz16/Mnk2/FvS2. In Shiradi destiny I'm still pretty solid, and am (re)getting the hang of questing.
What I want to do is get to 30, then ETR/TR back to 1. To do this, I'm going to need a bunch of non-Shiradi karma - next life I'm planning to be Warlock, so I think Arcane is probably my best bet. I'm after a build with my current class mix, that I can use at level 30 to get those millions of karma.
(This may be a really easy task! I'm rusty enough that I have no idea.)
unbongwah
03-22-2017, 11:17 AM
Last year Master Unbongwah reversed engineered a master piece here --->>>> https://www.ddo.com/forums/showthread.php/462956-Reiign-War-Monkchine-12-Monk-5-Warlock-3-PaladinI have been away since 6/16 and now I am back and I hear there was some changes since gone.
Welcome back. :)
That build predates the recent-ish buffs to monks in Update 33. So the problem with it now is that you are giving up a lot more DPS by taking T5 ES instead of T5 Shintao than you were 18 months ago. Furthermore, the higher-level Shintao cores are a lot stronger than they used to be: +4 WIS, +35 Melee Power (http://ddowiki.com/page/Melee_power), and +2[W] to unarmed dmg just from the last two cores. So pure unarmed monks are pretty swell these days - good enough that I don't see much point in doing a deep MC split like that anymore. I've already posted a pure dwarf monk (https://www.ddo.com/forums/showthread.php/483158-32-point-Dwarf-unarmed-fighting-monk-help?p=5929074&viewfull=1#post5929074); converting to other races should be straight-forward.
I should pick Aureon as deity for Paladin
Rather than paladin, I would suggest FvS instead, since they get the Favored weapon feats for free. Without that extra +5 to dmg (which can be boosted higher with Warpriest Righteous Weapons), there's not really any point in picking Aureon as your deity, particularly since Aureon's Instruction (http://ddowiki.com/page/Aureon's_Instruction) is a caster-oriented ability.
So let's say you do FvS 12 for the Beloved feat (and Heal spell natch). That leaves 8 levels with plenty of options:
rog 5 / ftr or pal 3 for T5 Acrobat + defensive stance and either two extra feats or +11 to saves from Divine Grace
rog 5 / druid 3 for T5 Acrobat, Shillelagh, Ram's Might, and Fatal Harrier
rog 2 / monk 6 for T5 Henshin, Shadow Veil, Iron Skin
Wanker
03-27-2017, 09:27 AM
Thank you in advance to any thoughts on this build!
I'm debating between a pure Spellsinger (dps caster build like The Banshee) or picking up 3-5 levels of Rogue Thief-Acrobat. I'm wondering if adding the Rogue levels helps, hurts, or keeps it the same.
I like the different take on a caster with Spellsinger Bard (plus, I need to work on my Bard past life). I am wondering if adding in some Rogue for evasion, traps, and help with DPS will help overall, especially at higher levels. The quarterstaff is more style thing that plays nicely from Acrobat and a casters staff.
So, would Spellsinger 17/ Thief-Acrobat 3 be viable higher levels? Or is it throwing away 3 levels that would be better fit with the capstone?
Thank you!
unbongwah
03-27-2017, 09:52 AM
I'm debating between a pure Spellsinger (dps caster build like The Banshee) or picking up 3-5 levels of Rogue Thief-Acrobat. I'm wondering if adding the Rogue levels helps, hurts, or keeps it the same.
If you want a pure caster bard, make a pure caster bard. If you want a melee bard, make a melee bard. I'd advise against trying to combine the two, though; too easy to pull your toon in two opposite directions, particularly as there's no DPS synergies between CHA and staves.
If you were willing to go SWF instead, you could probably adapt the Count of MC (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) into a more caster-focused configuration; e.g., drop a couple of melee feats like Shield Mastery, switch to orbs, put more APs into Spellsinger, and pick up a few more metamagics. But even that's kinda iffy due to feat shortage.
Wanker
03-27-2017, 12:51 PM
If you want a pure caster bard, make a pure caster bard. If you want a melee bard, make a melee bard. I'd advise against trying to combine the two, though; too easy to pull your toon in two opposite directions, particularly as there's no DPS synergies between CHA and staves.
If you were willing to go SWF instead, you could probably adapt the Count of MC (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) into a more caster-focused configuration; e.g., drop a couple of melee feats like Shield Mastery, switch to orbs, put more APs into Spellsinger, and pick up a few more metamagics. But even that's kinda iffy due to feat shortage.
It's a good point; I can do a lot with swashbuckler, which gets me some flexibility amongst the trees should i need it.
Thanks!
Dayko_DAllen
03-30-2017, 11:13 PM
Hey I am going for completionist, currently i have 3 monk, 1 barb, and 1 paly past life, and am current on a sorc. Any interesting druid builds? They just seems so boring everytime i play them and i just want to get that life out of the way Also i have a +7 supreme tome
evilnecros
04-01-2017, 01:12 PM
I don't know if this has been requested, but I am looking for advice on a pure FvS of silvanus, would have past lives pally, cleric and warlock.
I would be using a heart of wood to get the first fighter level out, and a +7 supreme tome is available.
I am wanting it to be more melee focused with THF line and using the mauls to imitate silvanus as much as possible. its been a while since I've played, but I'm getting back into the game, so I want to revisit one of my favourite classes.
i know multiclassing may be better for this build overall, but I'm fond of pure class.
all destiny's available 24 fate points available for twists 3 slots.
Hopefully this is enough information to make a good build. Thanks in advance.
Got a Tukaw's build sitting at 16 2rogue/2pali/12sorc. Been away for a few years and was looking for some advice on the build to get it to 20 so I can tr it. looking for feats and enchantments advice
unbongwah
04-03-2017, 11:45 AM
Any interesting druid builds?
Caster: https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build
Melee: https://www.ddo.com/forums/showthread.php/470403-Togg-the-Winter-Wolf-2-0-10D-6R-4F
If you don't like either of them, then you'll have to be more specific about what you want...
I am wanting it to be more melee focused with THF line and using the mauls to imitate silvanus as much as possible. its been a while since I've played, but I'm getting back into the game, so I want to revisit one of my favourite classes.
i know multiclassing may be better for this build overall, but I'm fond of pure class.
Well, the good news is if you want pure melee FvS, Silvanus is definitely your best option. The bad news is Warpriest is still pretty weaksauce DPS, particularly compared to the buffed melee classes (ftr, barb, etc.).
That said, it's a straight-forward build:
Race: PDK
Class: FvS 20
Stats: STR 18 CHA 16 CON 16 on a 36-pt build, level-ups into STR
Skills: max Heal, whatever :p
Feats: Power Atk (1), Cleave (1), THF (3), Gt Cleave (6), ITHF (9), IC:Blunt (12), Quicken (15), GTHF (18), Emp Heal (21), Overwhelming Crit (24), PTHF (26) - remaining feats season to taste
Enhancements: 41 Warpriest (capstone) / 8 AoV (Shield of Condemnation + Articles of Faith) / 31 IDK :o
ED: Dreadnought with all the usual suspects (Momentum Swing / Lay Waste / Devastating Crit / Blitz / Pulverizer)
Grab a big hammer, swing wildly, toss out the occasional heal or buff - rinse, repeat
EDIT: for MCed builds, see my Champions of Silvanus thread in my build index.
ccd1977
04-04-2017, 11:59 AM
Welcome back. :)That build predates the recent-ish buffs to monks in Update 33. So the problem with it now is that you are giving up a lot more DPS by taking T5 ES instead of T5 Shintao than you were 18 months ago. Furthermore, the higher-level Shintao cores are a lot stronger than they used to be: +4 WIS, +35 Melee Power (http://ddowiki.com/page/Melee_power), and +2[W] to unarmed dmg just from the last two cores. So pure unarmed monks are pretty swell these days - good enough that I don't see much point in doing a deep MC split like that anymore. I've already posted a pure dwarf monk (https://www.ddo.com/forums/showthread.php/483158-32-point-Dwarf-unarmed-fighting-monk-help?p=5929074&viewfull=1#post5929074); converting to other races should be straight-forward.I checkd that buildout and it looks good. Just one question though, It is difficult to play as in a ton of combos or can I stick to easy melee playstyle such as a stun, WWA, etc?
unbongwah
04-06-2017, 12:42 PM
It is difficult to play as in a ton of combos or can I stick to easy melee playstyle such as a stun, WWA, etc?
That's up to you: monks have access to tons of special attacks and combo finishers, but you don't have to use all of them. Here are the ones I would definitely recommend using:
Fists of Light / healing ki finisher will be your primary source of self-healing, so naturally use them as often as necessary [BTW, remember that Positive Spellpower boosts the healing ki finisher, so have Devotion slotted in your gear.]
Stunning Fist, Tomb of Jade, Kukan-Do - all three benefit from WIS + Stunning bonuses, so they should be used regularly
Quivering Palm - for obvious reasons :cool:
Fists of Iron - because it's basically free extra DPS whenever you can spare the ki
Shadow Veil - one of the best defensive buffs around, get it up & keep it up
Here are some of the situationally useful monk attacks:
Dismissing Strike - only affects extraplanar enemies (inc. mephits and elementals IIRC) so you won't always use it. But unlike QP it benefits from stunning bonuses so you can hit a higher DC with it.
Knock on the Sky - good for when you need to tank melee bosses or Champions, since it reduces their damage output.
Earth finisher: for the +2x crit bonus but also for preventing spellcasting. [I don't find the other elemental finishers worth the ki / time investment - YMMV.]
Light path finishers (http://ddowiki.com/page/Finishing_moves): all of the buffs can be helpful, but Aligning the Heavens is the one which really makes your casters happy (-25% SP cost for one minute).
Jade Strike + Eagle Claw Attack + Henshin Elemental Words - debuffs mobs by lowering Fortification and increasing damage vulnerability. [Pretty sure Jade Strike stacks with Vulnerable effect (http://ddowiki.com/page/Vulnerable), but I won't swear to that. Armor Destruction maxes out at 15 stacks, regardless of where it comes from, i.e. Eagle Claw, Destruction gear (http://ddowiki.com/page/Destruction_%28enchantment%29).]
KoobTheProud
04-06-2017, 01:04 PM
I've been thinking a lot about how to consolidate stats into just 3 stats and get a very strong build out of it. Ideally just Cha, Con and Int using Force of Personality and Insightful Reflexes to cover all the saves.
The question is what is the strongest build you could get out of that? I want offense and defense and ideally the ability to be strong up close and at range. One more caveat, which is that I know Warlocks can do this already and I'd like not to go Warlock so that I have a second differentiated character to play as a change up.
I was thinking something along Bard/x/x with SWF might be best. Not sure how to handle the ranged aspect.
adrian69
04-07-2017, 01:46 AM
I've been thinking a lot about how to consolidate stats into just 3 stats and get a very strong build out of it. Ideally just Cha, Con and Int using Force of Personality and Insightful Reflexes to cover all the saves.
The question is what is the strongest build you could get out of that? I want offense and defense and ideally the ability to be strong up close and at range. One more caveat, which is that I know Warlocks can do this already and I'd like not to go Warlock so that I have a second differentiated character to play as a change up.
I was thinking something along Bard/x/x with SWF might be best. Not sure how to handle the ranged aspect.
I came in on the butt-end of this, but bard-x-x are great. 10 bard 8 ftr 2 rogue is strongest, but loses D Door (can use shadow dancer for those couple of quests it's needed in epics) for 7/hit-39/crit minimums Damage compared to 12-6-2 based on seeker and all that. If you only care about Fascinate for CC and swashbuckling, and want something slightly stronger, 9 rogue 8 ftr 3 bard is gnarly w/ hand axe (10-6-4 is another option for opportunist and blur). I have ran that on a 3rd life alt for LS portal/trash beater for over a year. Kensei goodies + Int to hit/dmg + 6d6 sonic on crit + 5d6+equipment SA Dmg + KtA + 20% HP w/ 25 PRR/MRR. 15-20/x7 on Handaxe in LD. Shadow Dancer is an option in some quest for more SA damage. Divine Crusader works good while leveling during epics.
AP are super tight, but it works out. It is not a solo build in new content, but it is a pure DPS build good for parties.
Anyway, for a ranged option. In heroics, farm out a +2 mythic or better Return to Sender and or a vorpal dagger or dart. No bonus damage from stat, but it's good enough for those few places it's needed.
unbongwah
04-07-2017, 10:13 AM
10 bard 8 ftr 2 rogue is strongest, but loses D Door
:confused: Dimension Door is a lvl 4 spell; bard 10 gets two lvl 4 spells. So CCW and DDoor would be my picks. Unless you think FoM is more important? In which case, consider human w/Passage DM feat and take the DDoor mark for 7 APs.
adrian69
04-08-2017, 01:08 AM
:confused: Dimension Door is a lvl 4 spell; bard 10 gets two lvl 4 spells. So CCW and DDoor would be my picks. Unless you think FoM is more important? In which case, consider human w/Passage DM feat and take the DDoor mark for 7 APs.
Yeah, I think FoM is more important, well it used to be more important, and I feel like DMs and 7 AP is too expensive for a single ability, but that's just my preference. I'm all for it if works for others. I have kept 90+ scrolls for two years anyway. Only use one in the pyramid in Red Fens and one in Wiz King, and I probably find 4 average a life cycle. I know some love DD'ing out and using it to get out of rough spots. I prefer higher rogue split anyways. Situationally more DPS and scrolling and clicking displace don't bother me.
mech ranger
11/7/2 Ranger/Rogue/Artificer
True Neutral Human
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Ranger
2. Artificer 7. Ranger 12. Ranger 17. Ranger
3. Artificer 8. Ranger 13. Ranger 18. Ranger
4. Ranger 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Rogue 15. Rogue 20. Rogue
Stats
32pt Tome Level Up
---- ---- --------
Strength 8 4: DEX
Dexterity 16 +3 8: DEX
Constitution 14 12: INT
Intelligence 18 16: INT
Wisdom 8 20: INT
Charisma 8 24: INT
28: INT
Skills
Rg Ar Ar Rn Rn Rn Rn Rn Rn Rg Rg Rn Rn Rg Rg Rn Rn Rn Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 2 1 5 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 22
Balance 4 1 1 1 5 1 1 ½ ½ 1 1 1 18
Diplo 1 4 4 5 14
Jump 4 3 3 10
Listen 4 4
Swim 3 3
Concent 2 2
Spellcr 2 2
Tumble 1 1
------------------------------------------------------------
52 9 9 11 11 11 11 11 11 13 13 11 11 13 13 12 12 12 14 14
Feats
1 : Dodge
1 Human : Point Blank Shot
3 : Precision
4 Ranger : Favored Enemy: Undead
6 : Weapon Focus: Ranged
8 Ranger : Favored Enemy: Giant
9 : Quicken Spell
12 : Improved Critical: Ranged
15 : Empower Healing Spell
17 Ranger : Favored Enemy: Evil Outsider
18 : Mobility
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Reflexes
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic :
30 Legend :
Spells
Ranger
1. Jump, Ram's Might
2. Barkskin, Cure Light Wounds
3. Cure Moderate Wounds
Artificer
1. Conjure Bolts, Enchant Weapons, Resistance
so this is what I got so far need help with enchantments leveling order and feats
Sarzor
04-10-2017, 10:53 AM
So, since I grabbed a spinal tap from the 11th anniversary box, I kinda want to use it, but can't quite see how. What I had mostly in mind was some sort of S&B pally using spinal tap and then something else towards the higher levels. Admittedly not well thought-out. Mostly my train of thought is that I don't feel like being a warlock and pew pewing through every lift. I also have a shield of tireless aid, hence the thought of S&B.
I'm looking at human, only getting to 18 and RRing, running mostly elites and low reapers (or higher reapers in groups), and was leaning towards paladin, but am not bound by it. I have 9 reaper points at the moment, and am triple completionist, however have no racial action points and just the +1 WIS from human.
Any suggestions (including that this build wouldn't be reaper-ready) are welcome.
Selvera
04-11-2017, 04:43 PM
I'm running a bastard-sword build and it's working fairly well; however it is very much a PDK-only build so I don't think it will work for you. It uses both Cha-to-damage from PDK, and the forgotten-realms exclusive deity which grants a free feat (bsword proficiency) and allows the favored-soul enhancements for hit/damage which is helpful to the build.
The idea is that it's a tanky sword+board build with lots of defense and self healing, and enough damage to solo easily.
The main advantages of bastard swords, in my opinion, is that with glancing blows they deal more damage then khopeshes (which also cost a feat). However, to get glancing blows, you either need to be sword+board or single-weapon fighting. And they're not usable with the most popular single-weapon fighting class (bard swashbuckler), which means the most use I've found for them is that they are (tied for) the highest damage weapon available for sword+board builds (which usually means tanks). I do think it would be pretty cool to figure out a single-weapon fighting build for them that leverages their glancing blows advantage.
syrturen
04-12-2017, 09:40 AM
Hey guys, comming back to the game after a looong time. Got a lvl 20 to reincarnate.
Need a fast and easy restart lol. I am looking for a dps/soloer/sustainable build... played a couple quests and saw some toons dealing a ton of damage around lvls 12, 13, 14... Which builds are capable of doing that? Warlock? Do they need a lot of gear to start working?
Thanks in advance
Selvera
04-12-2017, 11:45 AM
Pretty much any class can create a character which deals a lot of damage while being sustainable solo with the correct combination of feats enhancements and gear; some classes may find it easier then others. Warlock is known as one of the easiest classes to create a powerful character on, and is not as gear dependent as many other classes. On the opposite end of the spectrum, most melee characters will be much more gear dependent, especially at higher difficulties.
Here's a warlock build by someone else, since I haven't much experience with locks: https://www.ddo.com/forums/showthread.php/466496-Voodu-Warlock-A-Pure-Warlock-Enlightened-Spirit-Tank-Project-companion-thread
unbongwah
04-12-2017, 12:25 PM
mech ranger
11/7/2 Ranger/Rogue/Artificer
It would help if you specified your build goals. I'm inferring this is a repeater build, but why this split rather than the more common rog 18 / arty 2? Is this for a rgr PL?
I'm looking at human, only getting to 18 and RRing, running mostly elites and low reapers (or higher reapers in groups), and was leaning towards paladin, but am not bound by it.
How good are you at soloing w/out self-heals? A fighter Vanguard is going to have better DPS overall and be more front-loaded than paladin; but the obvious downside is lower saves and loss of self-healing (although Reaper is another matter).
Sarzor
04-12-2017, 01:10 PM
It would help if you specified your build goals. I'm inferring this is a repeater build, but why this split rather than the more common rog 18 / arty 2? Is this for a rgr PL?
How good are you at soloing w/out self-heals? A fighter Vanguard is going to have better DPS overall and be more front-loaded than paladin; but the obvious downside is lower saves and loss of self-healing (although Reaper is another matter).
Middling? My twitch skills are pretty bad. For non-reaper it's less of an issue as the fights are easier to survive then I can wand outside of battle, but for reaper I've found that when I hit a mob of 10, with a few of them champs and a reaper or two in the middle, it's lacking.
Additionally, one of the major advantages of reaper is that there's plenty of SP regen from the lost souls, which I'd love to be able to take advantage of.
That being said, as long as I can get the UMD to do wands and then heal scrolls, I don't mind. I did as much with my mechanic life. The improved effectiveness (25/50/75%) went a long way towards self-sufficiency.
[QUOTE=unbongwah;5964532]It would help if you specified your build goals. I'm inferring this is a repeater build, but why this split rather than the more common rog 18 / arty 2? Is this for a rgr PL?
sorry its supposed to be 12 ranger 6 rog and 2 arti for aa mods for my repeater
ccd1977
04-14-2017, 12:03 PM
I am looking for a good S&B build tanky that can keep up with some fighters out there. I am thinking Holy Sword/Zeal will help with single weapoin fighting speeds. I don't plan on making this a full time healer but more of the type of healing Axels Cleric build is with burst healing and aura. Past lives areBarb, Bard, fighter, monk, pala, war, BF, PDK and Shadar-kai.Tomes: +5 to everything.Race does not matter but bent toward move non-iconic.Thanks,
unbongwah
04-14-2017, 12:08 PM
I am looking for a good S&B build tanky that can keep up with some fighters out there. I am thinking Holy Sword/Zeal will help with single weapoin fighting speeds. I don't plan on making this a full time healer but more of the type of healing Axels Cleric build is with burst healing and aura.
Your title says "cleric 15 / pal 4 / ftr 1" but you list Holy Sword + Zeal, which would mean pal 15. Which is it?
Pal 15 / cleric or FvS 4 / ftr 1 sounds a lot like Steel Shrine (https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine), although Infiltraitor abandoned it when Reaper mode came out.
ccd1977
04-14-2017, 12:41 PM
Dang your right on the Pal 15 for holy sword. OK. I was the steel shrine and it looks awesome but the abandonment issue scares me to try it due to it being outdated. I took inspiration from your S&B build and want the burst and aura of the cleric.
Your title says "cleric 15 / pal 4 / ftr 1" but you list Holy Sword + Zeal, which would mean pal 15. Which is it?Pal 15 / cleric or FvS 4 / ftr 1 sounds a lot like Steel Shrine (https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine), although Infiltraitor abandoned it when Reaper mode came out.
ccd1977
04-14-2017, 04:47 PM
Dang your right on the Pal 15 for holy sword. OK. I was the steel shrine and it looks awesome but the abandonment issue scares me to try it due to it being outdated. I took inspiration from your S&B build and want the burst and aura of the cleric.In otherwords, I am looking for dps with the aura and burst but in S&B tank. Reaper is not all that important to me.
unbongwah
04-15-2017, 11:38 AM
In otherwords, I am looking for dps with the aura and burst but in S&B tank.
It depends on how generously you define "DPS" and "tank," then, because it's tough enough to come up with a paladin or fighter Vanguard which does well at both, much less can act as a party healer as well. You're talking a minimum of 32 AP into Radiant Servant for aura, which means a max of 48 for your PrEs; it also means giving up the tier-5 melee PrE abilities, which hurts your DPS further.
I could see making a super-sturdy S&B healer who can also do some "lite" hate-tanking; but I don't see a way to make a credible DPS build as well.
ccd1977
04-15-2017, 02:38 PM
It depends on how generously you define "DPS" and "tank," then, because it's tough enough to come up with a paladin or fighter Vanguard which does well at both, much less can act as a party healer as well. You're talking a minimum of 32 AP into Radiant Servant for aura, which means a max of 48 for your PrEs; it also means giving up the tier-5 melee PrE abilities, which hurts your DPS further.I could see making a super-sturdy S&B healer who can also do some "lite" hate-tanking; but I don't see a way to make a credible DPS build as well.ok. I see what you are saying then. Basically it comes down to DPS vs sturdiness I take it? I really just want to jump in the middle of the action, burst/aura and participate in killing then. I don't need to be THAT GUY on DPS but would really like to get a sick Aura going like a healing fountain. If I cannot be the tank then as long as I can hang in there I am good. I can care a less bout casting if casting takes from anything on the melee end.
unbongwah
04-16-2017, 12:27 PM
I really just want to jump in the middle of the action, burst/aura and participate in killing then. I don't need to be THAT GUY on DPS but would really like to get a sick Aura going like a healing fountain. If I cannot be the tank then as long as I can hang in there I am good. I can care a less bout casting if casting takes from anything on the melee end.
Well, now you're wrapping back around to "just use Axel's build (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build)," unless there's something specific about it you want to improve; or more precisely, what are you willing to sacrifice to have better melee DPS?
ccd1977
04-16-2017, 12:39 PM
Well, now you're wrapping back around to "just use Axel's build (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build)," unless there's something specific about it you want to improve; or more precisely, what are you willing to sacrifice to have better melee DPS?Yeah. I guess uour right. thx for the brainstormin.
phillymiket
04-16-2017, 01:11 PM
nvm carry on :)
GarGwill
04-17-2017, 03:40 PM
Hello, fairly new player here.
I'm looking for a Half-elf Swashbuckler, pure or multiclass. I like melee rather than spell casting, ranged for smashables & hard to get mobs.
I've got VIP, 32-point, Artificer & Veteran I, I'm also first life. If possible no tomes.
Thanks in advance.
Gareth
unbongwah
04-17-2017, 03:58 PM
I'm looking for a Half-elf Swashbuckler, pure or multiclass. I like melee rather than spell casting, ranged for smashables & hard to get mobs.
Fairly easy to adapt the Count of MC (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) or bard trapper (https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players) builds to HE: main drawback is losing a feat on a build which is tight on them already. Neither is specced for ranged DPS, but it's pretty easy to switch to a thrown weapon or put a few pts into Spellsinger for Sonic Blast SLA if you just want a way to smash breakables.
If you're looking for more heavily-multiclassed builds with better melee DPS, see this build (https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody/page14?p=5824559#post5824559) (CON-based) and this one (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263) (INT-based) using handaxes, which become 15-18/x4 19-20/x7 in Legendary Dreadnought (http://ddowiki.com/page/Legendary_Dreadnought) with all available crit bonuses.
ringoh
04-18-2017, 01:33 PM
Hello as the title has stated I would like to ask a kind person to create a 28-point FvS Drow build for me that does not require tomes but are optional. I am ok with +1 or +2 tomes if it I can apply them at a later level (IE not at lvl 3 but lvl 12 or 15 is ok), and does not require any premium classes besides Favored Soul. I am ok with multiclassing if I have to. I would like it to be strongly viable endgame and useful in solo and group play. I prefer a caster type but it is not mandatory. I also do not have a preference for a type of weapon if it is not a caster. I would also like pointers to which spells to take at which levels. Thank you. :)
KoobTheProud
04-18-2017, 03:52 PM
FvS Evoker is not in a particularly strong place right now. I TR'd out of one at 25 because it became very slow at that point, however I am solo-only so your mileage may vary.
I found it to be slow except between 12 and 20 or so when Blade Barrier came into play and was still fairly OP, kiting packs in and around the barriers.
Here is a twitch of an Epic FvS running Slavers: https://www.ddo.com/forums/showthread.php/482852-LE-Slavers-run-on-a-mid-geared-FVS
That build might be a good starting point if goldgolem was willing to share a link to it.
ringoh
04-19-2017, 12:01 AM
I tried making one up myself since I haven't gotten one yet from any of the places I'm looking for help in lol. I would like some pointers on were I could improve this is my first one I have made so please be gentle lol.
Drow Caster FvS
Favored Soul 20
True Neutral Drow
Stats
28pt Level Up
---- --------
Strength 8 4: WIS
Dexterity 10 8: WIS
Constitution 14 12: WIS
Intelligence 10 16: WIS
Wisdom 18 20: WIS
Charisma 12 24: WIS
28: WIS
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 3 1 1 1 1 1 1 1 1 1 1 1 1 1 16
Concent 2 1 1 1 1 1 1 1 1 1 1 1 1 1 15
Spellcr 3 1 1 1 1 1 1 1 1 1 1 1 1 15
------------------------------------------------------------
8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Empower Spell
1 Deity : Follower of: Silver Flame
3 : Maximize Spell
3 Deity : Child of: Silver Flame
5 FavSoul: Energy Resistance: Electricity
6 : Quicken Spell
6 Deity : Silver Flame Exorcism
9 : Empower Healing Spell
10 FavSoul: Energy Resistance: Fire
12 : Spell Focus: Evocation
12 Deity : Beloved of: Silver Flame
15 : Spell Penetration
15 FavSoul: Energy Resistance: Cold
18 : Greater Spell Penetration
20 Deity : Damage Reduction: Good
21 Epic : Epic Spell Penetration
24 Epic : Master of: Light
26 Destiny: Guardian Angel
27 Epic : Ruin
28 Destiny: Forced Escape
29 Destiny: Deific Warding
30 Epic : Greater Ruin
30 Legend : Scion of: Celestia
Spells
Nimbus of Light, Cure Light Wounds, Shield of Faith, Bless
Soundburst, Cure Moderate Wounds, Resist Energy, Lesser Restoration
Searing Light, Cure Serious Wounds, Protection from Energy, Mass Aid
Holy Smite, Death Ward, Freedom of Movement, Cure Critical Wounds
Divine Punishment, Flame Strike, Greater Command, Mass Cure Light Wounds
Blade Barrier, Cometfall, Heal
Mass Cure Serious Wounds, Resurrection, Greater Restoration
Mass Cure Critical Wounds, Fire Storm, Mass Death Ward
Implosion, Energy Drain, Mass Heal
Enhancements (80 AP)
Angel of Vengeance (49 AP) Font of Power, Shield of Condemnation, Aura of Menace, Summon Archon, Vengeful Magic Scourge III, Smiting, Angelic Resistance III
Just Reward III, Efficient Maximize III, Smiting, Spell Power Boost III
Wand and Scroll Mastery III, Efficient Empower I, Smiting, Spell Penetration, Wisdom
Intense Faith III
Evocation Focus, Zealous Faith III
Warpriest (23 AP) Smite Foe, Resilience of Battle, Sanctuary, Blur Toughness I, Sacred Touch III
Wall of Steel III, Inflame III, Inflame: Saving Throws II
Inflame: Energy Absorption III, Wisdom
Wisdom
Drow (8 AP) Spell Resistance, Charisma, Spell Resistance II, Charisma (none)
Venom Lore II
Destiny (24 AP)
Exalted Angel Avenging Light, Radiant Power III, Endless Faith I, Healing Power I
Judgment, Soundburst III
Piercing Spellcraft III
Rebuke Foe, Blood and Radiance III
(none)
Sun Bolt, Reborn in Light
Twists of Fate (31 fate points) Empyrean Magic (Tier 3 Crusader)
Piercing Spellcraft (Tier 3 Magister)
School Specialist: Evocation (Tier 2 Magister)
Precise: Evocation (Tier 2 Draconic)
unbongwah
04-19-2017, 12:26 PM
Looks fine, although I would start INT 12 so you have enough skill pts to max out Concentration, Spellcraft, and Heal (or maybe UMD). Like Koob said, the real issue is FvS are long overdue for buffage, which are supposedly in the works.
ringoh
04-19-2017, 12:30 PM
Which one should I lower to compensate? for the INT?
unbongwah
04-19-2017, 12:54 PM
Which one should I lower to compensate? for the INT?
I would probably start INT 12 CON 14 WIS 18 (2 + 10 + 16 = 28 pts). You need CHA 10 + <spell level> for spellcasting, but gear counts towards that requirement so starting CHA 10 is no big deal. If necessary, put a few APs towards CHA until your gear catches up.
EDIT: to me the biggest drawback to FvS is the lack of SLAs. Every other caster PrE has at least three SLAs; Season's Herald gets six. AoV only has one in the capstone and most of them stink. :( TBH, until SSG buffs FvS properly, the only pure FvS build I'd want to play in epics is Morninglord because they get Sunbolt SLA. But that requires an LR +1 (http://ddowiki.com/page/Lesser_Reincarnation) to go pure FvS. [P2W FTW :p]
ringoh
04-19-2017, 01:31 PM
I would probably start INT 12 CON 14 WIS 18 (2 + 10 + 16 = 28 pts). You need CHA 10 + <spell level> for spellcasting, but gear counts towards that requirement so starting CHA 10 is no big deal. If necessary, put a few APs towards CHA until your gear catches up.
EDIT: to me the biggest drawback to FvS is the lack of SLAs. Every other caster PrE has at least three SLAs; Season's Herald gets six. AoV only has one in the capstone and most of them stink. :( TBH, until SSG buffs FvS properly, the only pure FvS build I'd want to play in epics is Morninglord because they get Sunbolt SLA. But that requires an LR +1 (http://ddowiki.com/page/Lesser_Reincarnation) to go pure FvS. [P2W FTW :p]
Ah k thank you for the help :)
KoobTheProud
04-19-2017, 11:21 PM
SLA's I used in Epic levels were Sunbolt (Exalted Angel), Soundburst (Exalted Angel), Darkfire (for a short interval when it was OP, now it is better than nothing but not by a lot due to reflex save) and Energy Burst (twist from Draconic Incarnation with a looooong cooldown). It made rotations tough to manage. I mixed in Holy Smite (just Quicken) for the CC via blinds and Blade Barrier (one meta'd for big fights and one no meta's for CC and some damage).
For boss fights Divine Punishment stacked up does a good job, metas or not. I would rotate 2 no meta casts with a fully meta'd cast and that works fairly well.
I was also using Implosion in packs and Destruction and Banishment where appropriate. Destruction is surprisingly good at managing that archer or caster who would otherwise bedevil you while their cohorts kept you on the move.
ddmasterm
05-02-2017, 12:45 AM
I'd kill to play a Bardbarian character. I'd like to stay away from PDK personally, though I know it works for a Shortsword charisma build.
Doing some research I've got some notes to start from:
- 2 Rog/3 Brd/15 Barb w/ Halfling for DM as a solo build
- T3 WC High Spirits to stop exhaustion
- 4 Bard gets 2 lvl 2 spell slots
- Rapier, Light Pick, Kama, GAxes all seem to be candidates for weapons
- Not sure whether to T5 Ravager or Occult Slayer. Seems either makes for some crazy crit multipliers.
- Int, Cha, Str, and Dex all seem to work. I think Con requires too much AP
unbongwah
05-02-2017, 10:11 AM
I'd kill to play a Bardbarian character.
First off, two things to note about bardbarians:
Barb Rage blocks spellcasting and disabling traps. It doesn't block singing; I don't remember if it blocks using Dragonmarks.
Skaldic Rage and barb Rage don't stack. [There used to be a workaround, but that was nerfed / bugfixed a long time ago.] Silver lining: Skaldic Rage doesn't block spellcasting, so you can alternate between them depending on whether you want to be able to cast spells etc.
- T3 WC High Spirits to stop exhaustion
Considering Lesser Restoration potions get rid of exhaustion, I don't consider this a big deal; certainly not worth 13 APs on its own. OTOH, if you're going for at least T3 WC anyway for Ironskin Chant etc., then it's an okay use of 3 more APs.
- Not sure whether to T5 Ravager or Occult Slayer. Seems either makes for some crazy crit multipliers.
Remember that Crit Rage (T5 Ravager) and Swashbuckling will only stack for rapiers or kukris b/c you're getting separate bonuses: +2 crit range from Crit Rage, +1 crit multiplier from Swashbuckling. For every other Swashbuckling weapon, the crit range bonuses are redundant and don't stack.
OS is considered the weakest of the barb PrEs. OTOH, Bond of Retribution / Destruction will apply to any Swashbuckling weapon, AFAIK. Also One Spirit's healing isn't scaled by barb lvls like Blood Strength, so it doesn't lose as much oomph on a MCed build. Finally most OS abilities don't depend on being Raged which makes it friendlier for a caster / barb hybrid.
Also consider T5 FB, as Focused Wrath will stack with any Swashbuckling weapon and is more powerful than BoR. In this thread (https://www.ddo.com/forums/showthread.php/486007-Who-has-the-best-critical-multiplier-range) we discuss some fun options, like Brush Hook bardbarian. :)
Finally, unless you're really stuck on bardbarian, have a look at the various bard / ftr builds, particularly the ones with at least 6 ftr lvls using handaxes.
Cronister
05-16-2017, 04:51 PM
Character Plan by DDO Character Planner Version 4.35.301
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Zacjan the Goat Sin of Lust
Level 20 Lawful Good Dragonborn Male
(20 Warlock)
Hit Points: 220
Spell Points: 898
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 8
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 6 6 6
Constitution 16 16 16
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 20 25 29
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 -2
Bluff 4 32
Concentration 4 29
Diplomacy 0 9
Disable Device n/a n/a
Haggle 1 10
Heal 0 -1
Hide 0 -2
Intimidate 1 10
Jump 0 0
Listen 0 -1
Move Silently 0 -2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 2
Search 0 2
Spellcraft 5 29
Spot 0 -1
Swim 0 0
Tumble n/a n/a
Use Magic Device 9 42
Level 1 (Warlock)
Feat: (Selected) Maximize Spell
Enhancement: Dragonborn - Hardy (Rank 1)
Enhancement: Dragonborn - Draconic Visage (Rank 1)
Enhancement: Dragonborn - Draconic Visage (Rank 2)
Enhancement: Dragonborn - Draconic Visage (Rank 3)
Level 2 (Warlock)
Level 3 (Warlock)
Feat: (Selected) Spell Focus: Evocation
Level 4 (Warlock)
Level 5 (Warlock)
Level 6 (Warlock)
Feat: (Selected) Greater Spell Focus: Evocation
Level 7 (Warlock)
Level 8 (Warlock)
Level 9 (Warlock)
Feat: (Selected) Spell Penetration
Level 10 (Warlock)
Level 11 (Warlock)
Level 12 (Warlock)
Feat: (Selected) Greater Spell Penetration
Level 13 (Warlock)
Level 14 (Warlock)
Level 15 (Warlock)
Feat: (Selected) Insightful Reflexes
Level 16 (Warlock)
Level 17 (Warlock)
Level 18 (Warlock)
Feat: (Selected) Quicken Spell
Level 19 (Warlock)
Level 20 (Warlock)
Enhancement: Dragonborn - Charisma (Rank 1)
Enhancement: Dragonborn - Hardy (Rank 1)
Enhancement: Dragonborn - Charisma (Rank 1)
Enhancement: Dragonborn - Hardy (Rank 1)
Enhancement: Dragonborn - Hard Scales (Rank 1)
Enhancement: Dragonborn - Hard Scales (Rank 2)
Enhancement: Dragonborn - Hard Scales (Rank 3)
Enhancement: Dragonborn - Harder Scales (Rank 1)
Enhancement: Dragonborn - Harder Scales (Rank 2)
Enhancement: Dragonborn - Harder Scales (Rank 3)
Enhancement: Dragonborn - Blue Dragon Breath (Rank 1)
Enhancement: Dragonborn - Arcanum (Rank 1)
Enhancement: Dragonborn - Arcanum (Rank 2)
Enhancement: Dragonborn - Arcanum (Rank 3)
Enhancement: Dragonborn - Draconic Haritage Blue (Rank 1)
Enhancement: Dragonborn - Draconic Haritage Blue (Rank 2)
Enhancement: Dragonborn - Draconic Haritage Blue (Rank 3)
Enhancement: Dragonborn - Power in Breath (Rank 1)
Enhancement: Dragonborn - Power in Breath (Rank 2)
Enhancement: Dragonborn - Power in Breath (Rank 3)
Enhancement: Dragonborn - Draconic Knowledge Blue (Rank 1)
Enhancement: Dragonborn - Memory of Flight (Rank 1)
Enhancement: Dragonborn - True Power (Rank 1)
Enhancement: Dragonborn - True Power (Rank 2)
Enhancement: Dragonborn - True Power (Rank 3)
Enhancement: Dragonborn - Lulling Breath (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Tainted Lore I (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Stanch (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Tainted Lore II (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Blood Component (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Heretical Lore (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 3)
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 3)
Enhancement: Tainted Scholar (Wlk) - Strong Pact I (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 3)
Enhancement: Tainted Scholar (Wlk) - Utterdark Blast (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Blast Shape: Chain (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Strong Pact II (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Wand and Scroll Mastery (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Faltering Blast (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Strong Pact III (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Penetrating Blast (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Strong Pact IV (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Power (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 3)
Dayko_DAllen
05-24-2017, 07:18 PM
I am trying to get completionist, so far i have 3 monk past lives, 1 sorc, 1 paly, and 1 barb, I am finishing up my cleric life and i decided i wanted to do a sort of eldritch knight staffer for my wizard life.
I figured i would do some sort of split like 12 wizard, 3 rogue, and 5 monk. I am gonna be dex based and use the rogue tree to hit and damage and then the heshin tree for an extra boost and probably the tier 5 ability that allows you to heal 100 positive + hamp. (I cant remember the name off the top of my head) and then the rest would probably be in the eldritch knight tree. thoughts?
unbongwah
05-25-2017, 04:09 PM
I figured i would do some sort of split like 12 wizard, 3 rogue, and 5 monk. I am gonna be dex based and use the rogue tree to hit and damage and then the heshin tree for an extra boost and probably the tier 5 ability that allows you to heal 100 positive + hamp. (I cant remember the name off the top of my head) and then the rest would probably be in the eldritch knight tree. thoughts?
Ninja also provides DEX to-hit and dmg with ki weapons inc. staves; so monk 6 / rog 2 is a better split IMO so you can get Shadow Veil and another +10 MP from Henshin. Not sure what the best AP split is, but maybe 36 Henshin (tier-5s) / 11 Ninja (Shadow Veil) / 8 Acro (Acrobatics, Haste Boost) to start. That leaves 25 APs for other things.
EK is still a weaksauce PrE; I wouldn't spend more than 13-15 APs mostly for max Arcane Barrier. And then only if you have nothing better to do with those APs.
masterblaster-1
05-26-2017, 04:33 PM
Heya folks.. looking for a solid dragonborn sorcerer build that is not equipment dependent. I have decent gear, but not the best. I really like elec/water for best all around utility (and gear I have). Soooo,,, any tips on a dragonborn elec/water savant with top enhancements in water (I like the freeze enhancement)? Any leads on good builds for this race/savant combo?
thanks...
Dayko_DAllen
05-27-2017, 11:23 AM
Ninja also provides DEX to-hit and dmg with ki weapons inc. staves; so monk 6 / rog 2 is a better split IMO so you can get Shadow Veil and another +10 MP from Henshin. Not sure what the best AP split is, but maybe 36 Henshin (tier-5s) / 11 Ninja (Shadow Veil) / 8 Acro (Acrobatics, Haste Boost) to start. That leaves 25 APs for other things.
EK is still a weaksauce PrE; I wouldn't spend more than 13-15 APs mostly for max Arcane Barrier. And then only if you have nothing better to do with those APs.
So this iwhat i think i might go with , thoughts? The halfling dragon mark of healing i will probably take the points out of once i hit epic levels, but heroic i think it will help until i atleast get shadows can not exist without light. That is when id go for the arcane barrier
Character Plan by DDO Character Planner Version 4.35.301
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Male
(6 Monk \ 2 Rogue \ 12 Wizard)
Hit Points: 290
Spell Points: 880
BAB: 11\11\16\21
Fortitude: 18
Reflex: 29
Will: 25
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 17
Dexterity 16 30
Constitution 15 20
Intelligence 15 20
Wisdom 15 20
Charisma 8 13
Tomes Used
+7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 18
Bluff 0 1
Concentration 2 21.5
Diplomacy 0 1
Disable Device 4 28
Haggle 4 6
Heal 4 12.5
Hide 4 14
Intimidate 0 1
Jump 6 13
Listen 2 7
Move Silently 2 12
Open Lock 4 33
Perform n/a n/a
Repair 0 5
Search 4 28
Spellcraft 0 5
Spot 4 10
Swim 0 3
Tumble 4 18
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Sorcerer
Level 2 (Rogue)
Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Power Attack
Level 4 (Monk)
Feat: (Monk Bonus) Deflect Arrows
Level 5 (Monk)
Feat: (Monk Bonus) Toughness
Level 6 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Power Critical
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Master of Forms
Level 13 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Grandmaster of Forms
Feat: (Wizard Bonus) Improved Mental Toughness
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Focus (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Shadows Cannot Exist Without Light (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Thief Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
gothpixel
06-06-2017, 07:02 PM
Hi,
I've wanted to try a BardBarian for a while. Any thoughts on the build?
For me personally, I'll be on 2nd life. But I always like to see builds that are first life friendly as well. As for race, I had been leaning toward half-orc for flavor, if not stats. Not warforged though.
Main goal is soloability to 20, since I don't play well with others. Yay anxiety. :p Epic viability would be a nice bonus, but not essential for what I'm after.
I'll edit with my own attempt at a build when I've had a chance.
Thanks,
Pix
Edit: Well, looking at the Warchanter tree, maybe barbarian levels aren't so necessary. And yeah, it's been a while since I played. :p
mvillegas
06-11-2017, 05:56 PM
Hello dear ddo mates.
Unfortunately I will not, at the moment, be helping anyone out here; rather, I've come with a request.
I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
Considering that I don't have much experience with build-making, I thought I'd try some suggestions or comments on this. I think a damage build should be more "doable" than a DC build, on this multiclassing idea... not sure though!
Thanks in advance, best regards!
adrian69
06-12-2017, 01:57 PM
Hello dear ddo mates.
Unfortunately I will not, at the moment, be helping anyone out here; rather, I've come with a request.
I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
Considering that I don't have much experience with build-making, I thought I'd try some suggestions or comments on this. I think a damage build should be more "doable" than a DC build, on this multiclassing idea... not sure though!
Thanks in advance, best regards!
Well, it depends on your goals. If you just want to use cleric's dark disciple (or whatever it's called) to increase spell power to your fire and negative spells, then 18 wiz/2 is certainly doable. 15/5 is doable. It's when you flip level splits for a lower wizard it takes a bunch of planning. It's just their are better splits for the marginal spell power you're gaining. Typically, the other splits are more defensive. I'd honestly wait a month and see what changes go live with the cleric pass. I am certain there is some sort of wiz/clr build to make after that release that will be decent.
pinkroses7
06-12-2017, 06:49 PM
Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that :confused:
Thanks for any help in advance :)
Phil7
06-13-2017, 01:47 PM
Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that :confused:
Thanks for any help in advance :)
I can post a full pure warlock build if you want, but I'm not sure if that's what you are asking for...??
Perhaps I misinterpreted the meaning of the word ''good''? Do you mean good alignment which means locking you out of Fiend or a better alignment choice (GOO DC warlock for RRs) or overall a good warlock build?
Warlock can be a very versatile class on the right hands so it's up to you.
adrian69
06-13-2017, 04:27 PM
Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that :confused:
Thanks for any help in advance :)
What type of warlock are you looking for? Auraburster (easiest), Blaster (moderate), or Necro Instakiller (moderate-hard)?
There are a lot of great aura builds out there. Slarden's is good. (https://www.ddo.com/forums/showthread.php/460700-Pure-Casting-Warlock-DC-Eld-Blast-Build)
Vooduspyce has a whole YouTube series for beginners (https://www.ddo.com/forums/showthread.php/466496-Voodu-Warlock-A-Pure-Warlock-Enlightened-Spirit-Tank-Project-companion-thread)
Just go GOO pack, as he likes Fey. The difference is the spell power items.
As far as what you want generally as a warlock (depending on con or charima build)
First*** If you want to go GOOlock, make sure you are not lawfully aligned. True Neutral is best. Only reason to go Neutral Good is if you're some sort of melee lock to open good damage on weapons in Divine Crusader. True Neutral is best for Fiend as well. Fey does a purpose in reaper now.
generally start 16 con/14 int/16 charisma or higher on all. Some who do a tankier lock drop charisma for 18 con, since spell damage is based on spell power and aura DC are only an issue for pact really late into the game.
Must have feats are Max/Empower/Quicken
Depending on the way you go these feats become dependant on that, but are generally used.
Spell Focus: Evo/Enchant/Necro
Greater Spell Focus Enchant/Necro
Mental Toughness--not bad to have on any build 12-15+
Imp. Mental Toughness--Typically used when you do a lot of enchants or instakilling.
Edit: Heighten* Is always an iffy spell feat. Only needed 18-21+ if you're enchanting or instakilling, and even then it's only good for 2, maybe 3 spells. And it may not heighten to 9 like other classes. I haven't ever verified this.
Shield Mastery and Imp Shield Mastery--Taken by tankier auralocks who focus more on Con. This is a decent way to go for first or second life to get used to the game. Not as powerful as other locks, but you could be the last one to die. There's always merit to that :)
Hope this helps some.
Whitering
06-13-2017, 07:49 PM
None of the packs are bad, but I do like getting knock on any challenge runners that will run Rushmore. Warlocks make terrific Rushmore runners as their bursts blow up ground objects like tables and boxes. If you are Fiend, you may want the cloak of flames since cloak slots are pretty meh in game so far, with a few standouts.
Krushyn
06-15-2017, 06:40 PM
Hello all,
I am a relative new comer to DDO. I tried a few different Pally builds ( S&B/THF) and just got my THF Dwarf Paladin to 20. It is a pretty much this https://www.ddo.com/forums/showthread.php/470627-Sacred-Knight-For-New-Players-%28U29%29 Except, i went Dwarf for the Beard and the Ladies....! so i changed a few enhancements that didnt apply to me ( the human ones). I had originally started with EllisDee's Vanguard build but around level 12 i started hitting a massive wall of death in groups. (https://www.ddo.com/forums/showthread.php/470842-Vanguard-Paladin-for-new-players) After some reading and guidance from ED and Unbongwah, i found some threads about crafting and some gear to farm. Turns out alot of my problems , like having 200hps @ 12, and being 1 shot every single dungeon were due to not knowing anything about Fortification and lack there of... were solved after a week or so of basic "newbie gear" farming. I was not able to craft much(yet) and not finding Con items in AH i ended up buying a + 6 supreme tome to up my hps, and what do ya know, an hour later a nice shiny +6 Con/Sheltering neck showed up on AH for 2k plat.....
So my Plan is this, I am going to work towards 30 on my Paladin while i learn/figure out EDs and Twists and hopefully gather a few more items for future lives. I have been lucky and got a few nice melee items so far, so i think my general plan is while leveling to 30 do at least 1 of these EDs ( right now im in Divine Crusader) not sure how many i can fill out by 30, but will do at least 1, maybe 2? Then my second life i want to do as a THF barbarian, 1 because i hated having no hps, and 2, because i think it will be a easy transition play and gear wise for me.( i also really want to get quests down in my head better. i ran with a few groups and leveled to 20 really really fast on my first character) That character tho will only go to 20 for a TR. The third life is where i am thinking this Bard will come into play. That being said, i would like to try this and likely a couple other's out while i am finishing my Paladin before i TR the third time. So If you could possibly List in the Character creation stats, a column for me to use as a new character with 32 pt build, Which i would like to create and level right away, and if you would change any stats to include the +6 tome i have on my main for when i TR that character into the bard build.
Things i loved about my Paladin as first character, Self heals, and what at least seemed to me like decent Dps. Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)
Things i hated about my Paladin, Man, i cant even count the number of traps i took to the face, and how many actually killed me. Most of the buffs i could cast were pretty much useless as i leveled up, other then holysword/zeal. Bye the time i got enough wisdom items and spell points to use on something besides self heals, i have larger + items on gear and the spells no longer stacked.
Other things that may help, i am most definitely more of a melee guy, so im thinking Weapon/Shield or Dual Weapons with some useful casting this time around. If its only buffs for me/group fine, if i can heal or CC as well great. I am VIP and will stay so, Dont care if its Pure or Multiclass. Would prefer to use Drow first, or Dwarf second, but if Human is required so be it. Being able to trap would be a huge bonus i dont want to say a requirement but its like right on the border of want and need. Still extremely naive when it comes to DDO so if you list it out like Ellis does with feats by level and enhancement order would be appreciated.
Phil7
06-16-2017, 01:01 PM
snip
Hello Krushyn, I'm glad you enjoy melee.
Melees are generally tougher to gear & master, but are very very strong if you do and super fun to play, for me at least :)
They are one of the harder playstyles just like DC casters for example.
It seems that Paladin is the class of the Week right now, many many questions and requests on Paladin builds lately.
I have replied to a similar thread so I am just going to link it here and I would recommend that you read through it.
https://www.ddo.com/forums/showthread.php/487260-Looking-for-PDK-Pally-build
There is a build which I posted and some useful tips from me and other players.
Quoting something you wrote: "Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)"
This is nothing, just the beginning. Wait until you see a well geared & played barbarian/fighter/pally playing in a group with the classes you mention. The dps that your melee can dish out is uncomparable. You can dominate the kill count unless you play ''against'' necromancy builds or group in normal/hard difficulties.
Most Paladin buffs except from Zeal and Holy Sword are indeed useless, don't worry. And you don't HAVE to splash to rogue to survive against traps. I see a lot of new players demanding rogue splashes in their builds, thinking that it will save them from the traps. It will help you, but you don't really need it. Game knowledge and survivability is enough. Unless you play on high reaper, there you need Evasion or rogue.
I have done many lives with rogue splashes and I didn't even disable traps at all. I just zerged past them, I never liked disabling traps anyway.
Anyway for barbarians I recommend Zodas build: https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian
and for Bard with rogue splash you can try this: https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody
othonas
06-16-2017, 02:05 PM
i have to play a cleric for ages so now after i get my completionist i would like to build one. i also have 3 clr 3 fvs 2 wiz 2 sorc PL and i prefer to be healer oriented for reaper . any ideas?
Shariandi
06-16-2017, 02:35 PM
Hi,
I am pretty sure, this was asked before, but i didn't find a sufficient answer ... I am going to reincarnate soon with my static group. We want to try reaper, I expect us to play reaper 3-5, so nothing too difficult. My duties will include trapping and DPS. My toon is a crossbow user, preferably great crossbows, but i also own different light and heavy repeaters. And I own most runearms in game (not the ones from raids). Pastlifes: rouge (1), artificer (2), epic: doupleshot (1). important tomes: dex 6, int 5. So what build to choose? pure rouge? rouge/arti splash? something with ranger in it (for pastlife)? or something completly different? I saw this build "taking a gun to a knife fight" - this looked fun. Is it viable in reaper? Does it work with great crossbows?
Can someone please point me in the right direction? Thank You!
C-Dog
06-16-2017, 04:28 PM
... My toon is a crossbow user ... I am going to reincarnate soon with my static group. We want to try reaper ... So what build to choose? pure rouge? rouge/arti splash? something with ranger in it (for pastlife)?
Is this your first reincarnation (if so, grats!). But if so, you have to first decide if you plan to reincarnate so often that investment in Ranger is worth it. Ranger is a (relatively) weak x-bow build, BUT +2 ranged damage is THE PL foundation for any ranged build. (Tho' you could just go AA for a life or three...???) So... long term plan, or short term?
Another consideration is... Epic, or no? If no, then you're planning for level 18 at the highest (banking xp to 20, and milking the lower-level quests until (close to?) ready to TR). So if no Epic, you won't see the Lvl 20 capstone on any build (or not for long), and any splash will prevent the Level 18. Which on a Mechanic GXB build, is a pretty sweet bump.
o http://ddowiki.com/page/Mechanic_enhancements#Core_abilities
Rogue (sp!) w/ Arti splash is good for the free proficiency w/ a repeater build, that's about it. And, and esp on a first life (or anyone without access to House D favor for the returning bolts), all the free bolts you want is a blessing. And the pet as a lever puller for solo (not relevant here), and the runearm for misc benefits (depending on the exact item) and a (very) little imbue love. However, again, Arti splash means you won't see Lvl 18 Rogue until you are in the TR process, so trade off. Otherwise, pure rogue for x-bows - and that's pretty much the end of discussion on that.
Any of the "Mechanic" builds - https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362
... I saw this build "taking a gun to a knife fight" - this looked fun. Is it viable in reaper? Does it work with great crossbows?
I can vouch for that one - pretty sweet ride. Def workable in Reaper - don't know about GXB's, but I'd think it could be easily adapted. (Not sure how that would effect dps - roughly equivalent?)
o https://www.ddo.com/forums/showthread.php/460624-Bringing-a-Gun-to-a-Knife-Fight
Note that, as presented, this build is designed for Epic - Rogue 6 at 20 means you have to live with Harper Tier 3 for Int to Damage. There are ways to reconfigure the levels - Rogue 6 earlier means more AP to spread around, but you won't ever see Pali 13-14 (sp no Zeal & Holy Weapon). I can't speak to which gives better dps, but I'd bet the Pali spells do.
adrian69
06-16-2017, 10:16 PM
Hello all,
I am a relative new comer to DDO. I tried a few different Pally builds ( S&B/THF) and just got my THF Dwarf Paladin to 20. It is a pretty much this https://www.ddo.com/forums/showthread.php/470627-Sacred-Knight-For-New-Players-%28U29%29 Except, i went Dwarf for the Beard and the Ladies....! so i changed a few enhancements that didnt apply to me ( the human ones). I had originally started with EllisDee's Vanguard build but around level 12 i started hitting a massive wall of death in groups. (https://www.ddo.com/forums/showthread.php/470842-Vanguard-Paladin-for-new-players) After some reading and guidance from ED and Unbongwah, i found some threads about crafting and some gear to farm. Turns out alot of my problems , like having 200hps @ 12, and being 1 shot every single dungeon were due to not knowing anything about Fortification and lack there of... were solved after a week or so of basic "newbie gear" farming. I was not able to craft much(yet) and not finding Con items in AH i ended up buying a + 6 supreme tome to up my hps, and what do ya know, an hour later a nice shiny +6 Con/Sheltering neck showed up on AH for 2k plat.....
So my Plan is this, I am going to work towards 30 on my Paladin while i learn/figure out EDs and Twists and hopefully gather a few more items for future lives. I have been lucky and got a few nice melee items so far, so i think my general plan is while leveling to 30 do at least 1 of these EDs ( right now im in Divine Crusader) not sure how many i can fill out by 30, but will do at least 1, maybe 2? Then my second life i want to do as a THF barbarian, 1 because i hated having no hps, and 2, because i think it will be a easy transition play and gear wise for me.( i also really want to get quests down in my head better. i ran with a few groups and leveled to 20 really really fast on my first character) That character tho will only go to 20 for a TR. The third life is where i am thinking this Bard will come into play. That being said, i would like to try this and likely a couple other's out while i am finishing my Paladin before i TR the third time. So If you could possibly List in the Character creation stats, a column for me to use as a new character with 32 pt build, Which i would like to create and level right away, and if you would change any stats to include the +6 tome i have on my main for when i TR that character into the bard build.
Things i loved about my Paladin as first character, Self heals, and what at least seemed to me like decent Dps. Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)
Things i hated about my Paladin, Man, i cant even count the number of traps i took to the face, and how many actually killed me. Most of the buffs i could cast were pretty much useless as i leveled up, other then holysword/zeal. Bye the time i got enough wisdom items and spell points to use on something besides self heals, i have larger + items on gear and the spells no longer stacked.
Other things that may help, i am most definitely more of a melee guy, so im thinking Weapon/Shield or Dual Weapons with some useful casting this time around. If its only buffs for me/group fine, if i can heal or CC as well great. I am VIP and will stay so, Dont care if its Pure or Multiclass. Would prefer to use Drow first, or Dwarf second, but if Human is required so be it. Being able to trap would be a huge bonus i dont want to say a requirement but its like right on the border of want and need. Still extremely naive when it comes to DDO so if you list it out like Ellis does with feats by level and enhancement order would be appreciated.
CC Bard Trapper
18/2 Bard/Rogue
True Neutral Drow
Level Order
1. Rogue . . . . . 6. Rogue. . . . . 11. Bard . . . . . 16. Bard
2. Bard . . . . . .7. Bard . . . . . 12. Bard . . . . . 17. Bard
3. Bard . . . . . .8. Bard . . . . . 13. Bard . . . . . 18. Bard
4. Bard . . . . . .9. Bard . . . . . 14. Bard . . . . . 19. Bard
5. Bard . . . . . 10. Bard . . . . . 15. Bard . . . . . 20. Bard
Stats
. . . . . . . .30pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: CHA
Dexterity . . . 13. . . .8: CHA
Constitution. . 15. . . 12: CHA
Intelligence. . 14. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 18. . . 24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . R .B .B .B .B .R. B. B. B. B. B. B. B. B. B. B. B. B. B. B
. . . . . 1 .2 .3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4 .½ .½ .½ .½ .3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Concent . 2 . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 16
Perform . 2 .1 .1 .1 .2 . . . . . . . . . . . . . . . . . . . . . . . .7
Balance . 4 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 7
Jump. . . 2 . . . . . . .4. . . . . . . . . . . . . . . . . . . . . . .6
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Heal. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .40 .8 .8 .8 .8 10 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8
Feats
.1. . . . : Single Weapon Fighting
.3. . . . : Shield Mastery
.6. . . . : Precision
.9. . . . : Improved Single Weapon Fighting
12. . . . : Improved Critical: Piercing
15. . . . : Improved Shield Mastery
18. . . . : Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Empower Healing Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Quicken Spell
28 Destiny: Perfect Single Weapon Fighting
29 Destiny: Fount of Life
30 Epic . : Quick Draw
30 Legend : Scion of: Plane of Earth
Spells
Bard Cure Light Wounds, Focusing Chant, Sonic Blast, Hypnotism, Merfolk's Blessing
Blur, Cure Moderate Wounds, Soundburst, Rage, Suggestion
Cure Serious Wounds, Haste, Good Hope, Displacement, Charm Monster
Cure Critical Wounds, Freedom of Movement, Dimension Door, Otto's Sphere of Dancing
Greater Heroism, Mind Fog, Mass Suggestion, Mass Cure Light Wounds
Otto's Irresistible Dance, Mass Cure Moderate Wounds, Mass Charm Monster
Enhancements (80 AP)
Swashbuckler (38 AP) Confidence, Swashbuckling, Uncanny Dodge, Panache, Roll with the Punches On Your Toes III, Tavern Shanties I
En Pointe III, Fast Movement, Double Strike Boost III
Skirmisher, Resonant Arms III, Smooth Flourishes, Charisma
Charisma
Thread the Needle, Exploit Weakness, Coup de Grace: Melee
Warchanter (31 AP) Skaldic: Constitution, Weapon Training, Song of Heroism Poetic Edda I, Rough and Ready III
Iced Edges III, Sprint Boost II
Ironskin Chant III, Frozen Fury III, Charisma
Reckless Chant III, Northwind III, Charisma
Spellsinger (11 AP) Spellsinger, Music of the Sewers Studies: Magical III, Lingering Songs III
Wand and Scroll Mastery I, Marigold Crown: Yellow
Destiny (22 of 24 AP)
Fatesinger O Fortuna III, Allure III, Charisma
(none)
Reign III, Aria III
Echoes of the Divine
Fragment of Clarity II, Fragment of Valor II
Turn of the Tide
Twists of Fate (3 fate points) Legendary Shield Mastery (Tier 2 Sentinel)
Basic CC Swashbuckler Build w/ trapping. Tried to think of 30 pt build w/ minimum fate points in mind. Feats are set up for Rapier/Short Sword. It is the better variety for a level bard in my opinion. Hand Axes are better, but work best w/ core 3 kensei and LD. So the build loses some of CC potential. However, just remember to switch improved critical to your appropriate weapons.
Go for Charisma to damage first with APs. After that, do whatever is best for you at your appropriate level.
All level ups in Charisma. Level 30 is a flex feat. I went w/ scion of earth for the +20 PRR and a secondary proc damage other than sonic. I usually push precision back, but gives you +5 damage in tier 5 swash buckler at level 12. I prefer overwhelming critical at 21 vs 24 because I have no issues with survival in elites, but feel free to switch 21 and 24 if you like. BaB is the reason Greater SWF is at 18. This build has 14 BAB and high UMD. Use a Tensor's scroll before bosses and larger fights where you don't need to start out w/ CC.
Start out using Fascinate. You'll need to pull it from feat at level 2. It is you primary CC. It'll work on everything but undead and constructs. Be careful, it's a 6 second cast time. Beat things down one by one.
I added a variety of other CC spells. These will eventually because gear dependant to use appropriately in elites+.
For gear: Always keep highest Charisma/Con/Dex item. Highest saves. False Life. Deadly. Accuracy because important in Legendary. You want to where an enchant item and perform +X to keep your few CC spells worth while. A Spell Pen item may be useful later on. HAMP and Positive Spell Power Items are also great. All this can be done now with Slaver Crafted Gear. 5-7 runs will typically be all you need. When you do that gear, think about it in terms of the long haul and how it can benefit future TRs.
Not enough points for spot, so know your traps. You'll have evasion at level 6, so they shouldn't out right kill you. You can move that second rogue level to 5 if you prefer. It shouldn't affect anything. Anyway, keep a search and disable device item to switch too when you need to find traps.
I plugged in Fate Singer with Leg. Shield Mastery to max doublestrike and get you a little more PRR, since this has lower PRR than its heavier MCd equivs.
This is a kitchen sink sort of build. With PrEs I focused more on attack damage and defense. I does having +60% song duration, 100 spell points and magic feat, +1 enchant, well a lot of little goodies from spellsinger for 11 AP. I spent nothing in Drow. Nothing is appealing other than darkfire and it is a waste of AP imo. Certain things are good situationally as you level up though.
Also, this build relies on crit range and will produce a lot of smaller crits instead occasional giant ones. So, after IC: X, make sure to chose weapons accordingly, though on hit affects are typically best now unless you have 13-20 range or better.
I ran a human version of this a few times. It's decently fun solo or party. 9 rogue 8 ftr 3 bard is eventually what my bard became after 9 or 10 lives or trial and error, though I only recommend that with a lot of game knowledge.
adrian69
06-16-2017, 10:22 PM
i have to play a cleric for ages so now after i get my completionist i would like to build one. i also have 3 clr 3 fvs 2 wiz 2 sorc PL and i prefer to be healer oriented for reaper . any ideas?
I'd wait a few weeks and see what people start posting. But my TR buddy is running a Clonk right now and it's decent for heroic reaper 1-6. He's 3 monk/11 cleric atm. He keeps me alive.
Krushyn
06-17-2017, 01:04 AM
CC Bard Trapper
I ran a human version of this a few times. It's decently fun solo or party. 9 rogue 8 ftr 3 bard is eventually what my bard became after 9 or 10 lives or trial and error, though I only recommend that with a lot of game knowledge.
Thank you very much, i will be rolling this up this weekend on a new toon to try out. Could you post the final build you ended up using and why? I am in noway sold on a specific build a this point, was just something to try
Shariandi
06-17-2017, 04:28 AM
Is this your first reincarnation (if so, grats!). But if so, you have to first decide if you plan to reincarnate so often that investment in Ranger is worth it. Ranger is a (relatively) weak x-bow build, BUT +2 ranged damage is THE PL foundation for any ranged build. (Tho' you could just go AA for a life or three...???) So... long term plan, or short term?
Another consideration is... Epic, or no? If no, then you're planning for level 18 at the highest (banking xp to 20, and milking the lower-level quests until (close to?) ready to TR). So if no Epic, you won't see the Lvl 20 capstone on any build (or not for long), and any splash will prevent the Level 18. Which on a Mechanic GXB build, is a pretty sweet bump.
Hi! Thank you for the reply! This is not her first reincarnation (got one rouge past life and two artficer past lifes and one epic past life for doupleshot). AA is not an option, at least not this life, I need strong DPS and this toon only has good crossbows, no bows ;-) And we want to play epic, too. I want at least another epic past life out of it, so most likely no endgame, but she should contribute till lvl 30.
So, you would say pure rouge is the best option? I can live with that, i just wanted to know if there are other options I have missed until now.
Klazan
06-17-2017, 12:27 PM
Wanted to see if Tree builds were still viable at all with recent passes - I know everyone is running a lot of heroics now with racial reincarnation but found the previous thread here https://www.ddo.com/forums/showthread.php/476094-What-s-the-deal-with-the-Monk-12-Warlock-6-XX-2-build?p=5983459#post5983459 and still wasn't sure if it'd work for a few more primal epic destinies. Completionist; don't care too much on the race choice overall but figured it'd be fun to run around soloing as a tree if no one else is running in epics :-)
adrian69
06-18-2017, 12:22 AM
Wanted to see if Tree builds were still viable at all with recent passes - I know everyone is running a lot of heroics now with racial reincarnation but found the previous thread here https://www.ddo.com/forums/showthread.php/476094-What-s-the-deal-with-the-Monk-12-Warlock-6-XX-2-build?p=5983459#post5983459 and still wasn't sure if it'd work for a few more primal epic destinies. Completionist; don't care too much on the race choice overall but figured it'd be fun to run around soloing as a tree if no one else is running in epics :-)
Yeah, Trees are not dead yet, unless your frame rate sucks. Ichrie3 vids on youtube details the best one. In a google spread sheet in the newer (last) vids. Not sure he's posted in a while. Assault on the Eerie of the Slave Lords...I know it's there at least, or was. Human is always the best race for a tree due to needing feats.
adrian69
06-18-2017, 06:18 AM
Thank you very much, i will be rolling this up this weekend on a new toon to try out. Could you post the final build you ended up using and why? I am in noway sold on a specific build a this point, was just something to try
I guess I evolved through the changes to bard builds that came over past couple of years until I was hardly anything bard at all. The difference between pure 20 swashbuckler and 18/2 rogue comes down to one has trapping and one doesn't. Sure pure gets an extra hit out of X amount of hits, 2 more damage upfront, and 2 more not really needed spells and 40 more spell points, but 1d6 SA typically washes that all out...except for the spells and SP.
15/3 ftr/2 Rog: more defensive w/ defense stance and 20% more HPs and picks up 2 more feats (typically I do charisma to saves and insightful reflexes dumping dex to 9 or 10 for more int. Need a +3 or 4 dex tome though). More gear dependent if you want to keep Spell CCs. As will anything good starting charisma and +23 perform, it will fascinate fine.
12 Bard-6 Ftr-2 Rog: Most bard spells that matter, 11 Kensei minimum for maximum hand axe. Kensei Pass made it better
10 Bard-8 Ftr-2 Rog: Give up a level 4 spell and swash tree tier 4 and 5s for kensei. A lot more DPS but starts becoming a completely different playstyle that isn't really as much bard as you are an augmented fighter. Was my favorite until had the next bright and shiny idea when the guild needed a portal and harry destroyer in LGS.
This is my second completionist only alt that sits at 30. I've enjoyed it a lot, however, it is definitely party only friendly in EE/LH+ if you a player doesn't have full divine ETRs/PDK+SDK past lifes/ and +5 tomes or better.
Notes:
+3 Dex tome required before taking precision
Use the first four levels to put 7 points in balance.
Level 29 Feat- You can play with this. I just take it for added on proc dmg and LShroud. If you take dire charge, flip flop extra AB and Combat Mastery in Dreadnought. Deific Warding or Elusive Target solid defensive choices.
Level 30 standard feat is flexible. If you're happy w/ Will Saves w/o adding your slightly hire charisma modifier, 20% shield bash is ok and you can pretend you're TWF w/ Axe and Buckler like in the middle ages.
Emp Heal and Quicken are taken only for Cocoon. It's you're only healing source unless you run in Divine Crusader. Leveling up in Divine Crusader isn't a bad idea. However, run in LD w/ groups to get a feel for it every once in a while. The DPS is outstanding but you will notice you need friends, and they typically love your single target damage. Fate Singer is ok to run in parties 20-24ish. It will augment a lot your proc damages and Turn The Tides is great mini raid boss beat down in ToD, if you need to work on Arcane Sphere for ETRs
Twist are set up in more defensive set up. I typically stay with that. Only the fort bypass is mandatory for the builds goals of downing portals. Cocoon is there to help keep you alive no matter what. Reign is a great alternative following picking up Perfect SWF. Purge the Wicked is nice for debuffs. However, do whatever you have points to cover.
This build gives 5d6+X SA damage and 6d6 on crit damage. You want something w/ Improved Deception and added SA die. If you go with Scion of Etheral, add a highest hide item. I typically see 250-400 SA Damage and often better and 100-150 Sonic Damage on Crits. Scion of FeyWild is certainly a viable alternative to Etheral.
Buzzsaw Diggit
9/8/3 Rogue/Fighter/Bard
Chaotic Good Purple Dragon Knight
Level Order
1. Rogue. . . . . .6. Fighter . . . .11. Fighter. . . . 16. Rogue
2. Bard. . . . . . 7. Fighter. . . . 12. Fighter . . . .17. Rogue
3. Bard. . . . . . 8. Fighter. . . . 13. Rogue. . . . . 18. Rogue
4. Bard. . . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Fighter
5. Rogue. . . . . 10. Fighter . . . .15. Rogue . . . . .20. Fighter
Stats
. . . . . . . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8. . . .+7. . . .4: INT
Dexterity . . . 10 . . . 10 . . . 10. . . .+7. . . .8: INT
Constitution. . 15 . . . 16 . . . 16. . . .+7. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18. . . .+7. . . 16: INT
Wisdom. . . . . .8 . . . .8 . . . .8. . . .+7. . . 20: INT
Charisma. . . . 14 . . . 14 . . . 15. . . .+7. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . R. B .B. B .R .F. F .F. R. F .F. F .R .R .R .R .R .R .F. F
. . . . . 1. 2 .3. 4 .5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 2. 3 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Disable . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Search. . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Hide. . . 4. 1 .1. 1 .1 . . . . . 3. ½ .½. 1 .2 .2 .1 .1 .1 .1 .1. 1 .23
UMD . . . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Open Lo . 4. ½ .1. 1 .1 . . . .½. 3. . . . . .4 .2 .1 .1 .1 .1 . . . .21
Bluff . . 4. . . . . . . . . . . .3 . . . . . 2. 2. 2. 2. 2. 2. . . . 19
Concent . 2. . . . . .2 . . . . . . . . . . . . . . 2. 3½ 3½ 4. . . . 17
Balance . 4. 1 .1. 1 .1 . . . . . 1. . . . . . . . .1 . . . . . ½ .½. 11
Heal. . . 2. . .½. 1 .½ . . . . . . . . . . . 1½ 2½ 1. ½. ½. . . . . .10
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5
Move Si . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Listen. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .52 11 11 12 13 .8. 8 .9 15 .9. 9 10 16 16 16 17 17 17 11 12
. . . . .52 11 11 12 14 .8. 8 .9 15 .9. 9 10 16 16 16 17 17 17 11 12
Feats
.1. . . . : Single Weapon Fighting
.1 PDK. . : Insightful Reflexes
.3. . . . : Empower Healing Spell
.6. . . . : Completionist
.6 Fighter: Weapon Focus: Slashing
.7 Fighter: Shield Mastery
.9. . . . : Improved Single Weapon Fighting
10 Fighter: Improved Critical: Slashing
12. . . . : Improved Shield Mastery
12 Fighter: Weapon Specialization: Slashing
15. . . . : Greater Single Weapon Fighting
18. . . . : Precision
20 Fighter: Greater Weapon Focus: Slashing
21 Epic . : Overwhelming Critical
24 Epic . : Quicken Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Perfect Single Weapon Fighting
29 Destiny: Harbinger of Chaos
30 Epic . : Force of Personality
30 Legend : Scion of: Ethereal Plane
Spells
Bard Focusing Chant, Feather Fall, Sonic Blast
Enhancements (80 AP)
Kensei (34 AP) Kensei Focus: Axes, Spiritual Bond, Strike with No Thought Extra Action Boost II, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Agility III
Critical Mastery III, Weapon Group Specialization, Shattering Strike I
Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart
A Good Death: Melee, Weapon Master, One with the Blade, Keen Edge
Swashbuckler (20 AP) Confidence, Swashbuckling On Your Toes III, Tavern Shanties III
En Pointe III
Skirmisher, Resonant Arms III, Two Steps Ahead
Stalwart Defender (13 AP) Toughness, Stalwart Defense Durable Defense III, Stalwart Defensive Mastery II
Resilient Defense III
Tenacious Defense III
Harper Agent (8 AP) Agent of Good I Harper Enchantment, Strategic Combat
Know the Angles III
Purple Dragon Knight (5 AP) Damage Boost Action Surge: Intelligence II, Improved Recovery
Destiny (24 AP)
Legendary Dreadnought Legendary Tactics I, Extra Action Boost III, Constitution
Constitution
Critical Damage II, Constitution
Anvil of Thunder, Constitution
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (36 fate points) Grim Precision (Tier 3 Shadowdancer)
Meld into Darkness (Tier 3 Shadowdancer)
Lithe (Tier 2 Shadowdancer)
Legendary Shield Mastery (Tier 2 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)
C-Dog
06-18-2017, 03:23 PM
...i just wanted to know if there are other options I have missed until now.
Pure rogue is considered hands-down THE best dps x-bow build atm. The rest trade flavor (and perhaps a nice bell or whistle, e,g, spells and/or a dog) for that max dps.
Shariandi
06-18-2017, 03:49 PM
Pure rogue is considered hands-down THE best dps x-bow build atm. The rest trade flavor (and perhaps a nice bell or whistle, e,g, spells and/or a dog) for that max dps.
Okay, Thanks! Pure Rogue it is going to be :-)
Tlorrd
06-18-2017, 04:02 PM
i have to play a cleric for ages so now after i get my completionist i would like to build one. i also have 3 clr 3 fvs 2 wiz 2 sorc PL and i prefer to be healer oriented for reaper . any ideas?
There are a few ways to approach a healer build for reaper ... you already mentioned cleric, so we'll go with that class ... but other classes to consider are druid, fvs, and bard. However from a true healing standpoint (IMHO) cleric is best followed by druid.
So you need a major and a minor role.
Healing (and CC)
Healing (and DPS)
Usually healing and DPS is a tough combo to do and CC works much better to not pull aggro since you need to keep the party alive.
So then the key is to figure which school of magic to mainly have your minor in ... Evocation or Enchantment (currently Conjuration, Abjuration, and Necromancy fall behind from a CC standpoint).
Feat wise
Quicken
Empower Healing
Enlarge
Heighten
Completionist
SF Evocation
Spell Penetration
Greater Spell Penetration
Wiz Past Life
Thus you can use Implosion for instakill, Soundburst, Sunburst, Order's Wrath, Holy Smite as CC. Cometfall and Greater Command are also good CC. Reapers can be soundbursted. Dismissal, Banishment, Slay living, and Destruction are also good instakills so don't forget about boosting those DCs with equipment.
If you want more enchantment focus for Greater Command, Symbol of Stunning you can substitute feats in such as SF Enchantment, Bard Past life feat.
Rest of time you can buff and debuff (Symbol of Death, Prayer, Deathward Mass, FOM, etc.)
If you go DB race, they get +3 evo DCs and +3 spell pen and you can choose Aureon's Instruction as deity to further boost this.
Human can get +3 Wis on an action boost.
Deep Gnome will get Wis bonuses in core as well as Stoneskin or Blur or Misty Escape (or whatever it's called)
Key skill to have is Diplomacy (Heal, UMD, Spellcraft). Diplomacy will allow you to walk through the thick of battle without any issues.
Tlorrd
06-18-2017, 09:30 PM
There's already a perfect build (https://www.ddo.com/forums/showthread.php/487071-1-30-Reaper-Clonklock) in the cleric forums.
your build is an excellent reaper build ... it's not a healer build though as it seemed the OP wanted. It's a great DPS build.
Nodoze
06-20-2017, 04:44 PM
your build is an excellent reaper build ... it's not a healer build though as it seemed the OP wanted. It's a great DPS build.If I understood that build thread correctly it is actually giving the party a secondary health pool (false life) which is a healer work around for the Reaper limitations. It is also giving out some regular AoE healing via:
+Healing Ki;
+Healing Aura;
+Consecrate-sacred ground;
+autumn harvest
It sounds like it is a Primary party AoE healer (both False-Life and Regular heals) for Reaper that can DPS while putting out the heals. Sounds fun.
SilentRunning
06-28-2017, 06:31 AM
I'm not sure how well this would do but I would like a build for a Warlock that has some trapping ability, basically one that can use grenades to supplement damage when you can't quite reach a Target with your Eldritch blasts.
I was looking at using human for the extra feat, but I am unsure as how to proceed.
unbongwah
06-28-2017, 10:02 AM
I'm not sure how well this would do but I would like a build for a Warlock that has some trapping ability, basically one that can use grenades to supplement damage when you can't quite reach a Target with your Eldritch blasts.
FYI, while this doesn't help with Eldritch Blasts, you can use Enlarge on some warlock spells and SLAs to double their effective range. Since there's no SP cost to using metamagics on SLAs, you can use Enlarge for free with Soul Eater's SLAs (Consume, Stricken, Burning Blood, Steal Life Force) as well as Tainted Scholar's (Eldritch Ball, Confusion, Command, Stunning Blast).
This is a much more effective approach to long-range nuking on a warlock (or any caster) than splashing rogue or arty for grenades, IMO. Though obviously if you want trap skills you'll still splash.
Iconoclast
07-02-2017, 01:43 AM
Cleric / warlock build 32 points human / I would love to see a build for a duel classed warlock cleric/ I am sure someone has one that is rocking!
Silverleafeon
07-03-2017, 03:18 PM
Looking for a generic Cannith Challenge Farmer.
(I can adapt it as needed.)
{Already have max level 15 challenge ingrediants, so it can be whatever level is ideal for the rest of the mats.}
SpartanKiller13
07-05-2017, 04:05 PM
So I have a bunch of mauls sitting around from my last life, and I'm looking for some help on another Silvanus build. Last time I went for pure DPS, but since Reaper rolled out I'm looking for a bit tankier while still having some DPS. As such, it seems prudent to ditch the pj's and get some PRR/MRR stacked up. Since I don't have a huge stack of LHoW's sitting around, PDK or possibly Deep Gnome seems best.
I'd like this build to be viable in EE, or preferably ER1, but if that's not an option I'll live. I'll have 6 PL's by then, but none stacked enough to matter. I'm also VIP currently. I have +2-4 tomes in every stat. I don't have a ton of endgame gear.
Silvanus requires 6 levels of divine, and Paladin is the clear winner for tank stats. T5 into Sacred Defender seems best (for the 25 PRR/MRR) and blocks Kensei T5 meaning you basically want Holy Sword for +1/+1 crits. So probably Paladin 14+, Fighter 1. Paladin to 15 gives Zeal, which is pretty nice. 19/1 gives either Deathward or Restoration (CMW is usually good enough that I don't need CSW).
I'm also considering Warlock 4 (15/4/1) exclusively for Brilliance. The aura sustain provided is insane, and the 19/19 PRR/MRR along with permanent Shield doesn't hurt. You'd gain Blur as well, which is pretty decent even with 4 minute duration and ASF for casting. I don't think Shining Through is strong enough to justify T5 and Warlock 5 on a melee character, but I might be wrong.
15/4/1 would have an AP split roughly like:
36 AP - SaD (everything through Harbored in Light and Greater Sacred Defense)
23/26 AP - ES (Brilliance, 19 PRR/MRR)
4 AP - Kensei (Haste Boost)
3 AP - PDK (healamp)
With about 14 AP to throw into KotC for more healamp and Divine Might.
Another alternative seems to be Deep Gnome instead of PDK, trading the Haste Boost for +10% AC. I'm not sure what AC numbers I should be aiming for in Epics or if I can reach them without a shield, so I'd greatly appreciate input here. Could also be a source of Blur and Magical Training (I usually take the feat or twist the epic version).
Feats seems fairly free, THF x3, PA>C>GC, IC:Bludgeoning.
Stats would probably start with 16/8/16/12/10/16, levelups into Con? Cha gives saves and damage, but @30 +3.5 into Str+saves doesn't seem as good as +126 hp (105 +20%).
More questions: Do I need Heavy Armor feats enough to trade Paladin for Fighter, something like a Fighter 14/Paladin 6 build? Gets me 30 PRR/MRR from Heavy Armor feats and still can get Silvanus and the SaD T5 for another +25 each. Would cost a lot of healing, but I'm also not sure what PRR/MRR is needed to be viable in EE/ER/LE content. Diminishing returns obviously, but given how hard heroic mobs hit I'm a bit terrified of the epic ones. Considering it's only 11 more than Warlock dip anyway?
Should I just give up on +1/+1 crit and focus more on tanking? It's hard to DPS if you're dead, and Silvanus is still pretty decent even with only Kensei Core 3 for +1 multiplier. Heck, is Silvanus even viable in epics? If you don't have 427 past lifes giving you ~152 PRR/MRR and ~647 hp for free?
TL;DR: I'd like some help with a survivable Silvanus maul build for epic use. I have lots of partial ideas, but not enough to solidify into a character. Also if someone has vague numbers as to what's needed for AC/PRR/MRR that would be lovely. Thanks in advance!
Phil7
07-06-2017, 12:21 PM
A tank Silvanus is not really a tank imo. Silvanus is a feat for dps builds and also investing in AC for the loss of dps would not be a bright idea (Gnome). But you still can build a tanky silvanus toon. My 3 suggestions would be:
1) 15paladin/5fighter PDK with T5 Sacred Defender and Holy Sword (more survivability)
2) 14paladin/6fighter PDK with T5 kensei and Zeal (more DPS)
3) Pure paladin PDK (more balance between dps and survivability)
You will ofc loose a lot of DPS in comparison to the more popular choice: 8fighter/6pal or fvs/6 monk
But you will be tankier and will have much more HP.
I would personally not bother at all with a warlock on such a build and on most melee builds. If you want to play around with a lock then try a tree build:
https://www.ddo.com/forums/showthread.php/487071-1-30-Reaper-Clonklock?highlight=
Shield, Blur and other spells can be covered with scrolls/clickies and gear.
Also +30 PRR/MRR from the 4 fighter feats is not such a huge boost. When I played pure fighter I didn't even take the 3 lower PRR/MRR feats at all. The +12 is ok I guess, but you can live without it. I find the +8/+6 and sometimes +4 tactics DC feats to be much better and the melee power ones.
If you change to 14 figher/6 paladin then your build will change drastically. Your survivability will fall and you can almost say good-bye to your paladins self healing. You will loose caster levels, LOH charges and the higher cure wounds spells. This is why I did not include this in my other 3 suggestions. This would not really be a tanky silvanus build, rather a dps heavy armor silvanus instead of pijama silvanus. You have to decide if you want paladin and his self healing aspects or fighter with much less self healing and more damage.
Concerning PRR and AC... before Reaper with 80 PRR on a melee toon around level 14 one could solo almost every heroic quest on elite without much struggle. I think the only exception was to Curse the Sky where even with fire shield the abishais hit like trucks. That could be soloed with evasion or a fire res/absorption item. 80 PRR was a good standing point for heroics, but could go higher on some builds, around 150 on S&Bs i think. AC I didn't really bother much, I think 150+ is noticable in end epic quests. In heroics mobs died too fast to notice the ''miss''. In epics a proper PRR for most melees was 150+ with some dps builds hitting 200-210+ and more tanky builds like S&B getting more than 300 PRR.
Now with reaper things have changed PRR is not really the problem. The problem is champion on-hit effects which deal magic damage like 180 force damage on hit or poision dot stacks or Reapers which seem to ignore your blur/dodge and still hit like a truck even with 100+ PRR. You can't do much against this at the moment... you need CC for reaper and melee cc is limited. So your best bet is to roll a warlock who has cc + dps + survivability or play melee together with a cc class in a group.
SpartanKiller13
07-06-2017, 01:11 PM
A tank Silvanus is not really a tank imo. Silvanus is a feat for dps builds and also investing in AC for the loss of dps would not be a bright idea (Gnome). But you still can build a tanky silvanus toon. My 3 suggestions would be:
1) 15paladin/5fighter PDK with T5 Sacred Defender and Holy Sword (more survivability)
2) 14paladin/6fighter PDK with T5 kensei and Zeal (more DPS)
3) Pure paladin PDK (more balance between dps and survivability)
You will ofc loose a lot of DPS in comparison to the more popular choice: 8fighter/6pal or fvs/6 monk
But you will be tankier and will have much more HP.
Non-tank conventional melee isn't really Reaper viable outside of a decent group, so I'm asking because I love melee and Silvanus seems like a fairly cheap way to get reasonable DPS while utilizing my stack of mauls.
For your suggestions:
1) Why that level split? Paladin offers benefits per level, but Fighter only offers at even levels, so wouldn't 16/4 (most feats) 18/2 (one more core) or 19/1 (one more paladin spell) be better?
2) I hadn't considered this, but wouldn't you be losing too much survivability?
3) I don't really have a lesser HoW to trade the first level, but thanks for the suggestion.
I would personally not bother at all with a warlock on such a build and on most melee builds. Shield, Blur and other spells can be covered with scrolls/clickies and gear.
Also +30 PRR/MRR from the 4 fighter feats is not such a huge boost. When I played pure fighter I didn't even take the 3 lower PRR/MRR feats at all. The +12 is ok I guess, but you can live without it. I find the +8/+6 and sometimes +4 tactics DC feats to be much better and the melee power ones.
Warlock would primarily be for Brilliance and the 19 PRR/MRR, and a decent spot to spend AP's. Brilliance is a free AoE temp hp buff which is amazing in Reaper, from what I've seen. Also helps cut the DoT's. Might even grab Feigned Health if I have AP to spare? For the 30ish temps on every spell cast.
I haven't played a pure fighter in a long time, so thanks for that input :)
If you change to 14 fighter/6 paladin then your build will change drastically. Your survivability will fall and you can almost say good-bye to your paladins self healing. You will loose caster levels, LOH charges and the higher cure wounds spells. This is why I did not include this in my other 3 suggestions. This would not really be a tanky silvanus build, rather a dps heavy armor silvanus instead of pijama silvanus. You have to decide if you want paladin and his self healing aspects or fighter with much less self healing and more damage.
Ok, cool, I just saw the level requirements for the +12 PRR/MRR feat etc. Probably not worth it, having some decent healing is pretty nice.
Concerning PRR and AC... before Reaper with 80 PRR on a melee toon around level 14 one could solo almost every heroic quest on elite without much struggle. I think the only exception was to Curse the Sky where even with fire shield the abishais hit like trucks. That could be soloed with evasion or a fire res/absorption item. 80 PRR was a good standing point for heroics, but could go higher on some builds, around 150 on S&Bs i think. AC I didn't really bother much, I think 150+ is noticeable in end epic quests. In heroics mobs died too fast to notice the ''miss''. In epics a proper PRR for most melees was 150+ with some dps builds hitting 200-210+ and more tanky builds like S&B getting more than 300 PRR.
Now with reaper things have changed PRR is not really the problem. The problem is champion on-hit effects which deal magic damage like 180 force damage on hit or poision dot stacks or Reapers which seem to ignore your blur/dodge and still hit like a truck even with 100+ PRR. You can't do much against this at the moment... you need CC for reaper and melee cc is limited. So your best bet is to roll a warlock who has cc + dps + survivability or play melee together with a cc class in a group.
I was fine in Elite with most melee characters, but Reaper has not been kind to my melee attempts. Thanks for the numbers! Yeah, abishai stacks hurt pretty much everywhere (Devil's Details can get nasty for instance).
Wouldn't that 180 force damage on hit be reduced by MRR? At least that was my understanding of how MRR worked. I'm currently running a Warlock life because my last build (a pajama Silvanus) couldn't survive Reaper very well at all (I could kill things, but I died a lot). Warlock is fun, but I don't think I could run >1 life in a row of them. Pew-pew blast blast gg.
Phil7
07-06-2017, 02:32 PM
15pal/5fighter in Sacred Defender T5 you lose your +1 to crit range&multiplier from Kensei but get it back from Holy Sword. You can also change anytime to T5 kensei for more dps. It's a bit versatile
14 pal = you lose Holy Sword and 6 Fighter = you get the crit range/multiplier back from Kensei. Much worse DPS tho if you decide to take T5 from Sacred Defender
If you utlimately decide to play in T5 Sacred Defender then you can also play 16 paladin/4 fighter (which will be better than 15p/5f) or pure paladin. I dont recommend 18 palladin/2 fighter because you lose your KoTC capstone and get only 2 feats
2) You lose +25PRR/MRR, 3 LOH uses and theoritically +6 CON from Greater Sacred Defense. It's a decent boost in your survivability but not too much. I would take the trade anytime anyday, but play the way you enjoy be it safe or aggresive.
Again regarding Briliance, it's not that great on melees, your aura ticks too slowly if you are not pure warlock so the refresh rate is 5-6 seconds i think? You will have how much 40-50 con max in heroics? I'm not sure what the standar CON numbers were in heroic, I remember my barbarian hitting 80 something STR at level 15 in Crucible, but I think CON should be mid 40s in heroics.
Let's say 45 HP which will be burned almost instantly, taking T5 for shining through and Displacement is a great boost in survivability but a huge spike in your damage. You might aswell play a pure warlock at that point, it will be much much stronger.
Otherwise if survivability worries you so much try the THF Wraith build from Slarden
https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers?highlight=
MRR does not affect Force damage taken. Some builds like heavy armor fighter and paladin can survive those hits in reaper, but builds with high dodge get heavily punished there with all those mobs that ignore dodge/blur/displacement and all those Reapers who also seem to ignore dodge and blur.
Yea the key to reaper is mostly CC and high HP in heroics.
SpartanKiller13
07-06-2017, 03:23 PM
15pal/5fighter in Sacred Defender T5 you lose your +1 to crit range&multiplier from Kensei but get it back from Holy Sword. You can also change anytime to T5 kensei for more dps. It's a bit versatile
14 pal = you lose Holy Sword and 6 Fighter = you get the crit range/multiplier back from Kensei. Much worse DPS tho if you decide to take T5 from Sacred Defender
If you ultimately decide to play in T5 Sacred Defender then you can also play 16 paladin/4 fighter (which will be better than 15p/5f) or pure paladin. I don't recommend 18 paladin/2 fighter because you lose your KoTC capstone and get only 2 feats.
2) You lose +25PRR/MRR, 3 LOH uses and theoretically +6 CON from Greater Sacred Defense. It's a decent boost in your survivability but not too much. I would take the trade anytime anyday, but play the way you enjoy be it safe or aggressive.
Ah, 15/5 so you can swap. That makes sense, I didn't consider that. By playing PDK (essential for Silvanus) I'm locking out the KotC capstone anyway, so if I was full investment into KotC/SaD anyway I figured 18/2 for the feat or 19/1 for the spell slot. Kensei isn't great without the T5 (past haste boost), so I figured the +2d6 light damage would be nice.
Ok, makes sense. I guess I'm overestimating the value of a little PRR/MRR.
Again regarding Brilliance, it's not that great on melees, your aura ticks too slowly if you are not pure warlock so the refresh rate is 5-6 seconds i think? You will have how much 40-50 con max in heroics? I'm not sure what the standard CON numbers were in heroic, I remember my barbarian hitting 80 something STR at level 15 in Crucible, but I think CON should be mid 40s in heroics.
Let's say 45 HP which will be burned almost instantly, taking T5 for shining through and Displacement is a great boost in survivability but a huge spike in your damage. You might aswell play a pure warlock at that point, it will be much much stronger.
Otherwise if survivability worries you so much try the THF Wraith build from Slarden (https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers)
8 seconds unless you hit core 3 (which requires Warlock 6) where it drops to 4. I see your point. It's nice, but not gamebreaking. I'm just looking because temps are nice in reaper. I don't expect to get much past 40 Con, so 80 temps in epics still isn't amazing.
PM builds suffer a lot from reaper self-heal penalty AFAIK, that build (with excellent gear) is aura ticking for 120; at R1 that's dropped to a 48 heal at level 30. Unless you're in a PM static or don't take damage like ever they don't seem super great. Otherwise yeah, I'd totally do it. Also wraith form is super cool.
MRR does not affect Force damage taken. Some builds like heavy armor fighter and paladin can survive those hits in reaper, but builds with high dodge get heavily punished there with all those mobs that ignore dodge/blur/displacement and all those Reapers who also seem to ignore dodge and blur.
Yea the key to reaper is mostly CC and high HP in heroics.
Seems kinda stupid to me. HP stack FTW I guess. Wraith THF build above is also a dodge/displacement/incorp build which will get shredded by them. Thanks for the info though!
SpartanKiller13
07-10-2017, 09:11 AM
I'm winging it:
1 Fighter > 6 pali > 6 warlock (fey for dark delirium) > 5 fighter +2 for past life, PDK,
Then get taint the blood at level 20, to debuff for fort save abilities
2AP SE
12 heroic feats:
PA, Cleave, GC, THFx3, WWAx5, IC:B (mobility isn't a fighter feat)
Epic feats: OC, Extend, Stuffs
Thanks! Filling my need for crazy things :cool:
Just a few questions :rolleyes:
Dex/Int are 13 for CE, Spring Attack, and Dodge, yes? I'm assuming Con>Str>Cha are the important ones.
What Fort saves would be debuffed by Taint the Blood? AFAIK Fey Pact is a Reflex save?
Is Dark Delirium for champs? I've never really used it, always seemed better to get the +2 saves or MRR/Fort; however a Paladin can only get Fey anyway.
Is WWA fixed? Last time I tried it the animation took incredibly long, but that's been a while.
Given Displacement and temps, should I bother with AC, or just invest in whatever is easy to get and then focus more on dodge/PRR/MRR/incorp etc?
SpartanKiller13
07-10-2017, 05:34 PM
Dex/Int are 13 for CE, Spring Attack, and Dodge, yes? I'm assuming Con>Str>Cha are the important ones.
What Fort saves would be debuffed by Taint the Blood? AFAIK Fey Pact is a Reflex save?
Is Dark Delirium for champs? I've never really used it, always seemed better to get the +2 saves or MRR/Fort; however a Paladin can only get Fey anyway.
Is WWA fixed? Last time I tried it the animation took incredibly long, but that's been a while.
Given Displacement and temps, should I bother with AC, or just invest in whatever is easy to get and then focus more on dodge/PRR/MRR/incorp etc?
-yes-
-the fort saves used by others in your party-
-dark delirium works on everything-
-no, but tanks take CE anyways, and the other 3 feats for WWA give 7 dodge, and some MDB, so its not bad to get anyways-
-always, many champs have true seeing, layer defenses (https://www.ddo.com/forums/showthread.php/487071-1-30-Reaper-Clonklock?p=5993009&viewfull=1#post5993009) always, it neuters on-hit dot stacking champs-
Due to being a 2h dps build also, this isn't a high end tank, but more a tanky, my guess is it will fail in higher reaper (R3-4 solo +/-) on a powerful character.
These are a few of my favorite things!
Quoted myself to keep track of what response is going where.
Sounds good on the Fort debuff.
I'll have to try Dark Delirum then :)
Fair enough, not like this build won't have feats to burn anyway.
That is a nice post! I'd only read the front few posts thereon, but the breakdown is pretty great. I'll have to work on dodge. I usually have a Ghostly Cloak on, but I don't have any GS to provide the fog bonus (?) but if that's equivalent to a smoke screen item that doesn't stack with Displacement (just actually applies vs TS). Dark Delirium should help vs champs, especially once I get better at remembering which ones are the really dangerous ones. Also I notice that character is on Cannith so +1 for my home server.
I'm just aiming for something that can survive long enough in ER1+ to be a viable melee, not looking for a full tank build (IMO they suck outside of statics/raids etc). Heroic Reaper isn't as much of a problem, but PDK skips most of that anyway. EE/LE/ER is the content I have the most problems with, which is why I asked here.
I love melee, I've enjoyed Silvanus once before, and this seems fun. All things that are my favorite :) Thanks for the input!
Arcaddes
08-01-2017, 09:00 PM
I wanted to make an Eldritch Knight/Swashbuckler, but I am not sure on the split between Sorc and Bard. I wasn't sure on the benefits of going one side or the other. As far as ability spread, I cannot do the higher number, I think 32? So I ran through a kind of basic rundown and came up with this.
Str: 16
Dex: 8
Con: 14
Int: 12
Wis: 8
Cha: 18
I was thinking sorc level 1, but if bard is better I can just do that, but if sorc, UMD, Perform, and Spellcraft were where my 12 skill points would go.
Feats would be Maximize and was thinking blue or red dragon to go fire spell or electric for the breath boost, and a closer range spell for level 1 including nightshield.
If anyone can give me a kind of route to go with feats later on, as well as what levels to take both bard and sorc it would be appreciated.
C-Dog
08-02-2017, 04:58 AM
Sorcerer/Bard is certainly not unheard of, but it's not a popular dual-class either.
Is this just a flavor build (i.e., something that you want to do because it's just "cool"), or do you hope to get some synergies in this pairing? And if so, what exactly are you hoping to get out of it?
(I ask mainly b/c Sorcerer has elemental spell powers to choose from, and bard sonic. And Bard also has (some) ice spells, but then dragons don't do ice. Sorcerer is generally(!) built as a dps caster, bard ~more~ a CC caster... )
unbongwah
08-02-2017, 09:49 AM
I wanted to make an Eldritch Knight/Swashbuckler, but I am not sure on the split between Sorc and Bard.
What exactly are you trying to accomplish here: melee DPS? Caster? Some sort of oddball tank?
And Bard also has (some) ice spells
What ice spells? :confused: Do you mean the freezing attacks in Warchanter?
Selvera
08-02-2017, 12:41 PM
I ran a sorc + bard EK + swashbuckler from level 1 to 30, and it was, to date, the weakest build I've ever run, it was pretty painful getting it through the levels 15-20ish, although from 20+ I could just drop down and run EN dailies and do fine. I don't even think I kept records of how I built it.
Basically my theory was like this:
Swashbuckler is a tree with good damage, if I take the tier-5s from it I'll deal good damage, which means I need to have at least 5 levels bard. Other then that it doesn't gain much, although level 6 can get an additional core ability. So at least level 5 bard.
EK gets bonus damage at levels 1, 4, 12 and 18. Since I'm taking at least 5 levels of bard, this means level 12+ sorc.
5 bard/12 sorc + 3 more levels... might as well make that 6/14 for the extra bard core ability and the sorc caster levels/mana pool.
I liked orbs, so I planned to swashbuckle with an orb.
This should allow:
Offense: Cha to damage, +20 sonic spellpower from bard, swashbuckling critical profile, +7 or so damage from swashbuckler, +3d4 lightning damage on hit from EK, +6d6 sonic damage on crit from Swashbuckler, And I get a force-damage cleavelike ability from EK which is pretty sweet, with universal spellpower to buff all my damages.
Defense: I kind of forgot to think about this with the build. And it sucked, it had very low AC, no innate dodge ability, no evasion, very little bonus health and I was wearing cloth armour most of the time due to arcane spell failure, which doesn't give PRR. Being able to cast displacement does help, but generally if an enemy looked at me wrong I died.
The big oversight: Both bard and sorc are not full BAB classes. Especially sorc, which I was taking most my levels in, is a very low BAB class, while multiclassing doesn't do it any favors. What this means, besides having a slow attack speed, is that it is very hard to actually qualify for all the feats that are essentially required for a build like this (Greater Single Weapon Fighting and Improved Critical). The build that I proposed above (14 sorc, 6 bard), planned to maximize sorc damage, ends up with only +11 BAB by level 20, which means it won't have enough to get greater single weapon weapon fighting at level 18.
The small oversight: The damage from EK's elemental weapon does not scale with spellpower. This is pretty significant, since 3d4 is almost useless endgame, but if it scaled with 400 spellpower, it would feel more like 15d4, which isn't bad.
So I ended up with a build with low damage (due to not being able to take melee feats) and low survivability, who was a melee, and I like running content on elite difficulty. It was painfully slow, and I eventually reverted to playing it like a elemental damage sorc-caster without full caster levels. (After level 20, when I dropped to EN, I could melee again, yay!)
So... how could this be improved?
First off; use a buckler. That 10% dodge isn't much, but every bit of survivability you can get you'll need when you're doing a build like this.
Secondly; wear leather armour. You can get your arcane spell failure down to 0 in the EK tree. Do that, it'll give you better AC and better PRR.
Third; more bard, less sorc. Or just add in 3 fighter levels (for the stance). This will allow you to get your melee feats in before level 20 instead of after it. Plan out your feats and keep a close eye on BAB. Losing sorc might mean you lose out on 1d4 elemental damage from the EK cores, but this doesn't really matter much. It however means the fall-back of being a gimped caster-sorc is less possible.
And most of all... test a build like this before you TR into it. Running a few quests with a level 15 iconic to get a feel as to how it will play can save you a lot of grief if the build doesn't turn out how you expected. Also it's a good way to double-check that all your feats/enhancements work out just as you planned.
Falanashoba
08-03-2017, 09:50 AM
Has there been any thought given to setting up custom design options? I was a developer for IMVU for about 7 years and did tons of texture designs for avatar products. Even though the creator studio that is available in their software was easy to use, is it a possible thing for DDO? Shield textures could be something easy to handle in the least. It would be cool to be able to customize some of our gear.
C-Dog
08-04-2017, 05:22 AM
What ice spells? :confused: Do you mean the freezing attacks in Warchanter?
Yes, those. Not "spells", my bad. I (too) was trying to figure out where a bard/sorcie might find some useful intersection, more train of thought than anything.
Looking for a reaper ready monk build for 1>20 fun.
Not played since U31 or so, missed the monk pass and I'm looking for something fun to mess around with that has stunning fist. Some non-anal self healing would be nice.
* Primarily monk
* I like using stunning fist
* Will probably dabble in reaper, we'll see how I like it
* Willing to splash: Paladin/Fighter/Rogue/Warlock... Whatever
* Will be used for racial reincarnation. I don't care what race it actually is though.
* Not interested in throwers.
Got a few past lives and full set of +7 tomes - please take these into account for pre-requisites.
3PL: Fighter, Monk, Paladin, Ranger, Rogue, Druid
1PL: Barbarian, Cleric, Bard, Artificer, Favored Soul, Wizard, Sorcerer, Warlock
3EPL: Doublestrike, Colors, Brace, Enchant Weapon, Power over Life and Death, Block Energy, Fortification
1EPL: Fast Healing, Skill Mastery, Arcane Alacrity
3IPL: Shadar-kai, PDK
Thanks.
Nightmanis
08-09-2017, 05:04 AM
How about a fancy repeater build, 1-20 rtr reaper 1 solo spec? A gear list would be fantastic too.
frankdrebins
08-15-2017, 01:43 PM
Hello,
I am kinda new to DDO and have been looking at a lot of classes and abilities trying to figure this one out.
Here is the idea
Aura/Guard build: Warlock auras rolling (elderich etc) -> Guard gear for elemental damage on hit and more auras like monk death aura or even .. sun elf radiance aura, which seems hard to do and work into an effective guy.
Not worried about super high end stuff yet.
Any pointers would be very much appreciated.
Tresorion
08-16-2017, 03:06 PM
HI All,
As the title states, I have just returned from a 6 year hiatus only to get beat down every quest I attempted. When I started looking at my feats, I noticed I had none selected and feats looked to be completely different than when I left. I somehow located my original character work up from 6 years ago but the new feats don't March up to what I had planned out before. My toon is basically a Helves Angel using wraps and of course a bow. He is level 12 with 2 monk, 4 ranger and 6 fighter levels taken. I have 1 monk and 1 rogue past lives so I don't want to trash the character but I was wondering if Helves Angel specs are still viable. If so, how do I adapt to the new feats. I realise that more information is likely needed but the planners have the new feats. I knew coming back to DDO would require me to relearn a lot but I am feeling a bit overwhelmed.
So here are my chosen feats from old build: favored enemy undead,half elfl dilettante cleric, past life monk, past life rogue, point blank shot, power attack, toughness, precise attack, weapon focus :bludgeoning weapon, weapon focus :ranged weapons, disciple of the fist, weapon specilizaton: bludgeoning weapons, improved critical :bludgeoning weapons, stunning blow, mental toughness, favored enemy : evil outsider, greater two weapon fighting, improved precise shot, Greater weapon Focus:bludgeoning weapons,.
Enhancements :
Human versatility 1, Ranger favored damage 1, fighter attack boost 1, fighter haste boost 1, fighter critical accuracy 1, fighter toughness 1, human versatility 2,way of the patient tortoise 1,racial toughness 1, fighter strength 1,fighter attack boost 2,fighter haste 2, fighter critical accuracy 2,racial toughness 2,fighter toughness 2,human adaptability constitution 1, human versatility 3, kensei unarmed mastery 1,fighter kensei 1,fighter strength 2, elven arcane archer imbue acid arrows, elvendors arcane archer imbue force arrows, elven arcane archer conjure +2 force arrows, elven arcane archer 1, ranger favored damage 2, human greater adaptability strength 1, fighter haste boost 3, elven arcane archer :imbue explosive arrows, human versatility 4, elven arcane archer : conjure +3 arrows, fighter unarmed specialization 1, human improved recovery 1,elven arcane archer conjure +4 arrows, fighter strength 3,elven arcane archer imbue terror arrows, ranger sprint boost 1, elven arcane archer imbue slaying arrows, kensei unarmed mastery 2, fighter kensei 2, human improved recovery 2, void strike,1, elven arcane archer conjure +5arrows.
If there is a viable way to salvage this, I would greatly appreciate the help. I just want to play a little bit to get the feel of the game before I dive back into making a brand new toon. I also don't want to screw up what I have as one thing I do remember about ddo is how easily it is to do just that. Thanks for your time and consideration.
C-Dog
08-16-2017, 04:21 PM
To start, WB! I, too, returned after a long break, and found my toons in a similar state. I don't feel qualified to comment on a Helves Angel*, but will give you good news...
(* Apparently, a spin on an optimal burst DPS AA, which sacrifices optimization for melee to "clean up between bursts": https://www.ddo.com/forums/showthread.php/289591-Helves-Angel-A-Burst-DPS-Build-(12ftr-6Rgr-2Monk)?highlight=Helves+Angel )
First, yes, there will be several ways to salvage the character, so no need to panic (yet). Many older feats no longer exist (at least not by the same names), so it's not uncommon after a long hiatus to find "broken" characters, with large holes in them, such as yours. But not to worry...
At the ~very~ worst, with any older characters you will find a +20 Heart of Wood in your inventory, so you could tear him down and rebuild him from the ground up - but hopefully such extremes won't be necessary.
You should also have found a regular Heart of Wood, so if the race/classes are good, and it's just a matter of a stats/skills/feats, you have that np.
If it's just a matter of tweaking a couple/few feats, you can (now) respec any/all of them, altho' that can get a bit expensive the more you do.
o http://ddowiki.com/page/Fred#Feat_respec
(Note that Fred (see above link) is also the best way to figure out what order you took your class levels and feats, for forgotten builds. Go through the motions of changing a feat and he'll tell you what feats you have to choose (to change) at what level, w/ what class mix at that point - process of elimination will usually give you everything you need to know, or enough of it.)
Now, if you want to do some comparisons, here are some nut-and-bolt, forum approved modern builds (https://www.ddo.com/forums/showthread.php/470423-Build-Repository?p=5759353&viewfull=1#post5759353). I can't find anything with that identical class break*, but that doesn't mean that you can't there from here. Probably won't be "optimal" any more, but that doesn't mean it won't be perfectly viable, at least to get you to 20 again for a new TR (or Racial Reincarnation (http://ddowiki.com/page/Racial_Reincarnation) - we got those now, too, just recently~!).
(* Santa's Little Slayer (https://www.ddo.com/forums/showthread.php/431464-Santa-s-Little-Slayer-Another-Elfin-Centered-Kensai), last listing under "Fighter", is close, but is a "2WF melee w/ ranged DPS" build - not the other way around. Didn't look too closely, but the fact that it's there is promising, and might(?) easily be tweaked.)
Last, I strongly suggest you download this fan-built app: https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite?p=5534437&viewfull=1#post5534437
What that will do is multifold: 1) Let you post clean, color-coded builds (far easier to read than your running list, above); 2) plan those builds w/ 100% reliability; & 3) have a blueprint of any build for reference as you level your toon.
And with that, this program returns to our regularly scheduled build experts, possibly even now in progress!
C-Dog
08-16-2017, 04:51 PM
Hello,
I am kinda new to DDO...
...Guard gear for elemental damage on hit...
...Not worried about super high end stuff yet...
Welcome to the game!
Currently, offense is king, and Guard items rely on being hit to activate - which is not "offense". And while, yeah, you don't have to be worried about high-end stuff yet, you DO need to plan for it, so your build doesn't utterly fail around Level 8-15 or so (which is quite common w/ "Hey, this looks great for now!" type builds).
You only have a limited number of "slots" for effects on your gear - 2/ regular item, rarely +1 more "insightful" type if it's a lucky drop (or crafted) item, plus the extra-rare augment slot or multi-effect named item. But no matter how you count them, they're limited, and there's a looong list of effects that you "want" to have covered.
"Guard" gear sacrifices one of your (very) limited slots for a tiny offensive boost that relies on you getting hit. That's a small compensation for planning to lose an exchange. In very low levels, before you're worried about Blindness/Insta-Death/etc., a Guard item can help (where 2d6 good might easily kill a trash mob). But once you hit higher level challenges (like Lvl 10+) ... first, after all the effects you definitely want/need, there's little or no room (at least not for more than perhaps one Guard item), and second... it's a losing plan, especially for end-fights where a boss might easily be handing out 10x or more that Guard damage.
Tresorion
08-16-2017, 10:52 PM
Last, I strongly suggest you download this fan-built app: https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite?p=5534437&viewfull=1#post5534437
What that will do is multifold: 1) Let you post clean, color-coded builds (far easier to read than your running list, above); 2) plan those builds w/ 100% reliability; & 3) have a blueprint of any build for reference as you level your toon.
And with that, this program returns to our regularly scheduled build experts, possibly even now in progress!
First off, thank you for the quick reply and salutations. I knew I was going to have a relearning curve but I didn't realize how much. I downloaded the program last night and was trying to work out my old build but the enhancements threw me for a loop. I had a printout from an older version of the program but with the old enhancements. That is why I had a running list because the new emhancements were the hang-up in the program builder. I very much love making builds but after my hiatus, I don't have the confidence and don't want to screw it up. Even when I knew what I was doing years ago, I would sweat everytime I did a respec. I will check out the builds and read up on wiki some more to see if I can make this work.
C-Dog
08-17-2017, 05:57 PM
... was trying to work out my old build but the enhancements threw me for a loop...
...I very much love making builds but after my hiatus, I don't have the confidence and don't want to screw it up...
I had stopped playing ~just~ before the new Enhancement trees went live*, and came back about 2 1/2 years later, and, yeah... whoof! And, agreed, pro'ly THE single hardest thing to internalize was those Enhancement Trees.
(* Late '13. They had been on Lammania at the time, and people were already prophesying the end of the game - natch :rolleyes:)
And, if(!) you're going to try to make your own personal build, you ~do~ have to "internalize" them, really truly understand every one that is (possibly) related to your build, top to bottom, both the ones that you intend to use and what you could use (but hadn't intended to), to grok the tradeoffs you're making. I'm apparently smarter than the average bear, and it took me a loooong time to just start to get there, and I still don't hold a candle to the real build gurus.
And while that may not be "good news", at least you know you're not alone. :/
(And @ all - yep, if you haven't hit it, the wiki is the best place to start, and then the best place for ongoing reference: http://ddowiki.com/page/Enhancements.)
So, what I'd do, is spin off a build that is similar - perhaps that "Santa's Little Slayer", for starters. Enter that into the Builder app (and/or a piece of paper - or several, ahem), and then start to tweak that to suit. See what the tradeoffs are, esp since you still have some levels to play with (like Ranger 6?? as just one possibility), and see what you can achieve.
(There are some obvious places to start such a plan:
1) You can only select from one Tier 5, so compare those, see which you want, lock that in.
2) Can't get any Tr 5 until Character level 12, so plan accordingly.
3) After Core 1, all "Core" enhancements are optional.
4) Not expensive (for an advanced character) to re-spec enhancements, so easy enough to chase multiple trees, then at Level 5 to dump (part of) one and get ALL of that Tier 5 goodness at once.
5) Also, for a multi-class, easy enough to "bank" AP, not spending them as you get them, and wait until you have access to what you want/need. More important as you level, but still something to consider.
6) Don't get (too!) distracted by "low hanging fruit" - make sure you have run out of good high-tier options before starting a new Tier 1 etc.)
Once you have what you think is a working solution (or most of one), I'd start a new thread (under either the Custom, Multiclass or Fighter subforums), leading w/ your proposed (partial?) solution to your re-build situation. Because while this is a great thread for custom builds, your situation strikes me as one that both 1) is a bigger challenge than most here, and 2) will generate/deserve a lot of commentary back and forth.
Serif
08-18-2017, 12:02 PM
Anyone have a build for a Dual Wield Pure Paladin build?
unbongwah
08-18-2017, 12:41 PM
Anyone have a build for a Dual Wield Pure Paladin build?
https://www.ddo.com/forums/showthread.php/451302-Revisiting-the-TWF-Drow-Paladin-for-New-Players-%28U23%29
Haven't updated it in a long time, but it's not like paladins have gotten any recent buffs or anything. Can be adapted to any race and weapon type thru stat & feat tweaks.
Serif
08-18-2017, 01:51 PM
https://www.ddo.com/forums/showthread.php/451302-Revisiting-the-TWF-Drow-Paladin-for-New-Players-%28U23%29
Haven't updated it in a long time, but it's not like paladins have gotten any recent buffs or anything. Can be adapted to any race and weapon type thru stat & feat tweaks.
ty
Keltarrin
08-19-2017, 09:17 AM
I have a character that I love, but I think I could be getting more out of him, so I'm requesting a build to refit him into. These are the requirements and goals for the build:
Must be a Halfling (He's in a Halflings only guild, the Halfling Commandos)
The number one priority is to be as deadly as possible with Great Crossbows
Secondary Priority is Self Sufficiency and Survivability
Tertiary Priority is Flexibility
At present, he's a Rogue 18/ Artificer 2 with 8 Epic Levels and maxed out Shadowdancer and Shiradi Champion. He's also already used a +6 Supreme Tome. He has no Past Lives, but is a 32 point build. Again, I'm willing to tweak him to get the performance I want. I've got several +5 LR hearts ready to go.
unbongwah
08-19-2017, 01:34 PM
At present, he's a Rogue 18/ Artificer 2 with 8 Epic Levels and maxed out Shadowdancer and Shiradi Champion.
Apart from switching to a different ED and maybe pure rogue, I'm not sure what else you can do to improve DPS. Tier-5 Mechanic + Expert Builder is about as good as it gets for great xbows, IMO. HTRing would let you add the rogue PL feat the next time around; if you're willing to ride the TR Train, rgr PL x3 means +6 ranged dmg. What do you feel is lacking?
Keltarrin
08-19-2017, 04:44 PM
Apart from switching to a different ED and maybe pure rogue, I'm not sure what else you can do to improve DPS. Tier-5 Mechanic + Expert Builder is about as good as it gets for great xbows, IMO. HTRing would let you add the rogue PL feat the next time around; if you're willing to ride the TR Train, rgr PL x3 means +6 ranged dmg. What do you feel is lacking?
I'm honestly not sure where he's lacking, I just feel perpetually underpowered. I'm not really the best player, and I'm still getting the hang of playing a ranged character after spending years doing melee only. He's got a really nice weapon, the Legendary Divine Artillery, and I'm working on an LGS great crossbow as well. He's also kinda squishy. I did the Slave Lords chain for the first time today and he went down entirely too many times in the final fight. We were only doing Epic Normal!
unbongwah
08-22-2017, 02:39 PM
You might want to try switching to Divine Crusader: Sacred Ground provides the heals, while Crusade, Celestial Champion, and Zeal of the Righteous boost your DPS.
Alternatively, get better at kiting. Oftentimes the best defense is simply staying out of attack range while you pew-pew. While unconventional and a little subpar DPS-wise, the rog 18 / barb 2 split gets +28% run speed and Sprint Boost. If you have SDK, you can make a test toon (rog 13 / barb 2) to experiment with faster kiting to see if it helps.
frankdrebins
08-24-2017, 08:19 PM
Chain focused Shadar Kai? I have read in old posts that chains are not good.. is there a way to make them good? hah maybe super high dexterity?
Thinking of something like an AoE brute, with good dodge any ideas?
Just recently finished my first epic completionist (extra ToF - yeah). I read that first filling up all 36 ePL is best when (very, very eventually) going for C or 3C even.
I like mauls (drow; TF) for the crit range and multiplier.
My last life as PDK STR (no CHA) started to finally let me do some EE solo (or really contribute). So I am looking for a maul build with good PRR and DPS. I was looking for tactics (stun, lay waste) for a bit of cc.
Read a lot on the forums. not a bit wiser. tried a PDK Ftr 14 / FvS 6 (Silvanus, War Priest) on the planner. I think it would suck. Especially the mix between CHA / STR I am not sure what to do, to make this a guild toon.
So is PDK F14/FvS 6 - a good choice for running 22 more Epic Lives ?
and if so what choices to make on the build. many thanks!!! I am really stuck here.
Character Plan by DDO Character Planner Version 4.36.103
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Purple Dragon Knight Male
(14 Fighter \ 6 Favored Soul)
Hit Points: 309
Spell Points: 590
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 15
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 12 17
Constitution 12 17
Intelligence 8 13
Wisdom 8 13
Charisma 18 28
Tomes Used
+6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 3
Bluff 0 9
Concentration 0 13
Diplomacy 0 9
Disable Device n/a n/a
Haggle 0 9
Heal 0 8
Hide 0 3
Intimidate 0 32
Jump 4 12
Listen 0 1
Move Silently 0 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spellcraft 0 1
Spot 0 1
Swim 0 5
Tumble n/a n/a
Use Magic Device 3 21
Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Selected) Force of Personality
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Warlock
Feat: (Fighter Bonus) Power Attack
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
Level 2 (Favored Soul)
Feat: (Deity) Favored by Silvanus
Feat: (Fighter Bonus) Shield Mastery
Level 3 (Favored Soul)
Feat: (Selected) Stunning Blow
Level 4 (Favored Soul)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 5 (Favored Soul)
Level 6 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Tacticle Training
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 9 (Fighter)
Feat: (Selected) Two Handed Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Heavy Armor Combatant
Level 11 (Fighter)
Level 12 (Favored Soul)
Feat: (Selected) Dodge
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 13 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 14 (Favored Soul)
Level 15 (Fighter)
Feat: (Selected) Tacticle Combatant
Level 16 (Fighter)
Feat: (Fighter Bonus) Heavy Armor Master
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Tacticle Master
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Heavy Armor Champion
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Attack Boost (Rank 1)
Enhancement: Kensei (Ftr) - Attack Boost (Rank 2)
Enhancement: Kensei (Ftr) - Attack Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
Enhancement: Kensei (Ftr) - Agility (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 2)
Enhancement: Kensei (Ftr) - Agility (Rank 3)
Enhancement: Kensei (Ftr) - Athletic Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Athletic Mastery (Rank 2)
Enhancement: Kensei (Ftr) - Athletic Mastery (Rank 3)
Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
Enhancement: Vanguard (Ftr) - Shield Specialization I (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
zehrubens2
09-01-2017, 11:12 PM
Hi i dont play this game since 2011 i guess and i want to play it again but i am totally lost.
I would like help with a Build for fist (unarmed) monk decent dps/not to squish if possible. it doesnt need to be pure monk, it can be mult class (32pts)
If u guys could make a build with as many detais to how to level up stats, feats etc it would be AWESOME cause i have no idea where to start
Thanks you very much!!!
unbongwah
09-02-2017, 08:00 PM
I would like help with a Build for fist (unarmed) monk decent dps/not to squish if possible.
https://www.ddo.com/forums/showthread.php/487810-Basic-unarmed-monk-build-guide
zehrubens2
09-04-2017, 07:31 AM
https://www.ddo.com/forums/showthread.php/487810-Basic-unarmed-monk-build-guide
`
Thank you
Stotek
09-11-2017, 01:34 PM
Hello, I am seeking a Ranger style build like that of which you would find in the LOTR series. Yes strider is most notable but rangers in general always interested me. I am currently F2P and work a lot. I did get a 100 roll on my lvl 3 fighter yester day and gained a +2 tomb of wis I also only have 28 point build available to me the races of human, dwarf, Halfling, and elf.
I did do some looking and I can't seem to find any builds that are recent as in 2016-17.
Thanks in advance to those that help.
Looking to use something like a long sword and dagger with a bow or something a long those lines along with sneak and be good with traps as I normally solo. So being able to really "do it all" in a quest is huge.
unbongwah
09-11-2017, 03:35 PM
Looking to use something like a long sword and dagger with a bow or something a long those lines along with sneak and be good with traps as I normally solo. So being able to really "do it all" in a quest is huge.
That's, uhh, pretty much what the Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) does already. You can invest a bit more into ranged DPS that it does if you want. And while khopeshes are the best DPS option for STR-based TWF, you can use any weapon combo you like, really. The build hasn't been updated in a long time because it's one of the most durable build combos in DDO. I mean I posted my version (https://www.ddo.com/forums/showthread.php/277496-Tempest-Trapmonkey-for-new-players-(28-pt-human-amp-dwarf)) 7 years ago and I was just updating someone else's build at the time.
killmasterules
09-15-2017, 04:52 PM
Requesting Repeater Build
I am a Triple Completionist and have +7 tomes
most solo build
C-Dog
09-15-2017, 06:23 PM
Requesting Repeater Build
I am a Triple Completionist and have +7 tomes
most solo build
Unless you have some particular limitation, go w/ a proven classic:
o Fighter https://www.ddo.com/forums/showthread.php/467377-Demolitions-Expert?p=5717542&viewfull=1#post5717542
o Paladins: https://www.ddo.com/forums/showthread.php/470432-Shermanator?p=5759616&viewfull=1#post5759616
& https://www.ddo.com/forums/showthread.php/460624-Bringing-a-Gun-to-a-Knife-Fight?p=5993088&viewfull=1#post5993088
o Any Artificer: https://www.ddo.com/forums/showthread.php/470423-Build-Repository?p=5759369&viewfull=1#post5759369
o Slarden's recent Reaper/RR/etc. build: https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build?p=5995673&viewfull=1#post5995673 (see notes for comments on Lvl 30 version)
DaviMOC
09-25-2017, 03:50 PM
I've got a toon that is THF themed(not staffs). Time to farm some warlock PLs. Looking for a THF warlock splash with fighter or barbarian. Bruiser role.
Tought about CON based dwarf , on lock side focused on birilance. I usually do 1 ETR before doing rtr/htr, so it needs to be epic doable.
adrian69
09-26-2017, 12:21 AM
I've got a toon that is THF themed(not staffs). Time to farm some warlock PLs. Looking for a THF warlock splash with fighter or barbarian. Bruiser role.
Tought about CON based dwarf , on lock side focused on birilance. I usually do 1 ETR before doing rtr/htr, so it needs to be epic doable.
I have a 9 lock/8 ftr/ 3 fvs in my stable. Not tried it because I realized 12 ftr 5 lock 3 fvs would do just as well for the original goals, but a guildy is liking it, and we're liking just having him there for the FvS debuff on raid nights. Just switch out SWF/TWF for THF and drop dex if I have it posted as TWF. 3 FvS can be ignored if don't plan on running epics or just want go 12 lock instead.
https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=5992795&viewfull=1#post5992795
DaviMOC
09-26-2017, 12:14 PM
I have a 9 lock/8 ftr/ 3 fvs in my stable. Not tried it because I realized 12 ftr 5 lock 3 fvs would do just as well for the original goals, but a guildy is liking it, and we're liking just having him there for the FvS debuff on raid nights. Just switch out SWF/TWF for THF and drop dex if I have it posted as TWF. 3 FvS can be ignored if don't plan on running epics or just want go 12 lock instead.
https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=5992795&viewfull=1#post5992795
It looks good, thank you!
unbongwah
09-26-2017, 12:30 PM
I've got a toon that is THF themed(not staffs). Time to farm some warlock PLs. Looking for a THF warlock splash with fighter or barbarian. Bruiser role.
For THF I would do war 9 / ftr 8 / barb 3: the heavy barb splash is for Supreme Cleave and +10% run speed. Enhancements would be something like 33 Kensei / 13 SD / 13 FB / 21 ES (Brilliance). Or skip SD and use barb Rage, which would also free APs for Harper (KtA).
DaviMOC
09-28-2017, 12:39 PM
For THF I would do war 9 / ftr 8 / barb 3: the heavy barb splash is for Supreme Cleave and +10% run speed. Enhancements would be something like 33 Kensei / 13 SD / 13 FB / 21 ES (Brilliance). Or skip SD and use barb Rage, which would also free APs for Harper (KtA).
Cool! Will play a bit on planner to see how i would put it together. I suppose you're aiming for kensei's critical profile.As you already diving in Barbarian's FB,isnt Focused Wrath a better option than keen edge?
Edit: Ah sorry. missed the SD part. I see it now =)
unbongwah
09-28-2017, 01:03 PM
I suppose you're aiming for kensei's critical profile.As you already diving in Barbarian's FB,isnt Focused Wrath a better option than keen edge?
Apart from barb Rage and defensive stance being incompatible, don't forget the +20 Melee Power from One w/Blade as well as +1 crit range from Keen Edge. Also I suggested ftr 8 so you could take Gtr Weap Focus + Weapon Master which is another +2 MP +5 dmg total.
That said, war 8 / ftr 6 / barb 6 would probably also be okay so feel free to play with the builder to figure out which AP spread you like more.
DaviMOC
09-28-2017, 01:27 PM
Apart from barb Rage and defensive stance being incompatible, don't forget the +20 Melee Power from One w/Blade as well as +1 crit range from Keen Edge. Also I suggested ftr 8 so you could take Gtr Weap Focus + Weapon Master which is another +2 MP +5 dmg total.
That said, war 8 / ftr 6 / barb 6 would probably also be okay so feel free to play with the builder to figure out which AP spread you like more.
Sure. Thanks for the tips.
I know there is tons of posts on mauls. But please just some feedback if this (below) would be a survivable, decent dps build. Also seeing that cleric domains are out now, I went with Unbongwah's Kensei build. Strenght domain or Luck domain? So cleric and not FvS.
Maybe anyone played this recently? all comments appreciated!!
https://www.ddo.com/forums/showthread.php/480033-Adventures-in-Theorycrafting-Champions-of-Silvanus?p=5887739&viewfull=1#post5887739 PDK Kensei - Silvanus
https://www.ddo.com/forums/showthread.php/490080-Adventures-in-Theorycrafting-Messing-with-Domains?p=6023179&viewfull=1#post6023179 Horc
Character Plan by DDO Character Planner Version 4.36.104
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
t3
Level 30 True Neutral Purple Dragon Knight Male
(12 Fighter \ 1 Barbarian \ 7 Cleric \ 10 Epic)
Hit Points: 524
Spell Points: 347
BAB: 18\18\23\28\28
Fortitude: 25
Reflex: 9
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 30)
Strength 17 32
Dexterity 10 16
Constitution 16 22
Intelligence 9 15
Wisdom 8 14
Charisma 16 22
+6 Supreme Tome
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 2
Heal 0 23
Intimidate 0 19
Jump 1 1
Swim 1 1
Tumble 1 1
Use Magic Device 3 11
Feats
1: FTR (Selected) Cleave
1: FTR (Fighter Bonus) Power Attack
1: FTR (PDK Bonus) Two Handed Fighting
2: CLR (Deity) Favored by Silvanus
3: FTR (Fighter Bonus) Stunning Blow
3: FTR (Selected) Weapon Focus: Bludgeoning Weapons
4: CLR
5: FTR
6: CLR Feat: (Selected) Great Cleave
7: FTR (Fighter Bonus) Improved Two Handed Fighting
8: CLR
9: FTR (Selected) Improved Critical: Bludgeoning Weapons
10: CLR
11: FTR (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
12: CLR(Selected) Empower Healing Spell
13: FTR
14: CLR
15: FTR (Selected) Greater Two Handed Fighting
15: FTR (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
16: BAB
17: FTR
18: FTR (Fighter Bonus) Heavy Armor Master
18: FTR (Selected) Heavy Armor Combatant
19: FTR
20: FTR (Fighter Bonus) Tacticle Master
21: (Selected) Epic: Overwhelming Critical
24: (Selected) Epic: Bulwark of Defense
26: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
27: (Selected) Epic: Epic Damage Reduction
28: (Epic Destiny) Martial Sphere: Elusive Target
29: (Epic Destiny) Martial Sphere: Dire Charge
30: (Selected) Quicken Spell
30: (Legendary) Scion of Arborea
Purple Dragon Knight (AP 5)
Human Versatility: Damage Boost
1: Improved Recovery, Action Surge: Strength II
Kensei (AP 36)
Kensei Focus: Picks and Hammers, Spiritual Bond, Strike With No Thought, Power Surge
1: Extra Action Boost III, Kensei Weapon Specialization: Picks and Hammers (Rank 1), Haste Boost III
2: Kensei Weapon Specialization: Picks and Hammers (Rank 2)
3: Kensei Weapon Specialization: Picks and Hammers (Rank 3), Shattering Strike II, Strength (Rank 1)
4: Opportunity Attack, Kensei Weapon Specialization: Picks and Hammers (Rank 4), Liquid Courage, Strike at the Heart, Strength (Rank 2)
5: Weapon Master, One With The Blade, Keen Edge
Stalwart Defender (AP 13)
Toughness, Stalwart Defense
1: Durable Defense (Rank 3), Stalwart Defensive Mastery (Rank 2)
2: Resilient Defense (Rank 3)
3: Tenacious Defense (Rank 3)
Warpriest (AP 22)
Smite Foe, Resilience of Battle, Sanctuary
1: Divine Might (Rank 3), Righteous Weapons (Rank 1)
2: Smite Weakness, Wall of Steel (Rank 3), Inflame (Rank 3), Inflame: Saving Throws (Rank 1)
3: Inflame: Energy Absorption (Rank 3)
4: Ameliorating Strike (Rank 1)
Ravager (AP 4)
Furious Rage
1: Barbarian Power Attack (Rank 3)
MalkavianX
10-02-2017, 03:46 AM
Hi all! Returning player here (haven't played in a couple years) and I have a build request. Well, more of a "is it viable" request.
I'm looking to build a character combining my two favorite classes - rogue and monk. I was thinking rogue 13/monk 7, probably halfling. Wondering about enhancements (which trees to focus on), feats, etc. As for weapons, unarmed or shortswords or ...? I'm open to pretty much anything but would prefer soloability due to my playing schedule.
I signed up for VIP again so I have all the races/classes and would be open to splashing another class in there too if it'd make it better.
Any help would be greatly appreciated. Thanks in advance!
unbongwah
10-02-2017, 12:34 PM
Level 30 True Neutral Purple Dragon Knight Male
(12 Fighter \ 1 Barbarian \ 7 Cleric \ 10 Epic)
AFAICT, this should work fine, although I don't know why you didn't start, say, 18/8/16/8/8/16. You didn't take any of the combat feats with a DEX pre-req (e.g., Precision) and your Reflex saves are based on STR rather than DEX as a Strength domain perk.
FYI, I'm planning a Silvanus / Strength domain build which is cleric 9 / ftr 8 / barb 3: you lose Power Surge and Tactical Mastery; but gain knockdown immunity, lvl 5 spells, and Supreme Cleave.
AFAICT, this should work fine, although I don't know why you didn't start, say, 18/8/16/8/8/16. You didn't take any of the combat feats with a DEX pre-req (e.g., Precision) and your Reflex saves are based on STR rather than DEX as a Strength domain perk.
right, I'll change the stats. and I hope that SD unmovable will suffice. many thanks for the confirm.
mvillegas
10-03-2017, 01:24 PM
Hello again, dear ddo mates.
Once agani, unfortunately I will not be helping anyone out here; rather, I've come with a request. As a fellow comment last time I posted, the cleric pass should give a few ideas on this request of mine.
I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
Considering that I don't have much experience with build-making, I thought I'd try some suggestions or comments on this. I think a damage build should be more "doable" than a DC build, on this multiclassing idea... not sure though!
Thanks in advance, best regards!
unbongwah
10-03-2017, 01:34 PM
I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
You gave up too quickly! :)
https://www.ddo.com/forums/showthread.php/490153-Zombie-Cleric-Build
mvillegas
10-03-2017, 06:28 PM
You gave up too quickly! :)
https://www.ddo.com/forums/showthread.php/490153-Zombie-Cleric-Build
Apparently I did, I'm sorry! Really didn't find this one (not really on any class forum, though)! Will look into it and see if it can be nicely upgraded with domains :)
If anyone else, or even u unbon, got any other ideas in the tip of your fingers, I'll happily work with them.
Thanks for the (very) fast reply!
Zafaron
10-05-2017, 12:48 AM
Are there any bard/cleric builds using the new domains - specifically the war domain? Bard swashbuckler + holy sword from war domain seems kinda tasty. Not to mention the heals. Would it be better to take improved shield mastery for slightly more prr? Or add in some more of the epic feats for damage/utility?
Selvera
10-05-2017, 03:39 AM
swashbucking doesn't stack with holy sword.
unbongwah
10-05-2017, 11:30 AM
Bard swashbuckler + holy sword from war domain seems kinda tasty.
swashbucking doesn't stack with holy sword.
This: you could do a bard / War cleric using, say, handaxes and wind up with the same crit profile as bard / ftr builds do (https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody?p=5999547&viewfull=1#post5999547). But for most Swashbuckling weapons, it's likely to be a wash.
I haven't yet decided which domain would be best for my Radiant Marauder (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5879362&viewfull=1#post5879362). I could switch to handaxes and pick War domain; like I said, that becomes 15-20/x4 w/Holy Sword+Swashbuckling. Other options are iffier; I was interested in Healing domain, until I noticed posts which said the lvl 14 ability doesn't apply to radiant auras. :( Hopefully that's just a bug which will be fixed, though. Protection, maybe, for the extra PRR and Radiant Forcefield SLA?
Fivetigers33
10-05-2017, 12:39 PM
swashbucking doesn't stack with holy sword.
Holy Sword will partially stack with Swashbuckling when using Kukris, Rapiers, Handaxes, and Light Picks. That combo would be pretty nice with any of those weapons, but particularly so for handaxes and light picks because of the way shashbuckling and the improved crit feats interact.
Swashbuckling + Holy Sword + hand axe or light pick would be pretty beastly in terms of crit profiles.
unbongwah
10-05-2017, 01:05 PM
Sure, but you can achieve the same effect from bard 3 / ftr 6, leaving 11 levels free for whatever and pick up a bunch more DPS boosts from Kensei while you're at it. Whereas War domain adds only Holy Sword to your DPS repertoire, because Warpriest is still a terrible tree overall. Maybe the tactics bonus is useful too for Dire Charge et al, I haven't really crunched the numbers yet.
Paladin_of_Power
10-15-2017, 12:37 AM
Requesting a Vistani Knife Thrower build, using the Ranger class. I'd like to put a lot of points into the Vistani tree as a flavored undead hunter build for Ravenloft. Primary means of offense is throwing daggers. Secondary would be two weapon dagger fighting for when the baddies get close. Deepwood Stalker tree? I like the free feats that Ranger offers, I think the synergies are nice.
Thanks,
Brad
Franzoi
10-16-2017, 05:55 PM
Hello,
I’m kind of new to the game (i have played DDO when it first started and moved to WoW) the game have changed a lot. I got myself a VIP account and restarting the game on a new server. I run a pure barbarian dwarf lvl 10 with them (I also havea lvl 10 pale trapper my first char since my return, caster… meh not my cup of tea). I have some friends online that have higher characters and various alts. Mostly they run dungeons fast, they know the traps, chest locations and are pretty well geared. I would like to get a rogue build to run dungeons slowly and get the puzzle and all doors and traps open. Im an old pen and paper player and I like the exploration aspect of the game, which my don’t go for (I guess they are more like power players).
Id like to get a build for the exploration aspect of the game or like completing the side quests and hidden zone with a huge solo viability. I saw a Rogue mechanic build that I guess would be nice but there is a lot of outdated build on the web. I have no reincarnated toon and no wicked loots to put on, I got some PP’s tho coming from buddies.
Can someone make me a build for a pure Rogue mechanic 28 points possibly viable end game. (I have unlocked drow, im not a huge fan of warforged), im rediscovering the game (I went through temple of elemental evil … I just wich I could go slow through it and find all doors and traps with my barbarian ahaha).
If I like the game play I will probably focus on it and get tomes. I don’t have knowledge of all the EE,EH,DC,SP DDO language.
(or if the mechanic rogue is not a viable option let me know)
Thank you
Wayoff
10-17-2017, 08:17 PM
Anyone have a Vintani knife build yet?
C-Dog
10-18-2017, 11:51 AM
Can someone make me a build for a pure Rogue mechanic 28 points possibly viable end game. (I have unlocked drow, im not a huge fan of warforged)...
No need, there's nothing particularly "custom" about your request.
For a new-player friendly, solo Mechanic, I'd recommend this one: https://www.ddo.com/forums/showthread.php/473059-Self-Healing-Halfling-Mechanic-For-New-Players?p=5797836&viewfull=1#post5797836.
I threw one on a pure F2P alt account, and found it was solid in all respects, leveled quickly, and was fun to play. Save up and buy a Vorpal Great Crossbow on the AH.
I saw a Rogue mechanic build that I guess would be nice but there is a lot of outdated build on the web.
Any of these are perfectly viable today: https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362
I have unlocked drow, im not a huge fan of warforged)
Drow are good for multi-attribute builds (like a Paladin, etc.), and/or when you really want a 20 in Dex, Int or Charisma. For a Rogue, they give Dex and Int a nice bump, and have a boost to Spot/Search as well, which is also helpful. You could tweak most Rogue builds to suit a Drow, but they're not necessary.
If you want Drow, I'd start here: https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic?p=5635304&viewfull=1#post5635304
For 28 pts, drop Dex to 16 and bump Str to 10. In place of the Harper tree, put just 3 pts into Thief Acrobat for speedy movement (awesome on a ranged build), and the rest into more Assassin. (If you want Epic, Dex should really start at 18 for Combat Archery, but that's waaay down the line, and not F2P, so ymmv.)
You could also combine the two, using the stats for a Drow and the Class order for the self-healer. No Dragonmark, but take Empower Healing in its place (ala version #2) and you'll be good enough.
WF have the healing drawback, so really need some access to magic to self-heal. That usually means either Wizard or Artificer for the Repair line of spells (tho' there are other routes). Meanwhile, they have little that specifically benefits a Trapper, so... nah.
I don’t have knowledge of all the EE,EH,DC,SP DDO language.
o http://ddowiki.com/page/Glossary
@ all newer players: For any newbie-friendly trapper build (inc. multi-class, below), all they need to do their job is decent gear (level-appropriate or close), and enough skill points to max Spot, Search and Disable Device, and half-ranks in Open Lock - anything else is gravy. So that leaves combat, and those choices are pretty straight forward too.
o https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players
o https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps?p=5793839&viewfull=1#post5793839
o https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players
o https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-%28Human-18-2-Wizard-Rogue%29
leesun
10-18-2017, 12:51 PM
may I have help with Vistani thrower build? I originally planned to go rogue for lethality, but it doesn't work with throwing daggers. I had thought about ranger, but then I would have to splash fighter to get an increased crit multi as dws has only increase in crit range. I had thought about bard, but that would lock out +20 range power from ToEE set bonus. not sure if it would be worth giving that up. I intend to go to T5 and all cores vistani tree, but might need to give up some for flexibility
unbongwah
10-18-2017, 01:09 PM
I had thought about ranger, but then I would have to splash fighter to get an increased crit multi as dws has only increase in crit range.
Vistani already provides +1 crit range & multiplier which won't stack with DWS or Kensei crit bonuses. However:
I had thought about bard, but that would lock out +20 range power from ToEE set bonus.
Even if you skip Dashing Scoundrel, Swashbuckler provides a bigger crit bonus than Vistani, since its crit range bonus is doubled by IC:Thrown while VKF's is not.
leesun
10-18-2017, 01:34 PM
Vistani already provides +1 crit range & multiplier which won't stack with DWS or Kensei crit bonuses. However:
an oversight on my part
Even if you skip Dashing Scoundrel, Swashbuckler provides a bigger crit bonus than Vistani, since its crit range bonus is doubled by IC:Thrown while VKF's is not.
I am leaning towards bard, but sad that in order to keep swashbucking active I would have to give up using ToEE weapon, and the +20RP from set bonus. Am I overestimating the potency of 20RP? if I gave it up I would get +3doubleshot from cores 3-5, as well as another +10% from dashing rogue. +2 to attack, +1 to damage and +1 enhancement bonus via core 5. I am ignoring wind at my back because I don't actually need to be in swashbuckling stance to use it.
I am not very good at the maths and the numbers
would +13%DS, +2atk, +1dmg, +1enhancement > 20RP?
Paladin_of_Power
10-21-2017, 03:31 AM
I've been playing a Vistani lately, Ranger DWS Halfling. Started at Level 7, now on 8. It is fun, I think thats what matters but it does feel underpowered. When zombies or skeletons are in town, it sucks. Pierce won't penetrate their damage reduction, I had to switch to throwing axes and throwing hammers because the damage just wasn't there. Fan of Knives is fun and very useful, but I think it needs more damage. Get Deadly Blades as quick as you can, that helped a lot.Heck, the whole character needs more damage but not sure what can be done since he is wielding little knives. I think to stick with the flavor, some Melee and Ranged Attack Speed Bonus should be added to the tree. Having 0.00% in both is blah.
I originally wanted to be a thrower, but again the damage just isn't there so may respec and move points from DEX to STR since the baddies drop quicker when dual wielding melee knives. That would help with trip or Stunning Blow.
Does anyone know if the +20% Morale bonus to doubleshot from Rapid Throw and same bonus to doublestrike from Rapid Slash actually work? I don't see mention of it in the combat log, and the character sheet doesn't show an increase either.
I took Dodge, Point Blank Shot,Precision so far. Level up into Dex.
http://preview.ibb.co/eWNR36/Screen_Shot00005.jpg
Franzoi
10-26-2017, 07:01 PM
Thank you very much for your reply, a lot of useful links there.
:D
No need, there's nothing particularly "custom" about your request.
For a new-player friendly, solo Mechanic, I'd recommend this one: https://www.ddo.com/forums/showthread.php/473059-Self-Healing-Halfling-Mechanic-For-New-Players?p=5797836&viewfull=1#post5797836.
I threw one on a pure F2P alt account, and found it was solid in all respects, leveled quickly, and was fun to play. Save up and buy a Vorpal Great Crossbow on the AH.
Any of these are perfectly viable today: https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362
Drow are good for multi-attribute builds (like a Paladin, etc.), and/or when you really want a 20 in Dex, Int or Charisma. For a Rogue, they give Dex and Int a nice bump, and have a boost to Spot/Search as well, which is also helpful. You could tweak most Rogue builds to suit a Drow, but they're not necessary.
If you want Drow, I'd start here: https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic?p=5635304&viewfull=1#post5635304
For 28 pts, drop Dex to 16 and bump Str to 10. In place of the Harper tree, put just 3 pts into Thief Acrobat for speedy movement (awesome on a ranged build), and the rest into more Assassin. (If you want Epic, Dex should really start at 18 for Combat Archery, but that's waaay down the line, and not F2P, so ymmv.)
You could also combine the two, using the stats for a Drow and the Class order for the self-healer. No Dragonmark, but take Empower Healing in its place (ala version #2) and you'll be good enough.
WF have the healing drawback, so really need some access to magic to self-heal. That usually means either Wizard or Artificer for the Repair line of spells (tho' there are other routes). Meanwhile, they have little that specifically benefits a Trapper, so... nah.
o http://ddowiki.com/page/Glossary
@ all newer players: For any newbie-friendly trapper build (inc. multi-class, below), all they need to do their job is decent gear (level-appropriate or close), and enough skill points to max Spot, Search and Disable Device, and half-ranks in Open Lock - anything else is gravy. So that leaves combat, and those choices are pretty straight forward too.
o https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players
o https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps?p=5793839&viewfull=1#post5793839
o https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players
o https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-%28Human-18-2-Wizard-Rogue%29
ddmasterm
11-03-2017, 06:12 PM
I need a Water Savant build for a completely new player without VIP. Won't need anything more than heroic levels
C-Dog
11-03-2017, 08:16 PM
I need a Water Savant build for a completely new player without VIP. Won't need anything more than heroic levels
o https://www.ddo.com/forums/showthread.php/457833-Basic-New-Player-Friendly-Sorc-Build?p=5741622&viewfull=1#post5741622
Most Sorcies don't go w/ just 1 element, since there's more than enough AP for a secondary one. When you meet that immune creature, nice to have Plan B.
For the record, at low level heroics, Fire is probably strongest, followed by Air/Electricity, and then Water/Cold (which has no early AoE damage spell).* But it's cheap to change Trees. So you could easily start Fire w/ Air to back that up, then by early mid-level heroics, when Fire-immune demons/etc start showing, you can easily re-spec for Water w/o changing the secondary Air tree.
Just start keeping an eye out for the diff gear you'll need for that change, Ice/Glaciation sceptres/weapons/rings.
(* Acid is not on that scale - different DC's make it awkward and specialized, and very demanding re gear, not perfectly newbie-friendly.)
ddmasterm
11-04-2017, 02:09 AM
I'm just showing some of my friends the game. I doubt we'll be going too far. If anyone can get me a list of enhancements more focused on water that would be fantastic. I'd do it myself but I'm horribly outdated for it.
I also need a healing domain cleric and a tank with cc. Both for complete newbies without VIP
hombokai
11-04-2017, 02:14 AM
I've been playing a Vistani lately, Ranger DWS Halfling. Started at Level 7, now on 8. It is fun, I think thats what matters but it does feel underpowered. When zombies or skeletons are in town, it sucks. Pierce won't penetrate their damage reduction, I had to switch to throwing axes and throwing hammers because the damage just wasn't there. Fan of Knives is fun and very useful, but I think it needs more damage. Get Deadly Blades as quick as you can, that helped a lot.Heck, the whole character needs more damage but not sure what can be done since he is wielding little knives. I think to stick with the flavor, some Melee and Ranged Attack Speed Bonus should be added to the tree. Having 0.00% in both is blah.
I originally wanted to be a thrower, but again the damage just isn't there so may respec and move points from DEX to STR since the baddies drop quicker when dual wielding melee knives. That would help with trip or Stunning Blow.
Does anyone know if the +20% Morale bonus to doubleshot from Rapid Throw and same bonus to doublestrike from Rapid Slash actually work? I don't see mention of it in the combat log, and the character sheet doesn't show an increase either.
I took Dodge, Point Blank Shot,Precision so far. Level up into Dex.
I feel your pain as I end up switching to melee all too often as throwing knives are underwhelming. I can see the character sheet not showing rapid strike bonus as it's temp. AFAICT the counter shows up on screen but not if you miss. I don't have a dummy to test it on if anyone else has info I'd like to know too. As for damage that's not a problem with DWS and Improved Weapon Finesse. I did it differently by racing up the DWS tree for that and then going into Vistani tree. But, **** it, heroic knife throwing is not heroic at all.
unbongwah
11-04-2017, 02:32 PM
If anyone can get me a list of enhancements more focused on water that would be fantastic.
There's really nothing special to an ice sorc: you dump a lot of APs into Water Savant; you dump leftover APs into either Air or Earth for backup spells; maybe put a few into EK for survivability benefits or your racial tree for e.g. extra CHA or Spellpower Boost. Your stats are the same, your feats are the same, etc. Really the only thing which changes between different Savant combos are your spell lists, since those aren't as easy to swap as Enhancements are. Which obviously would focus on ice spells plus whatever is your backup (acid or electricity); I'll usually take the missile spells as well for fighting anything immune to elemental dmg.
I also need a healing domain cleric and a tank with cc. Both for complete newbies without VIP
For a classic tank, a S&B paladin still works fine. See my Sacred Vanguards thread as well as ED37's (https://www.ddo.com/forums/showthread.php/470842-Vanguard-Paladin-for-new-players) and Erkid's (https://www.ddo.com/forums/showthread.php/456246-Erkid-the-Basher-Pure-Vanguard-Paladin-(U24)). Really the biggest difference between them is what weapon type you use. If your friend prefers fighter, see my Dwarven Defender thread.
I haven't seen anyone bother to post a Healing domain cleric build, for the simple reason that healbotting is (still) both boring and a suboptimal use of cleric. Even with the Heal domain, you can still pump out a respectable amount of DPS via Divine Disciple, so <whynotboth.gif>. There is a Morninglord cleric build in my Iconics thread which is easy to adapt to other races (haven't added domains to it yet though); or ED37's Necro cleric (https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players) is an oldie-but-goodie which got better with Death domain.
unbongwah
11-08-2017, 12:45 PM
Someone asked for an Aasimar DPS paladin, so here it is, in all its boring glory. :rolleyes:
Fallen Knight
Paladin 20
Lawful Good Aasimar
Stats
36pt Tome Level Up
---- ---- --------
Strength 16 +2 4: STR
Dexterity 8 +2 8: STR
Constitution 16 +2 12: STR
Intelligence 8 +2 16: STR
Wisdom 16 +2 20: STR
Charisma 16 +2 24: STR
28: STR
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 1 1 1 1 1 2 2 2 2 13
UMD 1 1 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
4 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Power Attack
3 : Two Handed Fighting
6 : Improved Two Handed Fighting
9 : Improved Critical: Slashing
12 : Greater Two Handed Fighting
15 : Quicken Spell
18 : Stunning Blow
21 Epic : Cleave OR Empower Healing Spell
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Fortitude OR Bulwark of Defense
30 Legend : Scion of: Arborea
1 Aasimar: Bond of the Fallen
1 Deity : Follower of: Onatar
6 Deity : Onatar's Forge
Enhancements (80+2 AP)
Knight of the Chalice (41 AP)
Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
Extra Turning II, Extra Smite II
Divine Might III, Exalted Cleave III, Melee Power Boost III
Improved Restoration III, Divine Sacrifice I, Exalted Smite I
Censure Demons, Passion I, Empowered Smite
Censure Outsiders, Holy Retribution III, Avenging Cleave III, Sealed Life
Sacred Defender (25 AP)
Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
Extra Lay On Hands III, Durable Defense III
Resilient Defense III, Defense Boost III
Tenacious Defense III, Charisma
Swift Defense, Strong Defense III
Aasimar (16 AP)
Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
(none)
Divine Purpose, Divine Resolve: Strength II
Divine Charge III, Blessings II
Divine Form
Destiny (24 AP)
Legendary Dreadnought
Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (35 fate points)
Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Hail of Blows (Tier 2 Flowers)
Brace for Impact (Tier 1 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)
Bumped up WIS for better Healing Hands. Feel free to start STR 18 WIS 10 if you prefer a little bit more DPS over better healing.
I went Onatar for the +3 DCs +10 Melee Power bonus from Onatar's Forge. Feel free to follow whichever deity you like instead.
Specced for falchions, greataxes, and eSOS. Converting to mauls is simple though suboptimal IMO without Blessing of Silvanus, which unfortunately Eberron races like heroic Aasimar can't follow. [EDIT: Scourge Aasmiar can follow Silvanus, but require an LR +1 if you want pure pally and I'm less than impressed by Scourge racial tree if you're not building for Destroyer of the Dead - and even that is just a flavor build.]
If you don't have 2 extra racial APs, drop the pts from Sacred D. If you have more than 2 racial APs, you can invest more into SD if you want so you can get Glorious Stand (lvl 18 core).
Just noticed I forgot to grab any heal amp. Uhh, oops. :o Oh well, feel free to shift APs into Aasimar or KotC heal amp if you want.
Cleave feat is just to unlock Momentum Swing; you will still use Exalted Cleave for attacking. On an LR or ER you can drop the feat and keep MS unlocked (as long as you don't reset LD); but a TR or RR resets all your EDs, IIRC, so you'd have to take it again the next time around.
Stunning Blow can be taken at any time; Quicken can be taken at lvl 6 or later. So just rearrange the THF feats if you want either feat sooner.
Shariandi
11-10-2017, 02:52 AM
Hi, I know the idea is not new ... but I need your help.
Since they fixed the AA-Imbue-Exploit builds like the furythrower are no longer uptodate (I believe). But I wanted to try a nice Shuriken-Build and I am a little bit lost. So maybe someone can give me some insights?
I am (as always) also the trapper of the group, so I need rogue lvls. I thought about monk14/rogue6 oder monk12/ranger6/rogue2 (drow)
monk14/rogue6
for assassins trick and T5 in mechanic
monk12/ranger6/rouge2
for sniper shot and T5 in DWS
Or should I choose the T5 in another enhancement tree (ninja spy?) ? Or another lvl-split? This should be a leveling-build and not an endgame-build.
And how can I build up crit range and multiplier? or is this not necessary because auf the base 1d2 damage?
Thanks in advance!
Shariandi
hombokai
11-10-2017, 03:06 AM
I haven't seen anyone bother to post a Healing domain cleric build, for the simple reason that healbotting is (still) both boring and a suboptimal use of cleric. Even with the Heal domain, you can still pump out a respectable amount of DPS via Divine Disciple, so <whynotboth.gif>. There is a Morninglord cleric build in my Iconics thread which is easy to adapt to other races (haven't added domains to it yet though); or ED37's Necro cleric (https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players) is an oldie-but-goodie which got better with Death domain.
I was thinking for a healbot how about an Aasimar FoL monk? >.>, <.<, -.-
mojoflea
11-14-2017, 12:57 PM
So Im not sure how to go about making a Pal build I used to see around that was part cleric and tanked TOD with monk and cleric in the mix with a healing aura
not sure if it's even feasible now with reaper content
I want to do this on redpiety on Orien, will have access to +7 tomes, completionist X1 , epic completionist X1
I'm kind of partial to shield and bastard sword
unbongwah
11-14-2017, 03:02 PM
Since they fixed the AA-Imbue-Exploit builds like the furythrower are no longer uptodate (I believe). But I wanted to try a nice Shuriken-Build and I am a little bit lost. So maybe someone can give me some insights?
I think Slaying Arrow still works with shuriken, but I won't swear to that. Sniper Shot still works fine with thrown weapons, though, and is still the go-to option for burst DPS on FotW builds. But if you're looking for just heroics, then that doesn't matter. Maybe a monk / ftr hybrid would work better so you could get the crit bonuses from Kensei? Otherwise jakeelala's thread (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds) is still the most recent one about shuriken builds.
Selvera
11-14-2017, 03:32 PM
Shuriken are an endgame build. It's sort of how they work. They start out super weak at level 1, and with every level they slowly get more and more powerful in comparison to other ranged builds, until they finally come out as the best ranged build at cap (in theory).
Critical profile is not super important for shuriken. They're 20 x2 and you're not going to get that to be too much better unless you ditch the idea of being a monk (which is very useful for shuriken). There are named shuriken with good critical profiles in the game, but crafting shuriken (cannith, hgs or lgs) with bad critical profiles can also perform quite well in many situations.
That said, I'm quite capable of soloing R1 in heroics just like many other builds. Not as fast as my melee builds of the past (and future), but fast enough to not be painfully slow.
If you want to be a trapper on a shuriken build, I would be tempted to just pour AP into theif acrobat to get all the dexterity you can muster. With 4 rogue levels and 20 AP you can muster +5 dexterity from thief acrobat, which is more then any other tree afaik. However you'll likely have a few dead points in the lower tiers of the tree because it's focused on rogues and sticks, both of which you won't have very much of. With only 3 rogue levels you get most of that.
Every level in which you pick a different class then monk means you lose 5% doubleshot during 10k stars. This is a significant boost, but it doesn't lock you into monk too oppressively. Remember that +1 dex is essentially equivalent to +2% doubleshot all the time.
I've heard rumors that the new fotm for shuriken builds is to go pure monk, get melee power from henshin mystic and convert it to ranged power with Vistani. Haven't tried it myself.
unbongwah
11-14-2017, 04:14 PM
I've heard rumors that the new fotm for shuriken builds is to go pure monk, get melee power from henshin mystic and convert it to ranged power with Vistani.
It's been broached in other threads. I guess the idea is 41 Ninja (capstone) / 31 Henshin (55 MP) / 6 Vistani (Weapon Versatility)? Or maybe even go for Henshin capstone if +25 MP is worth more than +1 crit multiplier.
I'm not convinced Weapon Versatility applying to all weapons rather than just daggers is WAI, though, so I'm watching out for any nerfs.
Zafaron
11-15-2017, 10:11 AM
I've been considering a build for the next life. I kept trying to decide between paladin/fighter/fvs tank builds, then I realized I had never done a druid bear tank. Are they decent? I've done boat loads of druid casters but have avoided the animal forms. I hear you can make twf and shield trees work together. Can you still do that and have 15 levels of druid for earthquake? Does getting enough wisdom for earthquake DC preclude having the strength for melee damage? Early thoughts would be 15 druid/3 fighter/2 ranger for earthquake, defensive stance and twf.
unbongwah
11-15-2017, 01:32 PM
FYI, barbarian Rage doesn't block Aasimar Healing Hands. You could just do a pure barb with abnormally high WIS, but for fun I thought I'd take advantage of War Soul's new Divine Will as well.
Fallen Ravager
18/1/1 Barbarian/Fighter/Favored Soul
True Neutral Aasimar
Level Order
1. Barbarian 6. Barbarian 11. Barbarian 16. Barbarian
2. Barbarian 7. Barbarian 12. Barbarian 17. Barbarian
3. Barbarian 8. Barbarian 13. Barbarian 18. Barbarian
4. Fighter 9. Barbarian 14. Barbarian 19. Barbarian
5. Favored Soul 10. Barbarian 15. Barbarian 20. Barbarian
Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +6 4: STR
Dexterity 8 +6 8: STR
Constitution 16 +6 12: STR
Intelligence 8 +6 16: STR
Wisdom 18 +6 20: STR
Charisma 8 +6 24: STR
28: STR
Feats
1 : Power Attack
3 : Cleave
4 Fighter: Great Cleave
6 : Two Handed Fighting
9 : Improved Critical: Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Completionist
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea
1 Aasimar: Bond of the Fallen
5 Deity : Follower of: Onatar
Enhancements (80+12 AP)
Ravager (37 AP)
Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
Dismember III
Blood Strength, Critical Rage II
Frenzied Berserker (31 AP)
Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy
Extra Rage III, Power Rage II
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
Mad Munitions III, Blood Trail III, Supreme Cleave III
Aasimar (16 AP)
Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
Improved Recovery
Divine Purpose, Divine Resolve: Strength II
Divine Charge III, Improved Recovery
Divine Form
War Soul (4 AP)
Smite Foe
Divine Will III
Kensei (4 AP)
Kensei Focus: Axes
Haste Boost III
Destiny (24 AP)
Legendary Dreadnought
Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (35 fate points)
Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Hail of Blows (Tier 2 Flowers)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)
Naturally, if you don't have 12 extra racial APs, you'll have to make sacrifices. I'd start by dropping Kensei Haste Boost and swapping LD Crit Damage for Haste Boost; that frees 4 APs while keeping Haste Boost. You could also shave Divine Will down to 1 rank (30 sec. duration) for 2 more APs. After that, you have to decide if you're giving up Divine Form or Death Frenzy.
Shariandi
11-17-2017, 03:26 AM
Shuriken are an endgame build. It's sort of how they work. They start out super weak at level 1, and with every level they slowly get more and more powerful in comparison to other ranged builds, until they finally come out as the best ranged build at cap (in theory).
Critical profile is not super important for shuriken. They're 20 x2 and you're not going to get that to be too much better unless you ditch the idea of being a monk (which is very useful for shuriken). There are named shuriken with good critical profiles in the game, but crafting shuriken (cannith, hgs or lgs) with bad critical profiles can also perform quite well in many situations.
That said, I'm quite capable of soloing R1 in heroics just like many other builds. Not as fast as my melee builds of the past (and future), but fast enough to not be painfully slow.
If you want to be a trapper on a shuriken build, I would be tempted to just pour AP into theif acrobat to get all the dexterity you can muster. With 4 rogue levels and 20 AP you can muster +5 dexterity from thief acrobat, which is more then any other tree afaik. However you'll likely have a few dead points in the lower tiers of the tree because it's focused on rogues and sticks, both of which you won't have very much of. With only 3 rogue levels you get most of that.
Every level in which you pick a different class then monk means you lose 5% doubleshot during 10k stars. This is a significant boost, but it doesn't lock you into monk too oppressively. Remember that +1 dex is essentially equivalent to +2% doubleshot all the time.
I've heard rumors that the new fotm for shuriken builds is to go pure monk, get melee power from henshin mystic and convert it to ranged power with Vistani. Haven't tried it myself.
Thank you, Selvera and Unbongwah. I will think about your words and hopefully I will come up with a toon, which can contribute to our small group (other than +30% xp bonus from traps) ;-)
Shariandi.
unbongwah
11-17-2017, 10:19 AM
For a heroics-only shuriken build, I would be tempted to use a Swashbuckler like, oh, this build here (https://www.ddo.com/forums/showthread.php/490202-Need-help-with-self-healing-bard-thrower?p=6030826&viewfull=1#post6030826). :cool: Especially if you have a Snowstar (http://ddowiki.com/page/Snowstar), which becomes 14-20/x3 with Swashbucking (11-20/x3 w/IC:Thrown). That extra crit damage gives it the edge in early levels over Ninja; it's at higher levels when your DEX is much higher (thus increasing ANT's extra procs) and you have access to higher-lvl Ninja bonuses that Ninjas pull ahead.
Bard offers QoL perks (bardsongs, buffs like Gtr Heroism & Displacement, etc.) and more skill pts, so it's easier to play a trapper on a bard than a monk, IMO. But that's a build for filling a specific heroic niche, not a endgame DPS build.
Azdraugnor
11-17-2017, 05:37 PM
I saw someone talk about a rogue/monk melee staff build on reddit (https://www.reddit.com/r/ddo/comments/7bppa5/best_classrole_distribution_for_3man_group/dptddwf/), and I was interested in what that build would look like. (Also, is it actually as effective as that comment claims?)
If someone could give me a more specific build along those lines, that would be awesome. I'm not F2P, so it's fine if the build involves P2P races/classes/iconics, but I'm not (yet) at the point where I can TR.
Ultinoob
11-20-2017, 06:45 PM
I saw someone talk about a rogue/monk melee staff build on reddit (https://www.reddit.com/r/ddo/comments/7bppa5/best_classrole_distribution_for_3man_group/dptddwf/), and I was interested in what that build would look like. (Also, is it actually as effective as that comment claims?)
If someone could give me a more specific build along those lines, that would be awesome. I'm not F2P, so it's fine if the build involves P2P races/classes/iconics, but I'm not (yet) at the point where I can TR.
This depends what you want it for. If you want it for heroics i'd take the first level as rogue and then the rest as monk and then reincarnate at level 20. If you want something for up to level 30 i would suggest a pure monk. The problem is you need some good staffs for this to work:
You should have some of these:
Nicked Quarterstaff for level 2 if you can't CC one.
Chieftain's Spear lvl 4 - really good low level staff. Check AH. expensive.
Elemental bloom lvl 7 - best staff in game
Stave of the seer lvl 8 - can sometimes be bought from AH. Expensive but better than theurgic stave.
Theurgic stave lvl 8 - Easy to get. Good alternative to elemental bloom.
Breeze lvl 14
Luminous Truth lvl 16
Bone crusher lvl 18
Take dark monk path and get Shadows Cannot Exist Without Light which heals you for 100 every 6 second. I only do EH and Heroic reaper so i am not sure how this works on EE, but on the said difficulties it was good.
unbongwah
11-20-2017, 08:56 PM
I saw someone talk about a rogue/monk melee staff build on reddit (https://www.reddit.com/r/ddo/comments/7bppa5/best_classrole_distribution_for_3man_group/dptddwf/), and I was interested in what that build would look like.
There have been any number of rog / monk staff builds over the years (inc. my own ofc), but the one Unconfidence describes ("Mostly rogue, maybe 3-5 monk" possibly with pally splash) sounds closest to Zeus (https://www.ddo.com/forums/showthread.php/435435-Zeus-God-of-Thunder-and-Lightning). Initially a rog 12 / pal 6 / monk 2 build, I would probably rebuild it as rog 13 / pal 4 / monk 3 these days.
Whether it can keep up with the current DDO metagame power creep or not...beats me. A lot's changed since then. I'd probably fall back on rog 13 / monk 6 instead: Shadow Veil + extra MP. Choice between tier-5 Acrobat or Henshin.
SockPuppet
11-21-2017, 11:36 AM
I have a request. My character is a 36 point build, tomes +6 strength, Con, Int, +5 Dex, +2 everything else. Looking for a non monk, duel wield Aasimar Dwarven axe build. Dwarven axes are a holdover from my first life, and I have Legendary Shrouds max tier, so they are a must. Other than that, any class. Aasimar for fun. Multiclass preferred obviously, but if a pure class is good enough I’ll stomach it.
unbongwah
11-21-2017, 02:33 PM
Looking for a non monk, duel wield Aasimar Dwarven axe build.
Tempest is the obvious choice, unless you had your heart set on a different class. Just take any khopesh build and tweak it for dwarven axes instead; run in LD w/Headmans Chop. Pure for max DPS (e.g., Cuisinart (https://www.ddo.com/forums/showthread.php/465697-The-Divine-Cuisinart-A-dual-khopesh-wielding-pure-tempest-ranger-in-divine-crusader)) or splashed if you want trap skills (Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players)).
Selvera
11-21-2017, 03:14 PM
Some people might default to saying "take a dwarf dwarf axe ranger and do Aasimar instead of dwarf", but I feel like building something different, so here's some therory crafting into a fighter build that meets your requirements. Pure fighter because Kensai capstone.
Class split: 20 fighter
Race: Aasimar
Starting Stats (36 point build): 18 Str, 14 Dex, 16 Con, 8 Int, 14 Wis, 8 Cha
Levelups: All in Strength
Tomes: +3 Dexterity required for TWF feats, +5 Constitution required for Epic Toughness, others are nice to have.
Skills: UMD and/or jump
Feats:
Level 1: Power attack, Dwarf Axe proficiency, Bond of the Fallen
Level 2: Cleave
Level 3: Two Weapon Fighting
Level 4: Greatcleave
Level 6: Weapon Focus, Weapon Specialization (slashing)
Level 8: Greater weapon Focus
Level 9: Improved Critical (slashing)
Level 10: Heavy Armor Master
Level 12: Improved Two Weapon Fighting, Greater Two Weapon Fighting
Level 14: Heavy Armor Champion
Level 15: Greater weapon specialization (slashing)
Level 16: Stunning Blow
Level 18: Tactical Supremacy, Toughness
Level 20: Tactical Master
Level 21: Epic Toughness
Level 24: Overwhelming Crit
Level 26: Perfect Two Weapon Fighting
Level 27: Epic Damage Reduction
Level 28: Elusive Target
Level 29: Dire Charge
Level 30: Scion of Arborea, Tactile Combatant
Enhancements:
Aasimar: (16 points)
Core: All core abilities
Tier 1: Improved Recovery
Tier 2: Divine Purpose: fallen, Divine Resolve: fallen
Tier 3: Divine charges x2, Improved Recovery
Tier 4: Ascendant Bond: fallen
Kensai: (41 points)
Core: All core abilities
Tier 1: Haste Boost x3, Kensai Specialization (axes), Exotic Weapon Mastery
Tier 2: Tactics x3, Kensai Specialization, Conditioning x3
Tier 3: Kensai Specialization, Strength
Tier 4: Oppertunity Attack, Kensai Specialization, Liquid Courage, Strength
Tier 5: All tier 5 abilities
Stalwart Defender: (23+ points) (If you have extra AP from racial pastlives, put them in this tree)
Core: Toughness, Stalwart Defense
Tier 1: Durable Defense x3, Stalwart Defense Mastery x1
Tier 2: Resilient Defense x3, Armor Expertise x3
Tier 3: Tenacious Defense x3, Shield Expertise x3, Strength
Tier 4: Swift Defense, Strong Defense x2
Recommended Epic Destany: Legendary Dreadnought
Some basic combos with this build:
Healing Combo: Drink a healing pot -> Power Surge -> Healing Hands
AoE Combo: Opportunity Attack -> Cleave -> Greatcleave
Single target (boss) Combo: Haste Boost -> One Cut -> Opportunity Attack -> Deadly Strike -> Auto attack -> Opportunity Attack -> A good Death
Tyrius_Paladin
11-24-2017, 12:54 PM
So I recently hit 30, first life Paladin Vanguard, to get a feel for epic destinies and get accustomed to endgame level content. Now, in any MMO or game with my friends, I always stick to melee archetypes, Paladin being my favorite. However, I find the Paladin spells in DDO...meh. Other than Holy Sword and Zeal, I get a tad jealous seeing all those cool spells the casters get. (Blur, Displacement, Stoneskin, Shield, Nightshield, GH, etc in both single and Mass casts)
Since I also enjoy reading the different theorycraft builds, I began looking through the Build Repository, and I think I have an idea of what I want to try for:
I saw a reply on an older build that is probably dated now, for a 15 Sorc/3 Pal/2 Fighter, For EK, Tower Shield Prof, and it looked up my alley, but the post didn't go into much detail, so I am hoping for a little help from the seasoned builders here in the forums.
To give you a little more info, this would be a final build, 36pt, I plan on doing several epic destinies reincarnations for the 9% Doublestrike from Martial Spheres and probably the Hamp from Divine Spheres. This probably will never become Completionist, but there could be a smattering of Past Lives.
Can I get a framework or theory build to work on? Or is it basically now "build a great melee OR build a great caster"
Selvera
11-24-2017, 06:20 PM
Eldritch Knight is one of those trees that is needing a buff and also expecting a buff… eventually. Personally if I were you, I’d just be gathering generic pastlives right now then plan your build closer to when you want to do it; in case EK gets a buff or another tree becomes more appealing to you. However, I may still theorize a “final build” build and try it out to see how you like it on the way.
In general, if you build a great melee or build a great caster, you'll probably have a more effective character. But that's not the mood of a "request a build" thread now is it?
So what have we here? 15 sorc/3 pal/2fighter with tower shields and not sure what else is in the build? Let’s have a look.
15 sorc:
This is obviously for EK, as mentioned, but EK doesn’t really benefit that much from sorcerer levels, and certainly doesn’t gain benefits for levels 13-15. So I’m assuming the rest of those levels in sorc are just for higher level spells and more spell levels/spellpoints. So what spells does this allow? It gives 2 spells of 7th level. If you’re DC’s aren’t great, the best spells of 7th level may well be Waves of Exhaustion and Power Word: Blind. (which are both nice spells)
3 pal: Well this is obviously there to get your 20% HP, 25 PRR, 25 MRR and +11 all saves. Picking up Divine Might is also a nice perk.
2 fighter: This one’s for 2 extra feats, free tower shield profiency and… you might as well pick up some nice cheap + powerful Kensai and vanguard damage with it too.
One of the big difficulties I ran into with a previous EK build I tried was not having enough BAB to get all the feats I wanted before epics. Prudent levels to take the fighter levels could help with this.
Arcane spell failure: This is a thing, and it’s annoying. When you’re wearing heavy armor and/or using a shield, there’s a chance that your sorcerer spells just won’t go off. There are various ways to reduce this and we’ll be looking into them. For most stuff, you can cast your buffs at the beginning of a dungeon then put on your armour/shield, but that does take longer. Spell-like abilities such as the eldritch strike and shield spell in the EK tree do not suffer from this.
Race: Now… I don’t know as much about arcane spell failure as some other people might, but I’m guessing it might be a good idea to be an elf, so you can pick up a cheap 15% arcane spell failure chance reduction.
Level 1: you listed 3 classes, and they all suck in the skillpoint department. So you might as well start with Fighter, since it gives you immediate access to tower shields and has some nice low-hanging fruit at level 1. *Note: Sorcerer gives you full-points into UMD at level 1, so if you’re willing to have a weaker start, that will get your UMD higher, faster.
So here’s an example of how a build like this could go:
Elf; Str 18, Dex 10, Con 14, Int 8, Wis 8, Cha 14; all levelups in Str
Gear towards Strengh, Con and Cha
Skills: All skillpoints into UMD except for 1 point in jump or spellcraft (your choice).
Level 1: Fighter, power attack, cleave
Level 2: Sorcerer (Get one point in the EK tree for the bonus cleave, the rest go into fighter stuff for now)
Level 3: Paladin, Shield Mastery, Undying Court
Level 4, 5: Paladin (both levels) (This allows you to pick up the defensive stance for 25 prr/mrr and divine might.
Level 6: Sorcerer, Child of the Undying court
Level 7, 8, 9: Sorcerer (all levels), Improved Shield Bash (level 9)
Level 10: Sorcerer
Level 11: Fighter, Improved Critical: Slashing
Level 12: Sorcerer, Improved Shield Mastery (All remaining levels are sorcerer)
Level 15: Sorcerer, Quicken Spell
Level 18: Sorcerer, Weapon focus: Slashing
If you have completionist, you can swap out weapon focus or child of undying court for it.
If you feel like you don't already have enough cleaves, you can take greatcleave instead of one of the above mentioned.
Enhancements (if you have 1 racial AP) (If you have more, you can get more +hit/damage abilities from racial and kensai)
Elf: (4 AP)
Cores: 1 core
Tier 1: Still Spell x3
Eldrich Knight: (45 AP) (Since the point of the build is essentially to be an EK, might as well use the tree)
Cores: 4 cores
Tier 1: Improved Mage Armor x3, Toughness x3, Item Defense x1
Tier 2: Improved Shield x3, Light Armor Proficiency, Martial Training
Tier 3: Arcane Barrier x3, Strength
Tier 4: Shield Striking x3, Medium Armor Proficiency, Strength
Tier 5: All abilities taken and maxed.
Sacred Defender: (13 AP)
Cores: 2 cores
Tier 1: Durable Defense x3, Sacred Armor Mastery x1
Tier 2: Resilient Defense x3, Sacred Shield Mastery x1
Tier 3: Tenacious Defense x3
Knight of the Challice: (12 AP)
Cores: 2 cores
Tier 1: Extra Smite x2, Extra Remove Disease x2
Tier 2: Divine Might x3
Kensai: (4 AP)
Cores: 1 core
Tier 1: Attack boost x3 (Attack boost is better before you hit your cleaves, haste boost is better single target damage)
Vanguard: (3 AP)
Cores: 1 core
Tier 1: Shield Specialization
Recommended epic destiny: Legendary Dreadnought
adrian69
11-25-2017, 04:19 AM
So I recently hit 30, first life Paladin Vanguard, to get a feel for epic destinies and get accustomed to endgame level content. Now, in any MMO or game with my friends, I always stick to melee archetypes, Paladin being my favorite. However, I find the Paladin spells in DDO...meh. Other than Holy Sword and Zeal, I get a tad jealous seeing all those cool spells the casters get. (Blur, Displacement, Stoneskin, Shield, Nightshield, GH, etc in both single and Mass casts)
Since I also enjoy reading the different theorycraft builds, I began looking through the Build Repository, and I think I have an idea of what I want to try for:
I saw a reply on an older build that is probably dated now, for a 15 Sorc/3 Pal/2 Fighter, For EK, Tower Shield Prof, and it looked up my alley, but the post didn't go into much detail, so I am hoping for a little help from the seasoned builders here in the forums.
To give you a little more info, this would be a final build, 36pt, I plan on doing several epic destinies reincarnations for the 9% Doublestrike from Martial Spheres and probably the Hamp from Divine Spheres. This probably will never become Completionist, but there could be a smattering of Past Lives.
Can I get a framework or theory build to work on? Or is it basically now "build a great melee OR build a great caster"
Another idea is to go 14 pally/5 wizard/1 Fighter (or 15 pally/5 wizard). 5 Wizard will get you 2 Caster Feats, Extend and Quicken probably, 5 minutes of blur and 1 minute of Displacement (10 and 2 minutes extended which is enough 98% of the time). This use to be a popular split until fighter pass. 14 pally loses seal, but gains a feat and fighter haste boost. However, what makes Vanguard great is core 5 and capstone. They lose a lot of DPS by not being pure, to much for me. Another fighter style would be fine. This would also get you shield spells. None of the spells you lists have mass casts, however, UMD requirements will be easier to meet for GH and Stoneskin wands and all have pot or wand clickies that are just as useful, other than full levels of Stoneskin, which can be easily obtained by a Min2 or Triple Earth GS weapon.
Tyrius_Paladin
11-25-2017, 11:19 AM
Eldritch Knight is one of those trees that is needing a buff and also expecting a buff… eventually. Personally if I were you, I’d just be gathering generic pastlives right now then plan your build closer to when you want to do it; in case EK gets a buff or another tree becomes more appealing to you. However, I may still theorize a “final build” build and try it out to see how you like it on the way.
In general, if you build a great melee or build a great caster, you'll probably have a more effective character. But that's not the mood of a "request a build" thread now is it?
So what have we here? 15 sorc/3 pal/2fighter with tower shields and not sure what else is in the build? Let’s have a look.
15 sorc:
This is obviously for EK, as mentioned, but EK doesn’t really benefit that much from sorcerer levels, and certainly doesn’t gain benefits for levels 13-15. So I’m assuming the rest of those levels in sorc are just for higher level spells and more spell levels/spellpoints. So what spells does this allow? It gives 2 spells of 7th level. If you’re DC’s aren’t great, the best spells of 7th level may well be Waves of Exhaustion and Power Word: Blind. (which are both nice spells)
3 pal: Well this is obviously there to get your 20% HP, 25 PRR, 25 MRR and +11 all saves. Picking up Divine Might is also a nice perk.
2 fighter: This one’s for 2 extra feats, free tower shield profiency and… you might as well pick up some nice cheap + powerful Kensai and vanguard damage with it too.
One of the big difficulties I ran into with a previous EK build I tried was not having enough BAB to get all the feats I wanted before epics. Prudent levels to take the fighter levels could help with this.
Arcane spell failure: This is a thing, and it’s annoying. When you’re wearing heavy armor and/or using a shield, there’s a chance that your sorcerer spells just won’t go off. There are various ways to reduce this and we’ll be looking into them. For most stuff, you can cast your buffs at the beginning of a dungeon then put on your armour/shield, but that does take longer. Spell-like abilities such as the eldritch strike and shield spell in the EK tree do not suffer from this.
Race: Now… I don’t know as much about arcane spell failure as some other people might, but I’m guessing it might be a good idea to be an elf, so you can pick up a cheap 15% arcane spell failure chance reduction.
Level 1: you listed 3 classes, and they all suck in the skillpoint department. So you might as well start with Fighter, since it gives you immediate access to tower shields and has some nice low-hanging fruit at level 1. *Note: Sorcerer gives you full-points into UMD at level 1, so if you’re willing to have a weaker start, that will get your UMD higher, faster.
So here’s an example of how a build like this could go:
Elf; Str 18, Dex 10, Con 14, Int 8, Wis 8, Cha 14; all levelups in Str
Gear towards Strengh, Con and Cha
Skills: All skillpoints into UMD except for 1 point in jump or spellcraft (your choice).
Level 1: Fighter, power attack, cleave
Level 2: Sorcerer (Get one point in the EK tree for the bonus cleave, the rest go into fighter stuff for now)
Level 3: Paladin, Shield Mastery, Undying Court
Level 4, 5: Paladin (both levels) (This allows you to pick up the defensive stance for 25 prr/mrr and divine might.
Level 6: Sorcerer, Child of the Undying court
Level 7, 8, 9: Sorcerer (all levels), Improved Shield Bash (level 9)
Level 10: Sorcerer
Level 11: Fighter, Improved Critical: Slashing
Level 12: Sorcerer, Improved Shield Mastery (All remaining levels are sorcerer)
Level 15: Sorcerer, Quicken Spell
Level 18: Sorcerer, Weapon focus: Slashing
If you have completionist, you can swap out weapon focus or child of undying court for it.
If you feel like you don't already have enough cleaves, you can take greatcleave instead of one of the above mentioned.
Enhancements (if you have 1 racial AP) (If you have more, you can get more +hit/damage abilities from racial and kensai)
Elf: (4 AP)
Cores: 1 core
Tier 1: Still Spell x3
Eldrich Knight: (45 AP) (Since the point of the build is essentially to be an EK, might as well use the tree)
Cores: 4 cores
Tier 1: Improved Mage Armor x3, Toughness x3, Item Defense x1
Tier 2: Improved Shield x3, Light Armor Proficiency, Martial Training
Tier 3: Arcane Barrier x3, Strength
Tier 4: Shield Striking x3, Medium Armor Proficiency, Strength
Tier 5: All abilities taken and maxed.
Sacred Defender: (13 AP)
Cores: 2 cores
Tier 1: Durable Defense x3, Sacred Armor Mastery x1
Tier 2: Resilient Defense x3, Sacred Shield Mastery x1
Tier 3: Tenacious Defense x3
Knight of the Challice: (12 AP)
Cores: 2 cores
Tier 1: Extra Smite x2, Extra Remove Disease x2
Tier 2: Divine Might x3
Kensai: (4 AP)
Cores: 1 core
Tier 1: Attack boost x3 (Attack boost is better before you hit your cleaves, haste boost is better single target damage)
Vanguard: (3 AP)
Cores: 1 core
Tier 1: Shield Specialization
Recommended epic destiny: Legendary Dreadnought
OK so I looked a bit deeper into Sorcerer since you said there isn't much for Sorc levels 13-15, and I see the level-6 spells (GH, True Seeing) is where I can end my spells. What I am looking for is a self-buff build, with all the good spells. No Paladin spells, too few, not enough utility. Also, I would prefer to not be in SD as a Paladin, because then I can't Rage. So basically, maybe I am after more just Sorc/Ftr split?
Also, yes I am in the process of working on epic reincarnations, I plan on doing x3 Martial for the 9% Doublestrike, then worry about heroic true reincarnations and racials. The only problem is, I know I am casual enough that this toon may take a long time to build. Its always good to have a plan, right?
Selvera
11-25-2017, 11:19 PM
Also, I would prefer to not be in SD as a Paladin, because then I can't Rage. So basically, maybe I am after more just Sorc/Ftr split?
Not quite sure I understand your rationing here. Sorcs don't rage, fighters don't rage, paladins don't rage, you're not a barb. Were you hoping to take orc rage?
Sure, you can't use the fury of the wild destany (for the most part), while in the defensive stance... but that's not the destiny I would recommend using for an EK with tower shields.
So we're down to rage pots and primal scream, which stack (do they stack?) up to +7 str and con; which is equivalant to +3 hit/damage and +90 HP. I feel like 20% HP, +25 PRR, +25 MRR and +3 all saves is easily better then +3 damage, +90 HP and whatever else you can get with 13 AP. Or is the ragemage a flavor thing for you?
adrian69
11-26-2017, 09:30 AM
Not quite sure I understand your rationing here. Sorcs don't rage, fighters don't rage, paladins don't rage, you're not a barb. Were you hoping to take orc rage?
Sure, you can't use the fury of the wild destany (for the most part), while in the defensive stance... but that's not the destiny I would recommend using for an EK with tower shields.
So we're down to rage pots and primal scream, which stack (do they stack?) up to +7 str and con; which is equivalant to +3 hit/damage and +90 HP. I feel like 20% HP, +25 PRR, +25 MRR and +3 all saves is easily better then +3 damage, +90 HP and whatever else you can get with 13 AP. Or is the ragemage a flavor thing for you?
Rage Pots and Primal Scream do not stack, they're both morale bonues. The 25 PRR/20% Health/+3 saves/+2 AC is probably way better than the +3 damage from Primal Scream, or +1 from Rage Pots.
Primal Scream can be used still. Turn Defensive Stance off, Scream, turn stance on and you got +5 Str and Con.
adrian69
11-26-2017, 09:39 AM
OK so I looked a bit deeper into Sorcerer since you said there isn't much for Sorc levels 13-15, and I see the level-6 spells (GH, True Seeing) is where I can end my spells. What I am looking for is a self-buff build, with all the good spells. No Paladin spells, too few, not enough utility. Also, I would prefer to not be in SD as a Paladin, because then I can't Rage. So basically, maybe I am after more just Sorc/Ftr split?
Also, yes I am in the process of working on epic reincarnations, I plan on doing x3 Martial for the 9% Doublestrike, then worry about heroic true reincarnations and racials. The only problem is, I know I am casual enough that this toon may take a long time to build. Its always good to have a plan, right?
Check out the my Acid Knight (https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=6026527&viewfull=1#post6026527) build. It'll self buff, and give you decent melee. No worrying about Paladin, but you'll need to give up on the idea of the rage pots or rage spell. It isn't worth what's given compared to what is lost.
The idea is to fight in Cloudkill and dot bosses and beat down. For greater heroism, farm you two Planar Gird belts from Xorian Cipher or get PDK pots from Estar or trade for the level 10 one from the vampire in House J.
You'll need an Acid Orb from black and blue.
MagicalDad
11-26-2017, 12:10 PM
I tried to find an existing build for this, but have not been successful. The current plan is 12 ftr (for feats + kensei + surge) / 6 monk (ninja + 10k stars) / 2 rogue (for trapping skills and full UMD). I have no relevant PLs (2 FTR, 1 Paladin, 1 Barbarian), but +4 tomes across the board and a few +5. Here are the questions I have
1. Would a different breakdown be better? I want to have low reaper (<= R3) viable DPS and decent trapping. Have seen mixes of bard and rogue, etc. but a lot of these date back to when AA worked on shuri so they would go Ranger for AA + DWS
2. Race? Human for the extra feat, drow for +2 DEX and shuri expertise, halfling for dex and some throwing bonuses?
3. How long do I stay melee before shuri becomes viable? Assuming I start rogue at lvl 1, then take 3 monk levels to get advanced ninja training, could be throwing as early as 4, but is it worthwhile?
4. I have Shadow Star and Snowstar for the low levels - what g-steel is worth crafting for 12+? Should I try for spell-touched at 16? 20? 24? Or just go for tier 1 TF at 24?
5. Any feats I should be front-loading?
Thanks for any info.
C-Dog
11-26-2017, 09:23 PM
(Response to separate but identical post from MagicalDad here: https://www.ddo.com/forums/showthread.php/491824-Shuri-Trapper?p=6042691&viewfull=1#post6042691 )
(btw - np by me double-posting for something like this, just letting others know there's been a response.) :cool:
Tyrius_Paladin
11-27-2017, 10:47 AM
Check out the my Acid Knight (https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=6026527&viewfull=1#post6026527) build. It'll self buff, and give you decent melee. No worrying about Paladin, but you'll need to give up on the idea of the rage pots or rage spell. It isn't worth what's given compared to what is lost.
The idea is to fight in Cloudkill and dot bosses and beat down. For greater heroism, farm you two Planar Gird belts from Xorian Cipher or get PDK pots from Estar or trade for the level 10 one from the vampire in House J.
You'll need an Acid Orb from black and blue.
Ok, see now this is what I am talking about. I didn't realize it was so hard to get a melee that uses Sorc/Wiz spells for self-buffing. Like a jazzier Paladin, and I am looking for a goal build, I have only been playing 2 months and all I am worried about now is collecting Past Lives, Epic Lives, and that stuff. From what i have seen in groups on my server, everyone now self-heals, everyone has resurrect, Caster DPS and Melee DPS is abundant. I feel as a newb I am just being drug along for XP training now, and learning paths in quests. Since I am going to always be the new adventurer compared to some of these >100 life toons, what I am building for is a melee fighter that can self buff and still hit things, and help out in groups some.
That being said, why the single FVS splash, why not 14 Sorc/6Fighter
adrian69
11-28-2017, 12:25 AM
Ok, see now this is what I am talking about. I didn't realize it was so hard to get a melee that uses Sorc/Wiz spells for self-buffing. Like a jazzier Paladin, and I am looking for a goal build, I have only been playing 2 months and all I am worried about now is collecting Past Lives, Epic Lives, and that stuff. From what i have seen in groups on my server, everyone now self-heals, everyone has resurrect, Caster DPS and Melee DPS is abundant. I feel as a newb I am just being drug along for XP training now, and learning paths in quests. Since I am going to always be the new adventurer compared to some of these >100 life toons, what I am building for is a melee fighter that can self buff and still hit things, and help out in groups some.
That being said, why the single FVS splash, why not 14 Sorc/6Fighter
The single FvS level is for Divine Might, original version. Really need to check the math on the difference really. However, the original version works as follows:
Say you end up with 70 strength (30) and 50 (20) charisma. It adds 20 to strength making it 90 (40). It adds 10^1.25= 12.50 Damage SWF, really 40^1.25=50. It also saves from needing to slot an Ins. Strength item. Now if you had more tactics, the new version may be better. Those newer versions are always superior when Two Weapon Fighter however. So, those are examples. I have something like 81 strength and 62 charisma on Lamm when I rolled it up, but yeah that single FvS level is for at least 12 more melee damage. 14 FvS doesn't get more that I really think I need. Actually the new version comes out ahead w/ you insight item, but there just wasn't enough gear space. That's the other problem with hybrid casters...gearing.
unbongwah
11-28-2017, 12:28 PM
I didn't realize it was so hard to get a melee that uses Sorc/Wiz spells for self-buffing.
TBH most of what you describe can be handled by a Swashbuckler without a lot of the compromises of EK-based builds. Your DPS is higher and bards ignore ASF from light armor natively. The downside to Swashbuckling is the gear restrictions: i.e., Finesseable weapons, light armor, and bucklers only. And being stuck with SWF I guess.
https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler
https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody/page14?p=5824559#post5824559
If you have Harper, ftr / wiz is a better combo than sorc, IMO, due to extra feats from wiz, synergies with INT (becomes caster, melee, and Reflex stat all in one), and wraith form combined with NEB / Death Aura adds a lot of survivability.
https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!?p=5850691&viewfull=1#post5850691
https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers
If you are still committed to the idea of sorc-based EK melee, I'd probably lean towards Bladeforged sorc 12 / ftr 6 / pal 2. Nothing fancy, just straight STR-based melee with arcane buffs + dual Reconstructs (spell + BF SLA). I wouldn't bother going S&B - lower DPS plus higher ASF vs other combat styles - but that's your call.
crankee
11-29-2017, 10:23 AM
First time requesting a build, so please excuse any omissions and help me correct any mistakes in my posting.
I'm looking for a cleric stick build that can trap using the most recent cleric updates.
Some background about my play style. I've played DDO for over 10 years as premium, but have purchased all packs including eveningstar. I will also most likely be purchasing the base ravenloft pack here shortly. I have access to all classes except dragonborn, but I have enough points to purchase it if needed. I tend to solo mostly though I'm not adverse to pugging, but on Cannith after 10pm EST there are often no groups open for my level. I have +5 tomes in all stats except wis which I should be getting this life as I'm closing in on 4000favor working toward the 5000 to finish off my +5 tome runs. I have the following past lives arti, barb(3), bard(2), cl, dr, fs, f, monk(2), pal, rgr, rog, sorc, war, wiz so completionist is in place and I'm working through more class past lives doing two or three a year on average. I have 2 colors, 1doublestrike epic pl as well, and should get another epic life this reinc before the end of the year most likely finishing off cotq or adding another doublestrike. I primarily enjoy heroics running r1 or 2 solo. I have good to high end gear, but am not a min/maxer. Harper tree has also been acquired.
In looking to do my 2 cleric lives this upcoming year I was looking for some flavor. I could do the arti6, fighter6, cl8 xbow user, and still might, but I have almost all of the good sticks (bloom, sireth, bonecrusher, etc.) and due to wanting trapping for soloability I was wondering if someone could put together a stick build that used the new cleric domains. Rogue isn't a necessity as arti would be ok too. I plan on running it mostly just in heroic and then TRing with a possible 2nd cleric life doing the same thing with some tweaks to experiment.
Thanks in advance for any help.
unbongwah
11-29-2017, 10:36 AM
I'm looking for a cleric stick build that can trap using the most recent cleric updates.
I haven't updated this since domains came out but:https://www.ddo.com/forums/showthread.php/480233-14-Cleric-6-Monk?p=5890757&viewfull=1#post5890757
crankee
11-29-2017, 10:25 PM
I haven't updated this since domains came out but:https://www.ddo.com/forums/showthread.php/480233-14-Cleric-6-Monk?p=5890757&viewfull=1#post5890757
Thanks for the link unbongwah - any suggestions on domain?
Selvera
11-30-2017, 03:04 PM
Thanks for the link unbongwah - any suggestions on domain?
Animal domain is good for the extra HP, with a little bonus damage
Strength domain might mitigate the possibly weakness of your reflex save, with a little bonus damage
Luck domain is good if you need a displacement-effect (don't have it through items) and has a side of somewhat higher saves.
Protection domain gives some good bonuses to defense, and only defense.
War domain still has nice bonuses for damage and tactics, even if you don't get any usefulness out of the level 14 spell it grants.
unbongwah
11-30-2017, 03:38 PM
Ugh, Firefox ate my first response, but I largely agree with Selvera's points about domains. Although Strength domain is only useful if you go STR-based (duh) rather than INT-based like the build I linked which already takes Insightful Reflexes. You could also consider Destruction for a little extra doublestrike and glancing blow damage.
Another possibility I have considered: War domain cleric 15 / monk 3 / rogue 2. Holy Sword replaces Staff Specialization, letting you take tier-5 Radiant Servant for auras instead. So basically a more heal-specced option I think, particularly if you run in Crusader instead of Dreadnought.
Radiant Henshin
15/3/2 Cleric/Monk/Rogue
Lawful Neutral Human
Level Order
1. Rogue 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Monk 12. Monk 17. Cleric
3. Monk 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Cleric 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: INT
Dexterity 10 +4 8: INT
Constitution 17 +4 12: INT
Intelligence 18 +4 16: INT
Wisdom 8 +4 20: INT
Charisma 8 +4 24: INT
28: INT
Feats
1 : Insightful Reflexes
1 Human : Improved Feint
3 : Cleave
3 Monk : Power Attack
6 : Quicken Spell
7 Monk : Two Handed Fighting
9 : Great Cleave
12 : Improved Critical: Bludgeoning
15 : Empower Healing Spell OR Precision
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Maximize Spell
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Completionist OR Intensify Spell
30 Legend : Scion of: Arborea
12 Monk : Path of Harmonious Balance
4 Cleric : War Domain
2 Deity : Follower of: Olladra
9 Deity : Luck of Olladra
Enhancements (80 AP)
Radiant Servant (34 AP)
Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
Extra Turning III, Bliss II
Improved Turning III
Intense Healing III, Unyielding Sovereignty
Endless Turning III, Divine Health
Positive Energy Aura, Cure Focus
Henshin Mystic (14 AP)
Riddle of Fire, Ki Bolt
Henshin Staff Training, Way of the: Patient Tortoise
Quick Strike III, Fists of Iron
Lighting the Candle III
Harper Agent (12 AP)
Agent of Good I
Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat
Ninja Spy (8 AP)
Basic Ninja Training
Sneak Attack Training, Acrobatic II
Melee/Ranged Power Boost III
Thief-Acrobat (8 AP)
Staff Control
Thief Acrobatics III, Sly Flourish I
Haste Boost III
Human (3 AP)
Damage Boost
Improved Recovery
Shintao (1 AP)
Bastion of Purity
Destiny (24 AP)
Divine Crusader
Endless Turning III, Interrogation, Purge the Wicked
Consecration III, Flames of Purity I
Sacred Ground, Empyrean Magic
No Regret, Crusade
Castigation, Heavenly Presence, Celestial Champion
Strike Down
Twists of Fate (35 fate points)
Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Momentum Swing (Tier 2 Dreadnought)
Dance of Flowers (Tier 1 Flowers)
Rejuvenation Cocoon (Tier 1 Primal)
Would also work with SDK just drop Imp Feint.
Zafaron
12-01-2017, 05:35 AM
Was toying with the idea of an arcane archer that uses a bow for some CC and for something to do while not healing in easier content or breaks between tough battles. Silver flame fvs would get wisdom to longbow damage and the DC of the various CC abilities correct? I don't think staying pure fvs would be necessary with the build as the capstone for silver flame is a shield spell and they get magic missile protection from nightshield. Two fighter and one wizard level would give 3 extra feats and let me keep wings. Would you have enough feats for a decent arcane archer and still enough for heals with that split? I know very little about what's necessary to make a good archer, so advice would be appreciated. Thanks.
Wanker
12-01-2017, 10:40 AM
Looking to see if it would be possible to build a solo (or small group) Rogue to run on low level Reapers. I'm thinking Human or Half-elf for race. Maybe assassin, with visanti knife fighter and harper that could be either INT or DEX based? I have completionist (heroic and epic). Open to pure Rogue or splashing fighter or something like that if it will help.
Thank you for any thoughts!
unbongwah
12-01-2017, 10:56 AM
Was toying with the idea of an arcane archer that uses a bow for some CC and for something to do while not healing in easier content or breaks between tough battles. Silver flame fvs would get wisdom to longbow damage and the DC of the various CC abilities correct? I don't think staying pure fvs would be necessary with the build as the capstone for silver flame is a shield spell and they get magic missile protection from nightshield. Two fighter and one wizard level would give 3 extra feats and let me keep wings. Would you have enough feats for a decent arcane archer and still enough for heals with that split? I know very little about what's necessary to make a good archer, so advice would be appreciated. Thanks.
First question: do you have a DEX tome? Remember that you still need base DEX 19 for Improved Precise Shot and DEX 21 for Combat Archery feats, so it's not like you can dump-stat DEX even with Knowledge of Battle.
Second question: do you have monk? Even if not making a FvS monkcher like this build (https://www.ddo.com/forums/showthread.php/490165-FvS-Multiclass?p=6035329&viewfull=1#post6035329), FvS 17 / monk 2 / wiz or ftr 1 would have the same number of feats (albeit not necessarily the same feats) plus Evasion. You can either go the centered route to use stances or wear light armor for more PRR.
Finally: do you want to use FvS offensive spells as well? If so, then FvS 18 / monk or ftr 2 is worth considering so you can have Implosion; although squeezing in all the ranged + caster DPS feats you need is extra-challenging. OTOH if you just want heals+archery, that's actually easier to pull off. FvS 18 might still be worth considering just for Mass Heal; honestly I haven't been playing much DDO lately, I've no idea is MH is relevant again or not.
EDIT: quick build outline.
HE FvS Archer
17/2/1 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul 6. Favored Soul 11. Favored Soul 16. Favored Soul
2. Favored Soul 7. Favored Soul 12. Favored Soul 17. Favored Soul
3. Monk 8. Favored Soul 13. Favored Soul 18. Favored Soul
4. Monk 9. Favored Soul 14. Favored Soul 19. Favored Soul
5. Favored Soul 10. Favored Soul 15. Fighter 20. Favored Soul
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: WIS
Dexterity 15 +6 8: WIS
Constitution 16 +6 12: WIS
Intelligence 10 +6 16: WIS
Wisdom 18 +6 20: WIS
Charisma 8 +6 24: WIS
28: WIS
Feats
1 : Point Blank Shot
3 : Rapid Shot
3 Monk : Zen Archery
4 Monk : Precision
6 : Precise Shot
9 : Manyshot
12 : Improved Critical: Ranged
15 : Quicken Spell
15 Fighter: Improved Precise Shot
18 : Spell Focus: Enchantment OR Empower Healing Spell
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Pierce Damage Reduction: Silver OR Epic Spell Power: Positive
27 Epic : Epic Damage Reduction OR Empower Healing Spell
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding OR Fount of Life
30 Epic : Completionist OR Empower Healing Spell
30 Legend : Scion of: Feywild OR Plane of Earth
1 HalfElf: Half-Elf Dilettante: Rogue
2 FavSoul: Knowledge of Battle
9 FavSoul: Stout of Heart
7 FavSoul: Energy Absorption: Electricity
12 FavSoul: Energy Absorption: Fire
18 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Silver Flame
8 Deity : Silver Flame Exorcism
Enhancements (80 AP)
Elf-Arcane Archer (41 AP)
Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
Conjure Arrows, True Strike I, Corrosive Arrows
Force Arrows II, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Improved Elemental Arrows, Runebow
Half-Elf (14 AP)
Versatile Nature, Human Wisdom, Human Damage Boost
Diplomatic Immunity, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue
Arcane Archer
War Soul (11 AP)
Smite Foe, Resilience of Battle, Sanctuary
Righteous Weapons, Sacred Touch III
Wall of Steel III
Shintao (8 AP)
Bastion of Purity
Ki Shout, Exemplar II
Iron Skin III
Kensei (6 AP)
Kensei Focus: Archery
Extra Action Boost I, Haste Boost III
pappo
12-01-2017, 11:52 AM
I am finishing my second Paladin life as a Human. I tried the "Steel Shrine" build https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine?highlight=steel+shrine , this time, and it was a lot of fun.
So I have a bank full of really good heavy picks (Deathnips for heroic) and nice Epic picks up to TF. I also have nice bastard swords from the first life, including Epic First Blood. I don't have any good named shields, but I could farm for some on lvl 30 paladin before I ETR.
I wanted to try a pure paladin and the Vanguard stunning, with a shield sounds like fun.
Can anyone show me a build using a Vanguard Paladin? I saw the Sacred Vanguard and Ubongwa (esp) Kundarak Paladin which is looking promising.
Also, I have maxed out all the Destines to 6,000,000 and wanted recommendations on what to take as an Epic PL from one of those destinies.
Thank you
Zafaron
12-01-2017, 11:17 PM
First question: do you have a DEX tome? Remember that you still need base DEX 19 for Improved Precise Shot and DEX 21 for Combat Archery feats, so it's not like you can dump-stat DEX even with Knowledge of Battle.
Second question: do you have monk? Even if not making a FvS monkcher like this build (https://www.ddo.com/forums/showthread.php/490165-FvS-Multiclass?p=6035329&viewfull=1#post6035329), FvS 17 / monk 2 / wiz or ftr 1 would have the same number of feats (albeit not necessarily the same feats) plus Evasion. You can either go the centered route to use stances or wear light armor for more PRR.
Finally: do you want to use FvS offensive spells as well? If so, then FvS 18 / monk or ftr 2 is worth considering so you can have Implosion; although squeezing in all the ranged + caster DPS feats you need is extra-challenging. OTOH if you just want heals+archery, that's actually easier to pull off. FvS 18 might still be worth considering just for Mass Heal; honestly I haven't been playing much DDO lately, I've no idea is MH is relevant again or not.
EDIT: quick build outline.
HE FvS Archer
17/2/1 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul 6. Favored Soul 11. Favored Soul 16. Favored Soul
2. Favored Soul 7. Favored Soul 12. Favored Soul 17. Favored Soul
3. Monk 8. Favored Soul 13. Favored Soul 18. Favored Soul
4. Monk 9. Favored Soul 14. Favored Soul 19. Favored Soul
5. Favored Soul 10. Favored Soul 15. Fighter 20. Favored Soul
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: WIS
Dexterity 15 +6 8: WIS
Constitution 16 +6 12: WIS
Intelligence 10 +6 16: WIS
Wisdom 18 +6 20: WIS
Charisma 8 +6 24: WIS
28: WIS
Feats
1 : Point Blank Shot
3 : Rapid Shot
3 Monk : Zen Archery
4 Monk : Precision
6 : Precise Shot
9 : Manyshot
12 : Improved Critical: Ranged
15 : Quicken Spell
15 Fighter: Improved Precise Shot
18 : Spell Focus: Enchantment OR Empower Healing Spell
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Pierce Damage Reduction: Silver OR Epic Spell Power: Positive
27 Epic : Epic Damage Reduction OR Empower Healing Spell
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding OR Fount of Life
30 Epic : Completionist OR Empower Healing Spell
30 Legend : Scion of: Feywild OR Plane of Earth
1 HalfElf: Half-Elf Dilettante: Rogue
2 FavSoul: Knowledge of Battle
9 FavSoul: Stout of Heart
7 FavSoul: Energy Absorption: Electricity
12 FavSoul: Energy Absorption: Fire
18 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Silver Flame
8 Deity : Silver Flame Exorcism
Enhancements (80 AP)
Elf-Arcane Archer (41 AP)
Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
Conjure Arrows, True Strike I, Corrosive Arrows
Force Arrows II, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Improved Elemental Arrows, Runebow
Half-Elf (14 AP)
Versatile Nature, Human Wisdom, Human Damage Boost
Diplomatic Immunity, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue
Arcane Archer
War Soul (11 AP)
Smite Foe, Resilience of Battle, Sanctuary
Righteous Weapons, Sacred Touch III
Wall of Steel III
Shintao (8 AP)
Bastion of Purity
Ki Shout, Exemplar II
Iron Skin III
Kensei (6 AP)
Kensei Focus: Archery
Extra Action Boost I, Haste Boost III
Thanks much for this. It's fairly similar to what I had in mind, although I was thinking heavy armor instead of the monk armor with evasion. You pointed out some things that I hadn't considered with the haste boost and such. I think I'm going to give this one a try with my next TR. I wasn't really planning on using offensive casting, more healing with arrows to pass the time and help with CC. I have played a few healers recently and mass heal is still too slow to be useful in most situations so I won't really miss not having it.
wasu544
12-04-2017, 12:28 PM
i am gonna tr soon and i was gonna start my ranger lifes need help with a build that uses repeaters have a bunch just sitting around
itll be 36 points with a 4con 3 int 3dex 2 wis tomes and vip
panshiko
12-04-2017, 12:50 PM
I used to have a character that was like an unarmed clonk but used fvs instead of cleric levels. The result for casting was, I had more manna although less options, which was better for me. I appreciated the agility of the monk, do not like the slow and plodding heavy armor. I understand hybrids are tricky but would like to be halfway decent at melee and grab stunning fist, but willing to try other kinds of melee. I have a character with some fvs and wizard past lives and some tomes I used to use for these kinds of builds. I'm looking at the fvs/monk/fighter on this page, do you think that would suit this playstyle? Or something else? thanks.
Ultinoob
12-04-2017, 01:29 PM
i am gonna tr soon and i was gonna start my ranger lifes need help with a build that uses repeaters have a bunch just sitting around
itll be 36 points with a 4con 3 int 3dex 2 wis tomes and vip
Here is something a bit like a 12/6/2 Fighter/ranger/Art i have been contemplating. The idea is to use sniper shot and mercifull shot from deepwood and the ones from kensei. I have only tried the kensei part which is very effective when a mob gets less than 1/3 HP. This is the first time i try to make a build for somebody so please be gentle ;)
If you want to you can change the enhancements and go for more AC from stalwart defender and +10% faster run speed. Anyways here goes.
New Build
9/8/3 Ranger/Fighter/Artificer
Lawful Good Gnome
Level Order
1. Artificer . . . 6. Ranger. . . . .11. Fighter. . . . 16. Fighter
2. Ranger . . . . .7. Ranger . . . . 12. Fighter . . . .17. Artificer
3. Ranger . . . . .8. Artificer . . .13. Fighter. . . . 18. Ranger
4. Ranger . . . . .9. Fighter . . . .14. Fighter. . . . 19. Ranger
5. Ranger . . . . 10. Fighter . . . .15. Fighter. . . . 20. Ranger
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .6. . . . . . . . 4: INT
Dexterity . . . 16. . . .+3. . . .8: INT
Constitution. . 16. . . . . . . .12: INT
Intelligence. . 20. . . . . . . .16: INT
Wisdom. . . . . .8. . . . . . . .20: INT
Charisma. . . . .8. . . . . . . .24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . A .R .R .R .R .R .R .A. F .F. F .F. F .F. F .F. A .R .R .R
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1 .1 .1 .1 .1. . . . . . . . . . . . . 1 .6 .4 .1 .23
Disable . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .23
Search. . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .23
Spot. . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .23
Jump. . . 2 .3 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .23
Open Lo . 4 . . 1. 1. 1. 1. 1. 2 . . ½ .½. ½ .½. ½ .½. 1 .1. 1. 2. 3. 22
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1. . . . . . . . . . . . . 4 . . . .½ .15½
Haggle. . 4 . . ½. ½. ½. ½. ½. 1 .½. . . . . . . . . . . . . . . . . . 8
. . . . .------------------------------------------------------------
. . . . .32 10 11 11 11 11 11 10 .8. 8 .8. 8 .8. 8 .8. 9 11 13 13 13
. . . . .36 11 11 11 11 11 11 10 .8. 8 .8. 8 .8. 8 .8. 9 11 13 13 13
Feats
.1. . . . : Point Blank Shot
.3. . . . : Precision
.6. . . . : Weapon Focus: Ranged
.9. . . . : Improved Critical: Ranged
.9 Fighter: Dodge
10 Fighter: Mobility
12. . . . : Improved Precise Shot
12 Fighter: Weapon Specialization: Ranged
14 Fighter: Shot on the Run
15. . . . : Insightful Reflexes
16 Fighter: Greater Weapon Focus: Ranged
18. . . . : Toughness
21 Epic . : Overwhelming Critical
24 Epic . : Heavy Armor Combatant
26 Destiny: Holy Strike
27 Epic . : Toughness
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Arborea
.2 Ranger : Favored Enemy: Undead
.6 Ranger : Favored Enemy: Construct
Enhancements (79 of 80 AP)
Kensei (39 AP) Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Attack Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Critical Mastery III, Weapon Group Specialization, Shattering Shot III
Weapon Group Specialization, Liquid Courage, Strike at the Heart
A Good Death: Range, Weapon Master, One with the Blade, Deadly Shot, Keen Edge
Deepwood Stalker (24 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense III, Increased Empathy III
Empathic Healing II
Thrill of the Hunt III, Favored Hunter III, Aimed Shot
Killer I, Merciful Shot
Harper Agent (14 AP) Agent of Good I Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Know Your Foe: Giant, Strategic Combat
Vistani Knife Fighter (2 AP) Knife Expertise Undead Hunter
Edit: Made a few mistakes. dont take favE undead as a feat at level 2. you get it from enhancements. Also instead of the second toughness take weapon focus thrown to get 2 more ranged power.
wasu544
12-04-2017, 02:08 PM
i appreciate it thats looks pretty sweet now i just gotta figure between fighter or rogue lvs
Raiztlin75
12-04-2017, 02:08 PM
As the title states im looking for a vistani knife fighter undead hunter would prefer to use Aasimar but almost any race is available except for half elf, gnome deep gnome and and scourge aasimar i have 7 past lives plus 6 tomes my past lives are 1 bard 1 barb 2 pally 1cleric 1fighter and cant think of my last one right now sorry its a wall of text doing this from my cell phone
Jhaeran
12-04-2017, 09:38 PM
I really enjoyed my dwarven throw your weight around swashbuckler, self buffing hand axer.
Also liked the acid build arcane archer
Simple to play, just a few situational hotkeys but still very synergistic.
Any similar recommendations? Not against an existing build, haven't been around since update 33.
Wanker
12-05-2017, 03:03 PM
Looking to see if it would be possible to build a solo (or small group) Rogue to run on low level Reapers. I'm thinking Human or Half-elf for race. Maybe assassin, with visanti knife fighter and harper that could be either INT or DEX based? I have completionist (heroic and epic). Open to pure Rogue or splashing fighter or something like that if it will help.
Thank you for any thoughts!
I was thinking of something like this, but am wondering how viable this would be in low-skull Reaper quests?
https://www.ddo.com/forums/showthread.php/491401-Visanti-Knife-Fighte?p=6038293&viewfull=1#post6038293
Thank you again!
Tyrius_Paladin
12-06-2017, 11:02 AM
I know some of you will probably eye-roll at this...but I pulled a Celestia in an EE CitW, and wondering, since it seems based off light damage, is there a Bard build or Bard/Cleric build that would allow me to become amazing at undead content?
I was thinking Swashbuckling Bard, having the good spells (Displacement, GH, FoM, etc) with either a Cleric splash for Turn Undead (boosted to provide 6d6 light damage) and build it around light damage to boost Celestia or about rolling in Vistani for a dagger mainhand/celestia offhand, but that maybe a bit too much to chew on.
36 point, swash w/ buckler (I am uneducated about orbs, but if they can assist with light power, it wouldn't be ruled out)
unbongwah
12-06-2017, 11:16 AM
I pulled a Celestia in an EE CitW, and wondering, since it seems based off light damage, is there a Bard build or Bard/Cleric build that would allow me to become amazing at undead content?
https://www.ddo.com/forums/showthread.php/491875-Fix-Celestia
Both Swashbuckling and Righteous Weapons (Vulkoor Warpriest) change Celestia's light property, which ruins one of the best aspects of that weapon (i.e., breaking almost every form of DR including untyped). The other effects (Sunburst etc.) will still work fine; and I think Fiery Detonation will work with PSWF (i.e., proc on 19 or 20). Otherwise, Swashbuckling with Celestia looks like every other Swashbuckler build which takes Imp Crit Piercing.
Vistani for a dagger mainhand/celestia offhand
IIUC, Vistani requires daggers in both hands to benefit from its major TWF bonuses: specifically Vendetta, Double Daggers (+20% offhand proc), and the capstone (+5% attack speed). So you'd be sacrificing a lot of DPS with this combo.
FWIW, I don't think Tempest bonuses break Celestia, so a ranger using dual Celestias (or Celestia + something else if you only have one) would work fine, AFAIK.
Tyrius_Paladin
12-06-2017, 01:43 PM
https://www.ddo.com/forums/showthread.php/491875-Fix-Celestia
Both Swashbuckling and Righteous Weapons (Vulkoor Warpriest) change Celestia's light property, which ruins one of the best aspects of that weapon (i.e., breaking almost every form of DR including untyped). The other effects (Sunburst etc.) will still work fine; and I think Fiery Detonation will work with PSWF (i.e., proc on 19 or 20). Otherwise, Swashbuckling with Celestia looks like every other Swashbuckler build which takes Imp Crit Piercing.
IIUC, Vistani requires daggers in both hands to benefit from its major TWF bonuses: specifically Vendetta, Double Daggers (+20% offhand proc), and the capstone (+5% attack speed). So you'd be sacrificing a lot of DPS with this combo.
FWIW, I don't think Tempest bonuses break Celestia, so a ranger using dual Celestias (or Celestia + something else if you only have one) would work fine, AFAIK.
Jeeze, I just can't win.
OK, how about just a high DPS Bard then. Spells/Songs, 36-pt etc?
unbongwah
12-06-2017, 03:30 PM
OK, how about just a high DPS Bard then. Spells/Songs, 36-pt etc?
Any of the classic builds still work fine. Nothing's been buffed since U31 made handaxe or light pick Swashbuckler / Kensei more powerful (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263). Unless you want a Scourge build using light maces, that is...
Raiztlin75
12-10-2017, 10:20 PM
As the title states im looking for a vistani knife fighter undead hunter would prefer to use Aasimar but almost any race is available except for half elf, gnome deep gnome and and scourge aasimar i have 7 past lives plus 6 tomes my past lives are 1 bard 1 barb 2 pally 1cleric 1fighter and cant think of my last one right now sorry its a wall of text doing this from my cell phone
still looking for something to tr into
unbongwah
12-12-2017, 04:17 PM
i am gonna tr soon and i was gonna start my ranger lifes need help with a build that uses repeaters have a bunch just sitting around
itll be 36 points with a 4con 3 int 3dex 2 wis tomes and vip
Sorry, missed this post earlier.
This build (https://www.ddo.com/forums/showthread.php/491745-Generic-Class-Build) would work fine for a rgr PL (arty 6 / ftr 6 / rgr 8); although since rgr provides two of the listed feats for free (Rapid Shot & Precise Shot), you might want to adopt a different leveling order. Maybe arty 1-2 / ftr 1-6 / rgr 1-4 / arty 3-6 / rgr 5-8 -> HTR? Use tier-5 Kensei when you reach level 12, then respec into tier-5 BE at lvl 16.
Veltn
12-12-2017, 08:12 PM
Im looking for a S&B build I'm going to tr soon idk how to make build properly so i was looking for help i have no tomes or epic destiny my current character is a 12 fig 6 rgr 2 rog with 2 in epic, I'm willing to look into multiclassing as well
shino23
12-14-2017, 06:50 AM
Hello first post here!
I'm looking for some help with the build for my next tr.
I'm returning from a 4 year stop and I have not yet fully get mastery with the new enhancement trees.
The character have 3 monk past life and will have 1 fighter pl too and
have all +3 tomes
I saw an old video of a build from Reiign that I wwould have loved trying
https://youtu.be/-VBb04E0kUQ here is the video
I wanted to try something similar but I am also interested in trying the halfling race
So going for all wis dex build still focusing in unarmed combat. Also because I have no access to PDK iconic.
But i m also open to other race.
Is there something viable?
Thank you in advance!
mohamedrrr189
12-16-2017, 08:25 AM
It has to be a 32pt build.
I'd need a high DPS build and would love if it is STR based, but it doesn't have to be STR.
I have access to everything in the game and got Supreme tomes +6 .
Iconic races: I will take an Iconic race and I have LR+1.
Thank you.
C-Dog
12-16-2017, 12:38 PM
Im looking for a S&B build...
It has to be a 32pt build.
I'd need a high DPS build and would love if it is STR based...
@ both - None of these builds are very "custom", in that there are no unusual requirements. You should find what you need here: https://www.ddo.com/forums/showthread.php/470423-Build-Repository?p=5759353&viewfull=1#post5759353
Hello first post here! ...
I saw an old video of a build from Reiign that I wwould have loved trying
https://youtu.be/-VBb04E0kUQ here is the video...
That's not the most informative video (says a lot about what it can do, not how it was done). But you can see the Tree layout, and he flashes briefly thru Feats @ about the 4:10 mark - pause the vid and make some notes, between that all it should be re-creatable without too much guesswork.
Raven_eer
12-16-2017, 05:13 PM
can someone point me in the right direction or come up with a good build? Mostly for flavor but would like to maximize it's capabilities. thanks in advance.
unbongwah
12-17-2017, 01:20 AM
I saw an old video of a build from Reiign that I wwould have loved trying
https://youtu.be/-VBb04E0kUQ here is the video
That video is over two years old, which means his build must predate the recent-ish monk buffs in Update 33. The build should still work as advertised, but there's no particular reason to use that class split instead of pure monk, unless you want trap skills or need a rogue PL.
https://www.ddo.com/forums/showthread.php/487810-Basic-unarmed-monk-build-guide
Reiign
12-17-2017, 10:35 PM
Hello first post here!
I'm looking for some help with the build for my next tr.
I'm returning from a 4 year stop and I have not yet fully get mastery with the new enhancement trees.
The character have 3 monk past life and will have 1 fighter pl too and
have all +3 tomes
I saw an old video of a build from Reiign that I wwould have loved trying
https://youtu.be/-VBb04E0kUQ here is the video
I wanted to try something similar but I am also interested in trying the halfling race
So going for all wis dex build still focusing in unarmed combat. Also because I have no access to PDK iconic.
But i m also open to other race.
Is there something viable?
Thank you in advance!
https://www.youtube.com/watch?v=2vefLx_gm1Q&t=591s
shino23
12-19-2017, 04:41 PM
That video is over two years old, which means his build must predate the recent-ish monk buffs in Update 33. The build should still work as advertised, but there's no particular reason to use that class split instead of pure monk, unless you want trap skills or need a rogue PL.
https://www.ddo.com/forums/showthread.php/487810-Basic-unarmed-monk-build-guide
ty for the link really interesting with the overall content!
Btw yes I am doing this to get past lifes I want to run for completionist class , and I want to run all class unarmed; except for bard and barbarian perhaps!
shino23
12-19-2017, 04:46 PM
https://www.youtube.com/watch?v=2vefLx_gm1Q&t=591s
I already saw this video, and I really liked the build !
planning to try it for the epic or racial PL
I need less builds with less monk because I already have the 3 PL with it!
Btw I am the guy who wrote to you last night in game! Thank you for answering!
sigtrent
12-26-2017, 03:21 AM
I've been playing a bit in the new expansion and was looking up some mechanics here... Lo and behold, my old build thread is still running after more than 10 years. Amazing!
My hats off to all the folks that have kept folks supplied with builds and advice all this time. So cool!
unbongwah
12-26-2017, 01:14 PM
can someone point me in the right direction or come up with a good build? Mostly for flavor but would like to maximize it's capabilities. thanks in advance.
Sorry, missed this post before now.
If you have Harper, fighter / wizard is a much better combo than paladin / sorcerer. We have several threads about them.
https://www.ddo.com/forums/showthrea...fferent-builds (https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds)
https://www.ddo.com/forums/showthrea...e-Bladesingers (https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers)!
https://www.ddo.com/forums/showthrea...r-First-Lifers (https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers)
Brimstone
12-29-2017, 12:06 PM
Hello,
Hope I am requesting this correctly. Looking for a good starter build for brand new player. I have been messing with an artificer and really like the repeater crossbow. Just not sure if should be a artificer or a rogue and if so what would be a good build to play as far as I can on the character. I will be playing a bit of solo and also some group play with other friends who are also just starting up..no other classes picked yet for those either.
Please help! :)
Thanks!
unbongwah
12-29-2017, 12:20 PM
Warforged Artificer is a pretty strong choice for a soloing ranged build - presuming you have access to WF and arty, which it sounds like you do - see this thread (https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer).
Brimstone
12-29-2017, 06:25 PM
Warforged Artificer is a pretty strong choice for a soloing ranged build - presuming you have access to WF and arty, which it sounds like you do - see this thread (https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer).
Would this be good for taking care of traps and such? Or do I need more rogue for that?
Thanks again for all the help!
C-Dog
12-30-2017, 01:10 AM
Would this be good for taking care of traps and such? Or do I need more rogue for that?
This isn't D&D. All you need for Trapping is full ranks in Spot, Search, and Disable Device - and approp gear for level. Arti has that.
shino23
01-11-2018, 06:49 PM
Hello first post here!
I'm looking for some help with the build for my next tr.
I'm returning from a 4 year stop and I have not yet fully get mastery with the new enhancement trees.
The character have 3 monk past life and will have 1 fighter pl too and
have all +3 tomes
I saw an old video of a build from Reiign that I wwould have loved trying
https://youtu.be/-VBb04E0kUQ here is the video
I wanted to try something similar but I am also interested in trying the halfling race
So going for all wis dex build still focusing in unarmed combat. Also because I have no access to PDK iconic.
But i m also open to other race.
Is there something viable?
Thank you in advance!
in case someone is interested i put here the build i'm currently playing, it is ispired by the video linked i the quote.
i have decided to go halfling just because i liked it probably it is not the best race!
i went full dex using the ninja spy dex to hit/dmg core and max wisdom with some int for skill point and trap skills.
i'm just level 7 and for now the build seem to be really fun if you like the unarmed style (wich i do love a lot). being able to do trap is also very good since my teammate is a chubby warlock with no evansion ^^
this is the build btw let me know if you have any suggestions
Zakrom
12/6/2 Rogue/Monk/Fighter
Lawful Good Halfling
Level Order
1. Rogue. . . . . .6. Rogue. . . . . 11. Monk. . . . . .16. Rogue
2. Monk. . . . . . 7. Fighter. . . . 12. Rogue. . . . . 17. Rogue
3. Monk. . . . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
4. Monk. . . . . . 9. Monk . . . . . 14. Rogue. . . . . 19. Rogue
5. Fighter . . . .10. Monk . . . . . 15. Rogue. . . . . 20. Rogue
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . .6. . . . 6 . . . .6. . . . 6 . . . +7 . . . 4: WIS
Dexterity . . . 17. . . .17 . . . 17. . . .17 . . . +7 . . . 8: WIS
Constitution. . 12. . . .10 . . . 12. . . .14 . . . +7 . . .12: WIS
Intelligence. . 13. . . .13 . . . 13. . . .13 . . . +7 . . .16: WIS
Wisdom. . . . . 16. . . .18 . . . 18. . . .18 . . . +7 . . .20: WIS
Charisma. . . . .9. . . . 9 . . . .9. . . . 9 . . . +7 . . .24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . . R. M .M. M .F. R. F .R .M. M .M. R. R. R. R. R. R. R. R. R
. . . . . 1. 2 .3. 4 .5. 6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4. 1 .1. 1 .1. 1. ½ .1 . . ½ .1. 1. 1. 2. 1. 1. 1. 2. 1. 1. 23
Open Lo . 4. . . . . . . 3. . . . 1 . . . .3 .3 .1 .1 .1 .1 .3 .1 .1 .23
Search. . 4. ½ .½. ½ . . 3. ½ .2 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4. 1 .1. 1 .½. 1. ½ .2 . . 1 .1. 1. 1. 1. 1. 1. 1. 1. 2. 1. 23
Concent . 2. . .1. 1 . . 1. . .2 .2. 1 .1. 2. 2. 2. 1. 1. 1. . .1 .1 .22
Spot. . . 1. . . . . . . . . . . . . . . . . . . . .3 .3 .2 .3 .1 .1 .14
Balance . 4. . . . . . . . . . 1. . . . . . . . .1 .1 .1 .2 . . 1. 2. 13
Haggle. . 4. . . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. . .1 .1 .12
Jump. . . 4. . . . . .1. . .1. . . . . . . . . . . . . . . . . .1 . . .7
Tumble. . 3. . . . . . . . . . . . . . . . . . . . . . . . . . .1 .2 . 6
Intim . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . . . . 1
. . . . .------------------------------------------------------------
. . . . .36. 5 .6. 6 .4 10 .4 10 .6. 6 .7 11 11 11 11 11 11 11 12 12
Feats
.1. . . . : Two Weapon Fighting
.2 Monk . : Combat Expertise
.3. . . . : Mobility
.3 Monk . : Dodge
.5 Fighter: Improved Feint
.6. . . . : Spring Attack
.7 Fighter: Whirlwind Attack
.9. . . . : Improved Two Weapon Fighting
11 Monk . : Stunning Fist
12. . . . : Improved Critical: Bludgeoning
15. . . . : Greater Two Weapon Fighting
18. . . . : Master of Forms
21 Epic . :
24 Epic . :
26 Destiny:
27 Epic . :
28 Destiny: Toughness
29 Destiny:
30 Epic . :
30 Legend :
.4 Monk . : Path of Harmonious Balance
18 Rogue. : Opportunist
Enhancements (73 of 80 AP)
Ninja Spy (34 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Sneak Attack Training, Subtlety I, Acrobatic III
Agility III, Sneak Attack Training, Fists of Iron
Sneak Attack Training, Dexterity
Sneak Attack Training, No Mercy III, Dexterity
Crippling Strike, Shadow Double
Assassin (27 AP) Knife in the Darkness, Dagger in the Back, Assassin's Trick Shiv III, Sneak Attack Training
Sneak Attack Training, Damage Boost III
Critical Mastery III, Sneak Attack Training, Dexterity
Execute, Killer III, Sneak Attack Training
Shintao (9 AP) Bastion of Purity Deft Strikes III, Ki Shout
Iron Skin III
Thief-Acrobat (3 AP) Staff Control Fast Movement
Wayoff
01-13-2018, 04:56 PM
I'm looking for a Vistani Knife Fighter build to maximize the most out of the class. An added bonus would be able to use the Assimar Scourge iconic class as well. I would like to take this up to level 30.
Tilomere
01-14-2018, 12:21 PM
I'm looking for a Vistani Knife Fighter build to maximize the most out of the class. An added bonus would be able to use the Assimar Scourge iconic class as well. I would like to take this up to level 30.
The Even More Broken Monk
2 Ranger
18 Monk
7 AP Scourge - Healing Hands
41 AP VKF Melee/Ranged power, offhand chance, versatility
31 AP HeM 50 Melee Power, Cauldron of Flame, free quick draw feat for staff/dagger/bow/handwrap weapon swaps
Feats by level 18 (7 heroic, 3 monk, TWF Free, Rapid Shot free, Bow Strength free): Whirlwind Attack chain (5), Great Cleave chain (3), TWF (3)
21, 24, 27, 30 epic feats zen archery, point blank shot, manyshot
26, 28, 29 30 ED feats PTWF, Gaurdian Angel, Dire Charge, Arborea
Use primal avatar epic destiny. Attacks and Henshin spell like abilities like ki bolt or Cauldron of Flame will generate spirit. Cleaves and WWA will bypass tree slow attack speed. 10k stars and manyshot cause ranged power to surpass and replace melee power via versatility. (This is for you Unbongwah, just to show my melee power repeater monk is no more broken than my 10k stars/manyshot ranged powered tree!)
Will need halycon boots or torc or other heavy mana items (green steel).
Rotate Primal travel, meld into darkness, mist stalker, and Cauldron of Flame to remain at a ludicrous dodge no one has heard of before. Ridiculously high single target dagger damage, and hilariously high AoE tree damage. With self healing and an excellent ranged option as well.
TWF dagger fuels ki and some spirit, to fuel Henshin Slas for spirit and Cauldron of Flame to fuel more spirit right before using AoN, to fuel twf unarmed Avatar of Nature, whose melee is powered by bow ranged manyshot and ki powered 10k stars. How cool is that?
PS: this shouldn't be considered so much a build, and instead more like a work of art!
Oeuoe
01-21-2018, 02:58 AM
I'm looking for a (semi)viable late game rune arm wielding swashbuckler. It has to be able to get past and do traps. Any Heroic past life feats work and any tomes work.
I'd like to have it be a bard life.
I was thinking using the swashbuckler different tact and harper to get int to hit/damage, while having high charisma to be able to charm/stun things as a bard. I'd also imagine the primary focus would be onhit effects and/or crits.
But, I am not the builder here, those were just my thoughts.
Please and Thank you!!
Vychos
01-23-2018, 06:43 AM
Hello, feels like 10 years passed since I' ve been here last time.
Happy to see the game only got better.
I am looking for 2 builds:
I prefer pure builds with 20 levels in a single class.
Build 1.
First Life
Race: Dragonborn
Class : S&B DPS Fighter
Points: 32
I prefer a S&B, but I can go for a THW if advised.
I want a S&B for the shield bash passive secondary attack.
Build 2.
First Life
Race: Dragonborn
Class : Barbarian THW DPS
Points: 32
Barbarian THW DPS
I also see I have some turbine points in my account from old days, but I dont see any ability tome to buy, it always says "No Items". I do remember I bought some long time ago but for a different toon. I heard that tomes are account bounded, does that mean that I can only buy tomes for 1 character, meaning I already got all tomes possible to the old toon and cant get for any new one I create?
I dont really like Paladins, and I realize that Barbarian may not be the best class for a Dragonborn, still, I want to play a DPS Dragonborn melee class. I am aware some of my questions may have been already answered, but I am not good in find stuff on forums, so I will be more than happy with directions if it come to that.
I appreciate any help.
Thank you.
unbongwah
01-23-2018, 10:12 AM
I'm looking for a (semi)viable late game rune arm wielding swashbuckler.
Any particular reason you want a Rune Arm Swashbuckler instead of the more conventional S&B variety? Do you have a bunch of RAs stashed away or is it just for novelty's sake or what?
It's doable, but there's a couple of reasons why I don't like RA Swashies:
S&B Swashies get Skirmisher (+10% Dodge) and Low Blow (knockdown atk which sets them up for Coup de Grace); they can also take Shield Mastery feats, which provide some PRR and +15% Doublestrike w/Legendary SM Twist. So there's both offensive and defensive perks to going S&B. By comparison, Cannoneer only provides +1d6 Sonic dmg from Music Box and it doesn't even scale with Sonic Spellpower, IIRC; plus whatever imbues your RA provides, ofc. But it's just much weaker overall.
Since you're restricted to light armor by Swashbuckling, it's a pretty good idea to have Evasion, either from the SB capstone or a rogue splash, which also provides trap skills. You don't get Evasion on an arty / bard combo. Of course, you could do a bard / rog / arty combo, but that means you can't -
Use a bard / rog / ftr split like 15/2/3 which lets you take Stalwart Defender; 13 APs gets you +25 PRR/MRR and +20% HPs (or +6 STR/CON). A bard / arty / ftr doesn't benefit from higher-tier defensive stance bonuses because you're restricted to light armor and don't have a shield equipped like the Skirmisher does.
unbongwah
01-23-2018, 10:52 AM
Class : S&B DPS Fighter
Points: 32
I prefer a S&B, but I can go for a THW if advised.
I want a S&B for the shield bash passive secondary attack.
THF will have stronger DPS, unsurprisingly, but S&B works fine. Any tomes etc. you can throw at this? Also do you have Harper?
Class : Barbarian THW DPS
Points: 32
Barbarian THW DPS
This is pretty simple: just take Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) and tweak the stats & feats a little. I.e., start max STR & CON and drop Completionist (obviously can't take it on a first-lifer). At the time, mauls were the best option for barbs in epics, but now it's more of a toss-up; meaning you take the Improved Critical feat which matches the weapons you plan to use.
Vychos
01-23-2018, 11:10 AM
THF will have stronger DPS, unsurprisingly, but S&B works fine. Any tomes etc. you can throw at this? Also do you have Harper?
This is pretty simple: just take Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) and tweak the stats & feats a little. I.e., start max STR & CON and drop Completionist (obviously can't take it on a first-lifer). At the time, mauls were the best option for barbs in epics, but now it's more of a toss-up; meaning you take the Improved Critical feat which matches the weapons you plan to use.
I do have Harper. I see no problem to throw some tomes, I am just not sure on how to do it. I know tomes don't stack and only the highest value apply. I dont know how to get tomes. When I access the DDO Store and go to tomes section it says "No Items" as almost everything else in the store. I even have a lot of points on the account to spare, they are sitting there for years, and I will happy spent those points if I know ehre to invest.
Long time ago I made a rogue and I got tomes for that char. So I will ask again, if tomes are account bounded can I only get tomes for one character or can I get tomes for every new toon I make? How?
Thank you for your quick reply.
Oeuoe
01-23-2018, 12:22 PM
Any particular reason you want a Rune Arm Swashbuckler instead of the more conventional S&B variety? Do you have a bunch of RAs stashed away or is it just for novelty's sake or what?
Mostly for novelty’s sake. I think it’d be interesting to do and it wouldn’t be extremely bad. And it would be possible for a bard/art/fighter split if you take the monk past life feat for temp evasion, right?
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