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unbongwah
01-23-2018, 12:16 PM
And it would be possible for a bard/art/fighter split if you take the monk past life feat for temp evasion, right?
http://ddowiki.com/page/Past_Life:_Disciple_of_the_Fist

"You have +2 to your Concentration skill, deal increased unarmed damage (+0.5W), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time (20 seconds)."

20 seconds of Evasion once per shrine is not exactly what I consider useful.

unbongwah
01-23-2018, 12:32 PM
When I access the DDO Store and go to tomes section it says "No Items" as almost everything else in the store.
Possibly a dumb question, but: were you actually logged into a character or were accessing the DDO Store from the character select screen? Because the Store won't show you most items (even the BtA ones) until you're actually logged into a character. Otherwise I don't know why the Store won't show you items properly; I'm pretty sure they got rid of the level restrictions on tomes so you should see all of them.

Vychos
01-23-2018, 01:43 PM
Possibly a dumb question, but: were you actually logged into a character or were accessing the DDO Store from the character select screen? Because the Store won't show you most items (even the BtA ones) until you're actually logged into a character. Otherwise I don't know why the Store won't show you items properly; I'm pretty sure they got rid of the level restrictions on tomes so you should see all of them.

Not a dumb question at all. That was the problem. I didn't know I should be inside the game, I was in the character selection screen. Anyways, I find out just after I post and I am ready for your advice. Which one should I take for each build?

Tilomere
01-23-2018, 04:30 PM
Any particular reason you want a Rune Arm Swashbuckler instead of the more conventional S&B variety? Do you have a bunch of RAs stashed away or is it just for novelty's sake or what?



Rune arms add to main hits and on glancing blows, and he wants on-hit and critical as primary goal.

Sun Blades get glancing blows when standing still, have on-hit effects, and can be swashbuckled. In addition, they have strong on hit, on vorpal, and on-critical effects, including blind for synergy with sneak attack from rogue levels and enhancements.

Swashbuckling Exploit Weakness increments when you hit and do not crit. Glancing blows hit but do not crit.

If one goes bard 15, arti 2, rogue 3, one can pick up glancing blow effects from thief acrobat. Added to Fury of the Wild glancing blow effects, adrenaline extra crit range, and a high vorpal rate from SWF, and the screen will fill with beautiful explosions. Add in Toven's hammer, and lightning will fill the sky as well.

Of course, since you will be standing in the middle of it all, you are going to be about as blind as everything else around you... here are some on-hit glory items:

See: http://ddowiki.com/page/Item:Celestia,_Brightest_Star_of_Day or http://ddowiki.com/page/Item:Echo_of_the_Sunsword

Toven's runearm: http://m.ddowiki.com/page/Item:Toven's_Hammer

Suzaku
01-26-2018, 12:11 AM
I just need level 7 (well really level 8) Bard Swash Buckler as I spam TR with the XP stones I still have. I have supreme tome +7 on this character and +1 racial tome, access to knife fighter and harper and I prefer elves.

unbongwah
01-26-2018, 10:26 AM
Race: Dragonborn
Class : S&B DPS Fighter
Points: 32

I prefer a S&B, but I can go for a THW if advised.
I want a S&B for the shield bash passive secondary attack.

DB Vanguard
Fighter 20
True Neutral Dragonborn


Stats
32pt Tome Level Up
---- ---- --------
Strength 18 4: STR
Dexterity 6 8: STR
Constitution 16 +5 12: STR
Intelligence 16 16: STR
Wisdom 8 20: STR
Charisma 12 24: STR
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 1 1 1 1 1 1 1 1 1 1 11
Search 2 1 1 1 1 1 1 1 1 1 11
Balance 1 1 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Jump 2 2
Tumble 1 1
------------------------------------------------------------
20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5


Feats

1 : Power Attack
1 Fighter: Cleave
2 Fighter: Two Handed Fighting
3 : Exotic Weapon: Bastard Sword
4 Fighter: Great Cleave
6 : Stunning Blow
6 Fighter: Improved Two Handed Fighting
8 Fighter: Improved Critical: Slashing
9 : Improved Shield Bash
10 Fighter: Shield Mastery
12 : Insightful Reflexes
12 Fighter: Greater Two Handed Fighting
14 Fighter: Heavy Armor Champion
15 : Shield Deflection OR Magical Training
16 Fighter: Tactical Supremacy
18 : Toughness OR Heavy Armor Master
18 Fighter: Improved Shield Mastery
20 Fighter: Combat Expertise
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness OR Bulwark of Defense
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea OR Plane of Earth

1 Dragon : Draconic Ancestry: Blue


Enhancements (80 AP)

Vanguard (42 AP)

To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion

Shield Smash III, Unbalancing Shove I
Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
Follow Up III, Fatal Bulwark, Shield Riposte III, Strength
(none)
Shield to the Face, Disorienting Smash III, Shield Charge III, Armored Strength



Stalwart Defender (14 AP)

Toughness, Stalwart Defense, Overbalance

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Harper Agent (13 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Versatile Adept III, Know the Angles III
Versatile Adept II



Kensei (11 AP)

Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought

Extra Action Boost I, Haste Boost III
Ascetic Training: Conditioning III


[/color]
Leveling Guide

Ken0 Kensei Focus: Heavy Blades; Ken1 Haste Boost I, II, III
Van0 To the Fore!; Van1 Shield Smash I, II, III
Van1 Unbalancing Shove I; Van0 Shield Combat I; Van2 Stunning Shield I, II
Van2 Stunning Shield III; Ken1 Extra Action Boost I; Ken0 Spiritual Bond
Van2 Missile Shield I; Ken2 Ascetic Training: Conditioning I, II, III
Ken0 Strike with No Thought; Van0 Vicious Shield I; Van3 Fatal Bulwark
Van2 Melee Power Boost I, II, III; Van3 Follow Up I
Van3 Follow Up II, III; Van3 Strength
Hrp0 Agent of Good I; Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I
Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III
Van3 Shield Riposte I, II, III; Van2 Missile Shield II
Reset Harper Agent

Vanguard: Shield Combat II

(none)
Brutality III, Missile Shield III
(none)
(none)
Shield to the Face, Shield Charge III, Armored Strength



Van5 Disorienting Smash I, II; SD0 Toughness; SD1 Item Defense I
SD1 Durable Defense I, II, III; SD0 Stalwart Defense
SD2 Resilient Defense I, II, III; SD2 Instinctive Defense I
SD0 Overbalance; SD3 Tenacious Defense I, II, III
Van5 Disorienting Smash III; Hrp0 Agent of Good I; Hrp1 Harper Enchantment
Van0 Vicious Shield II; Hrp1 Traveler's Toughness I, II; Hrp2 Know the Angles I
Hrp2 Know the Angles II, III; Hrp2 Versatile Adept I, II
Van0 Shield Champion; Hrp2 Versatile Adept III; Hrp3 Versatile Adept I, II



Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (14 fate points)

Grim Precision (Tier 3 Shadowdancer)
Legendary Shield Mastery (Tier 2 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)


Comments:

+5 CON tome is for Epic Toughness feat. Both Toughness and eToughness can be dropped; I've listed a few alternate feat choices.
Normally I advocate leveling as 2H fighter until about level 12, then switching to Vanguard; but I planned the Enhancements like it would play S&B from level 1. This meant backloading Stalwart Defender to focus on DPS, though.
Bastard swords and dwarven axes get glancing blows (http://ddowiki.com/page/Glancing_blow) when single-wielded (i.e., S&B or SWF); hence why I have both THF (extra glancing blows) and Shield Mastery (extra doublestrike & PRR (http://ddowiki.com/page/PRR)) feat chains. I went with b.swords instead of d.axes because (A) there are more and better named options (http://ddowiki.com/page/Category:Bastard_Swords), IMO (esp. Spinal Tap (http://ddowiki.com/page/Item:Spinal_Tap) if you can acquire it early on), and (B) w/out +1 crit range bonus from Keen Edge, b.swords have a better crit threat range (17-20/x3 vs 19-20/x4 for d.axes).
Combat is about what you would expect: Cleave thru trash mobs; use Stunning Shield / Blow judiciously; Intim as necessary; rinse, repeat. Oh yeah, and don't get killed, obviously. ;)
According to the wiki page (http://ddowiki.com/page/Vanguard_enhancements), fighter Vanguard Shield Rush is still bugged, so you might decide to drop it when you get there. You can replace it with Shield Charge, Myrmidon's Edge, or whatever.
I don't usually bother with Combat Expertise in heroics, hence why I wait until lvl 20 to take it. And even in epics, I use it more for the extra PRR from Imp CE not the AC. You could tweak feat order a bit to add CE sooner; or to add Improved Trip somewhere as well.

unbongwah
01-26-2018, 10:46 AM
Race: Dragonborn
Class : Barbarian THW DPS
Points: 32

This is pretty simple: just take Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) and tweak the stats & feats a little.

DB Zoda
Barbarian 20
True Neutral Dragonborn


Stats
32pt Level Up
---- --------
Strength 20 4: STR
Dexterity 6 8: STR
Constitution 18 12: STR
Intelligence 8 16: STR
Wisdom 8 20: STR
Charisma 10 24: STR
28: STR

Feats

1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Improved Critical: Slashing OR Bludgeoning
12 : Two Handed Fighting
15 : Improved Two Handed Fighting
18 : Greater Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Stunning Blow
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Armor Proficiency: Heavy
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea

1 Dragon : Draconic Ancestry: Blue


Enhancements (80 AP)

Frenzied Berserker (41 AP)

Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye

Extra Rage III, Power Rage III
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
Wade In III



Ravager (39 AP)

Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
Dismember III
Blood Strength, Uncanny Balance, Critical Rage II


[/color]
Leveling Guide

Rav0 Furious Rage; FB0 Die Hard; FB1 Power Rage I
FB1 Power Rage II; FB2 Blood Tribute I, II
FB2 Blood Tribute III; FB0 Frenzied Toughness; FB2 Sprint Boost I; FB3 Supreme Cleave I
FB3 Supreme Cleave II, III; Rav1 Barbarian Power Attack I, II
Rav1 Barbarian Power Attack III; Rav1 Do You Like Pain? I; Rav0 Pain Touch; Rav2 I Like Pain I
FB0 Frenzy; Rav2 Melee Power Boost I, II, III
Rav0 Demoralizing Success; Rav1 Hardy Rage I, II, III
Rav1 Do You Like Pain? II, III; Rav2 I Like Pain II, III
Rav3 Strength; Rav2 Cruel Cut I, II
Rav2 Cruel Cut III; Rav3 Festering Wound I, II, III
Rav4 Dismember I, II, III; (Bank 1 AP)
Rav0 Pain Touch II; Rav5 Blood Strength; Rav5 Critical Rage I
Rav5 Critical Rage II; Rav5 Uncanny Balance
FB3 Blood Trail I, II, III; FB1 Extra Rage I
FB1 Extra Rage II, III; FB1 Power Rage III
FB0 Frenzied Toughness II; FB2 Extra Action Boost I, II, III
FB3 Constitution; FB2 Sprint Boost II, III
FB0 Death Frenzy; Rav0 Subsiding Fury; FB2 Angry Arms I, II
FB2 Angry Arms III; FB3 Mad Munitions I, II, III
FB4 Wade In I, II, III; FB0 Storm's Eye



Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop



Specced for greataxes: converting back to mauls like the original is trivial; i.e., swap IC:Slash for IC:Blunt and take Pulverizer instead of Headman's Chop in LD. Not even bothering to list Twists; just use Zoda's.

unbongwah
01-26-2018, 10:48 AM
I just need level 7 (well really level 8) Bard Swash Buckler as I spam TR with the XP stones I still have.
Sorry, do you mean you want a build which holds at level 8 indefinitely; or a build which starts from lvl 8 due to all the XP stones you have? :confused:

Suzaku
01-26-2018, 11:55 AM
Sorry, do you mean you want a build which holds at level 8 indefinitely; or a build which starts from lvl 8 due to all the XP stones you have? :confused:

Build that goes from level 1 to level 8, which I would use stone to get myself to level 20 and TR again.

Selvera
01-26-2018, 07:31 PM
Just as a note: from personal experience/testing levels 1-8 might average about ~1.4k xp/min while levels 15-20 can easily average ~2.6k xp/min; which would suggest that your XP stones are better spent getting you to a high level then finishing your XPing then. But... What you requested was a build for 1-8 swashbucker; so that is what you shall get!

Human Bard 8

Stats: 18 str, 14 dex, 10 con, 8 int, 8 wis, 12 cha (levelups in str)

Skills: Perform, Jump, Balance, Swim

Feats: Power attack, Cleave, Greatcleave, Single Weapon Fighting

Spells:
1: Sonic blast, Cure light, Focusing Chant
2: Cure Moderate, Heroism, Blurr
3: Cure Serious, Displacement


Enhancements: (32 AP)

Human:
Cores: Damage Boost

Swashbuckler:
Cores: x3
Tier 1: On your toes x1, Tavern Shanties x3
Tier 2: En Point x3, Deflect Arrows
Tier 3: Dashing Scoundrel, Resonant Arms x3
Tier 4: Slap in the Face

Warchanter:
Cores: x3 (skaldic rage)
Tier 1: Rough and Ready x3, The poetic edda x1
Tier 2: Boast x3, Iced Edges x1

Obviously light armor and single weapon/open hand. Tiefling's is the best weapon but it's a bit of a farm to get. Randomloot rapier is probably second best; especially with vorpal.

Tilomere
02-18-2018, 11:48 PM
Ok I need a build unbongwah. I saw you had a theorycrafting domain thread up with a build with a HOrc /cleric destruction domain that is close to what I wanted. This is what I want to do, but I'm not sure it all works, or how to puzzle it all together.

I want to make a barbarian / destruction domain cleric to be able to cast cleric spells while raged.

Cleric spell book however is wisdom based, but not a good selection of wisdom to hit/dmg weapons so I want to multiclass with FVS and use the FVS spell book to cast the cleric spells. Does that work?

I think charisma based FVS spell casting, using divine might from warpriest and divine presence from warsoul at the same time? Does that work? If not, fvs 1 for divine will and use cleric spell casting wisdom based I guess.

I want a heroic reaper build that can AoE stun with soundburst, then melee AoE things down, and also self-heal, all while raged. Turn undead-mighty turning enhancement would also be another plus. Sacred spell for +4 turning power at cleric spell level 2 also a plus. Taking advantage of the stun for more helpless damage would be another plus.

UMD heal scrolls with W&S mastery at level 9 would be another plus, but that means charisma based I think?

Would be ok twf with flame blades lvls 3-9, scepter of healing lvl 10-15, and forgotten light 16-20, if there was no way to make str or charisma work with a SoS.

5 barb for T5 in any barb tree is enough barb. Racial past life for any race will work. Dragonborn seems like a good str/char/evo fit, but I'm not sure the AP will work to get it all.

unbongwah
02-19-2018, 04:12 PM
Ok I need a build unbongwah.
Wait, what? You're coming to me for a build?

...is it Bizarro Monday?

I want to make a barbarian / destruction domain cleric to be able to cast cleric spells while raged.
Okay, that's easy enough.

Cleric spell book however is wisdom based, but not a good selection of wisdom to hit/dmg weapons so I want to multiclass with FVS and use the FVS spell book to cast the cleric spells. Does that work?
I made a test toon (ML Destruction cleric 4 / barb 3 / FvS 8); the "casting spells while Raged" thing only applies to cleric spells. So the answer is "It doesn't."

I think charisma based FVS spell casting, using divine might from warpriest and divine presence from warsoul at the same time? Does that work?
Nope: if I spent points in Warpriest, I couldn't spend any in War Soul; and vice versa.

I want a heroic reaper build that can AoE stun with soundburst, then melee AoE things down, and also self-heal, all while raged.
If you figure that one out, let me know.

Tilomere
02-19-2018, 07:27 PM
If you figure that one out, let me know.

Destruction domain lets you scroll heal right?

Ahh your work helps immensely. Need to cleric cast, so wisdom based with cleric levels.
Will just have to use lower offstat strength/offstat divine might with melee THF.
Rogue splash for UMD/evasion/trapping/sneak die on helpless.

Final build is 5 barb 2 rogue 3 cleric. Wisdom based, THF cleaving with a SoS. THFx3, IC:S, PA-GC

I dislike multi-stat needs, but I don't see alternative I like better. It's not nearly as good a 'flow' as the pali build I just played, but it does have trapping so can lower the reaper level and still get the same xp.

Not wholly satisfied yet, but closer.

Vaevictis
02-20-2018, 12:11 PM
I have a level 17 fighter (pure) human. he was one of my first toons in 2006 and he is somewhat gimped now. I'm going to res him and was wondering what a current human fighter build looks like. what stats do i put points into. currently he is twf/oversized with kopeshes and slashing feats. I know i have to get him to 20 to res him from reading here on the forums. just want to build a decent toon that can contribute in groups and not be a drain on the cleric. any help/suggestions are much appreciated. thanks

Tilomere
02-20-2018, 02:08 PM
I have a level 17 fighter (pure) human. he was one of my first toons in 2006 and he is somewhat gimped now. I'm going to res him and was wondering what a current human fighter build looks like. what stats do i put points into. currently he is twf/oversized with kopeshes and slashing feats. I know i have to get him to 20 to res him from reading here on the forums. just want to build a decent toon that can contribute in groups and not be a drain on the cleric. any help/suggestions are much appreciated. thanks

~14 all starting stats, based on tomes for TWF feats, lawful good

Centered Kensai 12 fighter, 6 monk, 2 arti would work. Need 8 fighter levels and greater weapon focus to center with khopesh at level 12. Start with 1 arti at lvl 1 for skills/umd. Add 3 monk in before 12. Grab a skill focus: UMD feat.

Add 3 more monk 13-15, and take master monk stances at 15 to unlock fire stance tier 3 for more crit multiplier.

Then finish off with 1 more arti and 4 more fighter.

I would lay out feats and level order, but I'm guessing you will have so many extra bonus feats you can take whatever you want and still have leftovers.

AP Kensai Tier 5 to center with khopesh, Arcano-technician for W&S mastery, some stalwart, henshin, and shintao. Some ninja spy for ethereal at later levels.

Craft a 20/40/60 healing amp GS kama to swap in as a set with heal scrolls.

Vaevictis
02-20-2018, 03:39 PM
~14 all starting stats, based on tomes for TWF feats, lawful good

Centered Kensai 12 fighter, 6 monk, 2 arti would work. Need 8 fighter levels and greater weapon focus to center with khopesh at level 12. Start with 1 arti at lvl 1 for skills/umd. Add 3 monk in before 12. Grab a skill focus: UMD feat.

Add 3 more monk 13-15, and take master monk stances at 15 to unlock fire stance tier 3 for more crit multiplier.

Then finish off with 1 more arti and 4 more fighter.

I would lay out feats and level order, but I'm guessing you will have so many extra bonus feats you can take whatever you want and still have leftovers.

AP Kensai Tier 5 to center with khopesh, Arcano-technician for W&S mastery, some stalwart, henshin, and shintao. Some ninja spy for ethereal at later levels.

Craft a 20/40/60 healing amp GS kama to swap in as a set with heal scrolls.

Sweet thanks!

unbongwah
02-20-2018, 04:16 PM
Need 8 fighter levels and greater weapon focus to center with khopesh at level 12.
Minor correction: One with Blade no longer requires Greater Weapon Focus feat; so technically you only need 5 ftr lvls to take tier-5 Kensei. But you need ftr 6 for Strike w/No Thought; and Gtr Weapon Focus is still a pre-req for tier-4 Weapon Specialization + Weapon Master, which is +5 damage total. So if you're going to ftr 12 for Weapon Surge, you might as well pick the rest of it up.

classen
02-25-2018, 08:27 AM
I'm looking for a melee SWF artificer build. Can be pure or MCed but mostly Artificer for the past life. This will be life 11 for this character and has +7 tomes. Race does not matter but would like to do decent damage with some durability. i am VIP and have all classes, races, trees unlocked.

Tilomere
02-25-2018, 01:58 PM
I'm looking for a melee SWF artificer build. Can be pure or MCed but mostly Artificer for the past life. This will be life 11 for this character and has +7 tomes. Race does not matter but would like to do decent damage with some durability. i am VIP and have all classes, races, trees unlocked.

https://www.ddo.com/forums/showthread.php/479583-quot-The-Maverick-Hunter-quot-a-guide-to-melee-Artificer <<< Classic


Option Tilo:

2 Druid, 2 Ranger, 16 Artificer - dragonborn, levels in Int

16 Str 13 Dex, 14 Con 14 Int 14 Wis 14 Charisma starting stats

1 Druid - Single Weapon Fighting (Balance 2), blue dragon heritage
2 Druid - Wolf Form
3 Ranger Maximize
4 Ranger Free: TWF
5-6 Arti Empower
7-8 Arti Quicken
9-11 Arti Improved TWF,
12-14 Arti Improved SWF, IC:B
15 Arti Greater TWF
16 Arti Empower Healing
17-18 Arti Greater SWF
19-20 Arti Enlarge spell

Put more or less all your AP in the AT/dragonborn trees, since BE is weak for melee dps. A few points in seasons herald for lighting spell power/crit, 1 AP in DWS core 1

janave
03-02-2018, 05:05 AM
I realized i should have started here :P. (https://www.ddo.com/forums/showthread.php/494459-Looking-for-an-R1-streak-build-on-a-dusty-alt-1-30)

Help is welcome, I really wanna avoid struggling while the LFM at range is empty :)

Tilomere
03-02-2018, 07:40 AM
Was looking specifically at barb, I have a heroic SoS if that matters, got the Abbot Bow too, but archery kinda ****s at the moment

What you do on a barb is splash at least 2 cleric for destruction domain to open up cleric scrolling, and a UMD class to open up UMD, preferably arti for the scroll caster level and trapping.

You level cleric when you want more healing and turning power (seek eternal rest level 2 spell), arti when you want more trapping, and barb when you don't need either of the other 2.

Feats are PA>Cleave>GCleave>THF > IC > THF#2 > THF#3

Your skills are:

When leveling cleric: heal/concentration/umd
When leveling barb: some jump/some balance/umd/some intimidate
When leveling arti: trapping/umd

Enhancements are Divine Might > Divine healing + Mighty Turning +W&S Mastery from Radiant Servant > then whatever you want from any other tree.

~14 all starting stats, levels in strength, unless you will need more cha for UMD heal scrolls at 9. Can drop dex/wis a few points for more strength/cha.

Your goal is no-fail UMD heal scrolls at level 9 (https://www.ddo.com/forums/showthread.php/494118-Racial-R3-solo-zerg-R4-6-solo-no-hire?p=6069178&viewfull=1#post6069178).

My character was 3 arti 3 cleric 3 barb at 9, then just sorta wing it to cap. A No Worries or Thick Skin level 5 armor from anniversary party with moderate fort slotted will work well early levels. Returning throwing hammer for perched skeleton archers/reapers.

Stunning blow doesn't work on reapers, so if you do reaper at higher levels and difficulties you will need ear smash.

----------------------------------------------------

Archery is godly low-moderate heroic reaper with a good heroic build+gear. it is also godly in high epic reaper, but requires a different build. It falls off at higher level heroics when mobs have tons of HP/fort saves.

--- GS random slay living bow (falls off approaching level 15) or triple ice freezing bow (falls off approaching cap) + vorpal stalker ring + frozen tunic + warlock level for -4 fort save debuff

9 Ranger, 4 warlock, 1 FVS (delay till after IPS at 12) charisma based. This gives charm/suggestion for reaper mode, fort debuff from SE, a ton of enchantment DC from AA tree. IPS at level 12. 9d6 force AA + 3d4 more light damage die from ES. The single FVS level is for divine might (bow strength), command spell for CC, and scourge, which fuels your force/light spell power passively from ES aura. UMD, temp hp.

Mix the 4 warlock levels in at 4,5,7,8 when you can't advance up the AA tiers. Most of your damage is imbue/instant kills/charms, so freezing for helpless/instant kill bow is better than a crit one. Since you already have vorpal on ring though, you want bow to be non-vorpal, like a random slay living proc from --- GS, or freezing ice GS to stack with lesser/minor freezing ice on tunic.

The primary problem with bows isn't that they are weak in heroic, but instead the high cost to make a GS/alchemical weapon to synergy with your vorpal stalker ring and imbues by having non-vorpal instant kills or inducing helpless at a reasonable DC. The second problem is that the good epic builds are totally different than good heroic builds, so you don't have a strong build 1-30 like a pure 20 warlock.

janave
03-02-2018, 07:55 AM
//Looks solid


Does not scrolling interrupt meleeing too much?

I used to scroll a lot on my Sorc builds, but I cant imagine how to scroll - cleave - scroll on a barb :D

I would eventually want this guy to stay at 30 and help me farm some quests where AoE spamming saves a lot of time.

Ahw, ..decisions are hard with little playtime.

Tilomere
03-02-2018, 08:12 AM
Does not scrolling interrupt meleeing too much?



It interrupts it less than being dead.

janave
03-02-2018, 01:46 PM
Good logic :)

But as for the Bow, I really wanna get rid of it until the dungeons feature swarms of monsters pack after pack. (or until we get a cone AoE version of old manyshot :P )

But really, for now it is down to a cleave spammer, or a nuking caster. Will see as soon as I get him prepared to TR-

Krell
03-03-2018, 04:28 AM
I admit I only scrolled around for about 10 minutes, and I'm sure this is out there somewhere, but I'm looking for:

A 6 ranger 14 Pally build, or something close. Doesn't need to be end game elite, mainly just farming some Pali past lives and want it to be efficient.

Thanks!

janave
03-03-2018, 05:49 AM
I admit I only scrolled around for about 10 minutes, and I'm sure this is out there somewhere, but I'm looking for:

A 6 ranger 14 Pally build, or something close. Doesn't need to be end game elite, mainly just farming some Pali past lives and want it to be efficient.

Thanks!

The problem with these builds is that they are rounding out at 20. Levelling builds try to get the good stuff early.

What would this try to do? TWF, BOW?

unbongwah
03-03-2018, 04:13 PM
A 6 ranger 14 Pally build, or something close. Doesn't need to be end game elite, mainly just farming some Pali past lives and want it to be efficient.
https://www.ddo.com/forums/showthread.php/466161-Noyellowbar-2-0-a-Tempestadin

Bladeforged but works for any race with a few tweaks; though obviously other Iconics besides Scourge would need an LR +1 to go rgr 6 / pal 14.

Krell
03-04-2018, 05:14 AM
https://www.ddo.com/forums/showthread.php/466161-Noyellowbar-2-0-a-Tempestadin

Bladeforged but works for any race with a few tweaks; though obviously other Iconics besides Scourge would need an LR +1 to go rgr 6 / pal 14.

Thanks

Marinzek
03-04-2018, 10:27 AM
Someone can gimme a good updated elf ranger/rogue for heroic quest. If possible, archer with Elf race. TYVM

unbongwah
03-05-2018, 04:12 PM
Someone can gimme a good updated elf ranger/rogue for heroic quest. If possible, archer with Elf race.
This build (https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps?p=5886753&viewfull=1#post5886753) is easy to convert to elf.

Whitering
03-05-2018, 07:00 PM
Good logic :)

But as for the Bow, I really wanna get rid of it until the dungeons feature swarms of monsters pack after pack. (or until we get a cone AoE version of old manyshot :P )

But really, for now it is down to a cleave spammer, or a nuking caster. Will see as soon as I get him prepared to TR-

Man I want aoe multi shot lol, my ranger in Lotro is much more powerful than my ranger in DDO...makes me not want to play the class (yes it's called Hunter there, but whatever).

Fivetigers33
03-07-2018, 03:45 PM
I tried posting in the general forum but I didn't really get any concrete advice, so here goes nothing. I need a build that can either solo Legendary Normal Shroud, or at the very least nearly solo it to the point that a 2-3 man run is a sure victory.

Caveats: Try to keep required raid gear to a minimum (none would be preferred, T2 LGS is ok though).



Help me Unbongwah Kenobi (or anyone else), you're my only hope!

Selvera
03-08-2018, 03:15 PM
The lack of replies is probably because not that many people have built a character who can reliably solo legendary shroud on a first life character without raid gear. Certainly I don't think most of my builds could output the DPS to reliably do parts 1 + 4 on legendary difficulties (Sure I can solo heroic elite easily enough on many builds). Although I don't often stay at cap for that long, and since ravenloft my at-cap character has been a healer.

A duality monk is likely your best bet atm, although a spite monk can likely do it as well. I can think of a couple players on my server who I could fully believe solo legendary shroud on difficulties higher then normal...

Basically soloing shroud comes down to parts 1 and 4 and having enough dps for them. Part 1 you can survive with lower dps if you instakill the portal keepers, and part 4 you can survive with lower dps if you can instakill the gnolls rapidly. But in general, you want a lot of dps to solo shroud, even if you have those instakills.

Right now, the best dps builds are duality monks in LD with a full blitz going. After the next patch, the best dps is probably still a duality monk, but for LN shroud it might be better for them to run in GMoF because EiN is pretty useful for parts 2 and 4. However, parts 2 and 3 are easier if your ranged dps isn't trash, so be sure to keep a good shuriken (tier 2 LGS works fine, or better is probably the ravenloft freebie) to break those crystals. A pure Shuriken build can likely obtain enough dps to solo shroud as well.

Cordovan
03-08-2018, 05:05 PM
Someone pointed out that this isn't in the Hall of Fame, but certainly should be. Now done!

Morroiel
03-08-2018, 09:22 PM
I tried posting in the general forum but I didn't really get any concrete advice, so here goes nothing. I need a build that can either solo Legendary Normal Shroud, or at the very least nearly solo it to the point that a 2-3 man run is a sure victory.

Caveats: Try to keep required raid gear to a minimum (none would be preferred, T2 LGS is ok though).



Help me Unbongwah Kenobi (or anyone else), you're my only hope!

Undead Shiradi is your best bet for quick, easy runs. Pre-ravenloft LN was completable in sub 45 minutes solo.

There are better builds for harder difficulties.

Fivetigers33
03-09-2018, 10:38 AM
Undead Shiradi is your best bet for quick, easy runs. Pre-ravenloft LN was completable in sub 45 minutes solo.

There are better builds for harder difficulties.

Is this the build? https://www.ddo.com/forums/showthread.php/475680-10-6-4-Sorc-Wiz-FvS-Undead-Shiradi-Nuker

Seikojin
03-09-2018, 11:32 AM
Someone pointed out that this isn't in the Hall of Fame, but certainly should be. Now done!

Thanks! Yeah, I am surprised, and, all things considered, some of the builds here could be used in testing... :D

adrian69
03-09-2018, 02:07 PM
Is this the build? https://www.ddo.com/forums/showthread.php/475680-10-6-4-Sorc-Wiz-FvS-Undead-Shiradi-Nuker

Yes, that's one of them.

There's a 12 lock 6 wizard something somewhere too. Similar concept, but probably more advanced. Those are great builds, but they require a threshold of gear and skill to be effective. Go to YouTube and type solo Lshroud and see what's been able to do it.

Tilomere
03-09-2018, 10:33 PM
Yes, that's one of them.

You need a ranged or caster build to kill crystals.

All the top end ranged builds for soloing raids use VKF versatility and are getting deleted next patch.

All the top end caster dps builds for soloing raids rely on exploiting multiple bugs.

Jakabya
03-10-2018, 06:27 AM
Looking for an Aasimar build. I'm currently in my last PDK life. I have 36 point build, and most of my past lives are melee. I also have 3 racial action points. I'm looking for a build that includes Aasimar, and should be able to solo reaper. I have 17 reaper points if that helps.

Tilomere
03-12-2018, 05:20 PM
Looking for an Aasimar build. I'm currently in my last PDK life. I have 36 point build, and most of my past lives are melee. I also have 3 racial action points. I'm looking for a build that includes Aasimar, and should be able to solo reaper. I have 17 reaper points if that helps.

Scourge or heroic?

everythingist
03-17-2018, 07:02 AM
It's time for some shadar kai lives. I have no rogue PLs and I like my first life on each class to be pure 20 levels, no splash. I'm looking for an int based build that can do traps very reliably and does respectable ranged DPS without needing specific gear to work (I can craft regular Cannith stuff but have no desire to farm specific dropped gear just to make a build work).

Here's what I do have: VIP, a smattering of mostly unhelpful past lives, +6 supreme tome, 36 point build. Some generally useful blue gear (e.g. treads of falling shadow) but nothing optimized for rogue per se.

Thanks in advance!

unbongwah
03-17-2018, 03:36 PM
This is drow but SDK conversion is simple so: https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic

Marcel24
03-18-2018, 12:15 AM
Hi. I am looking for a Quaterstaff Build (monk focused) that also has enough skills to perform search/disable device/open lock, etc.
I am a first lifer and i have all the races (minus the Iconic).
Thanks.

Selvera
03-19-2018, 11:54 AM
It has been notably difficult for multiclass characters to do trapping effectively for newer players. That said, it is still possible.

My https://www.ddo.com/forums/showthread.php/481293-Whirling-Stick-of-Truth should still work if you've got some low-tomes and are fine with waiting on trapping until late-heroics.

Otherwise you'll probably be looking for a 2 rogue/18 monk, or even 1 rogue/19 monk; which will play a bit more like a monk-henshin; but will be quite difficult to do traps with.

Tilomere
03-25-2018, 02:02 AM
Hi. I am looking for a Quaterstaff Build (monk focused) that also has enough skills to perform search/disable device/open lock, etc.
I am a first lifer and i have all the races (minus the Iconic).
Thanks.

First Life Henshin Acrobat stick build

28 point human buys:
15 Str,
13 Dex,
13 Con,
14 Int,
10 Wis,
10 Char

We are gona take rogue at start and every 3rd level to get rogue skills. We will start by filling in some cleric divine healing, then do a mix of AP in Henshin/thief acrobat for offense and shintao/ninja spy/human hamp for defense as you see fit.

1 Rogue Power Attack, Cleave
2 Cleric Aureon Diety
3 Cleric Extra Turning 11 AP Radiant Servant (divine healingx3, extra turn undead charges) Chaos Domain
4 Rogue Level Strength
5 Monk (farm a jidz-tet'ka (http://ddowiki.com/page/Jidz-Tet%27ka) bracer, stay in fire stance) Dodge
6 Monk Two Handed Fighting Mobility
7 Rogue
8 Monk Level Strength
9 Monk ImprovedTwo Handed Fighting
10 Rogue
11 Monk
12 Monk Improved Critical: Bludgeoning, Spring Attack, Level Constitution
13 Rogue
14 Monk
15 Monk Greater Two Handed Fighting
16 Rogue Level Constitution
17 Monk
18 Monk Master of Forms
19 Rogue
20 Monk Level Constitution

Rogue level up skills in trap skills and UMD. Monk levels spot, balance, jump, concentration, and heal. Cleric levels heal and concentration.

Divine healing will give you 10 hp/sec. With healing amplification, especially from human 20% tier 1, ship buff 20%, bracer 50%, and shintao 30% from first few cores, that will more than double it. Heal skill gear will make it last longer, and charisma gear will give you more turn undead charges.

Keep yourself buffed with protection from evil and nightshield from cleric spells.

unbongwah
04-01-2018, 02:23 PM
Someone with an Elemental Bloom asked for a staff build which gets a barb past-life, so here it is.

Sticks of Rage (U37)
12/6/2 Barbarian/Fighter/Rogue
True Neutral Human


Level Order

1. Rogue 6. Barbarian 11. Fighter 16. Barbarian
2. Barbarian 7. Fighter 12. Fighter 17. Barbarian
3. Barbarian 8. Rogue 13. Fighter 18. Barbarian
4. Barbarian 9. Barbarian 14. Fighter 19. Barbarian
5. Fighter 10. Barbarian 15. Barbarian 20. Barbarian


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +6 4: STR
Dexterity 8 +6 8: STR
Constitution 16 +6 12: STR
Intelligence 16 +6 16: STR
Wisdom 8 +6 20: STR
Charisma 8 +6 24: STR
28: STR

Skills
R B B B F B F R B B F F F F B B B B B B
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 7 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 ? 1? 1 1 1 1 1? 1? 1? 1? 1? 1? 22
Balance 4 3 7
Jump 4 1 1 1 7
Repair 4 4
Intim 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
48 9 9 9 7 9 8 14 10 10 8 8 8 8 11 11 11 11 11 11


Feats

1 : Power Attack
1 Human : Cleave
3 : Two Handed Fighting
5 Fighter: Great Cleave
6 : Stunning Blow
7 Fighter: Improved Two Handed Fighting
9 : Improved Critical: Bludgeoning
12 : Greater Two Handed Fighting
12 Fighter: Weapon Focus: Bludgeoning
14 Fighter: Weapon Specialization: Bludgeoning
15 : Insightful Reflexes
18 : Toughness
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea


Enhancements (80+3 AP)

Ravager (36 AP)

Furious Rage, Pain Touch, Demoralizing Success

Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
Dismember II, Strength
Blood Strength, Critical Rage II



Frenzied Berserker (14 AP)

Die Hard, Frenzied Toughness, Frenzy

Power Rage II
Angry Arms I, Extra Action Boost III
Supreme Cleave III



Kensei (11 AP)

Kensei Focus: Maces and Clubs, Spiritual Bond, Strike with No Thought

Weapon Group Specialization, Haste Boost III
Ascetic Training: Conditioning III



Thief-Acrobat (11 AP)

Staff Control

Thief Acrobatics III, Sly Flourish I
Quick Strike III



Harper Agent (8 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles III



Human (3 AP)

Damage Boost

Improved Recovery



Leveling Guide

Hum0 Damage Boost; Hum1 Improved Recovery; TA0 Staff Control; TA1 Thief Acrobatics I, II, III
FB0 Die Hard; FB1 Power Rage I
FB1 Power Rage II; FB2 Extra Action Boost I, II, III
FB0 Frenzied Toughness; FB2 Angry Arms I; FB3 Supreme Cleave I, II
FB3 Supreme Cleave III; Ken0 Kensei Focus: Maces and Clubs; Ken1 Weapon Group Specialization
Ken1 Haste Boost I, II, III; Rav0 Furious Rage
Rav1 Barbarian Power Attack I, II, III; TA1 Sly Flourish I
TA2 Quick Strike I, II
TA2 Quick Strike III; Rav1 Hardy Rage I; Rav0 Pain Touch
Rav2 Melee Power Boost I, II, III; Rav1 Hardy Rage II
Reset Kensei

Ravager: Demoralizing Success

Do You Like Pain? III, Hardy Rage III
I Like Pain III
Strength



Reset Frenzied Berserker

Ravager

(none)
Cruel Cut III
Festering Wound III
Dismember II, Strength
Blood Strength, Critical Rage II




Kensei: Kensei Focus: Maces and Clubs


Ken1 Weapon Group Specialization; Ken1 Haste Boost I, II
Ken1 Haste Boost III; Ken0 Spiritual Bond; Ken2 Ascetic Training: Conditioning I, II
Ken2 Ascetic Training: Conditioning III; Ken0 Strike with No Thought; FB0 Die Hard
FB1 Power Rage I, II; FB0 Frenzied Toughness
FB2 Angry Arms I; FB2 Extra Action Boost I, II, III
FB0 Frenzy; FB3 Supreme Cleave I, II, III
Hrp0 Agent of Good I; Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I
Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III



Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (36 fate points)

Grim Precision (Tier 3 Shadowdancer)
Sacred Ground (Tier 3 Crusader)
Consecration (Tier 2 Crusader)
Hail of Blows (Tier 2 Flowers)
Primal Scream (Tier 1 Fury)


I could've stuck with barb 18 / rog 2, which would've meant less feats but more skill pts and better healing from Blood Strength. But since Crit Rage will stack with Strike w/No Thought, I thought barb 12 / ftr 6 might be a fun alternative. This more than makes up for not having Staff Specialization. Regular staves become 17-20/x3 weapons; Elemental Bloom is 15-20/x4 (presuming you still use it at lvl 15-ish).

Toughness+eToughness are just filler feats; I couldn't think of anything better to take. Since this is ostensibly a build for someone on their way to Completionist, that feat isn't an option.

Also the racial APs were just so I could take human Damage Boost+heal amp for free; neither is necessary.

Dielzen
04-01-2018, 03:33 PM
I'm looking to make an Iconic Swash (Short Sword) for an Arty life, not PDK as I already have all 3 of those done.

Primary focus on War/Swash trees preferred, as I have Fighter PLs to bump the DCs for Spinning Ice funitimes.

My problem is this build (not being PDK) wants to go Int-based for hit/dmg, but Ice is CHA based

Once of my possible thoughts was to go Str-based cleave route with DGnome for the extra cleave, but this seems...poor

DennyThray
04-04-2018, 03:27 PM
Looking for a Warlock Level 10 build for TR (the remaining 10 levels will be whatever you are TRing into). Complete with gear.

Jerevth
04-05-2018, 12:46 PM
Morning'ish, all,

Looking for ideas/direction for a FvS with counter lock capabilities (No chest left behind).

I have two variations I built on Planner Lite- and they look great on paper, so to speak- but I'd like input on either a 14/6 FvS rogue or 18/2.

My goal is Charisma heavy (for grace in battle) based FvS of Onatar for paired Ban Hammers and the ability to disarm/open most of what I come across. I'm about to wrap up my Cannith Crafting so I can make what I can't find to support the mission (Decent open locks/ disarm). (Sparehand, stat boosts, etc). Mostly, I'm looking for a solo build centered around TWF with divine spell support.

4th life/ human (For eventual Racial pastlife)

Tomes are:
Str: +3
Dex: +2
Con: +2
Int: +2
Wis: +4
Cha: +3

I couldn't find the method of inserting a clipped view and I don't want to clutter so I won't post my builds; fresh thinking/input would be valued.
Thanks,

Magnifique

Tilomere
04-05-2018, 02:13 PM
I'm looking to make an Iconic Swash (Short Sword) for an Arty life, not PDK as I already have all 3 of those done.

Primary focus on War/Swash trees preferred, as I have Fighter PLs to bump the DCs for Spinning Ice funitimes.

My problem is this build (not being PDK) wants to go Int-based for hit/dmg, but Ice is CHA based

Ice is also based on 1/2 bard levels, so we will pack as many even bard levels in as possible and as early as we can while still having arti pl and room for evasion. We will pick SDK because it has evasion.

10 Arti, 8 Bard, 2 rogue, Shadar-kai

10 Str
16 Dex
14 Con
14 Int
8 Wis
16 + lvls charisma

1 RogueSWF
2-4 Bard Power Attack (requires strength 13, tomes +3 assumed, if not start higher strength lower dex)
5 Rogue Evasion
6-7 Arti Cleave, Runearms
8-12 Bard Weapon Finesse SWF#2
13-15 Arti Quicken Arti bonus feat: IC:P
16-20 Arti SWF#3 Arti bonus feat: EmpH

Enhancements:
Swashbuckling for runearms, charisma to damage
Warchanter for ice attacks
Spell singer for W&S mastery and suggestion sla

ED: LD, twisting consecrate, sacred ground, cocoon,

21 OC, 24 BoGW?, 26 PSWF, 27 haste, 28 tactics, 29 dire charge 30 reincarnate

Tilomere
04-05-2018, 02:24 PM
Morning'ish, all,

Looking for ideas/direction for a FvS with counter lock capabilities (No chest left behind).

...

twf/banhammers/racial life/charisma based


Try take as few rogue levels as possible until you have heal.

Can also consider HOrc 15 FvS, 5 Ranger before lvl 12 for DoD + dragonmark with intimidate skilled for lock bash

C-Dog
04-05-2018, 06:02 PM
(@ Til - Then why post at all? Really.)


Looking for a Warlock Level 10 build for TR (the remaining 10 levels will be whatever you are TRing into). Complete with gear.
Start w/ a basic blaster lock. I like GOO for Acid (and Open Lock), but Fey works too (esp if you can get Perform at high ranks). (Some swear by Fiend, but I find Fire-resistant mobs much more common, and a headache - ymmv. In the end, they're all very similar, esp if you aren't taking the Cores above 6).

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759371

(Don't forget enough Str to carry loot.)

Enhancements start w/ Tainted Scholar for Evil Damage and Chain Shape, and all the damage boost you can get. Then Soul Eater for Cone plus the cores for survivability. If your future "dominant class" starts bringing melee combat in, you can switch to Burst (but that shares cooldown w/ Cleaves, so be aware), and if a Caster you may want to respec to more of a DC build, but a blaster can just keep chaining/coning all the way to 18.

Skills are Spellcraft (and Perform if Fey), Jump - and whatever.

Gear is one item to boost Pact Damage (Acid/Corrosive or Sonic/Resonance, or Fire/Combustion) and one for Evil (Radiance), and a +Evocation ("Blasting") item. The rest as you'd expect (+Cha, Fort, HP's, saves, etc. etc.)

Ain't rocket science. :cool:

C-Dog
04-05-2018, 06:55 PM
Looking for ideas/direction for a FvS with counter lock capabilities (No chest left behind).

I have two variations I built on Planner Lite- and they look great on paper, so to speak- but I'd like input on either a 14/6 FvS rogue or 18/2.
...
4th life human
+2 Int tome
If all you're looking for is Open Lock, that's very doable on a 2-skill-point/level 2nd class, esp when you throw an Int tome in there. (Challenge arises when you try to add Spot, Search and Disable Device into the mix... ) :p

And Pick Lock is great, b/c you don't need full ranks if you're willing to reroll lower rolls. Ymmv, but so you need to roll a 7, so what? You still get the job done, and save some Skill Points.


Obviously start w/ Rog @ 1, but then the question becomes when to take Rogue 2? Evasion starts being handy in the Harbor when Lightning Bolts start flying, so I'd say asap...


Try take as few rogue levels as possible until you have heal.
Heal is a 6th Lvl spell for FS, which means FS 12, which means delaying Evasion until Character Level 14 - and I have to ask, by then, what's the point? (Even Rangers get it at 9, and that always feels so late...)

Agreed, it all depends on what arbitrary spell cut-point you want to set. CMW (or an equiv 2nd Lvl spell)? Then character Level 6. Lvl 3/CSW would be 8, Lvl 4/CCW would be 10. If you want a healing spell plus something else, add 1 level.

Generally speaking, I like to grab Evasion no later than around 7-9, so let's say (for example) you're happy 'nuff w/ one Level 3 spell @ FS 6 (which is also when you get your "active Deity feat", plus Core 6 enhancements), then levels/stats/skills might look something like this...


FS w Open Lock
18/2 Favored Soul/Rogue
True Neutral Human

Level Order
1. Rogue . . . . . 6. Favored Soul. .11. Favored Soul. .16. Favored Soul
2. Favored Soul . .7. Favored Soul . 12. Favored Soul . 17. Favored Soul
3. Favored Soul . .8. Rogue . . . . .13. Favored Soul. .18. Favored Soul
4. Favored Soul . .9. Favored Soul . 14. Favored Soul . 19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Favored Soul . 20. Favored Soul

Stats
. . . . . . . .36pt . . Tome
. . . . . . . .---- . . ----
Intelligence. . 14. . . .+2
Charisma. . . . 18 . . . . . . . .
. . . . . . .(= 14 build points to spend)

Skills
. . . . . R .F .F .F .F .F .F .R. F. F. F. F. F. F. F. F. F. F. F. F
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 .2 .2 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 2 .1 .1 .2 .2 .1 .1 . . 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 2 .1 .1 .1 .1 .2 .2 . . 1. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 . . . . . . . . . .7. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4 .½ .½ .½ .½ .½ .½ .4. . . . . .½ .½ .½ .½ .½ .½ .½ .½ . . 15
Jump. . . 4 .1 .1 .1 .1 .1 .1 .1. . . . . . . . . . . . . . . . . .1 .12
Disable . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Search. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .44 .6 .6 .6 .6 .6 .6 12 .6 .6 .6 .6 .6 .6 .6 .6 .6 .6 .6 .6

I figured w/ a Cha build, UMD is just too good to pass up, even on a healer - but ymmv. Open Lock is 8 points down by Lvl 20 - meh, so maybe it's closer to a 50/50 roll? I only assumed you also wanted all of Concentration, Heal, Spellcraft, and 11(12) Jump - any 1 of those could add points to OL, and dropping 2 would allow a starting 12 Int.

4 DD will add that 30% thru early quests, and 4 Search will be useful for finding Secrets Doors thru late game. The rest of the 4's are "not totally useless".

Jerevth
04-06-2018, 09:53 AM
C-Dog,

Thanks for the help; I was looking at level 10 for the second rogue level but 9 looks like the better decision and the added skill break-down helps significantly.

V/r

Magni

C-Dog
04-06-2018, 02:30 PM
Ah, +70 Hit Points (plus a 2nd Lvl 3 spell, plus a 3rd Lvl 2) - yeah, I can see that as an attractive place to set the bar. :cool:

For what it's worth (altho' you're pro'ly way ahead of me), since you're going w/ Evasion, I'd want to "maximize" Dex - which imo (given the 14 points remaining) means a 14 (& will also help w/ OL). That means "only" a 14 Con, and then only(!) a 10 Str - encumbrance will be an issue, as even Medium Enc. negates Evasion. Your tomes (Str: +3, Dex: +2, Con: +2) will help w/ all 3 of these.

Also, since the Rogue's Lvl 1 skill mix spills 4 ranks into Spot, Search and DD, you could keep full trapping skills viable until maybe Level 10 (for that +30% xp boost) w/ good gear, 7 AP in the Mechanic Tree (Mech * Aware), plus Human Skill boost for +7 to trapping skills. Then just respec back out for < 100 plat, done.



Skills
. . . . . R .F .F .F .F .F .F .F .R. F. F. F. F. F. F. F. F. F. F. F
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 .2 .2 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 2 .1 .1 .2 .2 .1 .1 .1 . . 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 2 .1 .1 .1 .1 .2 .2 .1 . . 1. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 . . . . . . . . . .1 .7. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4 .½ .½ .½ .½ .½ .½ . . 5 . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 16
Jump. . . 4 .1 .1 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . . . . . .11
Disable . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Search. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .44 .6 .6 .6 .6 .6 .6 .6 12 .6 .6 .6 .6 .6 .6 .6 .6 .6 .6 .6

ccd1977
04-15-2018, 08:18 AM
This is going to take someone with much more exp than I on this. I am trying to get through a Sorc life. I need to be able to survive lol. I would prefer to use casting for buffs and if I dont have to hit 10 different clickies then I can cast. So I was wondering if there is a way I can be ranged. I have a few bows under my wing. Can a Sorc be an Arcane Archer? I would love that.

OR

My other idea is a melee'ish/tankiness build that I can use or can someone point me too that build? I have ASF items as well if shields are involved.

If someone can whip me up a build to level 30 with twists that would be awesome too.

Race does not matter.

+5 tomes

Past lives

arty
barb
2x bard
cleric
fighter
3x monk
Paladin
Ranger
rogue
x3 warlock
Wizard
Druid

Past Racial
3x Bladeforged
3x PDK
Shader-Kai


Thanks in advanced

Caeleni
04-15-2018, 09:11 AM
Hi guys
i'm coming back to ddo after years and i'm bringing in a friend of mine that is totally new to this game.We plan to play casual when we have time,just to enjoy the pleasure of doing quests and grow of characters,just the 2 of us,no time for guilds ,raids ecc ecc.i'm a veteran of d&d and i played ddo for years but i find difficult now to manage the huge amount of data requiered to do proper builds for us.
So we're looking for 2 builds that can work well together to assure maximum survivability and fun,and so i think healing spells,a tank and someone that deals with traps are necessary.I'm more oriented towards spellcasting characters,i find myself bored quickly by melee toons unless it's something very very intersting like the bard arcane archer i was working on when i stopped playing years ago.
I bought quests and even expansions years ago but for my friend this is a fresh start,so base free content only for now.
Thanks in advance for the help guys...i have to say that ddo is unique,nothing like it around and it's good to be back.

unbongwah
04-15-2018, 10:41 AM
Can a Sorc be an Arcane Archer?
I don't see why not. You could use e.g. rgr 6 / monk 6 / <TR class> 8 as a template. Just play like a regular monkcher only slightly gimped by those 8 sorc levels.

My other idea is a melee'ish/tankiness build that I can use or can someone point me too that build? I have ASF items as well if shields are involved.
There's a number of Arcane Warrior-ish builds out there. Something like Warforged ftr 6 / sorc 12 is a solid option, IMO: Kensei for DPS, Stalwart D for added survivability, buffs & Repairs from sorc lvls (inc. Reconstruct), etc. Bladeforged works even better, but I'm inferring you want an HTR not an ITR life since you already have all your BF PLs.

https://www.ddo.com/forums/showthrea...fferent-builds (https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds)
https://www.ddo.com/forums/showthrea...e-Bladesingers (https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers)!
https://www.ddo.com/forums/showthrea...r-First-Lifers (https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers)

unbongwah
04-15-2018, 10:52 AM
So we're looking for 2 builds that can work well together to assure maximum survivability and fun,and so i think healing spells,a tank and someone that deals with traps are necessary.I'm more oriented towards spellcasting characters,i find myself bored quickly by melee toons unless it's something very very intersting like the bard arcane archer i was working on when i stopped playing years ago.
There's really only two things you need to solo / duo effectively: DPS and healing. If you don't mind using hirelings, you can even get away with no healing, with the added caveat you need to be able to keep your hires alive, for they are so very stupid and suicidal. :rolleyes:Trap skills are a definite perk, though, both for the extra XP and for added survivability. Likewise having some form of crowd control makes it easier to deal with mobs.

So then it becomes a matter of figuring out what sort of toon you and your friend want to play. The best ranged build in the world is pointless for a player who only likes melee. So I would start by asking your friend what role(s) he likes playing, then head over to the Build Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository).

In your case, a Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) is still a solid option for someone who wants to play a caster with trap skills. Although the downside is you can't heal your partner unless they're also a PM or Warforged; and since he's a F2P newbie I'm inferring he doesn't have the latter yet. I'm also thinking a Warforged Artificer focused on Arcanotechnician and the new Renegade Mastermaker tree could be interesting for someone who wants a caster-focused Arty with extra durability. And Arties get Curative Admixtures to help keep their weak fleshy companions alive. :cool:

ccd1977
04-15-2018, 02:49 PM
I don't see why not. You could use e.g. rgr 6 / monk 6 / <TR class> 8 as a template. Just play like a regular monkcher only slightly gimped by those 8 sorc levels.

There's a number of Arcane Warrior-ish builds out there. Something like Warforged ftr 6 / sorc 12 is a solid option, IMO: Kensei for DPS, Stalwart D for added survivability, buffs & Repairs from sorc lvls (inc. Reconstruct), etc. Bladeforged works even better, but I'm inferring you want an HTR not an ITR life since you already have all your BF PLs.

https://www.ddo.com/forums/showthrea...fferent-builds (https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds)
https://www.ddo.com/forums/showthrea...e-Bladesingers (https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers)!
https://www.ddo.com/forums/showthrea...r-First-Lifers (https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers)


OK. I will look through those and see if I can piece things together.

ccd1977
04-17-2018, 06:24 AM
OK. I will look through those and see if I can piece things together.

OK. so I went through those links and tried to find anything remotely with Sorcerers and I am not sure how to plug anything in with Sorc. I cannot find anything on a rgr/mnk/sorc build either. I am dont know what stats I need, feats, enhancements, etc to mix to create this build. Any help is appreciated.

fsupps2
04-18-2018, 12:49 PM
Looking for a aasimar necro cleric. Have +5 or better tomes and some past lifes not many.

unbongwah
04-18-2018, 02:23 PM
Looking for a aasimar necro cleric.
https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players

Should work fine for Aasimar.

unbongwah
04-18-2018, 04:49 PM
OK. so I went through those links and tried to find anything remotely with Sorcerers and I am not sure how to plug anything in with Sorc.
Okay let's try this: greataxe Kensei with a sorc PL. Only planned to level 19 since it's an HTR-only build so 20 doesn't matter.

WK Sorc Kensei
12/6/1 Sorcerer/Fighter/Artificer
True Neutral Warforged




Level Order


1. Artificer 6. Fighter 11. Sorcerer 16. Sorcerer
2. Fighter 7. Fighter 12. Sorcerer 17. Sorcerer
3. Fighter 8. Sorcerer 13. Sorcerer 18. Sorcerer
4. Fighter 9. Sorcerer 14. Sorcerer 19. Sorcerer
5. Fighter 10. Sorcerer 15. Sorcerer




Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +2 4: STR
Dexterity 8 +2 8: STR
Constitution 18 +2 12: STR
Intelligence 16 +2 16: STR
Wisdom 6 +2
Charisma 6 +2




Skills
A F F F F F F S S S S S S S S S S S S
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
---------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
Concent 4 4
Repair 4 4
Open Lo 4 4
Spot 4 4
---------------------------------------------------------
28 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6




Feats


1 : Power Attack
2 Fighter: Cleave
3 : Adamantine Body
3 Fighter: Weapon Focus: Slashing
5 Fighter: Great Cleave
6 : Two Handed Fighting
7 Fighter: Weapon Specialization: Slashing OR Stunning Blow
9 : Improved Two Handed Fighting
12 : Improved Critical: Slashing
15 : Quicken Spell
18 : Greater Two Handed Fighting




Spells


Sorcerer

Jump, <Any>, <Any>, <Any>
<Any>, <Any>, <Any>, <Any>
Displacement, Haste, <Any>, <Any>
Repair Critical Damage, Dimension Door, <Any>
<Any>, <Any>
Reconstruct


Artificer

<Any>, <Any>




Enhancements (76 of 76 AP)


Kensei (32 AP)

Kensei Focus: Axes, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization
Critical Mastery III, Weapon Group Specialization, Strength
Opportunity Attack, Liquid Courage, Strike at the Heart, Strength
One with the Blade, Keen Edge



Stalwart Defender (13 AP)

Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Warforged (11 AP)

Improved Fortification, Warforged Constitution, Improved Fortification II

Mechanist III, Inscribed Armor III
(none)
+15 Melee and Range Power



Eldritch Knight (Sorcerer) (8 AP)

Eldritch Strike, Spellsword: Acid

Improved Mage Armor III, Toughness I
Light Armor Proficiency



Harper Agent (8 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles III



Arcanotechnician (4 AP)

Arcanotechnician

Wand and Scroll Mastery III



Leveling Guide

Arc0 Arcanotechnician; Arc1 Wand and Scroll Mastery I, II, III
Ken0 Kensei Focus: Axes; Ken1 Haste Boost I, II, III
War0 Improved Fortification; War1 Mechanist I, II, III
Ken1 Weapon Group Specialization; Ken2 Weapon Group Specialization
Hrp0 Agent of Good I; Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I
Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III
Ken1 Extra Action Boost I; Ken0 Spiritual Bond; Ken0 Strike with No Thought
Ken3 Weapon Group Specialization; Ken3 Strength
Ken1 Extra Action Boost II, III
Ken4 Opportunity Attack; Ken4 Strike at the Heart
Ken4 Liquid Courage; Ken4 Strength; Ken3 Critical Mastery I
Ken3 Critical Mastery II, III; Ken5 Keen Edge; Ken5 One with the Blade
EKs0 Eldritch Strike; EKs1 Improved Mage Armor I, II, III
War0 Warforged Constitution; War0 Improved Fortification II; EKs1 Toughness I
SD0 Toughness; War1 Inscribed Armor I, II, III
EKs0 Spellsword: Acid; EKs2 Light Armor Proficiency; SD1 Item Defense I
SD1 Durable Defense I, II, III; SD0 Stalwart Defense
War3 +15 Melee and Range Power; SD2 Resilient Defense I, II, III
SD2 Instinctive Defense I; SD3 Tenacious Defense I, II, III


Arty splash is for trap skills, W&S Mastery, and access to Repair wands @ lvl 1. Adamantine Body has 35% ASF; so @ lvl 16 I invest in -25% ASF (15% WF 10% EK), last 10% comes from blue augment. Until then you stick to wands or spells w/out somatic component (e.g., Displacement).

techvoodoo
04-20-2018, 12:17 AM
Hello I'm newly coming back to the game after years and I'm looking for a build for a 28pt Wizard, mostly solo play, Human or Drow would be fine. Thank you for the help.

unbongwah
04-23-2018, 10:54 AM
Hello I'm newly coming back to the game after years and I'm looking for a build for a 28pt Wizard, mostly solo play, Human or Drow would be fine.
An oldie but goodie: https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)

unbongwah
04-25-2018, 03:26 PM
Someone asked for an updated pure Acrobat build, so here it is. Not much has really changed, other than the revisions to tome progression means you can start with lower STR than before. Also it's a good idea to have Improved Feint, particularly on a build so dependent on both AoE and sneak attacks.

SDK Acrobat (U38)
Rogue 20
True Neutral Shadar-kai




Stats
36pt Tome Level Up
---- ---- --------
Strength 12 +6 4: DEX
Dexterity 20 +6 8: DEX
Constitution 14 +6 12: DEX
Intelligence 16 +6 16: DEX
Wisdom 8 +6 20: DEX
Charisma 6 +6 24: DEX
28: DEX


Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 3 1 3 1 1 1 1 1 1 2 2 2 2 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 2 1 3 1 1 1 1 1 1 2 18
Concent 2 1 1 1 1 1 1 1 1 1 11
Heal 1 1 1 1 1 1 1 1 1 1 1 11
------------------------------------------------------------
44 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 14




Feats


1 : Improved Feint
3 : Power Attack
6 : Cleave
9 : Great Cleave
12 : Improved Critical: Bludgeoning
15 : Two Handed Fighting
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Improved Sneak Attack
26 Destiny: Perfect Two Handed Fighting
27 Epic : Overwhelming Critical
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Damage Reduction OR Completionist OR Past Life: Rogue
30 Legend : Scion of: Ethereal Plane


10 Rogue : Defensive Roll
13 Rogue : Opportunist
16 Rogue : Improved Evasion
19 Rogue : Crippling Strike OR Skill Mastery




Enhancements (80+11 AP)


Thief-Acrobat (46 AP)

Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough

Acrobat Staff Training, Thief Acrobatics III, Fast Movement
Acrobat Staff Training, Quick Strike III, Haste Boost III
Acrobat Staff Training, Sweeping Strikes III
Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault



Assassin (23 AP)

Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness

Sneak Attack Training, Stealthy III
Venomed Blades III, Sneak Attack Training, Damage Boost III
Sneak Attack Training, Dexterity
Sneak Attack Training



Shadar-kai (11 AP)

Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt, Empowered Jaunt

(none)
Guile
Guile



Harper Agent (11 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Versatile Adept III, Know the Angles III



Leveling Guide


Shadar-kai: Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt

(none)
Guile




Thief-Acrobat: Staff Control, Stick Fighting, Tumbler, Kip Up

Acrobat Staff Training, Thief Acrobatics III, Fast Movement
Acrobat Staff Training, Quick Strike III, Haste Boost III
Acrobat Staff Training, Sweeping Strikes III
Acrobat Staff Training, Improved Defensive Roll III, Staff Lunge I
Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault




Assassin: Knife in the Darkness, Dagger in the Back, Assassin's Trick

Sneak Attack Training, Stealthy III
Damage Boost III




Harper Agent: Agent of Good I

Harper Enchantment, Traveler's Toughness I


15. Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III
16. Ass2 Venomed Blades I, II, III; SK0 Empowered Jaunt; SK3 Guile; TA4 No Mercy I
17. TA4 No Mercy II, III; Ass2 Sneak Attack Training
18. TA0 Cartwheel Charge; Ass3 Sneak Attack Training; Hrp2 Versatile Adept I
19. Ass3 Dexterity; Ass0 Nimbleness; Hrp2 Versatile Adept II
20. TA0 Followthrough; Hrp2 Versatile Adept III; Ass4 Sneak Attack Training




Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Wild Weapons OR Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Hail of Blows (Tier 2 Flowers)
Brace for Impact (Tier 1 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)


Tomes: the only one required is +5 STR for feat pre-reqs. The INT tome is for extra skill pts and a higher bonus from Know the Angles; if yours is smaller, reduce skill(s) accordingly (nooo not mah Swim). The rest are just for bragging rights.


In the *ahem* unlikely event you don't have 11 extra racial APs to spare, you can drop them from either SDK, Assassin, and/or Harper to make up the difference. Nothing is particularly required from any of those trees.

Apart from Dreadnought, this build would also work fine in Divine Crusader or Shadowdancer (particularly after the Melee Power boost it just got).

Raederle
04-29-2018, 02:50 PM
We three have been through a Pally/Cleric/Rogue(me) trio, a Fighter/Rogue/Druid(me, Gingerspyce's tanky healer build) trio, and are now ready to do another run through with Warlock,healer,tank. I've been assigned the tanking portion and actually find sword and board rather boring. Is a shintao monk tank still a viable option? I see Syncletica's build (https://sites.google.com/site/bookofsyn/class-trees/shintao-monk/shintao-starter-build) out there but am not sure how much has changed in the last 18 months and have no experience with monks yet. I do have a level 12 monkcher based on Syn's bow builds but I pretty well ignore melee combat on that character, so it's time to try to do it right. I'd probably prefer H2H over sticks, but figure I'd end up with the third core of ninja anyway for dex to damage and the the incorporeal so short swords might be viable. Human is preferred but not required. I have decent non raid gear, and 350 cannith so I can adapt to gearing as needed. Only one past life, rogue, all epic destinies done. Tomes: Str5, Dex6, Con7, Int3, Wis2, Cha2

Separately I noted the Favored Soul with a rogue splash, and our third had mentioned he might like to try FvS as the healer w rogue for trapping. Another possibility would be a bard healer with 2 levels of rogue for trapping. So, the request is a tanky monk who can handle up to LE but doesn't expect to raid. And the secondary request if any are handy is links to a healy FVS or Bard with a rogue splash. The healer to be will probably do it his way, but those would be a good starting point.

Thank you!

unbongwah
04-30-2018, 08:44 AM
I don't know how well it does at tanking but start here: https://www.ddo.com/forums/showthread.php/487810-Basic-unarmed-monk-build-guide

Unfortunately, the devs just nerfed monks, reducing their Melee Power quite a bit. :( But otherwise that thread should have all you need for a pure Shintao (unarmed) build.

Trig_of_Cowtown
05-01-2018, 08:33 AM
Hi Unbongwah!

I've been using your Mechassin build as a guide for my character. I've really enjoyed it and my halfling is on her way to level four. I lucked out on my drops and managed to get a great crossbow with keen. She decimates everything. *evil laugh*

Now, I'm a free to play players so my rogue was limited to a 28 pt build. No biggie. But, being free to play also means I have no access to the Harper enhancement tree. So, I was wondering what alternative path choices will be good for a Mechassin? In other words, how can your cool build be fiddled with to work well for a brand spankin' new player?

Thanks for your time!

P.S. Love your creative builds. So many different characters!

unbongwah
05-01-2018, 09:45 AM
Now, I'm a free to play players so my rogue was limited to a 28 pt build. No biggie. But, being free to play also means I have no access to the Harper enhancement tree. So, I was wondering what alternative path choices will be good for a Mechassin? In other words, could your cool build be fiddled with to work well for a brand spankin' new player?
IIRC, you can't UMD Insightful Damage scrolls; or rather you can, but it only applies to your mainhand and since that's where you have to equip the scroll, it's useless to do so. :( So without Harper, there's no other way of getting INT to damage with 1H melee weapons on a pure rogue. Fortunately, you'd still have high base DEX anyway for your ranged feats, if nothing else, so DEX to damage from Assassin cores is a reasonable backup.

Also the silver lining to no Harper is you can afford the 41 Assassin / 31 Mechanic / 3 Acrobat AP split I mention in my thread.

That said, you would be better off sticking with a regular pure Mechanic (or Assassin) on a halfling rogue, IMO. The Mechassin was always a flavor build, but losing the human bonus feat makes it even tougher to pull off.

Having said that, if you still want to give it a go - well, I respect the crazy, so here's what I would do. :cool:

Half-pint Mechassin
Rogue 20
True Neutral Halfling




Stats
28pt 32pt Level Up
---- ---- --------
Strength 8 8 4: DEX
Dexterity 18 18 8: DEX
Constitution 14 16 12: DEX
Intelligence 16 16 16: DEX
Wisdom 8 8 20: DEX
Charisma 8 8 24: DEX
28: DEX


Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 3 2 2 2 2 2 2 2 2 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 1 1 1 1 11
Balance 1 1
------------------------------------------------------------
44 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11




Feats


1 : Rapid Reload
3 : Precision
6 : Two Weapon Fighting
9 : Improved Two Weapon Fighting
12 : Improved Critical: Piercing
15 : Greater Two Weapon Fighting
18 : Point Blank Shot
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos OR Deific Warding
30 Epic : Combat Archery OR Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane


10 Rogue : Opportunist
13 Rogue : Improved Evasion
16 Rogue : Crippling Strike
19 Rogue : Defensive Roll




Enhancements (80 AP)


Assassin (43 AP)

Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow

Sneak Attack Training, Stealthy III
Poison Strikes: Heartseeker, Venomed Blades III, Sneak Attack Training, Damage Boost III
Sneak Attack Training
Execute, Killer III, Weakening Strikes, Sneak Attack Training
Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III



Mechanic (31 AP)

Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder

Sharpshooter, Thunderstone III
Sharpshooter, Improved Traps III
Sharpshooter, Ooze Flask III, Intelligence
Sharpshooter, Fletching III, Leg Shot, Intelligence



Halfling (3 AP)

Halfling Luck, Dexterity


Thief-Acrobat (3 AP)

Staff Control

Fast Movement



Leveling Guide

Mec0 Arbalester; Mec1 Sharpshooter; Mec1 Thunderstone I
Mec1 Thunderstone II, III; Mec2 Sharpshooter
Mec0 Tanglefoot; Mec2 Improved Traps I; Mec3 Sharpshooter
Mec2 Improved Traps II, III; Mec3 Intelligence
TA0 Staff Control; TA1 Fast Movement; Mec3 Ooze Flask I
Mec0 Targeting Sights; Mec3 Ooze Flask II, III; Mec4 Fletching I
Mec4 Fletching II, III; Mec4 Sharpshooter
Mec4 Leg Shot; Mec4 Intelligence
Ass0 Knife in the Darkness; Ass1 Sneak Attack Training; Ass1 Stealthy I
Ass1 Stealthy II; Ass0 Dagger in the Back; Ass2 Sneak Attack Training
Ass1 Stealthy III; Ass2 Damage Boost I, II, III
Reset Mechanic

Assassin: Assassin's Trick, Nimbleness

(none)
Poison Strikes: Heartseeker, Venomed Blades III
Sneak Attack Training
Execute, Killer III, Weakening Strikes, Sneak Attack Training
Assassinate, Measure the Foe I, Knife Specialization




Mechanic: Arbalester, Tanglefoot, Targeting Sights

Sharpshooter, Thunderstone III
Improved Traps III



Ass5 Measure the Foe II, III; Ass5 Deadly Strikes
Mec2 Sharpshooter; Mec3 Sharpshooter
Mec3 Intelligence; Mec3 Ooze Flask I, II
Mec3 Ooze Flask III; Mec0 Improved Detection; Mec4 Sharpshooter
Mec4 Intelligence; Mec4 Leg Shot
Ass0 Lethality; Mec4 Fletching I, II, III
Mec0 Expert Builder; Ass5 Light Armor Mastery I, II, III
Ass0 Deadly Shadow; Hlf0 Halfling Luck; Hlf0 Dexterity


Rather than INT-primary DEX-secondary, I reversed the key stats, since (A) I still see this as primarily a melee build in the long run, so without Harper I focus on DEX to damage for melee and (B) it's more F2P/newbie-friendly since you don't need any tomes this way.

Although as with the original Mechassin, I recommend focusing on great xbows for early leveling. Naturally if you wish to melee first, you need to tweak Enhancements and possibly feat order (take TWF sooner). In the long run, I'd use a keen repeater, such as Fatal Flaw (http://ddowiki.com/page/Item:The_Fatal_Flaw) or the new Stormreach Guardian (http://ddowiki.com/page/Item:Stormreach_Guardian%27s_Crossbow). These become 17-20/x3 with Expert Builder.

Trig_of_Cowtown
05-01-2018, 11:23 AM
Thank you!


well, I respect the crazy

Hey, that's where the fun is! ;)

On a more serious note, I strongly believe in flexibility in a questing character. The build looks beautiful and I cannot wait to try it out.

Peace, love, and dolphins.

Shoemaker
05-01-2018, 07:38 PM
The end of Spring 2018 semester is near as it is finals week, and I'm thinking of bringing back the "Shoe Cobbles a ________" series on DDOstream. So, I'd like to make a fun build that people will want to see. I've been watching other high end streamers and joining them as a lousy piking PuG mostly, and have some ideas of what might be fun.

So, what I'm looking for is a current shuriken thrower build for a second life character. I'll need ideas not only for the build itself, but an idea of what gear is good at what levels. I want to be able to solo R5 on most content with it, and expect to do a bit of gear farming before I start. I have heard that I want to have some monk to be able to throw extra stars and max out doubleshot, alacrity, etc. I've also been told that things that hamstring, paralyze, or slow are very good.

So, I'm looking to community help on this build - Thanks!!!

shino23
05-02-2018, 05:21 AM
Hello everyone!
I need a build that is a Zen archer but I need it to have more level in ranger than monk and if it can fit I could use some rogue skill.

I have +7 tomes and I 36 point

It must not be an iconic!


Thanks you for the ideas in advance!

unbongwah
05-02-2018, 04:05 PM
I need a build that is a Zen archer but I need it to have more level in rogue than monk and if it can fit I could use some rogue skill.
Are you just looking for a rogue past-life or do you really want a majority-rogue build? Is something like rogue 8 / monk 6 / ranger 6 good enough or were you thinking something else like rogue 13 / monk 6?

Orrowan
05-02-2018, 04:31 PM
Hi All,

I played a lot of DDO... a long time ago. Before Underdark, anyways. My favorite character then was a dual-wielding elven longsword monk - a combination of elven longsword abilities, ranger (to level 6) longsword abilities, monk abilities (to level 10) mixed with 1 level of rogue and a lot of ninja backstabby stealthy stuff. And of course the feat that lets monks use longswords. Logged in today to have a look around and I'd really like to play him again... but I have no idea what to do with all these newfangled Enhancements.

I like to be able to play a bit of downlevel solo on the side, for which monk self-heal and the stealth always _used_ to be useful.

Any suggestions? I tried searching the forums, but the only longsword monk stuff I turned up was ancient.

Thanks,

Orrowan

unbongwah
05-02-2018, 05:07 PM
Welcome back. :)

Any suggestions? I tried searching the forums, but the only longsword monk stuff I turned up was ancient.
That is because longsword monks have been obsolete for years now, at least since the Update 19 Enhancement overhaul. Whirling Steel Strike feat is still around, but now any melee weapon can become a ki weapon if you play a monk / fighter who takes the One with the Blade enhancement from the Kensei tree (http://ddowiki.com/page/Kensei_enhancements). Closest build to what you describe that I can think of is...hmm, probably Santa's Little Slayer (https://www.ddo.com/forums/showthread.php/431464-Santa-s-Little-Slayer-Another-Elfin-Centered-Kensai) which used rapiers. And even that build is obsolete though you should be able to dust it off and reuse it now.

Orrowan
05-02-2018, 11:38 PM
Welcome back. :)

That is because longsword monks have been obsolete for years now, at least since the Update 19 Enhancement overhaul.

Ah well; thanks for the info. I'll just hash something together and see if I can remember how to play; if I stick with it long enough I can always TR and research a proper build from there.

shino23
05-03-2018, 02:04 AM
Are you just looking for a rogue past-life or do you really want a majority-rogue build? Is something like rogue 8 / monk 6 / ranger 6 good enough or were you thinking something else like rogue 13 / monk 6?

I misswrote i need more levels in ranger!

I need only for past life but I d like it to be pretty performing while leveling and in epic too not interested in high skull reaper and stuff....

I was thinking something like 11 ranger for full free feats 6 monk maybe 7 for Zen archery and 2 or 3 rogue but I didn't check for the actual bab prerequisite and stuff...

Thank you for answering

Dorren
05-03-2018, 07:51 AM
HI, I am looking for a pally/sorc build THF just to get the Sorc past life. The build will not get past lvl 20. I was thinking 3 pally/6 warlock / 11 sorc. Would this be a viable build? I do tend to solo alot, and occassionally do up to R3 in group.

Any assistance would be greatly appreciated. Thank you

Dorren
05-03-2018, 08:27 AM
HI, I am looking for a pally/sorc build THF just to get the Sorc past life. The build will not get past lvl 20. I was thinking 3 pally/6 warlock / 11 sorc. Would this be a viable build? I do tend to solo alot, and occassionally do up to R3 in group.

Any assistance would be greatly appreciated. Thank you

Forgot to mention Have all past lives but these Arti, Druid & Warlock. +7 tomes, Heavy armor . Guessing either Drow or H-Elf for ASF reduction

unbongwah
05-03-2018, 09:08 AM
Fighter would work better than paladin. I posted a ftr / sorc WF THF build (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6089054&viewfull=1#post6089054) a couple of weeks ago.

Dorren
05-04-2018, 07:46 AM
Thanks I will take a look at the build you have linked in your post

joaopaulop2
05-06-2018, 06:46 PM
DB Zoda
Barbarian 20
True Neutral Dragonborn


Stats
32pt Level Up
---- --------
Strength 20 4: STR
Dexterity 6 8: STR
Constitution 18 12: STR
Intelligence 8 16: STR
Wisdom 8 20: STR
Charisma 10 24: STR
28: STR

Feats

1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Improved Critical: Slashing OR Bludgeoning
12 : Two Handed Fighting
15 : Improved Two Handed Fighting
18 : Greater Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Stunning Blow
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Armor Proficiency: Heavy
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea

1 Dragon : Draconic Ancestry: Blue


Enhancements (80 AP)

Frenzied Berserker (41 AP)

Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye

Extra Rage III, Power Rage III
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
Wade In III



Ravager (39 AP)

Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
Dismember III
Blood Strength, Uncanny Balance, Critical Rage II


[/color]
Leveling Guide

Rav0 Furious Rage; FB0 Die Hard; FB1 Power Rage I
FB1 Power Rage II; FB2 Blood Tribute I, II
FB2 Blood Tribute III; FB0 Frenzied Toughness; FB2 Sprint Boost I; FB3 Supreme Cleave I
FB3 Supreme Cleave II, III; Rav1 Barbarian Power Attack I, II
Rav1 Barbarian Power Attack III; Rav1 Do You Like Pain? I; Rav0 Pain Touch; Rav2 I Like Pain I
FB0 Frenzy; Rav2 Melee Power Boost I, II, III
Rav0 Demoralizing Success; Rav1 Hardy Rage I, II, III
Rav1 Do You Like Pain? II, III; Rav2 I Like Pain II, III
Rav3 Strength; Rav2 Cruel Cut I, II
Rav2 Cruel Cut III; Rav3 Festering Wound I, II, III
Rav4 Dismember I, II, III; (Bank 1 AP)
Rav0 Pain Touch II; Rav5 Blood Strength; Rav5 Critical Rage I
Rav5 Critical Rage II; Rav5 Uncanny Balance
FB3 Blood Trail I, II, III; FB1 Extra Rage I
FB1 Extra Rage II, III; FB1 Power Rage III
FB0 Frenzied Toughness II; FB2 Extra Action Boost I, II, III
FB3 Constitution; FB2 Sprint Boost II, III
FB0 Death Frenzy; Rav0 Subsiding Fury; FB2 Angry Arms I, II
FB2 Angry Arms III; FB3 Mad Munitions I, II, III
FB4 Wade In I, II, III; FB0 Storm's Eye



Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop



Specced for greataxes: converting back to mauls like the original is trivial; i.e., swap IC:Slash for IC:Blunt and take Pulverizer instead of Headman's Chop in LD. Not even bothering to list Twists; just use Zoda's.


Can i make this Aasimar race? idk... because i want to...

C-Dog
05-07-2018, 02:41 AM
Can i make this Aasimar race? idk... because i want to...
You're losing +2 Str, but that only hurts a little (and the Cha doesn't matter).

You're gaining +2 Dex and Wis, which will help w/ ST's, so that's to the good. The elemental resists and the self-healing are gravy.

There are no racial AP's spent, only Barb trees, so that doesn't matter.

If you can live w/ a slightly lower starting Str (and other races do it all the time), there's no reason why not.

joaopaulop2
05-07-2018, 02:37 PM
You're losing +2 Str, but that only hurts a little (and the Cha doesn't matter).

You're gaining +2 Dex and Wis, which will help w/ ST's, so that's to the good. The elemental resists and the self-healing are gravy.

There are no racial AP's spent, only Barb trees, so that doesn't matter.

If you can live w/ a slightly lower starting Str (and other races do it all the time), there's no reason why not.

Thanks C-Dog, thats what i though, its not meant to be a optimal toon, Just playing for fun so the lower inicial str shall not be a problem.

unbongwah
05-07-2018, 02:52 PM
Can i make this Aasimar race? idk... because i want to...
Aasimar should be fine. For heroic leveling, you may wish to consider starting CON 16 WIS 16 and investing in Healing Hands as you go. Healing Hands + Blood Strength + I Like Pain + Blood Tribute should make you darn near unkillable in heroics.

I also posted an Aasimar barb 18 / ftr 1 / FvS 1 build (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6039376&highlight=aasimar#post6039376) when Ravenloft came out; FvS splash is for Divine Will, ftr splash is for extra feat.

joaopaulop2
05-07-2018, 07:13 PM
Aasimar should be fine. For heroic leveling, you may wish to consider starting CON 16 WIS 16 and investing in Healing Hands as you go. Healing Hands + Blood Strength + I Like Pain + Blood Tribute should make you darn near unkillable in heroics.

I also posted an Aasimar barb 18 / ftr 1 / FvS 1 build (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6039376&highlight=aasimar#post6039376) when Ravenloft came out; FvS splash is for Divine Will, ftr splash is for extra feat.

Thanks unbongwah, unfortunately i already made the toon and lvl 5 by now.

Not going to reroll for minor changes since i made him only for relaxing fun.

When i TR ill consider rolling your ftr/fvs splash, seens interesting, but thanks anyway.

Garthog77
05-12-2018, 09:51 PM
I am sure this is already on here somewhere, but cannot find it. Need 1 more PDK past life, and also need a warlock past life. Any builds for that would be appreciated.

C-Dog
05-12-2018, 11:29 PM
o https://www.ddo.com/forums/showthread.php/470423-Build-Repository?p=5759353&viewfull=1#post5759353

Then [Ctrl+f], type "Purple". You'll find a bunch of suggestions.

Garthog77
05-13-2018, 12:29 AM
Thanks, that's awesome, didn't know you could do that. Will make navigating the forums so much easier. I am not computer inclined at all. Sadly I am still not seeing any builds that fit, closest was a pure 20 PDK, but I don't want to have to use a LR heart to do that.

In case it helps, I am triple epic completionist, with + 5 to all stats. Just trying to get iconics and some heroics out of the way, so any build that gets me Warlock and PDK past life would be awesome.

mojoflea
05-13-2018, 01:01 PM
so i have been running arti's for my racials and wanted to try this as a build as my first life and love is paladin
I can take the past life completionist feat on a 36pt build with +7 tomes all around, i have many tr's worth of gear with quite a few bastard swords and was trying to find a way to optimize the build for this life on Redpiety
thank you very much in advance

Tilomere
05-14-2018, 02:12 AM
so i have been running arti's for my racials and wanted to try this as a build as my first life and love is paladin
I can take the past life completionist feat on a 36pt build with +7 tomes all around, i have many tr's worth of gear with quite a few bastard swords and was trying to find a way to optimize the build for this life on Redpiety
thank you very much in advance

Start with chain AoE helpless stunning everything, then build from there. Maybe this (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931)will give you an idea?

You have done the time, now sit back and collect on all those past lives, gear, and tomes you accumulated.

Little'n'Often
05-14-2018, 08:24 AM
I haven't played DDO properly since late 2012 (although I'm sure many would argue I never played 'properly'!)

I'm looking to knock up a 32 point, warforged, 18 / 2, Wiz / Rog build to blat through some content with a WF barb.

Can anyone point me in the direction of a vaguely up to date build?

Many thanks. : )

ringoh
05-14-2018, 07:10 PM
Looking for a vistani build that can do heroics and preferably any type of rogue or rogue splashes in said build. Iconics are ok and almost all races are ok no tomes though please.

I also need a 32 point version and a 28 point version :). thank you

padd
05-20-2018, 03:00 PM
Looking to double dip here if possible, thinking of a pdk and trying to snag a ranger life, +6 stats, 36 points, would like a shuri build and have 2 racial ap, will tr at 30, also the hard part is no tp for a lesser heart to change first ftr level. Can someone work there magic?

Tilomere
05-20-2018, 06:17 PM
Looking to double dip here if possible, thinking of a pdk and trying to snag a ranger life, +6 stats, 36 points, would like a shuri build and have 2 racial ap, will tr at 30, also the hard part is no tp for a lesser heart to change first ftr level. Can someone work there magic?

https://www.ddo.com/forums/showthread.php/475283-Work-in-progress-8-Fighter-6-ranger-6-monk-shuriken-bow-hybrid


That with 2 more ranger 2 less fighter, and AA AP moved somewhere else.

Tilomere
05-20-2018, 06:38 PM
I haven't played DDO properly since late 2012 (although I'm sure many would argue I never played 'properly'!)

I'm looking to knock up a 32 point, warforged, 18 / 2, Wiz / Rog build to blat through some content with a WF barb.

Can anyone point me in the direction of a vaguely up to date build?

Many thanks. : )

1 Rogue Point Blank Shot 1 AP Mechanic Great Crossbow Proficiency (use korthos great crossbow with keen) 3 AP Harper Int to hit.
2 Wiz 4 AP Harper KTA Spell Focus Necro
3 Rogue Heavy Repeater 4 AP Harper Int to damage (swap to vorpal heavy repeater here, resetting mechanic)
4-6 Wiz Rapid Shot (start up archmage here - any spell path that sounds good to you)
7 Quicken
8-9 Quick Draw
10-12 Insightful Reflexes, Maximize
13-15 GSF Necro
16-17 Empower
18 Spell Pen


Use a vorpal repeater in between necro and phantasmal killer cool downs.

padd
05-20-2018, 10:40 PM
https://www.ddo.com/forums/showthread.php/475283-Work-in-progress-8-Fighter-6-ranger-6-monk-shuriken-bow-hybrid


That with 2 more ranger 2 less fighter, and AA AP moved somewhere else.

what about the fact that i dont have the lhw +1 to get rid of the level 1 fighter

adrian69
05-21-2018, 10:42 AM
what about the fact that i dont have the lhw +1 to get rid of the level 1 fighter


Just start one fighter and presume leveling order after and feats as suggested. Work it out on paper first just to make sure. As long as you have the stats and BAB, there shouldn't be an issue. You may have decide to ditch half the points in one skill by not having ranger upfront. I don't know what he was taking but they're mainly preference anyway. UMD for resto/raise/fire shield, Search for extra xp in some quests, 8 points in bluff or diplo for a handful of epic quests are all I worry about in example on low skill point characters. Take the monk feats with the monk levels though. About the best you can do, but at least you have 15 levels to play with. You should be able to make everything work out. If you're wanting a ranger PL, don't take fighter or monk higher than 6 levels.

Trig_of_Cowtown
05-21-2018, 03:55 PM
IIRC, you can't UMD Insightful Damage scrolls; or rather you can, but it only applies to your mainhand and since that's where you have to equip the scroll, it's useless to do so. :( So without Harper, there's no other way of getting INT to damage with 1H melee weapons on a pure rogue. Fortunately, you'd still have high base DEX anyway for your ranged feats, if nothing else, so DEX to damage from Assassin cores is a reasonable backup.

Also the silver lining to no Harper is you can afford the 41 Assassin / 31 Mechanic / 3 Acrobat AP split I mention in my thread.

That said, you would be better off sticking with a regular pure Mechanic (or Assassin) on a halfling rogue, IMO. The Mechassin was always a flavor build, but losing the human bonus feat makes it even tougher to pull off.

Having said that, if you still want to give it a go - well, I respect the crazy, so here's what I would do. :cool:

Half-pint Mechassin
Rogue 20
True Neutral Halfling




Stats
28pt 32pt Level Up
---- ---- --------
Strength 8 8 4: DEX
Dexterity 18 18 8: DEX
Constitution 14 16 12: DEX
Intelligence 16 16 16: DEX
Wisdom 8 8 20: DEX
Charisma 8 8 24: DEX
28: DEX


Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 3 2 2 2 2 2 2 2 2 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 1 1 1 1 11
Balance 1 1
------------------------------------------------------------
44 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11




Feats


1 : Rapid Reload
3 : Precision
6 : Two Weapon Fighting
9 : Improved Two Weapon Fighting
12 : Improved Critical: Piercing
15 : Greater Two Weapon Fighting
18 : Point Blank Shot
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos OR Deific Warding
30 Epic : Combat Archery OR Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane


10 Rogue : Opportunist
13 Rogue : Improved Evasion
16 Rogue : Crippling Strike
19 Rogue : Defensive Roll




Enhancements (80 AP)


Assassin (43 AP)

Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow

Sneak Attack Training, Stealthy III
Poison Strikes: Heartseeker, Venomed Blades III, Sneak Attack Training, Damage Boost III
Sneak Attack Training
Execute, Killer III, Weakening Strikes, Sneak Attack Training
Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III



Mechanic (31 AP)

Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder

Sharpshooter, Thunderstone III
Sharpshooter, Improved Traps III
Sharpshooter, Ooze Flask III, Intelligence
Sharpshooter, Fletching III, Leg Shot, Intelligence



Halfling (3 AP)

Halfling Luck, Dexterity


Thief-Acrobat (3 AP)

Staff Control

Fast Movement



Leveling Guide

Mec0 Arbalester; Mec1 Sharpshooter; Mec1 Thunderstone I
Mec1 Thunderstone II, III; Mec2 Sharpshooter
Mec0 Tanglefoot; Mec2 Improved Traps I; Mec3 Sharpshooter
Mec2 Improved Traps II, III; Mec3 Intelligence
TA0 Staff Control; TA1 Fast Movement; Mec3 Ooze Flask I
Mec0 Targeting Sights; Mec3 Ooze Flask II, III; Mec4 Fletching I
Mec4 Fletching II, III; Mec4 Sharpshooter
Mec4 Leg Shot; Mec4 Intelligence
Ass0 Knife in the Darkness; Ass1 Sneak Attack Training; Ass1 Stealthy I
Ass1 Stealthy II; Ass0 Dagger in the Back; Ass2 Sneak Attack Training
Ass1 Stealthy III; Ass2 Damage Boost I, II, III
Reset Mechanic

Assassin: Assassin's Trick, Nimbleness

(none)
Poison Strikes: Heartseeker, Venomed Blades III
Sneak Attack Training
Execute, Killer III, Weakening Strikes, Sneak Attack Training
Assassinate, Measure the Foe I, Knife Specialization




Mechanic: Arbalester, Tanglefoot, Targeting Sights

Sharpshooter, Thunderstone III
Improved Traps III



Ass5 Measure the Foe II, III; Ass5 Deadly Strikes
Mec2 Sharpshooter; Mec3 Sharpshooter
Mec3 Intelligence; Mec3 Ooze Flask I, II
Mec3 Ooze Flask III; Mec0 Improved Detection; Mec4 Sharpshooter
Mec4 Intelligence; Mec4 Leg Shot
Ass0 Lethality; Mec4 Fletching I, II, III
Mec0 Expert Builder; Ass5 Light Armor Mastery I, II, III
Ass0 Deadly Shadow; Hlf0 Halfling Luck; Hlf0 Dexterity


Rather than INT-primary DEX-secondary, I reversed the key stats, since (A) I still see this as primarily a melee build in the long run, so without Harper I focus on DEX to damage for melee and (B) it's more F2P/newbie-friendly since you don't need any tomes this way.

Although as with the original Mechassin, I recommend focusing on great xbows for early leveling. Naturally if you wish to melee first, you need to tweak Enhancements and possibly feat order (take TWF sooner). In the long run, I'd use a keen repeater, such as Fatal Flaw (http://ddowiki.com/page/Item:The_Fatal_Flaw) or the new Stormreach Guardian (http://ddowiki.com/page/Item:Stormreach_Guardian%27s_Crossbow). These become 17-20/x3 with Expert Builder.

Hello Unbongwa, I've been following this build closely (although I did take two weapon fighting at third and will take precision at sixth level) and I have to report my rogue is doing fine. However, I am puzzled by something in your guide.

Why do you suggest that I reset Mechanic at 12th level? I ask because I want to know your reasoning so I may learn to make my own builds in the future rather than blindly follow other players by rote. :)

Thanks!

Related... I read a comment in the ddowiki that halfling paladins tend to have the highest saves of all paladins and one of their common builds is a healing paladin. Inspired by that information, I dived right into the deep waters! *laughs at my own naivety*

With my twenty eight points, I gave him an 18 Dex, 14 Wisdom, 14 Charisma, and a 14 Constitution. I chose Least Dragon Mark of Healing and Follower of the Silver Flame. Now the Action Point plan is probably crazy but I intend to go mainly into the Hallfling tree and get the capstone then supplement the build with Knight of the Chalice. As my pally levels, I plan on choosing feats which support healing.

By this time, I expect to hear cries of dismay from the Raiding Reaper crowd. Oh well. Not going to be there for quite awhile. *snicker*

So, does my off the wall idea have merit or is it seriously flawed? I'd love to hear your feedback on it.

Peace, love, & halflings,

Trig

unbongwah
05-21-2018, 04:04 PM
Why do you suggest that I reset Mechanic at 12th level? I ask because I want to know your reasoning so I may learn to make my own builds in the future rather than blindly follow other players by rote. :)
At level 12 you have 48 APs total. My recommendation is to split them: 3 APs into Acrobat for Fast Movement; 11 APs into Mechanic for Targeting Sights (INT to damage plus light repeater proficiency); and the rest into Assassin for tier-5 abilities (Assassinate and Knife Specialialization being the first priorities). It's a little hard to tell from the leveling guide, but I spent more than 11 APs into Mechanics while leveling for things like Sharpshooter and Ooze Flask. I reset Mechanic at 12 so I could redistribute some of those APs from Mechanic to Assassin; since there's no way to "partially refund" APs.

With my twenty eight points, I gave him an 18 Dex, 14 Wisdom, 14 Charisma, and a 14 Constitution. I chose Least Dragon Mark of Healing and Follower of the Silver Flame. Now the Action Point plan is probably crazy but I intend to go mainly into the Hallfling tree and get the capstone then supplement the build with Knight of the Chalice. As my pally levels, I plan on choosing feats which support healing.
...I honestly have no idea what you're trying to accomplish here. Is it an archer? A holy medic? Neither? Both?

C-Dog
05-21-2018, 04:53 PM
...Work it out on paper first just to make sure...
SO much easier:

o https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite?highlight=Character+Planner+Light

Highly recommended for any/all who are going to do their own build, or their own spin/tweak off any existing one. Even just following a posted build, it's often really handy to have a "level by level plan" offline.

Trig_of_Cowtown
05-21-2018, 09:28 PM
At level 12 you have 48 APs total. My recommendation is to split them: 3 APs into Acrobat for Fast Movement; 11 APs into Mechanic for Targeting Sights (INT to damage plus light repeater proficiency); and the rest into Assassin for tier-5 abilities (Assassinate and Knife Specialialization being the first priorities). It's a little hard to tell from the leveling guide, but I spent more than 11 APs into Mechanics while leveling for things like Sharpshooter and Ooze Flask. I reset Mechanic at 12 so I could redistribute some of those APs from Mechanic to Assassin; since there's no way to "partially refund" APs.

...I honestly have no idea what you're trying to accomplish here. Is it an archer? A holy medic? Neither? Both?

Well, when I first mentioned it, I had this idea of a holy medic who used a longbow to work around the low strength, high dexterity which halflings have. Unfortunately, looking deeper into the matter, the idea doesn't work. Paladins and longbows don't mix. So, dropping the halfling healadin archer idea. In fact, dropping the whole halfling paladin idea. It's a dead end for a free to play player.

Lycander-ValKain
05-22-2018, 11:50 AM
Hey there.

I'm looking for a S&B Paladin / Favoured Soul build.
I want to use charisma for attack and damage.

The char will be played in a five man group and is the only tank. Damage output is nice but secondary, since we have DDs.
The Focus should be survivability and threat-generation.

It will be the first reincarnation, the char already has a +1 dex tome , a +3 con tome and will get another +2 tome.

It would be nice, if you could support my idea with some links or hints.

Cheers Lyc

Tilomere
05-23-2018, 11:38 AM
Nerfed in update 42, taking build down. Also don't believe nerfs to pure classes due to multiclassing is healthy for game.

Havik_Stormcrow
05-23-2018, 01:14 PM
I have been out of the game for a while now and decided to go completionist on an alt. I have a huge collection of great swords and docents being this toon has been Warforged most of his reincarnations. I was looking into a wizard/fighter/monk build but keep coming up suboptimal when I go through with the character planner. So I have come here to request a build for this toon. Please help.

unbongwah
05-23-2018, 01:32 PM
I have been out of the game for a while now and decided to go completionist on an alt. I have a huge collection of great swords and docents being this toon has been Warforged most of his reincarnations. I was looking into a wizard/fighter/monk build but keep coming up suboptimal when I go through with the character planner. So I have come here to request a build for this toon. Please help.
https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers

Should be an easy conversion to WF. It's up to you whether you stick with wraith form (which negates most of the incentive to being WF in the first place IMO) or stick to robot form so you can Repair/Recon yourself instead.

Lycander-ValKain
05-23-2018, 02:59 PM
FvS get charisma to attack and damage only with favored weapons and being 50% FvS, so it will be a S&B FvS/Pali build. As in any build, start with AoE stun, then build in defenses and offense. We will grab defense from SaD, and cleaves and offense from KotC. We will grab quick draw and quicken spell to be able to quickly cast soundburst AoE stun and healing abilities and swap back to melee. Longswords are plentiful, and Sovereign Host has an emergency heal, so lets use those.
/ cut

Thanks a lot!

LawLessk
05-25-2018, 12:42 AM
Need a up to date wizard build that can get thru Heroic easy (Levels 1-20).:cool:

C-Dog
05-25-2018, 05:38 PM
Wizard hasn't changed much in recent years.

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759365

Dump the "trapper" half, and rock on. Heroic Easy is a cakewalk for almost any build, and that one is solid.

Tilomere
05-25-2018, 11:15 PM
Need a up to date wizard build that can get thru Heroic easy (Levels 1-20).:cool:

Try back a page. (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6098538&viewfull=1#post6098538)

Bacab
05-28-2018, 09:09 PM
Deleted old post about melee arty.

New request:

WF Caster and Repeater Arty.

20 Arty Pure.

I used to Run "Dubble O Seven" build, but I can't find it anymore.

I have been away for a year and a half and I am pretty sure on me being terrible at building now.

A link to that build would be great or an updated version.

My old Arty playstyle was to shoot monsters, then lay down Flaming Turret or Blade Barrier and spam SLAs.

In party set up I would do that knockdown Spell, I think Prismatic Strike?

OFC buff others and Heal Scroll and stuff when needed. I never got the potion tossing stuff down. It seemed to take a long time and would miss sometimes back then?

Anyway, any help is appreciated.

C-Dog
05-28-2018, 11:07 PM
I used to Run "Dubble O Seven" build, but I can't find it anymore.
Build Repository - pretty much a go-to place to start looking.

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759369

Bacab
05-28-2018, 11:11 PM
Build Repository - pretty much a go-to place to start looking.

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759369

I forgot about that Thread...I was looking though the Artificer section.

I just found a 2 year old post by me that had a link to it.

Looks like the CThrutheEgo updated it recently so I am going to check it out.

Thanks again!

Dayko_DAllen
05-30-2018, 02:15 AM
I have one life left before completionist and its arti, my problem is i really dont like to play ranged builds, i just have more fun running in with monk stuff and using whirlwind attack and things like that, this being said i would really like to see a monkarti build, can have a small amount of monk, but i have so much monk gear that its just easier for me to splash it. I have +6 tomes and access to all races

unbongwah
05-30-2018, 08:57 AM
I have one life left before completionist and its arti, my problem is i really dont like to play ranged builds, i just have more fun running in with monk stuff and using whirlwind attack and things like that, this being said i would really like to see a monkarti build, can have a small amount of monk, but i have so much monk gear that its just easier for me to splash it. I have +6 tomes and access to all races
Monk 6 / ftr 6 / arty 8 or maybe arty 10 / monk 9 - just ignore the arty stuff (apart from trap skills for extra XP) and play like a conventional Shintao or centered monk / kensei.

Tilomere
05-30-2018, 10:00 AM
I have one life left before completionist and its arti, my problem is i really dont like to play ranged builds, i just have more fun running in with monk stuff and using whirlwind attack and things like that, this being said i would really like to see a monkarti build, can have a small amount of monk, but i have so much monk gear that its just easier for me to splash it. I have +6 tomes and access to all races


So take a couple monk levels on a warforged, and play as a monk, then arti levels for reconstruct SLA out of RM. Take monk whenever you don't need more healing, and arti levels for caster levels on reconstruct otherwise, and play as a monk.

Dayko_DAllen
05-30-2018, 01:55 PM
Monk 6 / ftr 6 / arty 8 or maybe arty 10 / monk 9 - just ignore the arty stuff (apart from trap skills for extra XP) and play like a conventional Shintao.

i was thinking the 6 6 8 split and get his DCS up there for fighter, STR based with whirlwind

Manatha
06-05-2018, 09:38 AM
I have Bard, Monk, Sorc and warlock remaining of my PLF that aren't connected to an iconic, I need the iconic PLF for bladeforged. I was eyeing either WF Sorc or Bard for the primary on the iconic life but I'm having difficulty deciding and would like some feedback/suggestions for a solid build using one of those three classes as the primary/highest level class on a bladeforge.

I have been splashing in either rogue or arty with most PLF to get the trapping bonus (though clearly not necessary, it's a bonus). Just looking for suggestions for a build with these. It seems like warlock to 17 and 3 paladin to take advantage of higher con possibilities and cha saves would work and it's what I've been leaning toward the most but I'm unsure at this time.

I will have cleric and mage plf by the time I get into doing the bladeforged life which should help a bit with any DCs.

Garthog77
06-13-2018, 05:41 PM
Greetings! In the process of finishing my second Scourge life, and looking for a build for my third scourge life. After my current life I will have 3 ranger past lives, so don't need ranger any more. Wanting to find a build for Scourge that has Druid or Monk as main if possible. Also would prefer a build that does not require using LR hearts, so at least 1 level of ranger.

Thanks in advance!

Dragonbits
06-19-2018, 12:45 AM
Some friends of mine recently started up DDO and convinced me to join, we are a small troop of long time MMO players, going as far back as the days of original Everquest and Star Wars Galaxies, who are for the most part fed up and aggravated with what the current MMORPG market consists of. We are all VIP so some races and classes are open to build authors that otherwise wouldn't be for a fully Free to Play build that can be effective, but it should still be new player friendly. Im new enough that I don't yet understand Reincarnates, Tomes, and most game systems too deeply yet, only been playing for under a week off and on with my friends.

I'm not looking for some solo F2P god build, but a caster that can work in a group setting doing Elite difficulty quests at level, with the capability to solo if the need arises, as we have found normal and hard so far to be way too simple for a consistent group of 4 players.

Currently I am running a level 6 Human Rogue/Wizard based on this build I found from ages ago, as I like the idea of a Necro Wizard eventually taking Lich Form. https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)

We have a melee Warlock who is doing something to tank eventually currently tossing out PBAoE explosions and Temp HP all day long, a Wolf form Rogue/Druid for melee/single target damage with knockdowns and trap spotting/disabling, and a Druid/Cleric Healer/Dps caster hybrid, so I went with Wizard thinking the versatility of spell selection would allow me to bring things the rest of the group didn't have access to.

And while it seems to work well enough so far, I find most if not all of my big expensive CC spells fail due to enemies constantly saving against them, I don't know if thats just due to Elite difficulty and not having great gear/stats to fall back on being new, or if it is a product of an outdated build/playstyle.

I have been crutching on Web for most of the quests as it's one of the few spells that seem to stick reliably in the missions we are doing, recently gaining access to level 3 spells.

Ray of Enfeeblement is the bane of our Cleric but it never seems to do anything when I cast it on an enemy.

I have yet to see any enemy effected by the single target spells Sleep, Hypnotism, or Charm Person, as a result instead dedicating my lvl1 spell slots to various shields, buffs, and Cold Ray.

I don't know if the lvl2 spell +4 stat buffs are worth taking, and I have Undead specific CC in the form of SLA's from the Archmage Enhancement tree focusing on Necromancy so I don't really see the need in slotting any of that as regular spells. Web and Scorching Ray have to be my most used spells at this point and I don't know what if anything to replace them with. I also have Ghoul Touch slotted since my thought was that single powerful boss enemies could be paralyzed but again, everything seems to save in Elite difficulty, I guess due to bosses just having a very high Con value so they just naturally resist Fort saves, or I just don't understand the build and how to use it.

Hypnotic Pattern doesn't seem to do anything but it looks really pretty when I cast it, Neither does Glitterdust supposedly revealing stealth and blinding groups of enemies as they just rush through it and begin hacking at us regardless.

I am interested to see if finally getting Hold Person becomes useful as that gives me a high Will save single target CC for those beefy bosses that cant be Ghoul Touched, and Stinking Cloud for hopefully a useful AoE Fort save CC to add to Web's usefulness as we try to progress through Three-Barrel Cove.



So I guess in the end, I'm just looking for a New Player friendly, group utility Wizard that doesn't feel useless in Elite difficulty, that does more than just spam a DPS spell until a room is clear.
Pale Master tree would be ideal, but I'm down for trying anything that works.
I want the people I am adventuring with to feel happy that I am there, like wow sure glad we brought that Wizard.

Discpsycho
06-19-2018, 10:28 AM
So I guess in the end, I'm just looking for a New Player friendly, group utility Wizard that doesn't feel useless in Elite difficulty, that does more than just spam a DPS spell until a room is clear.
Pale Master tree would be ideal, but I'm down for trying anything that works.
I want the people I am adventuring with to feel happy that I am there, like wow sure glad we brought that Wizard.

Welcome to the forums!

You've picked the right setup: my Wizard suggestion is the Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)?highlight=pale+trapper), a 18 Wizard / 2 Rogue Pale Master build. As EllisDee says in the post containing the build, you're going to want to rely on your Chill Touch SLA for damage early on, but don't be afraid to temporarily diversify into Archmage for some extra damaging SLAs. Otherwise, as you mentioned, Web is probably your best option (but don't worry - it's a VERY good option)

Regardless of whether you're playing solo or with a group, I'd recommend using your Skeleton Warrior pet for the first several levels. Effectively a free fighter hireling, your death aura spells will heal it and it'll take some hate for you. Almost more importantly, it'll educate you in how frustrating the Hireling AI can be ;)

Pale Master gets fewer SLAs from the enhancement tree than most other builds, so it will feel less like an offensive caster for the first few levels. Stick it out until level 8, when you'll get Firewall, and use your Charm Person spell on champions in the meantime. A few levels later you'll get Finger of Death, which will start insta-killing folks who don't save. Debuffing spells like Ray of Enfeeblement aren't really worth your while - even the higher-level debuffs like Energy Drain tend to get overlooked

Regarding your DCs, I'm afraid that's going to be a constant battle. Don't have the mindset of "I spent SP on this thing and it did nothing!"; instead go for "Hey, my web spell got three of those five mooks!"

Bacab
06-20-2018, 05:08 PM
Hi, I am a terrible melee player.

I have a collection of nice Quarterstaves and I really like the animation with them.

I have done 2 lives as a Q-Staff user. One was a ROG/MNK abomination and the other was a MNK/ROG abomination.

Anyway here is what I was thinking I need.

I like to have a "OMG I don't want to die" button.

To me, this is a quickened Heal or a quickened Reconstruct.

I also want a "I take less damage" button.

That would be displacement or long displacement clickies.

Also, I would like my DPS to not be absolutely horrible.

Also traps would be nice...

So far I have considered:

Cleric multiclass with Luck Domain like a 12CLR/6ROG/2MNK staff user with INT to damage and T5 Thief-Acrobat. This gives me some bonus feats and Healing Burst and Heal spell.
or
12CLR/6MNK/2ROG for T5 Henshin Monk?

I also suppose 14Cleric/6ROG Elf could get War Domain with Holy Sword, and Thief Acrobat T5, Elf Dragonmark Displacement. This would mean 12 AP into Elf Racial Tree as well.

Of course 14Cleric/6MNK could have access to Holy sword and Henshin T5 and 3 Bonus feats. But it couldn't get traps.

Warforged Artificer with Renegade Mastermaker Reconstruct SLA, which would let me stop at level 15 for Deadly Weapons, but If I was willing to forego Thief Acrobat T5, I could possible run a Juggernaut type build. Aritificer gets a lot of nice buffs in general (also would be Harper INT to DMG).

Or maybe just a Pure Artificer with more focus into melee feats and melee buff spells and forego Thief-Acrobat (seems that the bonus melee speed would be tough to give up as would T5 Thief Acrobat)

And finally, 12WIZ/6ROG/2MNK This build would get a bunch of free feats (3 from WIZ and 2 from MNK). I do wonder if my HP would be a problem?

Or Maybe 12WIZ/6MNK/2ROG with Henshin Monk T5 Crit profile.

Any suggestions?

unbongwah
06-20-2018, 05:27 PM
I also suppose 14Cleric/6ROG Elf could get War Domain with Holy Sword, and Thief Acrobat T5, Elf Dragonmark Displacement.
Holy Sword doesn't stack with Staff Specialization, so there's no reason to have both.

I posted an INT-based cleric 13 / monk 6 / rog 1 staff build (https://www.ddo.com/forums/showthread.php/480233-14-Cleric-6-Monk?p=5890757&viewfull=1#post5890757) before domains came out. Seemed to work fine back then. The upcoming Warpriest / Warsoul changes (https://www.ddo.com/forums/showthread.php/497178-U39-Preview-1-War-Soul-amp-War-Priest-Revamp) might open some new possibilities with Aureon bonuses.

Bacab
06-20-2018, 05:57 PM
Holy Sword doesn't stack with Staff Specialization, so there's no reason to have both.

I posted an INT-based cleric 13 / monk 6 / rog 1 staff build (https://www.ddo.com/forums/showthread.php/480233-14-Cleric-6-Monk?p=5890757&viewfull=1#post5890757) before domains came out. Seemed to work fine back then. The upcoming Warpriest / Warsoul changes (https://www.ddo.com/forums/showthread.php/497178-U39-Preview-1-War-Soul-amp-War-Priest-Revamp) might open some new possibilities with Aureon bonuses.

Ahhhh gotya. I read your previous build a lot and really liked it, and actually just wanted to see if you would change it because of Domains (I didn't know Holy Sword didn't stack).

I was going to post in the other thread, but I didn't want to necro-post (its over a year old) and you were not the OP in that thread, so I wasn't sure you would see it.

Thinking I can pretty much leave the build the same and probably go with Luck Domain for the Displacement and the Saves.

I might try to move up my Monk levels a bit to get the T5 Henshin Abilities at level 12 or 13.

I'm not sure if it would mess with the skill points. Maybe even reduce the Cleric levels to 12 from 13 and get one more ROG level late to catch up trapper stuff.

Garthog77
06-24-2018, 11:37 PM
Greetings! In the process of finishing my second Scourge life, and looking for a build for my third scourge life. After my current life I will have 3 ranger past lives, so don't need ranger any more. Wanting to find a build for Scourge that has Druid or Monk as main if possible. Also would prefer a build that does not require using LR hearts, so at least 1 level of ranger.

Thanks in advance!

I decided to do a racial life this time around instead, but am still planning on doing this life soon-ish, if anyone has a build that fits the above parameters, I would appreciate it. Not sure if my request got overlooked in the thread or if no one has a build that fits. Either way, thanks in advance!

supps2
06-25-2018, 02:49 PM
I am looking for a swf bladeforged fighter. Let me know what you guys think. Thanks in advance.

unbongwah
06-25-2018, 04:06 PM
I am looking for a swf bladeforged fighter.
Converting this to BF is straight-forward: https://www.ddo.com/forums/showthread.php/491276-Mourning-Sword-Fallen-Aasimar-Fighter

For monk 2 / ftr 18 instead, see Cetus's thread: https://www.ddo.com/forums/showthread.php/478432-Cetus-Supreme-Bladeforged-Fighter-Reborn

supps2
06-26-2018, 12:58 PM
Converting this to BF is straight-forward: https://www.ddo.com/forums/showthread.php/491276-Mourning-Sword-Fallen-Aasimar-Fighter

For monk 2 / ftr 18 instead, see Cetus's thread: https://www.ddo.com/forums/showthread.php/478432-Cetus-Supreme-Bladeforged-Fighter-Reborn

Thanks for the info - is the two monk a better way to go even over a pure two-handed fighter?

C-Dog
06-27-2018, 02:18 PM
It adds Evasion plus 2 more Feats* early in the build and Monk enhancements; Pure Fighter adds 1 Feat** plus Core 20 enhancements captsone, plus hitting the Core 18 enhancement at Level 18 (rather than Level 20).


[I](* From this list http://ddowiki.com/page/Martial_arts_feats )
(** From this list http://ddowiki.com/page/Fighter_bonus_feats)

"Better" depends on which you value more.

unbongwah
06-27-2018, 03:01 PM
It adds Evasion plus 2 more Feats* early in the build (and potentially Monk enhancements, but those seem to be ignored in the build as posted)
Cetus's monk 2 / ftr 18 takes advantage of monk stances - originally Earth for the crit bonus, but now that's in Fire stance (could also use Wind for extra doublestrike) - and uses tier-2 Ninja for extra Dodge, sneak attack, and Fists of Iron. I think he originally posted that build before monks got buffed in Update 33; he also hasn't updated it since monk splashes got nerfed. But AFAIK everything still works as described in the thread.

Trig_of_Cowtown
06-28-2018, 12:12 AM
Hi Unbongwah,

I noticed there wasn't a Chaos priest in your Domain list. How would you make a Taste The Rainbow build using the gnome enhancement tree for Color Spray? It seems a natural fit to go along with the Prismatic Spray SLA.:)

unbongwah
06-28-2018, 09:21 AM
I noticed there wasn't a Chaos priest in your Domain list. How would you make a Taste The Rainbow build using the gnome enhancement tree for Color Spray? It seems a natural fit to go along with the Prismatic Spray SLA.:)
IIRC, gnome SLA DCs are based on INT; cleric DCs are based on WIS. I'm not seeing the synergies, though I look forward to Tilomere proving me wrong. :p

LawLessk
06-28-2018, 10:45 AM
Need a high dps monk build

Discpsycho
06-28-2018, 12:50 PM
Need a high dps monk build

You're going to have a hard time beating Symbiont's (https://www.ddo.com/forums/showthread.php/494282-20-Monk-Shintao-(reaper-optimized)) build for endgame content. He's a half-orc for the hit/damage racials, but went dex-based for Scion of Ethereal Plane, which pairs well with Unbalancing Strike. Depending on how many racial AP you have, you may not want to dip into Aasimar at all, 'cause his enhancements are spread pretty thin to maximize MP from Henshin, Incorp from Ninja Spy and KTA from Harper.

In comment #6, he describes (briefly) his changes for Aasimar, which is what he was running 4 months ago

Trig_of_Cowtown
06-28-2018, 01:18 PM
IIRC, gnome SLA DCs are based on INT; cleric DCs are based on WIS. I'm not seeing the synergies, though I look forward to Tilomere proving me wrong. :p

hahahaha! :D

adrian69
06-29-2018, 08:40 AM
You're going to have a hard time beating Symbiont's (https://www.ddo.com/forums/showthread.php/494282-20-Monk-Shintao-(reaper-optimized)) build for endgame content. He's a half-orc for the hit/damage racials, but went dex-based for Scion of Ethereal Plane, which pairs well with Unbalancing Strike. Depending on how many racial AP you have, you may not want to dip into Aasimar at all, 'cause his enhancements are spread pretty thin to maximize MP from Henshin, Incorp from Ninja Spy and KTA from Harper.

In comment #6, he describes (briefly) his changes for Aasimar, which is what he was running 4 months ago

I think I read Symm say he's already moved back to Half-Orc in last week (vault or YouTube) because he felt it was just better for the highest end content.

Either Aasimar or Horc are fine for monk builds. Horc comes out a little head in DPS if your in content you're not able to stun much (Baba's) and damage against helpless targets, while Aasimar comes out ahead in DCs with a quick--oh-snap--heal myself now button. That's about the point between differences, but only if you can buy into racial trees.

unbongwah
06-29-2018, 11:47 AM
The silver lining to the Henshin nerf is it frees a lot of APs to put into your racial tree. :rolleyes: So maybe 41 Shintao (capstone) / 11 Ninja (Shadow Veil + MP Boost) / 6 Henshin (+6 MP) / 6 Harper (KtA) / 16 Aasimar (Fallen bond)? If you have any extra racial APs, you can put more into Harper for extra MP or KtA.

unbongwah
06-30-2018, 01:31 PM
Quick attempt at a TWF bard using Vistani Knife Fighter who wears medium armor. Loosely based on the PnP bard prestige class Skald (https://www.dandwiki.com/wiki/Skald_(3.5e_Prestige_Class)). Pure bard because I felt like it. :p

Vistani Skald
Bard 20
True Neutral Human


Stats
36pt Tome Level Up
---- ---- --------
Strength 17 +6 4: STR
Dexterity 11 +6 8: STR
Constitution 16 +6 12: STR
Intelligence 16 +6 16: STR
Wisdom 8 +6 20: STR
Charisma 8 +6 24: STR
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 2 2 2 2 1 2 2 2 2 2 2 2 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 1 1 1 1 1 1 1 2 2 2 2 2 2 19
Heal 2 1 1 1 1 1 1 1 1 1 11
Search 2 1 1 1 1 1 1 1 1 1 11
Spot 1 1 1 1 1 1 1 1 1 1 1 11
------------------------------------------------------------
40 11 11 11 11 11 12 12 12 12 12 12 12 12 13 13 13 13 13 13


Feats

1 : Power Attack
1 Human : Cleave
3 : Quicken Spell
6 : Great Cleave
9 : Two Weapon Fighting
12 : Improved Critical: Piercing
15 : Improved Two Weapon Fighting
18 : Greater Two Weapon Fighting
21 Epic : Inspire Excellence
24 Epic : Precision OR Empower Healing Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction OR Stunning Blow
28 Destiny: Lasting Inspiration OR First Blood OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Overwhelming Critical
30 Legend : Scion of: Arborea OR Ethereal Plane


Enhancements (80+3 AP)

Vistani Knife Fighter (41 AP)

Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master

Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
Vistani Knife Training, Bleeding Cuts, Mist Stalker
Vistani Knife Training, Fan of Knives, Mist Stalker, Deadly Blades
Vistani Knife Training, Celerity, Mist Stalker, Double Daggers
Vistani Knife Training, Mist Stalker, Blessed Blades, Vendetta



Warchanter (25 AP)

Skaldic: Rage, Weapon Training, Song of Heroism

Poetic Edda III, Enchant Weapon
Arcane Shield Chant III, Iced Edges III, Sprint Boost III
Ironskin Chant III
Reckless Chant III, Armorer



Swashbuckler (7 AP)

Confidence

On Your Toes I, Tavern Shanties III
Fast Movement



Harper Agent (7 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles II



Human (3 AP)

Damage Boost

Improved Recovery




Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Balanced Attacks (Tier 3 Primal)
Rejuvenation Cocoon (Tier 1 Primal) OR Primal Scream (Tier 1 Fury)

adrian69
06-30-2018, 01:56 PM
The silver lining to the Henshin nerf is it frees a lot of APs to put into your racial tree. :rolleyes: So maybe 41 Shintao (capstone) / 11 Ninja (Shadow Veil + MP Boost) / 6 Henshin (+6 MP) / 6 Harper (KtA) / 16 Aasimar (Fallen bond)? If you have any extra racial APs, you can put more into Harper for extra MP or KtA.

I still like going for third core solo for Quick Draw since I swap gear a lot and live one ABs, so I think 9 MP/PRR, Quick Draw, and 3rd Elemental Ki Strike as long as there's nothing better to take. I don't think anything else there is worth it as a Shintao monk over 11 AP after 20, but your right if you don't want or need the feat there's no use in it.

Edit:

I also have 10 racial AP, so I usually have most stuff in racial trees covered anyways

adrian69
06-30-2018, 02:05 PM
Quick attempt at a TWF bard using Vistani Knife Fighter who wears medium armor. Loosely based on the PnP bard prestige class Skald (https://www.dandwiki.com/wiki/Skald_(3.5e_Prestige_Class)). Pure bard because I felt like it. :p

Vistani Skald
Bard 20
True Neutral Human


Stats
36pt Tome Level Up
---- ---- --------
Strength 17 +6 4: STR
Dexterity 11 +6 8: STR
Constitution 16 +6 12: STR
Intelligence 16 +6 16: STR
Wisdom 8 +6 20: STR
Charisma 8 +6 24: STR
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 2 2 2 2 1 2 2 2 2 2 2 2 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 1 1 1 1 1 1 1 2 2 2 2 2 2 19
Heal 2 1 1 1 1 1 1 1 1 1 11
Search 2 1 1 1 1 1 1 1 1 1 11
Spot 1 1 1 1 1 1 1 1 1 1 1 11
------------------------------------------------------------
40 11 11 11 11 11 12 12 12 12 12 12 12 12 13 13 13 13 13 13


Feats

1 : Power Attack
1 Human : Cleave
3 : Quicken Spell
6 : Great Cleave
9 : Two Weapon Fighting
12 : Improved Critical: Piercing
15 : Improved Two Weapon Fighting
18 : Greater Two Weapon Fighting
21 Epic : Inspire Excellence
24 Epic : Precision OR Empower Healing Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction OR Stunning Blow
28 Destiny: Lasting Inspiration OR First Blood OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Overwhelming Critical
30 Legend : Scion of: Arborea OR Ethereal Plane


Enhancements (80+3 AP)

Vistani Knife Fighter (41 AP)

Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master

Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
Vistani Knife Training, Bleeding Cuts, Mist Stalker
Vistani Knife Training, Fan of Knives, Mist Stalker, Deadly Blades
Vistani Knife Training, Celerity, Mist Stalker, Double Daggers
Vistani Knife Training, Whirling Blades, Blessed Blades, Vendetta



Warchanter (25 AP)

Skaldic: Rage, Weapon Training, Song of Heroism

Poetic Edda III, Enchant Weapon
Arcane Shield Chant III, Iced Edges III, Sprint Boost III
Ironskin Chant III
Reckless Chant III, Armorer



Swashbuckler (7 AP)

Confidence

On Your Toes I, Tavern Shanties III
Fast Movement



Harper Agent (7 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles II



Human (3 AP)

Damage Boost

Improved Recovery




Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Balanced Attacks (Tier 3 Primal)
Rejuvenation Cocoon (Tier 1 Primal) OR Primal Scream (Tier 1 Fury)



I did a medium armored Vol FvS/lock/barb (17/2/1) Wisdom to Damage. This looks good too. May try it on my next racial life. Been trying to find a bard build to mess with that was Vistani and used DCs, any suggestions on fitting in Charisma to Damage and not having to go PDK and that small weapon set that doesn't include daggars? I know it's impossible unless you go at least 12 into SB and SWF.

Discpsycho
06-30-2018, 05:02 PM
I've been doing a druid life recently. My plan is to go pure for simplicity's sake, but I got to wondering about the best way to max out Bear DC's.

Bear-ing in mind that I subscribe to the CC-tank school of thought, what's the best setup for endgame DCs? And as a follow-up, what kind of AC could a bear tank feasibly reach, with that sweet, sweet +25% AC from T5 NP and Dire Bear? Finally, given Str for tactics / Con for HP / (potentially Int for KTA) / Wis for Tremor and other druid tactics / (potentially Cha for Divine Might), is any one setup less MAD than another?

Any race, past lives, etc that you want to add while designing this, as I'm more curious in the numbers breakdown than anything else. I would assume 18 druid for the bear perma-rage

LargoKeyWest
07-02-2018, 09:57 AM
Done a Tremors/Chrism build yet? I'm guessing Dwarf for Throw Weight which means pumping everything into Con. I saw a TON of DPS builds, but all have Monk splash. Since Chrism breaks centering, no longer an option. I've got Strahds Plate so all I've got left to get is Chrism.

Discpsycho
07-02-2018, 05:46 PM
Done a Tremors/Chrism build yet?

The wiki entry (http://ddowiki.com/page/Item:Bloodrage_Chrism) says it breaks Druidic Oath.

The Con-stacking TYWA sounds promising. I'd forgotten about the changes to FvS's Divine Might, which would favor a Con/Wis build over one that tried to include KtA. I was kind of hoping to include Lay Waste if it was reasonable, but since I'm in epics yet I haven't sussed out whether that extra CC was necessary

LargoKeyWest
07-03-2018, 08:35 AM
The wiki entry (http://ddowiki.com/page/Item:Bloodrage_Chrism) says it breaks Druidic Oath.



"will uncenter you AND break your druidic oath" :(

Looking at unbongwah's Dwarf Fighter.. like what I see.. not sure if Precision is needed and since I'm taking 'Coat of the Traveler' (Medium) for the set bonus, won't need the armor feat. Thinking Competitionist and maybe Stunning Blow.. hmmmmm

zagnos
07-03-2018, 12:13 PM
i started the game a few days ago and im lost in forums trying to find the right class/build for me. i got too used to following cookie cutter builds over the past decade that i bang my head against the screen when a game offers me some flexibility.. can you guys suggest me a build?

so far i tried fighter, paladin and unlocked monk and played them for a few levels with the most recent builds i could find that made sense to me. tbh as a new player i couldnt figure out much difference between them.

i play pretty mobile, always getting out of their attack direction and strike from flanks, i guess thats the way to do for melees?

what i need is a melee build i can play solo with until end game. im a big fan of basic attacks and like builds with lots of passives. i dont like to have tons of active skills on my quickbar thats vital for my survival, but to give me a boost on bosses or save my back in tough fights when things go south.

i wish i could open secret doors and locked chests too to not miss any optional tasks or loot in dungeons but i guess thats not compatible with the kind of build i ask for.

C-Dog
07-03-2018, 12:26 PM
i wish i could open secret doors and locked chests too to not miss any optional tasks or loot in dungeons but i guess thats not compatible with the kind of build i ask for.
All you need to open Secret Doors is to "find" them first, and that means having a maxed Search skill. In DDO (not so in tabletop D&D), once you take a class w/ Search as a class skill, you can pay double-cost from any other classes ("cross-class" skill cost) and keep Search up to full value, 1 rank/level, and you have your Secret Doors, same as any class. (This assumes you also have an at-level Search item in your equipment, but that can be swappable via another hotbar, one you have time to mouse-click.)

Now, this in turn means you need more Skill points, so either a class w/ 4 or more/level, or a high(er) starting Intelligence, but it's very doable w/ many builds. (Note - Fighter class offers only 2 skill points/level (so would need more points in Intelligence), while Monk & Barbarian have 4/. Ranger has 6/, but iirc that leans toward a more "active" combat hotbar setup.)

For locked chests, same process but with the Open Lock skill, except the only classes that provide that skill are Rogue or Artificer. The good news is that while Search is a do-or-die threshold value (i.e. either you have enough Search or you don't), with OL you can re-roll as many times as you have tools to burn, so you can spend 1 skill point/level, take half-ranks, and you'll be fine for 98% of the locks in the game.


As for the build itself, the "low hotbar usage" is one that others will be better qualified to address - GL!

zagnos
07-03-2018, 01:41 PM
All you need to open Secret Doors is to "find" them first, and that means having a maxed Search skill. In DDO (not so in tabletop D&D), once you take a class w/ Search as a class skill, you can pay double-cost from any other classes ("cross-class" skill cost) and keep Search up to full value, 1 rank/level, and you have your Secret Doors, same as any class.

For locked chests, same process but with the Open Lock skill, except the only classes that provide that skill are Rogue or Artificer. The good news is that while Search is a do-or-die threshold value (i.e. either you have enough Search or you don't), with OL you can re-roll as many times as you have tools to burn, so you can spend 1 skill point/level, take half-ranks, and you'll be fine for 98% of the locks in the game

Thanks for explaining. so in case of a low int build, it would mean trading off all your class skills for search and open lock, which wouldnt be optimal i guess. and i get open lock skill only if i take a rogue level. is there any other downside to taking 1 rogue lvl other than not getting that buff thing they say you get for going pure class to 20?

Reeses007
07-03-2018, 04:19 PM
Hi, I am a terrible melee player.

I have a collection of nice Quarterstaves and I really like the animation with them.

I have done 2 lives as a Q-Staff user. One was a ROG/MNK abomination and the other was a MNK/ROG abomination.

Anyway here is what I was thinking I need.

I like to have a "OMG I don't want to die" button.

To me, this is a quickened Heal or a quickened Reconstruct.

I also want a "I take less damage" button.

That would be displacement or long displacement clickies.

Also, I would like my DPS to not be absolutely horrible.

Also traps would be nice...

So far I have considered:

Cleric multiclass with Luck Domain like a 12CLR/6ROG/2MNK staff user with INT to damage and T5 Thief-Acrobat. This gives me some bonus feats and Healing Burst and Heal spell.
or
12CLR/6MNK/2ROG for T5 Henshin Monk?

I also suppose 14Cleric/6ROG Elf could get War Domain with Holy Sword, and Thief Acrobat T5, Elf Dragonmark Displacement. This would mean 12 AP into Elf Racial Tree as well.

Of course 14Cleric/6MNK could have access to Holy sword and Henshin T5 and 3 Bonus feats. But it couldn't get traps.

Warforged Artificer with Renegade Mastermaker Reconstruct SLA, which would let me stop at level 15 for Deadly Weapons, but If I was willing to forego Thief Acrobat T5, I could possible run a Juggernaut type build. Aritificer gets a lot of nice buffs in general (also would be Harper INT to DMG).

Or maybe just a Pure Artificer with more focus into melee feats and melee buff spells and forego Thief-Acrobat (seems that the bonus melee speed would be tough to give up as would T5 Thief Acrobat)

And finally, 12WIZ/6ROG/2MNK This build would get a bunch of free feats (3 from WIZ and 2 from MNK). I do wonder if my HP would be a problem?

Or Maybe 12WIZ/6MNK/2ROG with Henshin Monk T5 Crit profile.

Any suggestions?



18ftr/2rog - Kensei/Vanguard. Start off 2 rogue for qstaff haste and evasion, dump everything else in fighter. Easy faceroll build.

If you want more flavor go 12ftr/7rog/1fvs - kick it off with 2tog/1fvs for staff haste and divine might.

Both builds with heavy armor/stalwart defense.

Henshin builds are **** compared to Kensei/Vanguard builds following the nerf to Henshin.

shino23
07-12-2018, 02:20 PM
hi every one it might be a common request but i can't find anything in the forum that fullfills my idea for this build.

i am looking for a ranger build to play with bow that also have trapping skills!

i need this to be good to play in reaper at least low skulls.

i have 3 monk 1 fighter 1 rogue and 1 doubleshot pastlife al +7 tome at everything

it also must not be iconic.

i have made this theorycraft but i don't know if it is good the idea is getting the ranged feat early to be more efficent while leveling!

Zakrom Ranger
12/6/2 Ranger/Fighter/Rogue
True Neutral Elf


Level Order

1. Rogue . . . . . 6. Ranger. . . . .11. Ranger. . . . .16. Fighter
2. Ranger . . . . .7. Ranger . . . . 12. Fighter . . . .17. Fighter
3. Fighter . . . . 8. Ranger. . . . .13. Ranger. . . . .18. Fighter
4. Ranger . . . . .9. Rogue . . . . .14. Ranger. . . . .19. Ranger
5. Ranger . . . . 10. Fighter . . . .15. Ranger. . . . .20. Ranger


Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . .8. . . . 8 . . . .8. . . . 8 . . . +3 . . . 4: DEX
Dexterity . . . 20. . . .20 . . . 20. . . .20 . . . +3 . . . 8: DEX
Constitution. . 14. . . .14 . . . 14. . . .14 . . . +3 . . .12: DEX
Intelligence. . 10. . . .14 . . . 14. . . .14 . . . +3 . . .16: DEX
Wisdom. . . . . .8. . . . 8 . . . 10. . . .12 . . . +3 . . .20: DEX
Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +3 . . .24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX

Skills
. . . . .Rg Rn Fi Rn Rn Rn Rn Rn Rg Fi Rn Fi Rn Rn Rn Fi Fi Fi Rn Rn
. . . . . 1 .2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Search. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Spot. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
UMD . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .40 .0 .0. 0. 0. 0. 0. 0. 0 .0. 0. 0 .0 .0 .0 .0. 0 .0. 0. 0
. . . . .40 .8 .4. 8. 8. 8. 9. 9 11. 5 .9 .5. 9. 9. 9. 5 .5. 5 .9 .9


Feats (Errors)

.1. . . . : Point Blank Shot
.3. . . . : Dodge
.3 Fighter: Precision
.6. . . . : Weapon Focus: Ranged
.9. . . . : Improved Critical: Ranged
10 Fighter: Mobility
12. . . . : Improved Precise Shot
15. . . . : Combat Casting
16 Fighter: Weapon Specialization: Ranged
18. . . . : Shot on the Run
18 Fighter: Least Dragonmark: Shadow
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Acid
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Deific Warding
30 Epic . : Epic Reflexes
30 Legend : Scion of: Plane of Earth


Spells

Ranger Jump, Resist Energy
Barkskin, Protection from Energy
Wild Instincts, Cure Moderate Wounds

Enhancements (80 AP)

Deepwood Stalker (37 AP) Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack Increased Empathy III, Versatile Empathy II
Survivalist, Improved Weapon Finesse
Survivalist, Thrill of the Hunt III, Favored Hunter III, Dexterity
Survivalist, Killer III, Merciful Shot, Dexterity
Heavy Draw, Strikes Like Lightning, Improved Archer's Focus
Arcane Archer (31 AP) Arcane Archer, Morphic Arrows, Metalline Arrows Conjure Arrows, Energy of the Wild III, Corrosive Arrows, Awareness II
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Elf (12 AP) Elven Accuracy Phiarlan Dragonmark Focus III, Keen Senses III
Lesser Dragonmark of Shadow, Enchantment Lore I
Greater Dragonmark of Shadow


i'd like to have suggestions on this build and also other build options!


thank you for the attention! sorry for wall of text ^^

Tilomere
07-16-2018, 11:48 AM
hi every one it might be a common request but i can't find anything in the forum that fullfills my idea for this build.

i am looking for a ranger build to play with bow that also have trapping skills!

i need this to be good to play in reaper

thank you for the attention! sorry for wall of text ^^

There are no good bow heroic reaper dps builds:

Bows have a rate of fire of 31 + BaB per minute. Lets say you are level 15, with 15 BaB, for a rate of fire of ~1 arrow/second after gear and doubleshot sources.

Lets say you have a 9d6 force imbue, which you gear up due to being ghost touch and working on everything for reaper at 200 spell power, for 90 damage per arrow.

Lets say you deal 50 base damage per hit, with 20% bonus damage from crit, so 70 damage per hit physical.

Let's say you have a RL bow with 9d6 = 30 more damage on procs.

Let's say you have 20 sneak damage bugged to 30 sneak damage.

You will have a base 220 dps at level 15, before reaper penalties. At half damage in R3 you will deal 110 dps.

-------------------------------------------

On R3, a Hero's Soul drider champion trash mob in Mines of Tethymar has 8k+ HP.

It will full heal at half health, for a total of 12k HP that have to be dealt to it to kill it.

It has fortification that you will bypass some of, reducing your dps from 110 to 100.

It has 50% dodge that cannot be bypassed by stuns, reducing your dps from 100 to 50.

In order to deal 12k damage and kill that heroic champion drider trash mob, you will need to fire for 240 seconds.

--------------------------------------------

If your build takes 4 minutes to kill a non-named trash mob on low reaper, and has no other group combat utility, it isn't a good reaper build.

shino23
07-17-2018, 01:49 AM
There are no good bow heroic reaper dps builds:

Bows have a rate of fire of 31 + BaB per minute. Lets say you are level 15, with 15 BaB, for a rate of fire of ~1 arrow/second after gear and doubleshot sources.

Lets say you have a 9d6 force imbue, which you gear up due to being ghost touch and working on everything for reaper at 200 spell power, for 90 damage per arrow.

Lets say you deal 50 base damage per hit, with 20% bonus damage from crit, so 70 damage per hit physical.

Let's say you have a RL bow with 9d6 = 30 more damage on procs.

Let's say you have 20 sneak damage bugged to 30 sneak damage.

You will have a base 220 dps at level 15, before reaper penalties. At half damage in R3 you will deal 110 dps.

-------------------------------------------

On R3, a Hero's Soul drider champion trash mob in Mines of Tethymar has 8k HP.

It will full heal at half health, for a total of 12k HP that have to be dealt to it to kill it.

It has fortification that you will bypass some of, reducing your dps from 110 to 100.

It has 50% dodge that cannot be bypassed by stuns, reducing your dps from 100 to 50.

In order to deal 12k damage and kill that heroic champion drider trash mob, you will need to fire for 240 seconds.

--------------------------------------------

If your build takes 4 minutes to kill a non-named trash mob on low reaper, and has no other group combat utility, it isn't a good reaper build.

These are really good considerations!

Maybe i will leave the idea of playing reaper since as my first ranger build i'd like it to be as easy as possible since my main goal is to do traps because my tr partner is going to not be able to do them!

Putting in 5 levels of clr might be too much!

Ciaran
07-19-2018, 01:01 PM
Hullo,

Returning player after a long hiatus. I loathe TRing so consider it a new player build request.

Looking for an Aasimar Paladin build, preferably pure. Most likely will solo as I don't consider myself in a place to run Reaper, skill or gear-wise, at least not yet and it seems like all LFM's are Reaper. At the same time, after I get some gear and confidence, I'd be more prone to grouping.

I'm partial to a THF build, but won't say no to a solid S&B build either. I figured I'd follow the old Sacred Vanguard build, but I'm not sure which, if any racials are worth the investment. Scourge Aasimar isn't off the table either; I think I have a +1 heart somewhere, so if you feel like also throwing out an Iconic build, that'd be great.

Many thanks and happy gaming!

unbongwah
07-19-2018, 01:52 PM
Looking for an Aasimar Paladin build, preferably pure.
https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6037116#post6037116

First life drop points from WIS and/or CON.

Tilomere
07-21-2018, 01:34 AM
Putting in 5 levels of clr might be too much!

It might be too little! I've been thinking about heroic bow builds, and my conclusion is that for AA to work later in heroic levels, you have to be spamming enchant spells to supplement your terrible dps. So a base caster class is best. Add in necro and terror imbue, and you have another regular ol' low dps necro/enchant DC caster. Cleric (domain with enchantment sla), warlock, wizard, sorc, or bard AA is better than ranger or monkcher AA for heroics. Just splash harper or falconer or attack/physical dmg off an offstat if you have to, and even use no damage stat at all. As per breakdown above, the physical damage stat is relatively a small part of dps.

LawLessk
07-24-2018, 01:37 AM
https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6037116#post6037116

First life drop points from WIS and/or CON.

Please bless my soul with an aasimar fighter build

unbongwah
07-24-2018, 09:08 AM
Please bless my soul with an aasimar fighter build
https://www.ddo.com/forums/showthread.php/491276-Mourning-Sword-Fallen-Aasimar-Fighter

schroebj13
07-27-2018, 01:25 PM
I am looking for a solid solo build. I have been out of the game for quite a few years and am finding some time to play, but not group much. I Like the trap monkey/tempest ideas, but not sure of the new tree system.

unbongwah
07-27-2018, 01:27 PM
I Like the trap monkey/tempest ideas
https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

Oeuoe
07-31-2018, 12:42 PM
Given the recent Fvs pass, i was wondering if an old favorite build of mine, Sole Survivor, could be almost reincarnated now? and how viable of a build it is through the levels.

schroebj13
08-01-2018, 10:29 AM
https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

Thank you

unbongwah
08-01-2018, 10:38 AM
Given the recent Fvs pass, i was wondering if an old favorite build of mine, Sole Survivor, could be almost reincarnated now? and how viable of a build it is through the levels.
We started discussing them in this thread (https://www.ddo.com/forums/showthread.php/497911-Warforged-Favored-Soul-with-the-new-Tree). Warsoul got some welcome melee DPS buffs, particularly if you run with (e)SOS. The new Falconry tree opens some new synergies for WIS-based melee FvS builds too. Beacon of Hope is...honestly, I find it more than a little underwhelming, but if you want a healer-specced FvS, well, now you have a tree for it. :rolleyes:

unbongwah
08-04-2018, 11:06 AM
Build by request: WIS-based Aasimar AA ranger using the Falconry tree.

Falcon Archer
Ranger 20
True Neutral Aasimar


Stats
36pt Tome Level Up
---- ---- --------
Strength 8 4: WIS
Dexterity 16 +5 8: WIS
Constitution 16 12: WIS
Intelligence 8 +2 16: WIS
Wisdom 20 20: WIS
Charisma 8 24: WIS
28: WIS

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 2 2 2 2 2 2 2 2 2 23
Spellcr 2 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Perform 1 1 1 1 1 1 1 1 1 9
Search 1 1
Tumble 1 1
------------------------------------------------------------
20 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6


Feats

1 : Point Blank Shot
3 : Precision
6 : Quicken Spell
9 : Improved Critical: Ranged
12 : Empower Healing Spell
15 : Spell Focus: Enchantment
18 : Completionist OR Greater Spell Focus: Enchantment
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Pierce Damage Reduction: Silver OR Epic Spell Power: Acid
27 Epic : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Epic Reflexes OR Epic Damage Reduction
30 Legend : Scion of: Feywild OR Plane of Earth

1 Aasimar: Bond of the Protector

1 Ranger : Favored Enemy: Undead
5 Ranger : Favored Enemy: Giant
10 Ranger : Favored Enemy: Evil Outsider
15 Ranger : Favored Enemy: Construct
20 Ranger : Favored Enemy: Elemental OR Elf


Enhancements (80+12 AP)

Arcane Archer (42 AP)

Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer

Conjure Arrows, Energy of the Wild III, Corrosive Arrows
Force Arrows I, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow



Falconry (27 AP)

White Falcon, Wisdom, Well Rounded

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Shot III
Killer Instinct II, Strike for the Eyes: Shot III, Conditioning
Deadly Instinct II, No Mercy III, Coordinated Shot, Expose Weakness



Aasimar (12 AP)

Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

Improved Recovery
Divine Purpose
Improved Recovery



Deepwood Stalker (11 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense I, Stealthy III
Faster Sneaking I, Melee/Range Power Boost III




Destiny (24 AP)

Fury of the Wild

Primal Scream III, Fast Healing III, Constitution
Acute Instincts III, Constitution
(none)
Gird Against Demons II, Sense Weakness III
Fury Eternal
Unbridled Fury


Twists of Fate (36 fate points)

Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Enchantment (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)


Going heavy into Falconry tree doesn't leave a lot of APs left over for Deepwood Stalker. So the build philosophy here is to focus on burst DPS via FotW's Adrenaline and the various CC abilities: i.e., Paralyzing Arrows, Hunting Bird attacks, and the two Shiradi twists (Pin and Whistler). Perhaps you'll even get the DCs on Terror Arrows high enough for the instakill to proc reliably. The downside is I don't have the APs to spare for Killer + Advanced Sneak Attack, so overall ranged DPS takes a bit of a hit there; though hopefully No Mercy combined with all the helpless attacks at our disposal makes up for that (knock on wood).

The 12 racial APs are - shall we say - aspirational in nature. ;) There's nothing you really need from the racial tree; Healing Hands, +2 WIS, and extra heal amp are definitely in the "nice to have but not essential" category, IMO.

It's unclear from the description whether Deadly Instinct applies to ranged attacks or Hunting Bird strikes; and I don't have Falconry yet to test it. If it turns out not to work, we can always drop it for another point of WIS or something.

Captain_Wizbang
08-04-2018, 11:17 AM
Build by request: WIS-based Aasimar AA ranger using the Falconry tree.
[code]Falcon Archer
Ranger 20
True Neutral Aasimar


perfect, only 2 questions,

Enchantment vs Transmutation. It's not a biggie, doubt Id do it, but for snare & spike growth on Lamma I tested it maxed out and they both worked to a degree in epics. (reaper isnt in my vocab)

Secondly, alignment. Im so used to lawful good....... again it doesnt matter, just asking

unbongwah
08-04-2018, 12:27 PM
Enchantment vs Transmutation. It's not a biggie, doubt Id do it, but for snare & spike growth on Lamma I tested it maxed out and they both worked to a degree in epics. (reaper isnt in my vocab)
I have literally never bothered using those spells because WIS-based ranger wasn't viable until now. Obviously I focused purely on Enchantment / Hunting Bird DCs; feel free to experiment with other DCs at your own risk. ;)

Secondly, alignment. Im so used to lawful good....... again it doesnt matter, just asking
True Neutral is my default largely to avoid neg-leveling from evil-tainted or Anarchic / Axiomatic gear as well as to avoid alignment-based damage like Unholy. [In the good old days, it was also for Stability items back when they were actually relevant.] Otherwise it doesn't really matter unless alignment restrictions are a concern.

Captain_Wizbang
08-04-2018, 12:34 PM
feel free to experiment with other DCs at your own risk. ;)


Exactly.


My comment about alignment is due to the massive amount of LG gear the TR toon has. Like most, proverbial packrat :cool:

unbongwah
08-04-2018, 03:09 PM
Interestingly enough, Killer Instinct does allow Wisdom to hit/damage with shields. However, using Wisdom as a damage/hit stat isn't all that useful for Bards.
CHALLENGE ACCEPTED :cool:

Scourge Falconer Skirmisher
15/3/2 Bard/Fighter/Rogue
True Neutral Aasimar Scourge


Level Order

1. Rogue 6. Bard 11. Fighter 16. Rogue
2. Bard 7. Bard 12. Fighter 17. Bard
3. Bard 8. Bard 13. Bard 18. Bard
4. Bard 9. Bard 14. Bard 19. Bard
5. Bard 10. Fighter 15. Bard 20. Bard


Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +4 4: WIS
Dexterity 10 +4 8: WIS
Constitution 16 +4 12: WIS
Intelligence 14 +4 16: WIS
Wisdom 20 +4 20: WIS
Charisma 8 +4 24: WIS
28: WIS

Feats

1 : Single Weapon Fighting
3 : Power Attack
6 : Cleave
9 : Improved Single Weapon Fighting
10 Fighter: Great Cleave
11 Fighter: Improved Critical: Bludgeoning
12 : Precision OR Quicken Spell
15 : Greater Single Weapon Fighting
18 : Shield Mastery
21 Epic : Improved Shield Mastery
24 Epic : Inspire Excellence
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction OR Quicken Spell
28 Destiny: Perfect Single Weapon Fighting OR First Blood
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Overwhelming Critical
30 Legend : Scion of: Arborea


Enhancements (80+2 AP)

Falconry (41 AP)

White Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II, Master Falconer

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III
Killer Instinct II, Strike for the Eyes: Strike III, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness
Dangerous, Death from Above: Strike III, Thrill of the Hunt: Strike III, Mark the Prey: Strike



Aasimar Scourge (17 AP)

Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

Scourge Weapons, Improved Recovery
Improved Scourge Weapons, Divine Purpose
Greater Scourge Weapons, Improved Recovery
Destroyer of the Dead



Stalwart Defender (13 AP)

Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Swashbuckler (11 AP)

Confidence, Swashbuckling

Blow By Blow: Melee III, Tavern Shanties I
Fast Movement, Double Strike Boost I
Skirmisher




Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Legendary Shield Mastery (Tier 2 Sentinel)
Hail of Blows (Tier 2 Flowers)


Features:

Full Falconry tree on WIS-based Scourge Aasimar (requires LR +1)
Uses light maces which become 14-18/x4 19-20/x6 weapons in Dreadnought. [Skullsmasher (http://ddowiki.com/page/Item:Skullsmasher) is 14-18/x5 19-20/x7 but unfortunately can't be Sentiented; drow light mace (http://ddowiki.com/page/Item:Drow_Light_Mace_of_the_Weapon_Master) is 12-18/x4 19-20/x6 and should be Sentient-compatible.]
Most bardsongs including Inspire Heroics + Excellence for party buffage. [Bard 12 / ftr 6 / rog 2 would have extra feats but lose Heroics+Excellence.]
Usual survivability perks from Stalwart Defender (i.e., +25 PRR/MRR and +20% HPs)
one instakill (Death from Above), two AoE stuns (Dire Charge + Coordinated Strike), and two single-target stuns (Diving Attack + Strike for the Eyes), all based on WIS

This build is an attempt to address one of the dilemmas of Falconry builds; namely if you want to use Death from Above, you're pretty much "locked" into taking the capstone as well, because without the cooldown reset chance, DfA can't be used often enough to really be useful. So the trick is to find builds which get the rest of their DPS from other sources than tier-5 and/or capstone abilities. Scourge Swashbuckler using light maces get 15-18/x4 19-20/x5 critical threat range from Swashbuckling stance + IC:Blunt feat + Destroyer of the Dead + Overwhelming Crit; other crit bonuses come from LD (i.e., Pulverizer + Devastating Crit).

Ironically, I don't have the feat nor APs to spare to invest into more shield-bashing, which was actually the original impetus to making this build. :o Oh well, just bang out more racial PLs, how hard can that be? :cool:

unbongwah
08-04-2018, 11:49 PM
Responding to a PM here because the person's Inbox is full:

https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic
https://www.ddo.com/forums/showthread.php/486677-Philanthro-20-rogue-mechanic-xbow

Great xbow Mechanic builds basically all look the same, since once you have all the essential ranged feats, there's really not much room with what's left. Plus you definitely want tier-5 Mechanic + Expert Builder, which pretty much locks you into at least rogue 18. About the only practical splashes are (A) Artificer or fighter for extra feats (arty 2 also lets you equip a Runearm) or maybe (B) barbarian for the extra +10% runspeed (even if you're not a zerger, kiting is a useful life skill). If you have a +7 DEX tome you can start with base DEX 14 and still hit 21 for your epic feats (Combat Archery + Epic Sneak Attack).

Elindel22
08-05-2018, 10:11 PM
Build by request: WIS-based Aasimar AA ranger using the Falconry tree.

Falcon Archer
Ranger 20
True Neutral Aasimar


Stats
36pt Tome Level Up
---- ---- --------
Strength 8 4: WIS
Dexterity 16 +5 8: WIS
Constitution 16 12: WIS
Intelligence 8 +2 16: WIS
Wisdom 20 20: WIS
Charisma 8 24: WIS
28: WIS

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 2 2 2 2 2 2 2 2 2 23
Spellcr 2 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Perform 1 1 1 1 1 1 1 1 1 9
Search 1 1
Tumble 1 1
------------------------------------------------------------
20 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6


Feats

1 : Point Blank Shot
3 : Precision
6 : Quicken Spell
9 : Improved Critical: Ranged
12 : Empower Healing Spell
15 : Spell Focus: Enchantment
18 : Completionist OR Greater Spell Focus: Enchantment
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Pierce Damage Reduction: Silver OR Epic Spell Power: Acid
27 Epic : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Epic Reflexes OR Epic Damage Reduction
30 Legend : Scion of: Feywild OR Plane of Earth

1 Aasimar: Bond of the Protector

1 Ranger : Favored Enemy: Undead
5 Ranger : Favored Enemy: Giant
10 Ranger : Favored Enemy: Evil Outsider
15 Ranger : Favored Enemy: Construct
20 Ranger : Favored Enemy: Elemental OR Elf


Enhancements (80+12 AP)

Arcane Archer (42 AP)

Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer

Conjure Arrows, Energy of the Wild III, Corrosive Arrows
Force Arrows I, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow



Falconry (27 AP)

White Falcon, Wisdom, Well Rounded

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Shot III
Killer Instinct II, Strike for the Eyes: Shot III, Conditioning
Deadly Instinct II, No Mercy III, Coordinated Shot, Expose Weakness



Aasimar (12 AP)

Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

Improved Recovery
Divine Purpose
Improved Recovery



Deepwood Stalker (11 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense I, Stealthy III
Faster Sneaking I, Melee/Range Power Boost III




Destiny (24 AP)

Fury of the Wild

Primal Scream III, Fast Healing III, Constitution
Acute Instincts III, Constitution
(none)
Gird Against Demons II, Sense Weakness III
Fury Eternal
Unbridled Fury


Twists of Fate (36 fate points)

Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Enchantment (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)


Going heavy into Falconry tree doesn't leave a lot of APs left over for Deepwood Stalker. So the build philosophy here is to focus on burst DPS via FotW's Adrenaline and the various CC abilities: i.e., Paralyzing Arrows, Hunting Bird attacks, and the two Shiradi twists (Pin and Whistler). Perhaps you'll even get the DCs on Terror Arrows high enough for the instakill to proc reliably. The downside is I don't have the APs to spare for Killer + Advanced Sneak Attack, so overall ranged DPS takes a bit of a hit there; though hopefully No Mercy combined with all the helpless attacks at our disposal makes up for that (knock on wood).

The 12 racial APs are - shall we say - aspirational in nature. ;) There's nothing you really need from the racial tree; Healing Hands and extra heal amp are definitely in the "nice to have but not essential" category, IMO.

It's unclear from the description whether Deadly Instinct applies to ranged attacks or Hunting Bird strikes; and I don't have Falconry yet to test it. If it turns out not to work, we can always drop it for another point of WIS or something.

Hello unbogwah,

A few questions on that build.

First off, why twist ottos whistler if you are going to get a good DC for paralyzing arrow ?

It is my understanding that ottos and paralyzing work on same mobs, and do not work on the same mobs.

Same question on falconry CC abilities you are taking. Why bother taking those falconry CCs with paralyzing arrow ? Once again, it is my understanding that paralyze and blind and trip work on the exact same mobs.

Also,why only 1 point in force arrows ? Don’t you use force as a backup to acid for acid immune mobs and for incorporeal mobs ?

And how high a DC do you need for the instakill to work on terror arrows ? Have any idea ?

And a last question for my curiosity, why take perform ?

Thanks

unbongwah
08-06-2018, 08:47 AM
First off, why twist ottos whistler if you are going to get a good DC for paralyzing arrow ?
Because extra CC is never a bad thing?

It is my understanding that ottos and paralyzing work on same mobs, and do not work on the same mobs.
Correct, but Whistler has no save.

Why bother taking those falconry CCs with paralyzing arrow ?
Hunting Bird attacks cause helplessness; Paralyzing does not. Thus the bird boosts your DPS as well as CCing mobs. No Mercy and Sense Weakness stack for an extra +60% damage to helpless mobs in addition to the usual +50%. So use your bird, then follow up with Adrenaline + <Slaying Arrow | Sniper Shot>.

Also,why only 1 point in force arrows ? Don’t you use force as a backup to acid for acid immune mobs and for incorporeal mobs ?
It was either +2 WIS or two more ranks of Force Arrows; I chose the former.

And a last question for my curiosity, why take perform ?
Boosts Sonic spellpower to go with Feywild feat; it was either that or Search.

supps2
08-12-2018, 09:36 PM
OK, how about an old school thf bladeforged FvS. What do you think? I have completionist, 1 racial point :), some epic past lifes but not many and +7 tomes. I don't have the new tree but am willing to get it. Not sure if anymore info is needed. Thanks in advance.

unbongwah
08-13-2018, 09:07 AM
OK, how about an old school thf bladeforged FvS.
I just posted a WF FvS 20 THF build (https://www.ddo.com/forums/showthread.php/497911-Warforged-Favored-Soul-with-the-new-Tree?p=6124927&highlight=#post6124927) using Falconry. Converting to BF is easy enough: you can either LR +1 into pure FvS or do FvS 18 / pal 2; the Warsoul capstone is still kinda weaksauce, IMO, so losing it is no big deal. You could do a deeper MC, but dropping FvS 18 means losing Haste and +1 crit range bonus from lvl 18 Warsoul core enhancement.

If you don't have Falconry, you can shift those APs into either AoV or Beacon of Hope. You also have the option of going for a conventional STR+CHA build using Divine Might if you're not building for caster / Falconry DCs.

Drelak
08-13-2018, 12:19 PM
It is time for me to TR after two swashbuckler lives. I was thinking about FVS Vistani, but I don't have Falconry.
+3 tomes except +5 to INT. I have all races except iconic gnome. I hope for good DPS, and tend to solo a lot.

Garthog77
08-16-2018, 12:19 AM
Looking for a bladeforged build that keeps at least 1 level of paladin with main class as arti, since I have all my paladin past lives, but need some arti lives. Don't want to use a lesser heart to get rid of paladin, so any builds out there that incorporate those criteria? Otherwise any pitfalls I should know about? Mainly wondering if there are any abilities that arti has that would be hurt from wearing heavy armor if I was to try doing a tanky type build.

unbongwah
08-16-2018, 09:52 AM
Looking for a bladeforged build that keeps at least 1 level of paladin with main class as arti, since I have all my paladin past lives, but need some arti lives.
The most obvious idea which occurs to me: take slarden's Reaper build (https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build) and convert it to BF arty 12 / ftr 6 / pal 2. Rather than Evasion, you build around Adamantine Body + Stalwart Defender + RMM. Could go melee or ranged; melee version can go either SWF+Runearm or THF depending on which tier-5 you're aiming for (BE or Kensei).

Mainly wondering if there are any abilities that arti has that would be hurt from wearing heavy armor if I was to try doing a tanky type build.
If anything it's the opposite; Renegade Mastermaker is biased in favor of medium / heavy armor and Adamantine Body.

Drelak
08-16-2018, 11:54 AM
Since my last request did not inspire anyone and I am in hurry to TR, lets try something else:
I did not find any detailed gnome build either here or on the discord.
How about gnome artificer? 36 points, +5 Int tome, +3 others, not much past lives, mainly solo.

unbongwah
08-16-2018, 02:13 PM
How about gnome artificer?
https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer
https://www.ddo.com/forums/showthread.php/479583-quot-The-Maverick-Hunter-quot-a-guide-to-melee-Artificer
https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build

Any of them should be fine as gnome.

gringofoot
08-16-2018, 02:44 PM
Hello,

I have not run a Pale Master in a while. I have triple completionist on Heroic and Iconic. I am currently running Racial + Epic TR's, lvl 1-30, eTr, rTR...lather, rinse, repeat.

Most PM guides I've found are current up to U28 or so. I've used those guides and was happy with them, but I'd like to see what else I might do.

3x all Heroic class Past Lives
3x all Iconic Past Lives
2x Elf Racial Past lives
2x Primal Epic Past Lives
+7 Stat tome
+3 or better on Skill tomes
All sorts of named gear with set bonuses from lvl 8+

I'm not hanging out at lvl 30 when I cap. Just doing immediate eTR+rTR.

Playing style: I love walking into a room and freezing the whole mob with Hold Monster and/or Otto's. Rest of party can bang away at them and I can Finger of Death or Wail. I can do melee in lower levels, but above level 7 I prefer to be castin'.

Thanks!

Drelak
08-17-2018, 01:30 AM
https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer
https://www.ddo.com/forums/showthread.php/479583-quot-The-Maverick-Hunter-quot-a-guide-to-melee-Artificer
https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build

Any of them should be fine as gnome.

Thank You for the links.
Some questions about conversion:
1) Gnome has +2 INT -2 STR. I will want to put something on STR to keep adequate load capacity.
Also there is an option to go 20 with INT. I don't want to screw up any feat requirements. Suggestions?

2) Compared to warforged I must substitute repair self healing with curative admixtures and UMD scrolls. Comments on spell selection?

3) Gnome racial tree has quite powerfull Color Spray and intriguing weapon damage options. How do those compare to class Enhacements (I will surely be using Harper for INT to hit and damage.)?


I am sorry I just can't use more of my brain for the game for the moment. Work is hecktic and life is changing.

Tilomere
08-17-2018, 02:45 AM
https://i.imgflip.com/2g1buw.jpg (https://imgflip.com/i/2g1buw)


Just thought I would pop in and say hi! This is what happens when I get simultaneously bored, tired, and silly.

unbongwah
08-17-2018, 08:51 AM
Also there is an option to go 20 with INT. I don't want to screw up any feat requirements. Suggestions?
Depends which build you use and what tomes you have. Ranged Artificer: you need DEX 19 for Improved Precise Shot and DEX 21 for Combat Archery. Melee (SWF) Arty: all you need is STR 13 for Power Atk / Cleave / GC chain and/or DEX 13 for Precision.

2) Compared to warforged I must substitute repair self healing with curative admixtures and UMD scrolls. Comments on spell selection?
Fleshy arty either relies on Positive Energy healing or takes the Construct Essence feats so they can self-Repair same as a Warforged. In either case you'll want to invest in the new RMM tree: heal / repair amp, Admixture SLAs, etc.

3) Gnome racial tree has quite powerfull Color Spray and intriguing weapon damage options. How do those compare to class Enhacements (I will surely be using Harper for INT to hit and damage.)?
Color Spray SLA is definitely worth picking up on any gnome INT build, IMO. The only arty-specific gnome weapon bonus is to light repeaters; however the crit range bonus in the gnome tree doesn't stack with the one in the Battle Engineer tree.

C-Dog
08-17-2018, 12:09 PM
...Some questions about conversion:
1) Gnome has +2 INT -2 STR. I will want to put something on STR to keep adequate load capacity... Suggestions?
Gnome (Halfling too) is handicapped by a 2/3 load capacity, which is doubly painful if you dump Str completely. A couple suits of droploot full plate or tower shields, and whumph!, you're encumbered, just that easy. :p And the vulnerability to become "Helpless" when hit by Str drain effects is just unacceptable to many.

(For reference, a typical suit of droploot plate mail weighs 50, a Tower Shield 45.)

Where exactly you want to be is up to you, what is "good enough". You'll get +2 from Guild Buffs, and a +Str item is (effectively) a "must have", but it's a lot of personal preference, how important "loot" is to you, and so forth.


o http://ddowiki.com/page/Encumbrance


It's important for new players to remember that you only suffer no penalties if you're carrying 1/3 or less of load, - and you get NO notification until you are at MORE than 2/3!

For that invisible 33.34-66.66% range, aka "Medium Encumbrance", the penalties are:

Reduces run speed by 5%
Caps your maximum dexterity bonus at 3
Gives you a -3 armor check penalty (this not not effect any Trapping-related skills)
(Monk characters become uncentered.)

(Note - Evasion is not lost until you are cross into "Heavy Encumbrance", more than 2/3 of max load.)

ValariusK
08-17-2018, 12:38 PM
Finishing gnome racials right now. Yes, color spray is really good on ANY int based build. Used it to really good effect on a gnome pure THF Kensai and its good on my artificer now.

So what I'm looking for is some suggestions for my upcoming Dwarf racial lives. They're racial TRs and I customarily do both ES sagas in heroics and turn them in to hit 20 these days. That means my last 300k of 3.8M xp is going to be saga xp, which means any builds aren't going to spend much time at level 18 really. This means core 20 is totally devalued and core 18 is heavily devalued. Any builds should be rapid maturing and strong in the level 8 to level 17 range where most of the playtime in a racial life is. For what it's worth I have a SoS for THF builds. Any thoughts?

Drelak
08-18-2018, 05:03 AM
Depends which build you use and what tomes you have. Ranged Artificer: you need DEX 19 for Improved Precise Shot and DEX 21 for Combat Archery. Melee (SWF) Arty: all you need is STR 13 for Power Atk / Cleave / GC chain and/or DEX 13 for Precision.

I feel like going for melee arti, maybe based on one of your builds in the Maveric Hunter thread. I have those +3 tomes from 10th anniversary and +5 INT tome.
I do have lots of runearms, and I want to play pure Arti to get full benefit from those. I don't have many bastard swords or dwarven axes, so I might as well use hammers. How essential is that bastard sword/dwarven axe?
Should I keep Cleave chain for AOE damage anyway, or take something else?

I will want Precision, but 10 DEX is enough with the tome. I think dumping WIS and CHA, 10 DEX, 20 INT, 10+ STR rest CON.




Fleshy arty either relies on Positive Energy healing or takes the Construct Essence feats so they can self-Repair same as a Warforged. In either case you'll want to invest in the new RMM tree: heal / repair amp, Admixture SLAs, etc.

Color Spray SLA is definitely worth picking up on any gnome INT build, IMO. The only arty-specific gnome weapon bonus is to light repeaters; however the crit range bonus in the gnome tree doesn't stack with the one in the Battle Engineer tree.

I think going full cyborg for energy drain immunity and self heal. I know this will be problem in groups in harder content.

unbongwah
08-18-2018, 12:35 PM
Gnome Meleeficer
Artificer 20
True Neutral Gnome


Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +3 4: INT
Dexterity 10 +3 8: INT
Constitution 17 +3 12: INT
Intelligence 20 +5 16: INT
Wisdom 9 +3 20: INT
Charisma 8 +3 24: INT
28: INT

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Repair 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 1 1 1 1 2 2 2 3 3 1 1 1 1 1 1 22
Heal 1 1 1 2 1 1 1 1 1 1 11
Balance 1 1 1 1 1 1 1 1 1 1 1 11
Jump 1 1 1 1 1 1 1 7
Tumble 1 1
------------------------------------------------------------
36 10 10 11 11 11 11 12 12 12 12 13 13 13 13 13 13 13 13 14


Feats

1 : Insightful Reflexes
3 : Power Attack
4 Arti : Single Weapon Fighting
6 : Cleave
8 Arti : Quicken Spell
9 : Improved Single Weapon Fighting
12 : Great Cleave
12 Arti : Improved Critical: Bludgeoning
15 : Greater Single Weapon Fighting
16 Arti : Construct Essence
18 : Precision
20 Arti : Improved Construct Essence
21 Epic : Spell Focus: Evocation OR Illusion
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Burst of Glacial Wrath OR Epic Damage Reduction
28 Destiny: Perfect Single Weapon Fighting OR Hellball
29 Destiny: Dire Charge OR Arcane Pulse OR Deific Warding
30 Epic : Armor Proficiency: Heavy OR Epic Damage Reduction
30 Legend : Scion of: Arborea OR Plane of Air


Enhancements (80 AP)

Battle Engineer (41 AP)

Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer

Hammer and Morningstar Training, Field Scrapper I, Thaumaturgical Conduits III
Hammer and Morningstar Training, Wracking Strike I, Caustic Strike I, Extra Action Boost I, Action Boost: Power III
Hammer and Morningstar Training, Disable Construct I, Shatter Defenses I, Intelligence
Hammer and Morningstar Training, Haste Boost, Agility Engine III, Intelligence
Reconstructed Arms, Weapon Attachment, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility



Renegade Mastermaker (22 AP)

Renegade Defender, Alchemical Shield, Cure Serious Admixture, Constructive Conduit

Cure Light Admixture III, Easily Fixed, Supporting Construction III
Kinetic Discharge I, Mighty Slam I, Armor Mastery II, Converter
Conjure Component, Battlefist, Shielding Construct, Intelligence
Kinetic Charge



Gnome (9 AP)

Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II

(none)
Color Spray III



Harper Agent (8 AP)

Agent of Good I

Harper Enchantment, Strategic Combat
Know the Angles III




Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage I
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury) OR Energy Burst: Electricity (Tier 4 Draconic)
Grim Precision (Tier 3 Shadowdancer)
School Specialist: Evocation OR Illusion (Tier 2 Magister)
Hail of Blows (Tier 2 Flowers)


As requested, specced for warhammers (http://ddowiki.com/page/Category:War_Hammers) just in time for Whelm (http://ddowiki.com/page/Item:Echo_of_Whelm). I would've liked to invest more into RMM for extra CON + Recon SLA, but the APs in gnome for +2 INT and Color Spray SLA eat into that. Extra APs would definitely help, so better get cracking on those racial PLs! ;) Likewise feats are actually kinda tight; I backloaded the Construct Essence feats to focus on DPS, but you could move them around if you want self-repairing much sooner.

Drelak
08-18-2018, 01:19 PM
As requested, specced for warhammers (http://ddowiki.com/page/Category:War_Hammers) just in time for Whelm (http://ddowiki.com/page/Item:Echo_of_Whelm). I would've liked to invest more into RMM for extra CON + Recon SLA, but the APs in gnome for +2 INT and Color Spray SLA eat into that. Extra APs would definitely help, so better get cracking on those racial PLs! ;) Likewise feats are actually kinda tight; I backloaded the Construct Essence feats to focus on DPS, but you could move them around if you want self-repairing much sooner.

Thank You so much! This means a lot to me.

Nuryam
08-19-2018, 01:03 AM
It is time for me to TR after two swashbuckler lives. I was thinking about FVS Vistani, but I don't have Falconry.
+3 tomes except +5 to INT. I have all races except iconic gnome. I hope for good DPS, and tend to solo a lot.


Even though you have already moved on to another build, here's my take on this build.

Vistani and FvS go well together actually if you select Vol. It allows Wisdom to attack/damage with daggers (Knowledge of Battle). I do not use the character planner, but my own spreadsheets. Here is the breakdown, hope you can read it

Favored Soul 12
Monk 6
Fighter 2

Aasimar for Wis boost is my current life.
Alignment: LN
SWF Vistani dagger
Wis based
Follower of Vol <-- you need an Ebberon based race to get access to Vol.



AP 81
Racial 3 Core 1, Healing Amp
Vistani 44 All cores, 3 T5 powers, Blood Vengeance (at level 20)
Monk NiS 11 Core 1-3 - Phase out / Agility
FvS Warsoul 10 Core 2 - Divine Will / Wall of Steel / Righteous Weapon
Monk Henshin 1 Core 1
Monk Shin 12 Core 1-3, Restoring the Balance, Ki-shout, Iron Fist / Iron Skin


Level Class BaB Features Feats Stat
1 Monk 1 0 G1 - Cleave, M1 - Power Attack
2 Monk 2 1 M2 - SWF
3 Fvs 1 1 Follower of Vol (+1 att) G2 - Extend Spell
4 Fvs 2 2 Knowledge of Battle (Wis) Wis +1
5 Fvs 3 3 Child of Vol (+2 att/dam)
6 Fvs 4 4 G3 - Quicken Spell
7 Monk 3 4 Light Path
8 Fvs 5 5 Energy Absorption (Fire) Wis +1
9 Monk 4 6 G4 - ISWF
10 Fvs 6 7 Blood is the Life
11 Fvs 7 7 Stout of Heart (extra HP)
12 Monk 5 8 G5 - IC Piercing Wis +1
13 Monk 6 9 Adept of Forms M3 - Dodge
14 Fvs 8 10
15 Fvs 9 10 G6 - Master of Forms
16 Fvs 10 11 Energy Absorption (Lightning) Wis +1
17 Fvs 11 12
18 Fighter 1 13 G7 - Grandmaster of Forms, F1 - GSWF
19 Fighter 2 14 F2 - Greatcleave
20 Fvs 12 15 Beloved (+3 att/dam) Wis +1
21 Overwhelming Crit
22
23
24 Toughness / Construct Exemplar Wis +1
25
26 Perfect SWF
27 Epic Toughness / Epic Will
28 Perfect TWF (or Mass Frog if Wisdom is really high) Wis +1
29 Dire Charge
30 "Epic DR
Legendary Feat: Astral Plane"


Epic Destiny Legendary Dreadnought

Twist 1 Sense Weakness (FotW T4)
Twist 2 Unearthly Reactions (Mag T1)
Twist 3 Dance of Flowers (GMoF T1)
Twist 4 Make Twist 2: Grim Precision (SD T3)

I am now level 30 and using mostly level 28/29 gear. 1500 hps (Stout of Heart helps here), 167 PRR & 50 MRR (200-ish in LD/with the right Vistani Fortune/Mist Stalker boosts). AC 127. Fort 64, Dex 83, Wis 65. 60% doublestrike, 135 Melee Power (peaking at 200 with Blitz and other boosts). 110 DC on Dire Charge. Can self heal and self buff. The buffs from Vistani are just awesome.

It is a great solo toon. I usually run low reaper (have only 13 reaper points up to now). The damage from the daggers is awesome all through heroics and into epics.

Hasacz
08-20-2018, 05:57 AM
Hi folks,

I wonder what would be good build to level up Primary avatar destiny with? I was thinking about either Druid caster or strength based ranger (12 ranger/6 fighter/ 2x - maybe half orc or dwarf with dwarven axes? I do not have that many great khopeshes in my bank, but still might craft something). It will be my 4th life, slowly but surely moving forward to completionist.

Looking forward for you ideas, thanks in advance :)

Tilomere
08-20-2018, 08:53 AM
Hi folks,

I wonder what would be good build to level up Primary avatar destiny with?

20 Bladeforged Warlock, SE + TS + Reconstruct SLA

Feed on Magic from SE gives unlimited 30 mana procs for free Reconstruct SLAs.

Also works with all the other EDs.

unbongwah
08-20-2018, 09:02 AM
I wonder what would be good build to level up Primary avatar destiny with? I was thinking about either Druid caster or strength based ranger (12 ranger/6 fighter/ 2x - maybe half orc or dwarf with dwarven axes? I do not have that many great khopeshes in my bank, but still might craft something).
While not as strong as Dreadnought (but what is?), Primal Avatar is a solid choice for a TWF or wolf-form build: +60 Melee Power from the cores and the Nature's Fury line for added DPS. No need to MC (unless you want trap skills), just run a pure Tempest.

I don't know what the current state of tree builds is. I believe that during the druid pass, the devs nerfed / fixed all the bugs which had been propping them up with vague promises of overhauling how tree form works, but I've not seen any new builds posted since then.

unbongwah
08-20-2018, 04:04 PM
Someone asked for a first-life human Acrobat as an alternative to my halfling build, so here it is.

Human Acrobat (F2P)
Rogue 20
True Neutral Human




Stats
28pt 32pt Tome Level Up
---- ---- ---- --------
Strength 15 15 +2 4: DEX
Dexterity 16 16 8: DEX
Constitution 14 16 12: DEX
Intelligence 12 12 16: DEX
Wisdom 8 8 20: DEX
Charisma 8 8 24: DEX
28: DEX


Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 3 2 2 2 2 2 2 2 2 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 1 1 1 1 11
Balance 1 1
------------------------------------------------------------
40 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10




Feats


1 : Power Attack
1 Human : Cleave
3 : Improved Feint OR Precision
6 : Great Cleave
9 : Two Handed Fighting
12 : Improved Critical: Bludgeoning
15 : Improved Two Handed Fighting
18 : Greater Two Handed Fighting
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Precision
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge OR Harbinger of Chaos OR Deific Warding
30 Epic : Epic Reflexes OR Watchful Eye
30 Legend : Scion of: Ethereal Plane


10 Rogue : Opportunist
13 Rogue : Improved Evasion
16 Rogue : Defensive Roll
19 Rogue : Crippling Strike OR Skill Mastery




Enhancements (80 AP)


Thief-Acrobat (52 AP)

Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough

Acrobat Staff Training, Thief Acrobatics III, Fast Movement
Acrobat Staff Training, Quick Strike III, Haste Boost III
Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III
Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault



Assassin (25 AP)

Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness

Shiv II, Sneak Attack Training, Stealthy III
Venomed Blades III, Sneak Attack Training, Damage Boost III
Sneak Attack Training
Execute, Sneak Attack Training



Human (3 AP)

Damage Boost

Improved Recovery



Leveling Guide

TA0 Staff Control; TA1 Thief Acrobatics I, II, III
TA1 Acrobat Staff Training; TA2 Quick Strike I
TA0 Stick Fighting; Hum0 Damage Boost; TA2 Quick Strike II
TA2 Quick Strike III; Hum1 Improved Recovery
TA1 Fast Movement; TA3 Sweeping Strikes I, II
TA3 Sweeping Strikes III; TA0 Tumbler; TA2 Acrobat Staff Training
TA4 Staff Lunge I; TA2 Haste Boost I, II, III
TA3 Acrobat Staff Training; TA4 Acrobat Staff Training
Ass0 Knife in the Darkness; Ass1 Stealthy I, II, III
Ass1 Sneak Attack Training; Ass2 Sneak Attack Training
Ass1 Shiv I; Ass0 Dagger in the Back; Ass0 Assassin's Trick; (Bank 1 AP)
TA0 Kip Up; TA5 Staff Specialization; TA5 Acrobat Staff Training
TA5 Spinning Staff Wall; TA5 Vault
Ass3 Sneak Attack Training; TA3 Shadow Dodge I
TA3 Shadow Dodge II, III
TA4 Improved Defensive Roll I, II, III; Ass2 Venomed Blades I
Ass2 Venomed Blades II, III; Ass1 Shiv II; Ass2 Damage Boost I
TA0 Cartwheel Charge; Ass2 Damage Boost II, III; Ass0 Nimbleness
Ass4 Execute; Ass4 Sneak Attack Training
TA0 Followthrough; TA4 No Mercy I, II, III




Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (14 fate points)

Grim Precision (Tier 3 Shadowdancer)
Hail of Blows (Tier 2 Flowers) OR Lithe (Tier 2 Shadowdancer)
Brace for Impact (Tier 1 Sentinel)


The +2 STR tome comes from Favor (http://ddowiki.com/page/Favor#Total_Favor). You ought to be able to hit 1,750 Favor by level 15, though you need to unlock some P2P content along the way. Since it's a first-lifer, I tried to keep the Fate Twists within reason.

EDIT: this is the DPS-focused AP split. If you need help with trap skills, you can shift APs from Assassin into Mechanic or human tree for the static bonuses like Mechanics or Awareness as well as Skill Boost.

C-Dog
08-20-2018, 07:57 PM
Someone asked for a first-life human Acrobat...
...
Concent 2 1 1 1 1 1 1 1 1 1 11
Balance 1 1
Forgive my ignorance - what does Conc do for this build (is that just for the odd in-combat scroll?)?

Sim w/ the late rank of Balance - :?

unbongwah
08-21-2018, 08:40 AM
Forgive my ignorance - what does Conc do for this build (is that just for the odd in-combat scroll?)?
Yup. You can replace it with Balance or Haggle or whatever if you prefer. Once you have the important skills taken care of (i.e., UMD, Bluff, stealth, and trap skills), it doesn't really matter what you do with leftover pts. I maxed Tumble because backflips are cool. :cool:

Lychias
08-21-2018, 12:50 PM
Wanted to do a PDK for cleric past life, was thinking animal domain (I love the idea of dire charge) and Silvanus. I don't have a heart of wood to expend. My thoughts were either 14c/6f, or perhaps 14c/1f/5barb. I have a mythic drow maul I picked up and could craft a legendary greensteel maul as well (haven't figured out what affixes would work best with it). If the life goes well, planning on grabbing a few eTRs on this build toon before rerolling. Thanks. (Side note: 4th life and I have +3 tomes for everything but str and int which are at +4)

unbongwah
08-21-2018, 01:41 PM
Wanted to do a PDK for cleric past life, was thinking animal domain (I love the idea of dire charge) and Silvanus.
Do you have Falconry? I was thinking WIS-based PDK cleric 14 / ftr 6: Animal Domain for Feral Charge (DC is based on WIS); tier-5 Kensei for melee DPS; tier-4 Falconry for No Mercy, bird attacks, etc.; rest into Stalwart D. for defensive stance etc.

EDIT: first stab at what I was thinking about.

PDK Silvanus Falconer
14/6 Cleric/Fighter
True Neutral Purple Dragon Knight




Level Order


1. Fighter 6. Cleric 11. Fighter 16. Cleric
2. Cleric 7. Cleric 12. Fighter 17. Cleric
3. Cleric 8. Cleric 13. Fighter 18. Cleric
4. Cleric 9. Cleric 14. Fighter 19. Cleric
5. Cleric 10. Cleric 15. Fighter 20. Cleric




Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: WIS
Dexterity 10 +3 8: WIS
Constitution 17 +3 12: WIS
Intelligence 8 +4 16: WIS
Wisdom 18 +3 20: WIS
Charisma 8 +3 24: WIS
28: WIS


Feats


1 : Power Attack
1 PDK : Cleave
1 Fighter: Weapon Focus: Bludgeoning
3 : Two Handed Fighting
6 : Great Cleave
9 : Improved Two Handed Fighting
11 Fighter: Improved Critical: Bludgeoning
12 : Quicken Spell
13 Fighter: Weapon Specialization: Bludgeoning
15 : Precision
15 Fighter: Greater Two Handed Fighting
18 : Spell Focus: Evocation
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Empower Healing Spell
30 Legend : Scion of: Arborea OR Plane of Air


3 Cleric : Animal Domain


2 Deity : Follower of: Silvanus
7 Deity : Blessing of Silvanus




Enhancements (80 AP)


Kensei (33 AP)

Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Critical Mastery III, Weapon Group Specialization, Shattering Strike I
Opportunity Attack, Liquid Courage, Strike at the Heart
One with the Blade, Deadly Strike, Keen Edge



Falconry (31 AP)

Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III, Sprint Boost I
Killer Instinct II, Strike for the Eyes: Strike II, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness



Stalwart Defender (13 AP)

Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Purple Dragon Knight (3 AP)

Damage Boost

Improved Recovery





Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack, Damage Boost III
Lay Waste
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


You wanted Soundburst, Tilomere? Well, here it is again...

EDIT: this build would also work with Earth domain instead if you'd rather have Earthquake SLA instead of Feral Charge. Though you also lose 15% Fortification bypass from lvl 9 Animal domain feat so expect melee DPS to take a hit.

noobodyfool
08-21-2018, 02:10 PM
Can I request 2 builds?

1. monk dps/survivability build a reaper type monk build. you can multiclass if this make it a better build im looking for what you think is the best of the best for reaper monk

2. fighter dps/survivability build in heavy armor reaper type fighter build. you can multiclass if this make it a better build im looking for what you think is the best of the best for reaper heavy armor fighter

Lychias
08-22-2018, 01:33 PM
Do you have Falconry? I was thinking WIS-based PDK cleric 14 / ftr 6: Animal Domain for Feral Charge (DC is based on WIS); tier-5 Kensei for melee DPS; tier-4 Falconry for No Mercy, bird attacks, etc.; rest into Stalwart D. for defensive stance etc.

EDIT: first stab at what I was thinking about.

PDK Silvanus Falconer
14/6 Cleric/Fighter
True Neutral Purple Dragon Knight




Level Order


1. Fighter 6. Cleric 11. Fighter 16. Cleric
2. Cleric 7. Cleric 12. Fighter 17. Cleric
3. Cleric 8. Cleric 13. Fighter 18. Cleric
4. Cleric 9. Cleric 14. Fighter 19. Cleric
5. Cleric 10. Cleric 15. Fighter 20. Cleric




Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: WIS
Dexterity 10 +3 8: WIS
Constitution 17 +3 12: WIS
Intelligence 8 +4 16: WIS
Wisdom 18 +3 20: WIS
Charisma 8 +3 24: WIS
28: WIS


Feats


1 : Power Attack
1 PDK : Cleave
1 Fighter: Weapon Focus: Bludgeoning
3 : Two Handed Fighting
6 : Great Cleave
9 : Improved Two Handed Fighting
11 Fighter: Improved Critical: Bludgeoning
12 : Quicken Spell
13 Fighter: Weapon Specialization: Bludgeoning
15 : Precision
15 Fighter: Greater Two Handed Fighting
18 : Spell Focus: Evocation
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Empower Healing Spell
30 Legend : Scion of: Arborea OR Plane of Air


3 Cleric : Animal Domain


2 Deity : Follower of: Silvanus
7 Deity : Blessing of Silvanus




Enhancements (80 AP)


Kensei (33 AP)

Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Critical Mastery III, Weapon Group Specialization, Shattering Strike I
Opportunity Attack, Liquid Courage, Strike at the Heart
One with the Blade, Deadly Strike, Keen Edge



Falconry (31 AP)

Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III, Sprint Boost I
Killer Instinct II, Strike for the Eyes: Strike II, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness



Stalwart Defender (13 AP)

Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Purple Dragon Knight (3 AP)

Damage Boost

Improved Recovery





Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack, Damage Boost III
Lay Waste
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


You wanted Soundburst, Tilomere? Well, here it is again...

Thanks a bunch Unbong--Unfortunately I don't have falconry or the DDP to get it, and only 25 fate points/4 slots (perhaps just dropping sense weakness?). I do have Harper tree. What do you think about doing Harper for spell components/KtA or perhaps warpriest for doublestrike/ameliorating instead? I suppose then I'd have to be strength based rather than wisdom. Will that ruin this build strat in general?

Actually, probably going to just make the PDK wargod build you have listed in your siggy. Thanks again! (though I am a bit sad about the animal domain, figure that str really makes more sense)

unbongwah
08-22-2018, 02:42 PM
Unfortunately I don't have falconry or the DDP to get it
Well sure ruin my builds by being broke why don't you? :p

I suppose then I'd have to be strength based rather than wisdom. Will that ruin this build strat in general?
Falconry finally provides a way for clerics to get WIS to-hit and damage; and unlike FvS it isn't restricted to deity weapons. So WIS becomes your all-in-one stat for this build concept: melee to-hit & damage; DCs for caster spells (e.g., Soundburst, BoGW), Hunting Bird attacks, and Dire Charge / Feral Charge; plus higher Will saves ofc. Other than CON and feat pre-reqs (i.e., Precision + THF chain), you can dump everything else. The main downside is the AP cost: tier-5 Kensei + tier-4 Falconry eats up most of them; after Stalwart D. I didn't have any left over for cleric trees.

Without Falconry, if you stick with WIS-based you have lower melee DPS; and if you go STR+CHA-based for better melee DPS, you give up on caster DCs and Feral Charge knockdown. It's still workable, but it doesn't have the same synergies.

EDIT: for those w/out Falconry yet, ordinarily you could splash FvS for Divine Will to add 1/2 WIS mod to damage & DCs. But Feral Charge requires cleric 14 and Strike w/No Thought req's ftr 6, so a 13/6/1 or 14/5/1 split gives up one or the other. Cleric 14 / barb 5 / FvS 1 is an alternative too, now that the tier-5 crit bonuses in the barb trees no longer depend on Rage, but you said no LR +1, so that's out.

unbongwah
08-23-2018, 11:54 AM
1. monk dps/survivability build a reaper type monk build. you can multiclass if this make it a better build im looking for what you think is the best of the best for reaper monk

2. fighter dps/survivability build in heavy armor reaper type fighter build. you can multiclass if this make it a better build im looking for what you think is the best of the best for reaper heavy armor fighter
https://www.ddo.com/forums/showthread.php/494282-20-Monk-Shintao-(reaper-optimized)
https://www.ddo.com/forums/showthread.php/491276-Mourning-Sword-Fallen-Aasimar-Fighter

Tilomere
08-23-2018, 10:32 PM
That soundburst build is styling Unbongwah!

Ok, so I need a caster build that deals (high reaper level) dps for Damonzz. Got an idea for aasimar or aasimar scourge DC casting pure barb, con + wisdom based, ultimate completionist + tomes, using mass frog + visage + healing hands + wisdom to hit/dmg. Ideas on fleshing it out as THF vs. twf?

Thinking TWF with heavy warfare set (http://ddowiki.com/page/Category:Heavy_Maces) is higher boss dps if we instant kill the trash.

noobodyfool
08-23-2018, 11:52 PM
https://www.ddo.com/forums/showthread.php/494282-20-Monk-Shintao-(reaper-optimized)
https://www.ddo.com/forums/showthread.php/491276-Mourning-Sword-Fallen-Aasimar-Fighter

Thanks Unbongwah who do you think would win in a fight :) ?

unbongwah
08-24-2018, 09:07 AM
Ok, so I need a caster build that deals (high reaper level) dps for Damonzz. Got an idea for aasimar or aasimar scourge DC casting pure barb, con + wisdom based, ultimate completionist + tomes, using mass frog + visage + healing hands + wisdom to hit/dmg. Ideas on fleshing it out as THF vs. twf?

Thinking TWF with heavy warfare set (http://ddowiki.com/page/Category:Heavy_Maces) is higher boss dps if we instant kill the trash.
Why pure barb? Why not Scourge rgr 6 / cleric 14 (War domain)? Take your 14/5/1 toon and swap the FvS splash for an extra rgr lvl (don't need Div Will w/Falconry). Something like 17 Scourge (DotD) / 40 Tempest (tier-5s) / 27 Falconry (No Mercy etc.). That's "only" 4 extra racial APs, I'm sure you must have twice that by now. :cool: Mass Frog -> <Soundburst | Dire Charge> the survivors -> DoD + TC vs trash mobs.

EDIT: ah I see you want two AoE instakills - Visage of Terror + Mass Frog. Well VoT is CON-based while MF is WIS-based and I have a hard enough time get one DC stat high enough to be useful let alone two so good luck with that.

Tilomere
08-24-2018, 10:09 AM
Ahh ... I got it figured out. It's gonna be epic. Two stat DC casting is easy. Especially when one of the stats is Con where you will bump it up anyways on any build. It's adding in damage on top where it gets tricksy hobbity.

But I have that figured out as well. ;)

unbongwah
08-27-2018, 02:59 PM
The Genasi (http://forgottenrealms.wikia.com/wiki/Genasi) are planetouched humans with elemental affinities. We don't have Genasi in DDO, of course, but we do have Aasimar and druids get elemental forms, so consider this a "homebrew" Genasi. ;)

The important part is requester wanted a druid 15 / monk 5 build using handwraps. They have Falconry and a +7 Supreme tome, so that lets us go all-in on a WIS-based build.

EDIT: tweaked build

Shintao Falconer Genasi
15/5 Druid/Monk
Lawful Neutral Aasimar




Level Order


1. Druid 6. Druid 11. Monk 16. Druid
2. Monk 7. Druid 12. Monk 17. Druid
3. Monk 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Monk 15. Druid 20. Druid




Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: WIS
Dexterity 12 +7 8: WIS
Constitution 18 +7 12: WIS
Intelligence 8 +7 16: WIS
Wisdom 20 +7 20: WIS
Charisma 8 +7 24: WIS
28: WIS


Skills
D M M D D D D D D M M M D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 3 1 1 1 1 1 4 1 1 1 1 1 1 1 23
Spellcr 4 2 2 2 1 1 3 3 1 1 1 1 1 23
Spot 1 1 4 2 1 1 1 1 1 3 16
UMD 1 1 1 1 2 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
12 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6




Feats


1 : Quicken Spell
2 Monk : Stunning Fist
3 : Precision
3 Monk : Two Weapon Fighting
6 : Adept of Forms
9 : Maximize Spell
12 : Improved Critical: Bludgeoning
15 : Improved Two Weapon Fighting
18 : Greater Two Weapon Fighting
20 Swap : Spell Focus: Evocation replaces Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Master of Forms OR Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Dire Charge
30 Epic : Grandmaster of Forms OR Empower Healing Spell
30 Legend : Scion of: Astral Plane OR Plane of Air


1 Aasimar: Bond of the Fallen


10 Monk : Path of Harmonious Balance


4 Druid : Wild Shape 1: Wolf
7 Druid : Wild Shape 1: Bear
13 Druid : Wild Shape 2: Winter Wolf
16 Druid : Wild Shape 2: Dire Bear
18 Druid : Wild Shape 3: Fire Elemental OR Water Elemental




Enhancements (80+12 AP)


Shintao (34 AP)

Bastion of Purity, Protection from Tainted Creatures

Difficulty at the Beginning, Deft Strikes III
Lifting the Veil, Smite Tainted Creature, Iron Skin III, Knock on the Sky, Conditioning III
Restoring the Balance, Jade Strike, Dismissing Strike, Wisdom
The Receptive Earth, Tomb of Jade, Instinctive Defense I, Wisdom
Empty Hand Mastery, Violence Begets Violence



Falconry (28 AP)

Falcon, Wisdom

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III, Sprint Boost I
Killer Instinct II, Strike for the Eyes: Strike III, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness



Aasimar (12 AP)

Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

Improved Recovery
Divine Purpose
Divine Charge II



Nature's Warrior (12 AP)

Natural Adept, Nature's Senses

Extra Wild Empathy II, Beastial Nature II
Flight I, Double Strike Boost III
Prey on the Weak II



Nature's Protector (6 AP)

Nature's Protector, Nature's Defense

Enchanted Defense III, Fey's Blessing I





Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III, Attack Boost I
Damage Boost III
Critical Damage III, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Balanced Attacks (Tier 3 Primal)
School Specialist: Evocation (Tier 2 Magister)
Dance of Flowers (Tier 1 Flowers)
Brace for Impact (Tier 1 Sentinel)


Prey on the Weak, No Mercy, Sense Weakness, and Combat Brute should stack together for 15% + 30% + 30% + 50% = +125% helpless damage on top of the usual +50% helpless damage. This build gets Stunning Fist, Balanced Attacks (knockdown on vorpal), BoGW, and Dire Charge, all of which cause helplessness. As an added bonus, it also has Earthquake for extra CC and Mass Frog for lulz. Caster DPS isn't a significant contributor, but you can use Body of the Sun, Firewall, etc. as well; or the ice equivalents if you choose water elemental form.

Single-target CC (helpless): Stunning Fist, Salt Ray, Tomb of Jade, Hunting Bird attacks, Balanced Attacks (vorpal KD)
AoE CC (helpless): Coordinated Strike, BoGW, Dire Charge
AoE CC (no helpless): Sleet Storm, Earthquake
AoE "instakill": Mass Frog

The extra racial APs are optional; you can drop points from either Aasimar or Nature's Warrior.

Tilomere
08-27-2018, 09:54 PM
Prey on the Weak, No Mercy, Sense Weakness, and Combat Brute should stack together for 15% + 30% + 30% + 50% = +125% helpless damage on top of the usual +50% helpless damage. This build gets Stunning Fist, Balanced Attacks (knockdown on vorpal), BoGW, and Dire Charge, all of which cause helplessness. As an added bonus, it also has Earthquake for extra CC and Mass Frog for lulz. Caster DPS isn't a significant contributor, but you can use Body of the Sun, Firewall, etc. as well; or the ice equivalents if you choose water elemental form.

Ohohohoo! It also gets Salt Ray and Tomb of Jade as well! :)

soulrage
09-01-2018, 06:26 PM
The Genasi (http://forgottenrealms.wikia.com/wiki/Genasi) are planetouched humans with elemental affinities. We don't have Genasi in DDO, of course, but we do have Aasimar and druids get elemental forms, so consider this a "homebrew" Genasi. ;)

The important part is requester wanted a druid 15 / monk 5 build using handwraps. They have Falconry and a +7 Supreme tome, so that lets us go all-in on a WIS-based build.

EDIT: tweaked build

Shintao Falconer Genasi
15/5 Druid/Monk
Lawful Neutral Aasimar




Level Order


1. Druid 6. Druid 11. Monk 16. Druid
2. Monk 7. Druid 12. Monk 17. Druid
3. Monk 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Monk 15. Druid 20. Druid




Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: WIS
Dexterity 12 +7 8: WIS
Constitution 18 +7 12: WIS
Intelligence 8 +7 16: WIS
Wisdom 20 +7 20: WIS
Charisma 8 +7 24: WIS
28: WIS


Skills
D M M D D D D D D M M M D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 3 1 1 1 1 1 4 1 1 1 1 1 1 1 23
Spellcr 4 2 2 2 1 1 3 3 1 1 1 1 1 23
Spot 1 1 4 2 1 1 1 1 1 3 16
UMD 1 1 1 1 2 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
12 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6




Feats


1 : Quicken Spell
2 Monk : Stunning Fist
3 : Precision
3 Monk : Two Weapon Fighting
6 : Adept of Forms
9 : Maximize Spell
12 : Improved Critical: Bludgeoning
15 : Improved Two Weapon Fighting
18 : Greater Two Weapon Fighting
20 Swap : Spell Focus: Evocation replaces Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Master of Forms OR Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Dire Charge
30 Epic : Grandmaster of Forms OR Empower Healing Spell
30 Legend : Scion of: Astral Plane OR Plane of Air


1 Aasimar: Bond of the Fallen


10 Monk : Path of Harmonious Balance


4 Druid : Wild Shape 1: Wolf
7 Druid : Wild Shape 1: Bear
13 Druid : Wild Shape 2: Winter Wolf
16 Druid : Wild Shape 2: Dire Bear
18 Druid : Wild Shape 3: Fire Elemental OR Water Elemental




Enhancements (80+12 AP)


Shintao (34 AP)

Bastion of Purity, Protection from Tainted Creatures

Difficulty at the Beginning, Deft Strikes III
Lifting the Veil, Smite Tainted Creature, Iron Skin III, Knock on the Sky, Conditioning III
Restoring the Balance, Jade Strike, Dismissing Strike, Wisdom
The Receptive Earth, Tomb of Jade, Instinctive Defense I, Wisdom
Empty Hand Mastery, Violence Begets Violence



Falconry (28 AP)

Falcon, Wisdom

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III, Sprint Boost I
Killer Instinct II, Strike for the Eyes: Strike III, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness



Aasimar (12 AP)

Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

Improved Recovery
Divine Purpose
Divine Charge II



Nature's Warrior (12 AP)

Natural Adept, Nature's Senses

Extra Wild Empathy II, Beastial Nature II
Flight I, Double Strike Boost III
Prey on the Weak II



Nature's Protector (6 AP)

Nature's Protector, Nature's Defense

Enchanted Defense III, Fey's Blessing I





Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III, Attack Boost I
Damage Boost III
Critical Damage III, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Balanced Attacks (Tier 3 Primal)
School Specialist: Evocation (Tier 2 Magister)
Dance of Flowers (Tier 1 Flowers)
Brace for Impact (Tier 1 Sentinel)


Prey on the Weak, No Mercy, Sense Weakness, and Combat Brute should stack together for 15% + 30% + 30% + 50% = +125% helpless damage on top of the usual +50% helpless damage. This build gets Stunning Fist, Balanced Attacks (knockdown on vorpal), BoGW, and Dire Charge, all of which cause helplessness. As an added bonus, it also has Earthquake for extra CC and Mass Frog for lulz. Caster DPS isn't a significant contributor, but you can use Body of the Sun, Firewall, etc. as well; or the ice equivalents if you choose water elemental form.

Single-target CC (helpless): Stunning Fist, Salt Ray, Tomb of Jade, Hunting Bird attacks, Balanced Attacks (vorpal KD)
AoE CC (helpless): Coordinated Strike, BoGW, Dire Charge
AoE CC (no helpless): Sleet Storm, Earthquake
AoE "instakill": Mass Frog

The extra racial APs are optional; you can drop points from either Aasimar or Nature's Warrior.

Thank you so much man. This will be a blast to run next life. I appreciate it.

ccd1977
09-08-2018, 10:54 AM
Very nice. Where would you fit in completionist Unbongwah?


Do you have Falconry? I was thinking WIS-based PDK cleric 14 / ftr 6: Animal Domain for Feral Charge (DC is based on WIS); tier-5 Kensei for melee DPS; tier-4 Falconry for No Mercy, bird attacks, etc.; rest into Stalwart D. for defensive stance etc.

EDIT: first stab at what I was thinking about.

PDK Silvanus Falconer
14/6 Cleric/Fighter
True Neutral Purple Dragon Knight




Level Order


1. Fighter 6. Cleric 11. Fighter 16. Cleric
2. Cleric 7. Cleric 12. Fighter 17. Cleric
3. Cleric 8. Cleric 13. Fighter 18. Cleric
4. Cleric 9. Cleric 14. Fighter 19. Cleric
5. Cleric 10. Cleric 15. Fighter 20. Cleric




Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: WIS
Dexterity 10 +3 8: WIS
Constitution 17 +3 12: WIS
Intelligence 8 +4 16: WIS
Wisdom 18 +3 20: WIS
Charisma 8 +3 24: WIS
28: WIS


Feats


1 : Power Attack
1 PDK : Cleave
1 Fighter: Weapon Focus: Bludgeoning
3 : Two Handed Fighting
6 : Great Cleave
9 : Improved Two Handed Fighting
11 Fighter: Improved Critical: Bludgeoning
12 : Quicken Spell
13 Fighter: Weapon Specialization: Bludgeoning
15 : Precision
15 Fighter: Greater Two Handed Fighting
18 : Spell Focus: Evocation
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Empower Healing Spell
30 Legend : Scion of: Arborea OR Plane of Air


3 Cleric : Animal Domain


2 Deity : Follower of: Silvanus
7 Deity : Blessing of Silvanus




Enhancements (80 AP)


Kensei (33 AP)

Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Critical Mastery III, Weapon Group Specialization, Shattering Strike I
Opportunity Attack, Liquid Courage, Strike at the Heart
One with the Blade, Deadly Strike, Keen Edge



Falconry (31 AP)

Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II

Hunter's Knowledge, Out in Nature III
Killer Instinct I, Diving Strike III, Sprint Boost I
Killer Instinct II, Strike for the Eyes: Strike II, Conditioning
Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness



Stalwart Defender (13 AP)

Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Purple Dragon Knight (3 AP)

Damage Boost

Improved Recovery





Destiny (24 AP)


Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack, Damage Boost III
Lay Waste
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)

Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


You wanted Soundburst, Tilomere? Well, here it is again...

EDIT: this build would also work with Earth domain instead if you'd rather have Earthquake SLA instead of Feral Charge. Though you also lose 15% Fortification bypass from lvl 9 Animal domain feat so expect melee DPS to take a hit.

unbongwah
09-08-2018, 11:30 AM
Where would you fit in completionist Unbongwah?
Probably by dropping Empower Heal or Epic DR - whichever you think is less important.

Lokeal_The_Flame
09-15-2018, 07:53 PM
Okay, below this section are the lyrics..... this build is one my wife wants to play so multiclassing woulod be okay I suppose.

She needs to have a constant fire shield

She needs to be relatively dark skinned

She needs to have extremely high social skills

Her main means of attacking needs to be through charmed minions.

Ideally she'd be equipped with a dagger that allows her to summon a Succubus (legendary greensteel)

__________________________________________________ _________________________

[Intro: Shocking Blue]
A godness on a mountain top
Was burning like a silver flame
The summit of beauty and love
And Venus was her name

She's got it
Yeah, baby, she's got it
Well, I'm your Venus
I'm your fire, at your desire
Well, I'm your Venus
I'm your fire, at your desire

[Bridge: Shocking Blue]
Her weapons were her crystal eyes
Making every man mad
Black as the dark night she was
Got what no-one else had
WoW!

She's got it
Yeah, baby, she's got it
Well, I'm your Venus
I'm your fire, at your desire
Well, I'm your Venus
I'm your fire, at your desire

Ah-ah-ah-ah-ah-ah-ah!
Ah-ah-ah-ah-ah-ah-ah!

She's got it
Yeah, baby, she's got it
Well, I'm your Venus
I'm your fire, at your desire
Well, I'm your Venus
I'm your fire, at your desire

niceanjiggly
09-18-2018, 04:11 AM
Hey, am looking for a possible build for a Pally life. Was thinking Dwarf Hammer/Pike & Board. Toon is Epic Completionist, has +6 Supreme Tome and access to Falconry if needed.
Past lives inc: 3xBard; 2xSorc & 1 each of FvS, Cleric, Fighter, Rogue, Druid, Barb, Ranger, Monk, Warlock , Wiz. 3 Iconic PL's BF, PDK & Deep Gnome once each.
Am Open to other suggestions, and am not married to my original concept but I have never run a heavy armour/shield build before. I am not a great fan of Melee Classes but they need doing!! Mainly run Solo or Duo, so survivability /DPS mix important.

Thanks In Advance

Uberepic
09-18-2018, 03:51 PM
Hi, I used to play this game a long time ago, and a lot has changed. I never really got very far and right now I am playing with a few friends. I want to be a wizard and I really like the idea of being an eldritch knight. The pale master also seems really cool, is there any easy way to incorporate the two? Also, I don't really know what spells are good.

C-Dog
09-18-2018, 04:20 PM
... I want to be a wizard and I really like the idea of being an eldritch knight. The pale master also seems really cool, is there any easy way to incorporate the two? ...
Hrmm... the Eldritch Knight tree is one of the weaker trees currently. It's doable (altho' more as a flavor build), but, generally speaking, not something that's strongly recommended.

Would a weapon-using Pale Master, but one that doesn't rely heavily on the EK tree, be acceptable? Also, how heavily would you be willing to dip out of Wizard to achieve this mix?


Without editing good/bad/indifferent/outdated, here are some links I've saved - HOWEVER, some are older, and some are simply inferior - others can tell you better which are still viable, and/or are salvageable w/ some updates.

o Gish https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!?p=5850691&viewfull=1#post5850691
& x3+ https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6052392&viewfull=1#post6052392
& https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!?p=5850691&viewfull=1#post5850691
& https://www.ddo.com/forums/showthread.php/483705-Twf-bad-ass-wizard?p=5935962&viewfull=1#post5935962
& https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers?p=5908841&viewfull=1#post5908841
o 1st Life GISH https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers
o https://www.ddo.com/forums/showthread.php/475680-10-6-4-Sorc-Wiz-FvS-Undead-Shiradi-Nuker?p=5829445&viewfull=1#post5829445
o Gishes https://www.ddo.com/forums/showthread.php/489902-Knightmare-(Heavy-Armor-Melee-Pale-Master)?p=6021260&viewfull=1#post6021260
& https://www.ddo.com/forums/showthread.php/493611-Swashbuckler-so-Hot-Eldrich-Knight-Sorcerer-so-Nerfy?p=6061730&viewfull=1#post6061730

Uberepic
09-18-2018, 04:27 PM
I would be fine using more of a weapon pale master with just a couple enhancements from eldritch knight since it isn't very good. I would be fine dipping out of wizard as long as it will still work well. I was also thinking of doing drow as the race, the extra intelligence should be good right? I like the idea of the wraith blade, what are the main differences between having 2 levels of rogue vs 2 levels of monk? I would also definitely like to get at least some splash of wizard in the first 4 levels or so rather than do something like six levels of fighter then 14 levels of wizard.

C-Dog
09-19-2018, 02:52 PM
I've never run a Gish (in DDO - D&D is a separate discussion :cool:), so was hoping someone would either chime in w/ the Voice of Experience, or use those links to suggest a definitively modern build.

However, I do know the simple theory - and this is a key part:

When deciding how to go, remember that the deeper you splash from pure Wizard, the more your offensive DC's will suffer. So while Wiz 18 can make DC-dependent spells work (usually, ahem), Wiz 12 builds/etc. are relying far more on buffs (and possibly SLA's, which are usually char-level based) rather than blastem spells. Web is a waste of time if everyone walks right thru it.


I would be fine using more of a weapon pale master with just a couple enhancements from eldritch knight since it isn't very good.
There are some low-hanging EK choices that are nice - it's just that chasing the tree to Tier 5 (or even 4) is AP that could be better spent elsewhere.


I was also thinking of doing drow as the race, the extra intelligence should be good right?
Drow for +1 DC and access to cheap/additional* Armor ASF reduction, Human for +1 Feat and 2 AP HAMP enhancement. Dealer's choice.

(* EK has some too.)


I like the idea of the wraith blade, what are the main differences between having 2 levels of rogue vs 2 levels of monk?
Rogue = Trapping, Monk = +2 ("Martial Arts") Feats. Both = +Evasion.

o http://ddowiki.com/page/Martial_arts_feats

Also, Monk is not F2P, which is a dealbreaker for many.


I would also definitely like to get at least some splash of wizard in the first 4 levels or so rather than do something like six levels of fighter then 14 levels of wizard.
Those are either 1) optimized for Level 20, or 2) a quick-and-dirty (read "lazy") spread of the classes. (Usually speading diff classes out helps Skills, but since the only thing Fighter can contribute is Jump - which you only need a few ranks in - or Intimidate or Swim - which, yeah - I don't think that matters here.)

The only reason to force-feed early Fighter is 1) to make BAB for a certain martial Feat, or 2) to grab higher-Tier Fighter enhancements asap. Without grinding the build level by level (read "lazy"), I'd think that grabbing some Wizard early shouldn't hurt, and things like Jump/Shield could help a lot.


Use a character planner to confirm that all the Feats still work, and you should be good to go:

o https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite?p=5534437&viewfull=1#post5534437

Tilomere
09-19-2018, 07:20 PM
suggest a definitively modern build.


Wizard gets 4 sources of AoE helpless to synergy with melee damage. Mass hold, color spray, burst of glacial wrath, and dire charge. In a modern build, only color spray arrives early enough to build around, and only dire charge has DCs high enough for all legendary content. Since color spray is only available by gnome racial SLA but is good enough until epics, modern builds entirely dump wizard.

C-Dog
09-21-2018, 01:27 AM
Wizard gets 4 sources of AoE helpless to synergy with melee damage...
...modern builds entirely dump wizard.
Is this a roundabout way of saying that (in your opinion) the build won't work? That modern wizard gish builds dump wizard? :confused:

Hasacz
09-24-2018, 03:55 AM
Hi,

I was thinking about building Artificer using Renegade Mastermaker enhancements. The idea for this character is to be tanky, supportive, stunning unbreakable wall.

Since I do not have warforged race I was thinking about dwarf. Requirements for the build:

-Dwarven waraxe profiniency (I am not sure if I need a feat for that)
-Heavy armor user
-Int to damage (12 points in Harper tree - I guess that's reasonable)

I am not sure about feat choices (maybe single weapon fighting line? precision or power attack? dragonmark?) or enhancements worth taking from other trees. Maybe we can squeeze 20 points in dwarf for dwarf fortress and dwarven tactics?

My character has 6 past lives, all ability tomes +2.

Thanks for ideas!

ElrondElfKing
10-22-2018, 07:32 AM
Hi all. I'd like to request a build for the character described above. I'd like max dps and max AC with a splash of rogue for disabling traps. I was thinking dwarf for +2 CON and their inherent good balance. If I'm not in a group, I'll always have a cleric hireling for healing, so maybe dps is more important to me than AC. I love THF so that's a must. WIS and CHA can be dump stats. I'm thinking to max STR and CON, with a mix of DEX for balance and INT for search and disable traps. Any suggestions gladly accepted. I tried searching the archives, but couldn't find a good match. Thanks!

C-Dog
10-22-2018, 12:43 PM
I tried searching the archives, but couldn't find a good match.
Do you have the Harper Tree?

I ask, b/c there's a reason you didn't find a good match - it's tough to combine non-Int Fighter builds w/ Trapping. The latter requires a LOT of Skill Points*, and the former provides VERY few - so unless you start w/ an 18 (or 20!) Int, and keep building it up from there, you have to add many levels of Rogue for the skills, which undercuts the Core 18 enhancements. Doable, but it takes some creativity.

(* You need, at absolute minimum, 14 Int for a total of 4 skill points/level - 2 into +1 cross-class rank in Search, and +2 more into Disable Device. If you, personally, don't have every trap in every quest memorized, add 2 more for Spot. Open Locks ~might~ be doable with the starting 4 ranks. But you aren't getting any UMD, which is a great thing, or any other skills.

And 14 Int isn't great for trapping at higher levels - "real" trappers are Int builds.)

Harper Tree lets you quickly (before Level 4!) use Int for To Hit & Damage, which is the easy solution. The other is several/many ranks of Rogue, which is an entirely diff solution. Which is why I'm asking. ;)

ElrondElfKing
10-22-2018, 01:01 PM
Do you have the Harper Tree?

I ask, b/c there's a reason you didn't find a good match - it's tough to combine non-Int Fighter builds w/ Trapping. The latter requires a LOT of Skill Points*, and the former provides VERY few - so unless you start w/ an 18 (or 20!) Int, and keep building it up from there, you have to add many levels of Rogue for the skills, which undercuts the Core 18 enhancements. Doable, but it takes some creativity.

(* You need, at absolute minimum, 14 Int for a total of 4 skill points/level - 2 into +1 cross-class rank in Search, and +2 more into Disable Device. If you, personally, don't have every trap in every quest memorized, add 2 more for Spot. Open Locks ~might~ be doable with the starting 4 ranks. But you aren't getting any UMD, which is a great thing, or any other skills.

And 14 Int isn't great for trapping at higher levels - "real" trappers are Int builds.)

Harper Tree lets you quickly (before Level 4!) use Int for To Hit & Damage, which is the easy solution. The other is several/many ranks of Rogue, which is an entirely diff solution. Which is why I'm asking. ;)

thanks for the reply. As in most things ddo, there is no simple answer. I guess I'll just stick to smashing and let my hires do the smart stuff.

Raven_eer
10-22-2018, 01:13 PM
human bear druid strength build with shield. Can multiclass but pure druid is fine.

ElrondElfKing
10-22-2018, 02:43 PM
. I'm back after a few years hiatus. I have a couple of TRs under my belt, but it's been awhile. I want to reintroduce myself to the game with simple smash and slash toon.
. 32 point build
. Melee, twf or thf, max dps, with AC secondary. I'm probably looking for a fighter or barb.
. I don't want to cast. I'll always have a hireling to heal and buff me. I want close-in, smash and slash, no ranged, no casting. Appropriate clickies are fine.
. I'd like to bring this to TR.
. I have access to premium, and I have no problem buying tomes or whatever.

Any suggestions?

C-Dog
10-22-2018, 03:30 PM
98% of these are perfectly fine, and the rest are still good, just not "optimal".

https://www.ddo.com/forums/showthread.php/470423-Build-Repository?highlight=build+repsository


thanks for the reply. As in most things ddo, there is no simple answer. I guess I'll just stick to smashing and let my hires do the smart stuff.
There is a simple answer to "Do you have the Harper Tree?" - it's either "yes" or "no".

And there are simple answers to your request for a fighter/trapper, but if "Yes", it's one thing, if "No" it's another.

Phoenicis
10-22-2018, 05:48 PM
I am curious how folks would build this. Wanted 8 warlock for DDoor mainly, 12 monk for high attack rate and lots of additional damage/status effects depending on which handwraps I decide to use.

2nd life (so 34 pt build) I have several stat tomes, though I forget exactly which at the moment.

datashade
10-22-2018, 10:56 PM
I'm lazy and I've been putting off RRs. I'll be going through Heroics then RRing as many times as I can stand it. I want a solo-friendly trapper, and I'm thinking of going melee Artificer, SWF with a Rune Arm for Mighty Slam, working with Strimton's "Maverick Hunter" build for inspiration. But since the goal is multiple RRs, I won't be only WF and was thinking of splashing in Paladin for healing, survivability, and better BAB to keep the SWF feats coming faster.

I'm not sure how heavily I should be leaning on the balance of Pal/Art. I have the Harper tree so I can dump straight Int to keep some of the DCs high.

I couldn't find a lot of trapper builds where people used Arti instead of Rogue; I couldn't find more than a few Arti builds that went Renegade Mastermaker. I'm not sure if there are some kind of synergies I'm missing or some limiting factor that cripples this and it's just a dumb idea. I'm not married to Paladin for this but I don't want to have to rely on UMD for healing clickies for a dozen RRs and any time I have to triple-class I get nervous and want a second opinion.

Phoenicis
10-23-2018, 10:24 AM
I'm lazy and I've been putting off RRs. I'll be going through Heroics then RRing as many times as I can stand it. I want a solo-friendly trapper, and I'm thinking of going melee Artificer, SWF with a Rune Arm for Mighty Slam, working with Strimton's "Maverick Hunter" build for inspiration. But since the goal is multiple RRs, I won't be only WF and was thinking of splashing in Paladin for healing, survivability, and better BAB to keep the SWF feats coming faster.

I'm not sure how heavily I should be leaning on the balance of Pal/Art. I have the Harper tree so I can dump straight Int to keep some of the DCs high.

I couldn't find a lot of trapper builds where people used Arti instead of Rogue; I couldn't find more than a few Arti builds that went Renegade Mastermaker. I'm not sure if there are some kind of synergies I'm missing or some limiting factor that cripples this and it's just a dumb idea. I'm not married to Paladin for this but I don't want to have to rely on UMD for healing clickies for a dozen RRs and any time I have to triple-class I get nervous and want a second opinion.

I'm no expert, so take everything I say here with a grain of salt.

I would stay pure arti, with renegade mastermaker you get some basically free potion grenades, plus the actual spell ones (and the unlimited free component for them) so you don't have as much to worry about with the cooldown and you can get a solid AC and increase your PRR/MRR and if your fleshie you can take the construct essence line so your repair spells can heal you and you don't have to worry about the grenade cooldown.

Basically, I like RMM for durability and solo survivability, you have to squeeze construct essence in, which can be tough, you have to give something up. but everything is a tradeoff in DDO :)

C-Dog
10-25-2018, 09:05 PM
I am curious how folks would build this. Wanted 8 warlock for DDoor mainly, 12 monk...
I'd build it without 'Lock, but Human w/ Dragonmark of Passage. (Unless there are other things that you really like about a split w/ lock, which may be the case).

Discpsycho
11-04-2018, 02:55 PM
I'd like to try my hand at an off-healer cleric, but am not sure of the best build.

I prefer melee characters, especially since I would imagine using SP for casting detracts from healing potential. Considering Ameliorating Smite from Warpriest, so I would assume a 2h build would be the way to go?

Restrictions:
- First-life (32 point)
- All classes unlocked
- Could unlock VKF down the road
- F2P races, plus Drow, plus PDK/Bladeforged/Sun Elf

Thanks in advance!

C-Dog
11-05-2018, 01:32 AM
an off-healer cleric
What do you mean by this term? :confused:

Discpsycho
11-05-2018, 08:21 AM
What do you mean by this term?

Eventually, a healer I can raid on - at least when I started playing DDO and reading the forums back in 2015, the question for healers was "yeah, but what else do you do?". Until that point, I'd like to be able to solo reasonably well. I doubt I'll ever be well-enough geared to full-time heal

C-Dog
11-05-2018, 11:42 PM
Got it...


... I doubt I'll ever be well-enough geared to full-time heal
Fortunately, in today's game, there's enough Self-Healing going around that a "healer" doesn't have to be as good as they used to be. In fact, a medium-good healer is often more than enough for what the average group needs, and often will find themselves under-utilized.


Look at the non-pure Clerics on this page:

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759356

They all are capable healers, and, yes, "can do other things".

This one too, a classic melee cleric:

o https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build?p=5518865&viewfull=1#post5518865 (non-PDK is perfectly viable (just not "optimal"), read thread for Human option suggestions)

spyder7723
11-10-2018, 11:46 AM
I'm looking for ideas on a build designed specifically to run lava caves and extra planar palace challenges for farming mats to trade in for xp and guild renown pots.

What i want: a first life iconic i can roll up and equip with BTA gear I've accumulated over the last decade and go run lava caves or extra planar palace at anytime solo or at most with 1 extra person and a hireling. I will dedicate a character slot for this so it doesn't have to be disposable, but i dont want to spend time or resources farming btc gear and or tomes. However anything easily found on the platinum auction house or BTA that can be relatively quickly farmed on my main toons is fair game. I also have high crafting levels so can craft anything needed.

My thoughts so far: I'm leaning towards warlock because it seems to offer everything. Tentacles for practically no fail cc, haste for speed, dimension door to quickly return to base to kill the rednames, and great aoe damage with cone.

So what do you folks think would work best for this? Again first life and no tomes unless they are on the plat AH.

unbongwah
11-12-2018, 11:12 AM
I'm looking for ideas on a build designed specifically to run lava caves and extra planar palace challenges for farming mats to trade in for xp and guild renown pots.
https://www.ddo.com/forums/showthread.php/419453-Help-me-craft-an-Iconic-Challenge-Farmer

LawLessk
11-13-2018, 08:05 PM
High DPS Aasimar fighter build, 36 build, and a relatively new up to date.

Tilomere
11-16-2018, 10:07 PM
High DPS Aasimar fighter build, 36 build, and a relatively new up to date.

I ran a charisma version (https://www.ddo.com/forums/showthread.php/497110-Kensei-Caster?p=6134073&viewfull=1#post6134073) of this since I don't own Aasimar. GL with it.

Call to Soundburst (Caster Kensai)

Stats
Str 12 +1 tomes (need 13 by level 10)
Dex 13 +4 tomes < need 13 by level 1, 15 by level 7, 17 by level 8
Con 14
Int 13 < need 13 by level 3
Wis 20+levels
Charisma 8

1 Monk Dodge Mobility (Dex 13)
2 FvS Aureon Staff to-hit (command spell, protection from evil spell)
3 FvS Combat Expertise (int 13, start 10 +3 tomes) (vets take twfx1 and feat swap to CE before taking 6) (nightshield spell)
4 FvS Aureon Staff Dmg (cure light wounds spell)
5 FvS (soundburst spell)
6 Fighter Spring Attack, Whirlwind Attack (Combo is soundburst > WWA)
7 Monk TWF#1 (Dex 15, tomes +4)
8 Fighter TWF#2 (Dex 17, tomes +4)
9 Fighter Quicken
10 Fighter Power Attack (str 13)
11 Fighter
12 Fighter Cleave, GCleave (Combo is Soundburst > Opportunity attack into Cleave + GCleave + WWA)
13 Fighter
14 Fighter TWF#3
15 Fighter IC:B
16 Fighter WF:B
17 Fighter
18 Fighter WS:B, GWF:B (reset kensai for dmg)
19-hold xp 20 reincarnate (fighter if going into epics, free feat swapping IC:B to spell focus evo for twists, then retaking IC:B at 20)
21 OC
24 BoGW
26 PTWF
27 Epic Reflexes
28 Mass Frog
29 Dire Charge
30 Scion of Ethereal, Deflect Arrows

Core Enhancements

12 Falconry Wisdom to hit and damage (get as soon as possible)
33 AP Kensai Oppurtunity Attack, Power Surge, Weapon Master Keen Edge, OwtB (get when it makes sense)
8 Shintao 10% offhand, 20 PRR when centered (not shown) (get when you feel u want it since cleaves don't offhand, and WWA only does 1 offhand attack)
6 Stalwart Defensive Stance (get fairly early)
4 WarSoul Divine Will (get as soon as possible)
1 AP HeM (whenevers)
7 Racial Healing Hands (as you level)
9 AP combine with 1 HeM AP and 4 AP divine will to get falconry No Mercy and Wis KTA from falconry when it fits

ED: LD, with Evo Focusx2 twisted until you get to dire charge.

spyder7723
11-16-2018, 10:18 PM
I am curious how folks would build this. Wanted 8 warlock for DDoor mainly, 12 monk for high attack rate and lots of additional damage/status effects depending on which handwraps I decide to use.

2nd life (so 34 pt build) I have several stat tomes, though I forget exactly which at the moment.

If the main reason is ddoor then why not go human and use the extra feat for the dragon mark?

lillentle
11-18-2018, 02:02 PM
Eventually, a healer I can raid on - at least when I started playing DDO and reading the forums back in 2015, the question for healers was "yeah, but what else do you do?". Until that point, I'd like to be able to solo reasonably well. I doubt I'll ever be well-enough geared to full-time heal

Check out the new cleric domains first, honestly I think what you’d want is a FVS/FIGHTER/ROGUE, super good in heroics dps wise, once you get to the higher levels it’s easy to heal too. Honestly you’re hurting yourself if you don’t go aasimar!! Once you get to epics you can still do good dps and heal the party at the same time. Makes you look like a boss.

Then just change destinies when you want to properly heal and you’ll easy be able to keep everyone alive.

Wish I had more aasimar life’s to do :(

LawLessk
12-27-2018, 03:40 PM
Need a 36 point tempest Ranger and dps vanguard builds. Preferred race is Aasimar

mordin69
12-27-2018, 06:09 PM
hello looking for a self healing tank build for an alt to stay at lev cap have 36 point build all races classes +4 tomes across so far any help on this would be great ty vm

Tilomere
01-03-2019, 02:19 PM
hello looking for a self healing tank build for an alt to stay at lev cap have 36 point build all races classes +4 tomes across so far any help on this would be great ty vm

Here (https://www.ddo.com/forums/showthread.php/500882-The-Tank-Asimar-15-4-1?p=6153028&viewfull=1#post6153028)

You can also take some of the feats and make an all purpose juggernaut out of it with dire charge, maybe taking stunning shield as well.

Or here (https://www.ddo.com/forums/showthread.php/501480-Cleric-Tank-revisited-15cl-4pal-1wiz?p=6168507#post6168507).

Question2005
01-04-2019, 04:14 AM
Was wondering if anyone had any suggestions for effective cleric/fvs melee builds (if thats possible).

Druid 2H has kind of spoiled me with how OP natural fighting is. Ive been trying to come up with blood of vol/vistani based builds but they all have drawbacks to the Druid 17/Fighter 3 build that im doing now.

Going Vistani would give me 40 mp from the tree, which is great...but you would have to spam two abilities on short cooldowns constantly (blessed blades and rapid attack) which is not very nice.

TWF Vistani would potentially do more damage, but would be harder to gear. You also get shafted by Skeleton/Zombie DR and swapping weapons would lose a ton of damage bonuses from vistani/favored weapons.

SWF Vistani is easier to gear, but feels like a gimped version of natural fighting unless you take bard 3 for swashbuckler, which restricts you to light armor. The +1 threat/multiplier from swashbuckler are competence bonuses, so wont stack with the vistani ones either.

Another problem is that if you go SWF, divine presence/will doesnt get the 1.5x attribute modifier from greater SWF. To get that, you would have to take divine might for a str bonus, but that means you cant use wis/cha for your main stat.

Came up with a fvs 12/bard 4/fighter 4, blood of vol, SWF, Vistani T5, build but it seems like it would be a huge pain to level from level 1 (without greater SWF) and it feels like a gimped wolf druid.

Any suggestions?

Icedash99
01-04-2019, 05:45 AM
If anyone could come up with and help out with figuring out a full detailed build for me,i'd like to make a 28pt fully f2p assassin rogue,solo oriented,my account is premium but i only have access to fvs class and wf race...

C-Dog
01-04-2019, 09:09 AM
@ Ice - Take a look at the first build in this post (among the others)

o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362

Tilomere
01-07-2019, 01:12 PM
Was wondering if anyone had any suggestions for effective cleric/fvs melee builds (if thats possible).

Caster kensai (https://www.ddo.com/forums/showthread.php/497110-Kensei-Caster/page2), with more FvS levels, dropping 13-20 fighter levels for FvS, and not having as many wf-ws:b feats, pushing twf to 15, and IC:B to 18.

SF:Evo for twists at 18 if going itno epics. Reincarnate at 20-30

I've been looking at the makeup of cap players, and at cap I just don't think they move fast enough to keep up with 20-30% move speed + wings warlocks and monks to get to fights in time to contribute, let alone do enough to contribute, or move fast enough to escape 1 shots with WASD.

An epic level fvs build is 10 fvs, 5 ranger, 5 bard, any eberron race for vol diety.

Combine Dance of Death from tempest with freezing ice from warchanter and tactics/dmg from warsoul divine presence with grace of battle+vol, for charisma to hit/dmg/tactics. Grab crit and full offhand from VKF. Use soundburst in heroics till your ice combo is set up.

Reaper clonklock can be used to level a cleric and is in cleric forums.

infael
01-23-2019, 06:59 PM
Doing iconics. I could use a good Shadar Kai build. I've 32-points for builds.

My 1st life SK is ranged and really weak.

Tilomere
01-25-2019, 11:35 AM
Doing iconics. I could use a good Shadar Kai build. I've 32-points for builds.

My 1st life SK is ranged and really weak.

12 rogue, 6 warlock, 2 cleric.

Get divine healing, divine might from cleric (15 AP), brilliance from warlock for temp hp (21 AP), then pick either staff THF or dagger TWF from rogue and auto attack your way to glory while temp hp and actual hp keep ticking up. Strength/Charisma build, with some int for skills, dex to qualify for TWF if that is the way you go. Cleric gives magic missile immunity from nightsthield spell which is a plus.

Skill heal for divine healing duration. Grab extra turning feat if you want more charges to use on other people.

infael
01-25-2019, 05:41 PM
12 rogue, 6 warlock, 2 cleric.

Get divine healing, divine might from cleric (15 AP), brilliance from warlock for temp hp (21 AP), then pick either staff THF or dagger TWF from rogue and auto attack your way to glory while temp hp and actual hp keep ticking up. Strength/Charisma build, with some int for skills, dex to qualify for TWF if that is the way you go. Cleric gives magic missile immunity from nightsthield spell which is a plus.

Skill heal for divine healing duration. Grab extra turning feat if you want more charges to use on other people.


That's an interesting build. Haven't done a warlock yet.

The one thing I love about DDO is the high variety of class customization.

This will be my my next build.

Thank you Tilomere!

janave
01-31-2019, 05:33 AM
Help me out:

Paladin TR-PL Zerg build (doesnt matter how many levels as long as it will grant the pastlife->paladin feat )
1) Great movement speed
2) Just enough sauce to survive-complete atlevel R1
3) THF preference due to banked gear, SoS, Shining gclub, eSoS, etc


Bonus: if does not require maxed out tomes, falconry, and rare-pricey stuff :)
Bonus2: if it plays mostly burdenless, eg without excessive use of short buffs, clickies and micro management

Seems like alignment locks out most of the speed boost options from multi-classing.

Thank you for suggestions!!