A lot of discussion on this and a lot of rightful focus. I am trying to find out some critical information.
I have read the DDO wiki on attack chains so I understand that with each attack animation that there are varying numbers of actual attacks that are executed.
I also understand that animation speeds differ so that some attack chains actually execute faster than others.
It seems to me that the speed at which an attack chain executes determines the actual number of attacks over time. It also seems to me that if two different attack chains running at different animation speeds take place in parallel then there will be distinct points at which they will coincide at start, a period during which they are out of sync with one another, and a point at which the start of the animations and attack chains are once again the same.
By measuring the length of time between the points when the chains are in sync and counting the number of attacks that occur in the two different attack chains we should be able to come to a reliable count of attacks over time that will let us make valid comparisons.
I don't think that these animations take place in 1 second bursts or that the point at which they converge is 1 second in length. In fact, I think it highly unlikely that this is the situation. I find it completely more probable that in a 60 second period that there will be some number of convergences and that by looking at the length of time for those convergences it is possible to make a more accurate assessment of attacsk per second (and thus to make a more accurate assessment of damage per second).
It also seems likely that this entire exercise has been done in the past by others. However, searching the forums for the information is painful. So, I am hoping that they will repost information (or links) to this thread.
Thx in advance