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  1. #1
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    Default Why not free character Transfer to all servers? Unfair disadvantage...

    Dear Devs,

    I know, the reason for free character transfers to Orien and Sarlona and of course that should be solved- but note, that players located on Sarlona and Orien get a huge advantage in relation to all other players, because they can move all gold roll results from all servers to there mains from the last 2-5 years depending if VIP and or season pass. Means their piles of gold roll items will be 6 times as high as all others.
    All other players can´t do that, so my statement is to give all players this advantage, because why should other players be at a huge disadvantage because of the Server transfer bug and have to buy shop items only because they were not on Orien or Sarlona located?

    Thanks for your understanding.
    Best regards
    Tarinia

  2. #2
    Community Member Diracorvus's Avatar
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    Don't worry, gold roll items are all worthless and nobody would ever buy them anyway.

  3. #3
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    You're only supposed to be moving your hardcore characters over if Sarlona or Orien is your home server. If people do different that's on them.
    If I can read the dev tracker, you can too.

  4. #4
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    Quote Originally Posted by Diracorvus View Post
    Don't worry, gold roll items are all worthless and nobody would ever buy them anyway.
    What about exp stones, exp potions, different very effective defense potions, dimension door scrolls, very rare cosmetics, very rare horses... its seems, that you don´t know what gold rolls are about...

  5. #5
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    Quote Originally Posted by Eantarus View Post
    You're only supposed to be moving your hardcore characters over if Sarlona or Orien is your home server. If people do different that's on them.
    Should I laugh loudly- lots of people are and have rolled gold rolls on all servers just for this event every day... and SSG are inviting only them (from Sarlona and Orien) leaving the rest of us behind...

  6. #6
    Community Member ahpook's Avatar
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    Quote Originally Posted by Eantarus View Post
    You're only supposed to be moving your hardcore characters over if Sarlona or Orien is your home server. If people do different that's on them.
    This has nothing to do with the topic. People who play on Sarlona or Orien have the opportunity to move Non-HC characters over to their home server and bring items that those characters may have accumulated from gold rolls or one time per server bonuses. There is no requirement to restrict transfers to HC chars and even if there were the valuable goodies could be picked up by the HC character prior to transfer. Players with different home servers cannot do this so they get reduced value comparatively.

    Quote Originally Posted by Tarinia View Post
    What about exp stones, exp potions, different very effective defense potions, dimension door scrolls, very rare cosmetics, very rare horses... its seems, that you don´t know what gold rolls are about...
    I would guess it was sarcasm because of the people saying losing Daily Gold rolls was no big deal because those rolls gave nothing of value.

  7. #7
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    Quote Originally Posted by Tarinia View Post
    What about exp stones, exp potions, different very effective defense potions, dimension door scrolls, very rare cosmetics, very rare horses... its seems, that you don´t know what gold rolls are about...
    Horses and companions don't move with you. But xp stones, DD scrolls, slayer pots, various hearts of wood and buffing pots do.

  8. #8
    Community Member ahpook's Avatar
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    Quote Originally Posted by Smelt32 View Post
    Horses and companions don't move with you. But xp stones, DD scrolls, slayer pots, various hearts of wood and buffing pots do.
    Horses and companions will move with you if you didn't put them in your stable.

  9. #9
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    Quote Originally Posted by Smelt32 View Post
    Horses and companions don't move with you. But xp stones, DD scrolls, slayer pots, various hearts of wood and buffing pots do.
    Horses and companions don´t move if you has them in stable, but if not used already, then they of course move...

  10. #10
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    Quote Originally Posted by Tarinia View Post
    Should I laugh loudly- lots of people are and have rolled gold rolls on all servers just for this event every day... and SSG are inviting only them (from Sarlona and Orien) leaving the rest of us behind...
    I have done that, neither of those worlds are my home world, I don't feel disadvantaged. How is their free move impacting my quality of life in any way?

  11. #11
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    Quote Originally Posted by Smelt32 View Post
    Horses and companions don't move with you. But xp stones, DD scrolls, slayer pots, various hearts of wood and buffing pots do.
    The people that have enough time to log to each server each day to do a gold and silver roll probably know that if they get some super rare mount that they wanna transfer to their main server one day, that it means they have to keep the certificate in their inventory when moving characters across servers.

    Unfortunately, I found that out the hard way at the end of HCL season 1.
    And no, I do not have enough time to do rolls on each server each day.

  12. #12
    Community Member ahpook's Avatar
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    Quote Originally Posted by Sylvado View Post
    I have done that, neither of those worlds are my home world, I don't feel disadvantaged. How is their free move impacting my quality of life in any way?
    You certainly don't need to feel disadvantaged. But I think it is reasonable that some might feel disadvantaged if 20% of the players got a 2500 DDO points (or more) and they did not. I also do not feel disadvantaged as I have no characters I wish to transfer from any server but I can understand that some may feel like they are not getting treated equitably.

  13. #13
    Community Member Loromir's Avatar
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    Quote Originally Posted by Sylvado View Post
    I have done that, neither of those worlds are my home world, I don't feel disadvantaged. How is their free move impacting my quality of life in any way?
    The big disadvantage comes when most of the end game community from your server transfers to Orien or Sarlona. You suddenly lose a big chunk of your potential party members. If you don't party up much...then no harm no foul.
    Leader of Legion of Eberron on Cannith.

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  14. #14
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    Quote Originally Posted by Loromir View Post
    The big disadvantage comes when most of the end game community from your server transfers to Orien or Sarlona. You suddenly lose a big chunk of your potential party members. If you don't party up much...then no harm no foul.
    My reply was to the comment of moving the gold roll items to a single server. I have agreed there is a potential impact to some server populations but opening moves from all servers would only make that worse.

  15. #15
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    Quote Originally Posted by ahpook View Post
    This has nothing to do with the topic. People who play on Sarlona or Orien have the opportunity to move Non-HC characters over to their home server and bring items that those characters may have accumulated from gold rolls or one time per server bonuses. There is no requirement to restrict transfers to HC chars and even if there were the valuable goodies could be picked up by the HC character prior to transfer. Players with different home servers cannot do this so they get reduced value comparatively.
    while this is true i have characters and collectables on Orien that I dont play would like to move to argosn . not movig frm my main server to Orien.
    I think its just a slip through the cracks and its enough to be able to move from argas to Orien if i had my main in Orien and transferred my hc character to argon before the restart of hc 7 being worried i would lose the collection when the server reset and all it satisfies that original problem with sever transfers from hc. everyone doesn't have the coupon code ( 2 were out out over the last 2 years) its a thing that not all matters and corrections will be equal but maybe someday i will get the collectables form Orien to argo but until then they sit and dont get played.
    taking up space because its not worth paying to transfer .

    I would like to see a free transfer once per year for everyone in order to try and populat the servers better .

  16. #16
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    If you had any characters on wayfinder be sure to move over all the treasure potions. And any character there at the time of the rollback has free stones to get to level 30 so that is an option also.
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  17. #17
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    I think at this point the only thing that would really help player population would be a proper server-merge. AFAIK all other MMOs do it.

    I really can't think of an MMO that is low pop only because it has too many servers. Sometimes they have one for US, one for EU, one for Asia, when they should have only 1. But 8-9 servers like DDO, no.

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    Quote Originally Posted by Wizard1406 View Post
    I think at this point the only thing that would really help player population would be a proper server-merge. AFAIK all other MMOs do it.

    I really can't think of an MMO that is low pop only because it has too many servers. Sometimes they have one for US, one for EU, one for Asia, when they should have only 1. But 8-9 servers like DDO, no.
    Well except we don't really know DDO's population numbers, only educated guesses.

    It might be that population is just fine as far as the raw number of player logins goes. But the real reason LFMs are dead is more related to the game's rampant anti-grouping mechanics(quest flagging, hard to reach quest entrances, or the simple fact that this game has 14 DIFICULTY LEVELS SPREAD ACCROSS 8 LEVEL RANGES).

    I certainly wouldn't say no to an SSG-sponsored server-merge, though.
    If I can read the dev tracker, you can too.

  19. #19
    Community Member ahpook's Avatar
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    Quote Originally Posted by Eantarus View Post

    It might be that population is just fine as far as the raw number of player logins goes. But the real reason LFMs are dead is more related to the game's rampant anti-grouping mechanics(quest flagging, hard to reach quest entrances, or the simple fact that this game has 14 DIFICULTY LEVELS SPREAD ACCROSS 8 LEVEL RANGES).
    I would also add that it is impossible to know what level other players are in this game. Sure you can see that they are a level 10 character but do they have 0 or more racial, heroic, iconic or epic past lives? How many reaper points?

    It would be interesting to get a sense of a how many past lives and reaper points equals a level. A level 10 character with all past life and max reaper points is equivalent to a level 20 first lifer? Higher, lower? In a game where level traditionally meant a rough indicator of character power it means very little now. It makes LFM's a **** shoot.

  20. #20
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    Quote Originally Posted by Eantarus View Post
    Well except we don't really know DDO's population numbers, only educated guesses.

    It might be that population is just fine as far as the raw number of player logins goes. But the real reason LFMs are dead is more related to the game's rampant anti-grouping mechanics(quest flagging, hard to reach quest entrances, or the simple fact that this game has 14 DIFICULTY LEVELS SPREAD ACCROSS 8 LEVEL RANGES).

    I certainly wouldn't say no to an SSG-sponsored server-merge, though.
    Well, if the LFM screen doesn't even have a scroll bar, and there are less than a dozen players online in your level range then it's obvious a server is underpopulated.

    Yep too many anti-grouping mechanics, and a lot of them could be fixed easily without too much coding. Concerning game population and grouping you don't really hear anything from the devs, sadly.

    Grouping can work with very low population, but the game system has to support it. (I was on a NWN persistant world with 64 (!) player cap and still there were groups going on always at all levels: has to do with accessibility and worth - having more players was always worth it there and xp was always good)


    Quote Originally Posted by ahpook View Post
    I would also add that it is impossible to know what level other players are in this game. Sure you can see that they are a level 10 character but do they have 0 or more racial, heroic, iconic or epic past lives? How many reaper points?

    It would be interesting to get a sense of a how many past lives and reaper points equals a level. A level 10 character with all past life and max reaper points is equivalent to a level 20 first lifer? Higher, lower? In a game where level traditionally meant a rough indicator of character power it means very little now. It makes LFM's a **** shoot.
    Yep, level alone is not a good indicator for player power anymore. I think the grouping level ranges in heroics should be more lenient in DDO. For ex. Newbies should rather do a quest at their power level, i.e. lower level, but without giving the rest of the group an xp penalty. The other way around. strong players joining low lvl quests is already disencouraged (higher quests have higher base xp) so it won't be a big problem I think.

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