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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default No One Expects the Sharnish Inquisitives!

    "Really? You're opening with a bad pun and a stale Monty Python reference? Better reroll your thread, Gramps."

    Me:


    There's already been plenty of discussion about the best DPS options for the new Inquisitive tree. You won't find any of those builds in here. Instead, you're going to find a bunch of gimp flavor builds for my own amusement or in response to other people's requests for specialized builds.

    Build Index

    Artificer: Inquisitive Mastermaker
    Barbarian:
    Bard: Desperado
    Cleric:
    Druid:
    Favored Soul:
    Fighter:
    Monk:
    Paladin:
    Ranger:
    Rogue:
    Sorcerer:
    Warlock:
    Wizard:

    Weapons

    For the first time in, well, ever, light and heavy crossbows are actually desirable in DDO.

    https://ddowiki.com/page/Category:Light_Crossbows
    https://ddowiki.com/page/Category:Heavy_Crossbows

    A really good heroic crossbow (particularly for Dashing Inquisitives) is Ratcatcher. It's one of the few crossbows with an inherent x3 multiplier and it's got an extra crit range bonus. So it becomes a 14-20/x4 weapon when you have Improved Critical Ranged Weapons (+2 crit range) + level 12 Inquisitive core Enhancement (+1 crit range & multiplier).
    Last edited by unbongwah; 05-26-2019 at 02:10 PM.
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  2. #2
    Build Constructionist unbongwah's Avatar
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    Default Artificer

    Someone on Reddit asked about a pure Artificer build with Renegade Mastermaker as the primary tree for party / raid support, but with Inquisitive for ranged DPS rather than being meleeficer. So here's a shot (ha) at that.

    Race: any could work, but the obvious choices are Warforged (magic robot FTW), human (extra feat), or drow / gnome (extra INT).
    Requirements: Harper, Artificer, Warforged (or other P2P race if you go that route)
    Code:
    Inquisitive Mastermaker
    Artificer 20
    True Neutral Warforged
    
    
    Stats
                   32pt     34pt     36pt     Tome     Level Up
                   ----     ----     ----     ----     --------
    Strength         8        8        8                4: INT
    Dexterity       16       16       16       +5       8: INT
    Constitution    16       17       18               12: INT
    Intelligence    18       18       18       +2      16: INT
    Wisdom           6        6        6               20: INT
    Charisma         6        6        6               24: INT
                                                       28: INT
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Repair    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   2  2     2     2     3     2     2     2     2     2     2  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Haggle                            1  1  1  1  1  1  1     2     2  2  13
    Diplo           1     1     1     1     1     1     1  1  1  1  1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             32  9  9  9  9  9  9 10 10 10 10 10 10 10 10 11 11 11 11 11
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Precision
     4 Arti   : Adamantine Body
     6        : Insightful Reflexes
     8 Arti   : Precise Shot
     9        : Maximize Spell
    12        : Quicken Spell
    12 Arti   : Improved Critical: Ranged
    15        : Spell Focus: Evocation
    16 Arti   : Improved Precise Shot
    18        : Greater Spell Focus: Evocation OR Past Life: Wizard OR Completionist
    20 Arti   : Empower Spell OR Heighten Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Burst of Glacial Wrath
    26 Destiny: Epic Spell Power: Electricity
    27 Epic   : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Arcane Warrior
    30 Epic   : Epic Damage Reduction OR Construct Exemplar
    30 Legend : Scion of: Plane of Air
    
    
    Enhancements (80 AP)
    
    Renegade Mastermaker (41 AP)
    
    • Renegade Defender, Alchemical Shield, Cure Serious Admixture, Constructive Conduit, Radiant Forcefield, Mass Unbreakable Forcefield
      1. Cure Light Admixture III, Easily Fixed, Supporting Construction III
      2. Armor Mastery III, Converter
      3. Conjure Component, Reinforced Armor III, Shielding Construct, Intelligence
      4. Reconstruct III, Embed Component III, Warding Construct, Intelligence
      5. Cure Critical Admixture, Forcefield: Unbreakable, Paragon Body, Regeneration Construct, Mastermaker
    Inquisitive (31 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted
      1. Dual Shooter, Law on your Side
      2. Crossbow Adept, Observation, Improved Law
      3. Crossbow Adept, Shoot First, Improved Observation, Stop in the Name, Intelligence
      4. Crossbow Adept, Ask Questions Later, Martial Inquisition, Greater Law
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Pros: Inquisitive critical threat range bonuses comes from their level 12 core Enhancement, whereas Battle Engineer's is in the tier-5 and capstone. So you can go RMM as primary tree and still gain those bonuses.
    Cons: Ranged DPS is obviously lower than it would be if you went all-in on Inquisitive and Battle Engineer. Giving up No Holds Barred / Endless Fusilade is a heavy blow to burst DPS. Again, this is a party-support toon with high survivability which pew-pews, not a max-DPS ranged toon.
    Last edited by unbongwah; 05-26-2019 at 01:00 PM.
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  3. #3
    Build Constructionist unbongwah's Avatar
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    Default Barbarian

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  4. #4
    Build Constructionist unbongwah's Avatar
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    Default Bard

    The sequel to El Mariachi.

    The goal here is a first-life ranged bard with good party support capabilities.

    Race: any works, I went with drow for the stat bonuses. Human is a good alternative (extra feat, Ranged Power Boost); so is gnome (+INT, lower to the ground).
    Requirements: Harper tree for INT to damage. The +2 DEX tome is necessary for stat pre-reqs and can come from Favor. The INT tome is optional but recommended for the extra skill points.
    Code:
    Desperado (U42)
    18/2 Bard/Rogue
    True Neutral Drow
    
    
    Level Order
    
    1. Rogue           6. Bard           11. Bard           16. Bard
    2. Bard            7. Bard           12. Rogue          17. Bard
    3. Bard            8. Bard           13. Bard           18. Bard
    4. Bard            9. Bard           14. Bard           19. Bard
    5. Bard           10. Bard           15. Bard           20. Bard
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       18       +2       8: INT
    Constitution    12               12: INT
    Intelligence    18       +3      16: INT
    Wisdom           8               20: INT
    Charisma        12               24: DEX
                                     28: INT
    
    Skills
              R  B  B  B  B  B  B  B  B  B  B  R  B  B  B  B  B  B  B  B
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Perform   2  2  2  1  1  1  1  1  1  1  1     2  1  1  1  1  1  1  1  23
    Concent   2  3  1  1  1  1  1  1  1  1  1     2     2     2     2  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4                               11     1  1  1  1  1  1  2  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4     1  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Diplo     4  1  1  1  1  1  1  1  1  1  1     2  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      2           1  1  1     1     1        1     1     1        10
    Balance   4                    2     2                                 8
    Jump      4                                                            4
    Tumble    4                                                            4
             ------------------------------------------------------------
             48 11 11 12 12 12 12 12 12 12 12 15 13 13 13 13 13 13 13 14
    
    
    Feats
    
     1        : Rapid Reload
     3        : Point Blank Shot
     6        : Precise Shot
     9        : Precision
    12        : Improved Critical: Ranged
    15        : Quicken Spell OR Rapid Shot
    18        : Improved Precise Shot
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver
    27 Epic   : Insightful Reflexes OR Empower Healing Spell
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law
    30 Epic   : Epic Damage Reduction OR Empower Healing Spell
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Inquisitive (41 AP)
    
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Conjure Bolts I, Law on your Side
      2. Crossbow Adept, Observation, Improved Law
      3. Crossbow Adept, Ask Questions First, Improved Observation, Stop in the Name, Intelligence
      4. Crossbow Adept, Shoot Later, Dashing Inquisition, Greater Law
      5. No Holds Barred, Arresting Assault, Improved Uncanny Dodge, Jaded, Diplomatic Immunity
    Warchanter (14 AP)
    • Skaldic: Constitution, Weapon Training, Song of Heroism
      1. Poetic Edda II, Enchant Weapon
      2. Arcane Shield Chant III, Sprint Boost I
      3. Ironskin Chant III
    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat
    Swashbuckler (12 AP)
    • Confidence, Swashbuckling, Uncanny Dodge
      1. Blow By Blow: Range III, Tavern Shanties I
      2. Fast Movement, Double Shot Boost I
      3. Dashing Scoundrel
    Mechanic (1 AP)
    • Arbalester
    Drawbacks: this build is a bit feat-starved and we're not really setup to take full advantage of the extra bard levels. There's not even enough APs for the level 18 bard enhancements. So multiclassing with ranger or fighter for the extra feats would help and also open access to their respective trees.
    Last edited by unbongwah; 05-26-2019 at 01:33 PM.
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  5. #5
    Build Constructionist unbongwah's Avatar
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    Default Cleric

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  6. #6
    Build Constructionist unbongwah's Avatar
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    Default Druid

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  7. #7
    Build Constructionist unbongwah's Avatar
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    Default Favored Soul

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  8. #8
    Build Constructionist unbongwah's Avatar
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    Default Fighter

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  9. #9
    Build Constructionist unbongwah's Avatar
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    Default Monk

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    haha j/k there's no monk-quisitive builds
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  10. #10
    Build Constructionist unbongwah's Avatar
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    Default Paladin

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  11. #11
    Build Constructionist unbongwah's Avatar
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    Default Ranger

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  12. #12
    Build Constructionist unbongwah's Avatar
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    Default Rogue

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  13. #13
    Build Constructionist unbongwah's Avatar
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    Default Sorcerer

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  14. #14
    Build Constructionist unbongwah's Avatar
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    Default Warlock

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  15. #15
    Build Constructionist unbongwah's Avatar
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    Default Wizard

    Vampire Cop - c'mon, I can't be the only one who remembers that show, can I?

    Code:
    Vampire Cop
    16/4 Wizard/Artificer
    True Neutral Drow
    
    
    Level Order
    
    1. Artificer       6. Wizard         11. Wizard         16. Wizard
    2. Wizard          7. Wizard         12. Artificer      17. Wizard
    3. Wizard          8. Wizard         13. Wizard         18. Wizard
    4. Wizard          9. Wizard         14. Wizard         19. Wizard
    5. Wizard         10. Wizard         15. Artificer      20. Artificer
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       16       +5       8: INT
    Constitution    14               12: INT
    Intelligence    20       +4      16: INT
    Wisdom           8               20: INT
    Charisma        10               24: INT
                                     28: INT
    
    Skills
              A  W  W  W  W  W  W  W  W  W  W  A  W  W  A  W  W  W  W  A
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1     2     2  1  1  1  1  1  1  1  1     2     2  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1     2     2     1  1  2     2     1  2  1     2     2  23
    UMD       4                    1        1  6        6              5  23
    Open Lo   4                                   1  1     1  1  1  1  2  12
    Diplo     2     1     1     1     1     1     1        1  1     1     11
    Balance   1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             36  8  8  9  9  9  9 10 10 10 10 12 10 10 12 11 11 11 11 13
    
    
    Feats
    
     1        : Point Blank Shot
     2 Wizard : Extend Spell
     3        : Precise Shot
     6        : Precision
     6 Wizard : Maximize Spell
     9        : Rapid Shot
    11 Wizard : Quicken Spell
    12        : Insightful Reflexes
    15        : Improved Critical: Ranged
    18        : Completionist OR Greater Spell Focus: Necromancy
    18 Wizard : Spell Focus: Necromancy
    20 Arti   : Improved Precise Shot
    21 Epic   : Combat Archery
    24 Epic   : Overwhelming Critical
    26 Destiny: Epic Spell Power: Negative
    27 Epic   : Ruin OR Epic Damage Reduction
    28 Destiny: Doubleshot
    29 Destiny: Arcane Warrior
    30 Epic   : Greater Ruin OR Epic Reflexes
    30 Legend : Scion of: Shadowfell
    
    
    Enhancements (80 AP)
    
    Inquisitive (41 AP)
    
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Conjure Bolts III, Law on your Side
      2. Crossbow Adept, Observation, Improved Law
      3. Crossbow Adept, Shoot First, Improved Observation, Stop in the Name
      4. Crossbow Adept, Ask Questions Later, Martial Inquisition, Greater Law
      5. No Holds Barred, Arresting Assault, Improved Uncanny Dodge, Jaded, Diplomatic Immunity
    Eldritch Knight (Wizard) (13 AP)
    • Eldritch Strike, Spellsword, Imbue the Blade
      1. Improved Mage Armor III, Item Defense I
      2. Improved Shield III, Mystic Wards I
      3. Arcane Barrier
    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat
    Pale Master (11 AP)
    • Dark Reaping, Zombie Form, Vampire Form
      1. Spell Critical, Negative Energy Conduit III
      2. Bone Armor III
    Drow (3 AP)
    • Spell Resistance
      1. Arcane Fluidity II
    Last edited by unbongwah; 07-08-2019 at 09:29 AM.
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  16. #16
    Community Member Pilgrim1's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    <cleric build goes here>
    15 cleric with luck domain for displacement and no investment dc boosting. 2 arti for rune arm and feat. 3 fighter of feats.

    41 ap into inquisitor
    25ish to falconry for wisdom attack and dmg and trance.
    Leftovers in kensi or defender or racial.

    Wisdom focused, con secondary. Some dex for feet pre-request. Ranged dps, healing, and if you have the PL cc options to.

  17. #17
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    Default

    Quote Originally Posted by unbongwah View Post
    <build goes here>

    haha j/k there's no monk-quisitive builds
    An inquisitive monk levels faster 1-20 than a shuriken or bow monk, since there is no bow or shuriken equivalent of Ratcatcher.

  18. #18
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    Default

    Quote Originally Posted by Tilomere View Post
    since there is no bow or shuriken equivalent of Ratcatcher.
    Seriously? Any low-ML Vorpal shuriken, better of Feeding or of Deception, best - same with red slot. 8)

  19. #19
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    Default

    I feel like all of these are going to fall into very similar templates...

    20 XXX Gnome (or desired RPL)
    INT > CON > 19 DEX for IPS
    41 Inq 12 Harper 27 (something)
    PBS PS/IPS IC:R RS RL Precision

    The only thing that will flavor the build is 27 AP for T4 in one class tree (or racial or VKF if there's nothing synergistic, ie Druid) plus whatever spells or special abilities your class levels get you

    Arti (BE), Ranger (DWS), Fighter (Kens), Rogue (Mech) lend themselves to actual synergy with Inqui, ie not just a gimp flavor build

    FvS (War Soul) and Barb (Rav) have lesser synergy that can define a somewhat separate niche; WIS/CHA-to-dmg and Blood Strength/+2 crit range, respectively. Barb Inqui was actually pretty fun to play through Heroic on Lama with all the self heal procs Sorc and Wiz (EK) also somewhat synergistic, though that seems like its giving up too much from both sides to include the other.

    Bard (WC), Pal (Sac Def), Warlock (ES) seem like the class is just piggybacking on the tree, being themselves...no real interplay or they're redundant with Inqui bonuses

    Druid (meh), Cleric (WP) and especially Monk (neh) seem like they're actively fighting with the playstyle.
    Last edited by droid327; 05-27-2019 at 03:18 PM.

  20. 05-27-2019, 05:34 PM


  21. #20
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    Default

    Quote Originally Posted by droid327 View Post
    Druid (meh), Cleric (WP) and especially Monk (neh) seem like they're actively fighting with the playstyle.
    I have to disagree with droid327 here, at least for Cleric.

    I followed a suggestion by one of the devs that said they were playing a Cleric or FvS (can't remember which) with t5/Core 6 Inq, and t4 Falconry. Then I recalled an old build unbongwah had created, which combined ranged with Earthquake. Well, hello Cleric and Earth Domain! So that's what I did: Cleric 18/Arti 2 (I can't speak to Druid as I don't play them much.)

    I chose human for the extra feat, two levels of arti for the trapping, a few AP into BE, and rune arm use. He's level 22 currently and it's a fun, varied, and surprisingly robust build. Healing, trapping, potent ranged dps, and CC with Earthquake. He builds a mighty fine kill pit with Earthquake, Blade Barrier, Consecration, and if there's a friendly Mage around, Web makes it even better. It's the perfect time for No Holds Barred.

    If you have some racial APs to spend, Gnome and Color Spray adds more CC alongside Earthquake and GCommand.

    The main drawbacks are spreading yourself across so many Spell Schools for your CC (evocation, enchantment, and if gnome, illusion) requires a lot of past lives in order to be effective, and you need WIS, INT, and CHA, not to mention CON. If you want IPS, then DEX has to be in there too, so STR is your only real dumpstat. But when you have so many skills and abilities to draw from, that's hardly surprising.

    I have not taken this into high reaper content, nor do I expect it would be a good Legendary raid build. Low reaper solo is a piece of cake. Mid-reaper has been fine, although I have to focus more on party healing at that point rather than dps. Nothing surprising there.

    It's definitely a Jack-of-All-Trades approach, but I never once felt ineffective because of that. There's always something this build can do.
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

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