So just completed the raid on Lamania and it was interesting until we ran to the Chronoscope tower and it suddenly ended -> Raid was completed
Where is the end Boss?????
So just completed the raid on Lamania and it was interesting until we ran to the Chronoscope tower and it suddenly ended -> Raid was completed
Where is the end Boss?????
Renowned: Morkass, Ethiene, Eldried, Tenedoss, Tergos, Fergoss, Terendel
I can see why they were so desperate for people to test it. XD
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
Very anti climatic. Was expecting something other than the end chest to spawn when all the dragons appeared.
Omnipresence, Ghallanda
Trellon // Trelala
I noticed something else about the Lord of Blades in the run I was in, in that the Lord of Blades can totally bypass full Dodge (as in, no matter how much you have). Bypass a high amount of Dodge I can get, so players don't cheese it. But ALL of it? On the Lord of Blades? Who moves around constantly too and can chain you and hit any AC? With True Seeing, this basically means you require a tank in here too to just take the hits, which may be Dev design, but any dps going in with Lord of Blades cleaves basically means they will die fairly quickly too. Even with Epic Defensive Stance on.
Two tanks, two healers minimum as well. Kiter too for Dogs. I guess more players need to start building Divines to get these runs done now. Which, again, reads like what the Devs intend, but... yeah. No defence but HP to take the hits? That's a new low.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
champion Chronoscope parasites
VERY FRUSTRATING not being able to see when or when the timer is not up
IMO, this raid has a massive problem.
There is no purpose in bringing a DC caster to it.
We need trash that is insta-killable in each fight. (Not air eles pls.)
Please add em in!
Ty
Otherwise people will have to TR (or not bring) their casters to this raid. It is already a massive dps test.
People complained endlessly about DOJ for this reason. Please, please, please make this change.
I was just about to mention that.
Yeah, there is zero purpose for any CC or DC caster in this raid. If you are not DPS, Heals, or a Tank, there is absolutely nothing for you to do in this raid except occupy a party slot that could go to someone useful. And quite a few of the RAID ITEMS are ideal for CC and DC casters. It's not much fun having to do a raid where you're useless to get items that you need for the content where you actually contribute.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
The only other level 29 sentient compatible bastard sword in the game sucks badly, especially for artificer use..........
The Bastard sword you did release is awesome............ against living creatures.
This update adds two new greatswords but only one new Bastard sword....
An artificer friendly bastard sword with a heal on hit effect would be nice!
If you don't decide to last minute make a bastard sword version..............
I hope that perhaps you consider something with these kind of effects for the future:
*Legendary Trap The Soul
*Constitution Damage
*Legendary Force Burst
*Legendary Cursespewing
*Two augment slots
*Made of adamantine
*Raid tier weapon
*Sentient compatible
*Bastard sword
*Make it belong to a set with a really nice runearm
*Make the set bonus provide a construct variation of Vampirism (Scales with healing amplification), melee power bonus, and a profane repair amplification bonus, make that vampirism so good that you won't allow it to stack with the scion of shadowfell feat!
*Make the runearm be an electric or untyped damage, black lightning would be an awesome theme.
*Make it so that the runearm has no solid form but instead makes your arm look like it's crackling with purple, red, and dark blue volts concentrated from the fist and running up the arm a bit.
*Give the runearm a construct variation of that legendary greensteel healing over time and consciousness range extension effect
*Give the runearm a variation of legendary affirmation
Soul gems are use in cannith crafting, cannith crafting and artificers go hand in hand, therefore legendary trap the soul on an artificer bastard sword makes sense!
You discontinued the use of the classic version of vampirism, you did this without ever making a version that is optimized for construct repair based healing...... therefore this would be fitting.
Heal over time effects scale with healing amplification, not repair amplification..... therefore I put that on the list too
The feat scion Of Shadowfell does not scale by repair amplification, therefore constructs and artificers are kind of robbed of the full power that can be gained from vampirism gained from such, therefore I put that on the set bonus list.
-----------------------------------------------------------------------------------------------------------------------------------------------------
Anyhow, I enjoyed the raid and thought the same thing that was said by some above me.......... but changed my mind on some of them.
For example those platforms don't require abundant step, however the time to disembark from one of those anti-gravity things to get to the necessary place is often too short. There is an apex ideal for transitioning towards another platform or anti-gravity thingy...... but the required timing is too strict.
Yes, the time restrictions need to be visible!
For a raid like this, I'd say you need at least as many chests as are in the caught in the web raid and with them having a chance to drop named loot equally.
The dragon might have a little more hp than it should, but that might just be the time problem interfering with my opinion on such.
The loot in this raid is nice, my favorite is hands down the bastard sword though it's only situationally good.
The ring with legendary nightmares should be reworked to be a melee ring, keep the legendary nightmares effect though as it is nice.
Last edited by Lokeal_The_Flame; 09-25-2018 at 08:49 PM.
LOB is a beast ^^ fun stuff
We got LOB down to about 10% on R1 before death penalties caught up to us. Only 1 tank though and obviously we'll need 2...
Are wisps suppose to spawn as champions? I've never seen a champion in a raid before and I had always assumed that there was a no champions rule for raids; so I'm unsure if this is WAI.
Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda
Epic Ring of Spell Storing--https://www.ddo.com/forums/showthrea...+spell+storing
Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda
Epic Ring of Spell Storing--https://www.ddo.com/forums/showthrea...+spell+storing
Could we gaet a Heroic version of the raid, please?
It'd been years since a new heroic raid has appeared. (Also, please make heroic versions of Strahd, Baba, etc).
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
I also agree that the mob needs some trash areas so DC casters can CC or instakill and contribute. Maybe the "wisps" should be white or orange named without spell immunity? Something like that.
A couple things seemed to hit too soft or too hard.
The whisps were hitting for 1k on R1 which felt a bit overtuned compared to the dragon.
The chaos damage from the "Moving Walls" felt like we could ignore it on R1. It should probably be 2-3x higher.
The purple circles felt good---they were obvious and did lots of damage. (The ToD shadows fight is super fun IMO.)
For the peeps who are going to give this another shot (if they failed last night like us) or plan on rerunning the quest, the countdown timer is roughly 5:30 total. I don't think it scales up/down with difficulty.
I think more direction will be needed for this raid, and am glad to see that the devs plan on doing so. This is a fairly complicated raid, and while obviously the devs don't want to hold the player's hands through everything, I think a simple countdown timer of some kind (think maybe something out of Reaver's Fate for another throwback) would be really appreciated. I think that would suffice enough, and still leave enough challenge.
As for the actual failure countdown, IMO, the only thing that really needs to be changed is to have a single pause after the ToD fight, and maybe in a throwback to Genesis Point, have everyone teleported to a room with the shrine after you kill Nythirios with a portal to the final section of the raid. It may have been a cause of first time confusion and some communication problems, but the raid felt extremely rushed, and while I think that it was definingly enjoyable and challenging, a pause before the final set of encounters would be appreciated.
I think a tweak of the air jets to maybe make them a little more visible would be beneficial. Also 1 or 2 of them could use a slight boost as they seemed to raise you disproportionately low compared to other jets that were positioned around different platforms.
A lot of players who more regularly pug play more utility builds, casters, and defense minded builds. This raid will not suite those players well.
And finally, yea, this raid is extremely ill suited to arcane casters. My recommendation would be to remove one or two Kor Kaza fights and replace them with something more DC caster friendly. beating down Kor Kaza a total of 3 times for 6 encounters with 0 trash got extremely repetitive, and for DC casters, made there reason for being there pointless.
IMO the biggest problem with Old Baba's Hut raid is the repetiveness of running the same puzzles twice, with 3 boss beatdowns that are fairly similar. This raid seems to have increased that idea/mechanic 2-3 fold by having 6 encounters of the same fight. I would prefer that the devs give us challenges of our character power AND player skill instead of just straight boss beatdowns. This raid feels very lopsided in this regard.
Last edited by Shadow_Jumper; 09-26-2018 at 10:33 AM.
I'm not able to get on Lama this pass due to RL commitments, but I miss the days where the devs let us figure stuff out. Raids with complex mechanics like Titan, Accursed Ascension, or Reavers Fate are fun.
I hope they don't dumb it down too much with the hints/spoilers.
There is no timer for the bees in Baba. You just kinda gotta figure it out.
EDIT: There are raids that don't really require DPS - HoX, Reavers Fate, Titan. Raids that don't have a ton of non-immune trash spawns - DQ, Von6, DoJ. Raids that don't require an actual tank - DQ, Reavers Fate, Shroud, Titan, Von6, DoJ, Accursed Ascension, MoD. I don't think raid design should be centered around "let's give all the current achetypes in the game something to do". That's too inside the box thinking and self limiting. It is fine if a particular build/archtype is not needed in one raid in the game. That's what raid runes being BtA are for. I'd rather SSG made content that was unique and challenged us in new ways and forced us to think beyond what we typically do with our characters.
Last edited by Renvar; 09-26-2018 at 10:40 AM.
Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber