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  1. #1
    Community Member Ellihor's Avatar
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    Default DPS/CC Auralock MULTITASK FOR ALTS/NEW PLAYERS

    The concept of this build is to have a character able to efficiently farm items on R1, solo mid skulls and contribute on these difficulties and in raids, and CC high skulls.

    No past lives will be necessary. It can also do CC on high skulls, but with a high failure chance with enchant on low 90s (enough for fast quests on R10 coff amber coff). The focus is to be capable of doing these task and to have a multifuntional charcter in these activities, all that while being as much close to a damage focused warlock as I can be. I will run the numbers for a human, because my character is a human at the moment and I will take a +0 heart to this build, because my vacations are finishing. If that was not the case, I'd TR to dragonbron because it gives more CHA and spellpen. My character does not have any relevant past lives for caster. The spellpen past lives make it very easier to build this if you have. I also don't own any racial PLs on this charcter.

    Of course, adjust if you have completionist, etc.

    Feats:
    Pact Fire, Human Force of Personality, 1 Max, 3 Empower, 6 Quicken, 9 Spellpen, 12 GSpellpen, 15 SF: Enchant, 18 GSF: Enchant, 21 ESpellpen, 24 Embolden, 26 Epic Arcane Eldritch Blast, 27 Ruin, 28 Hellball, 29 Arcane Pulse, 30 Greater Ruin, Scion of Fire

    Epic Destiny:
    EA. Take 5 CHA, Divine Wrath, Angel Self Raise, Piercing Spellcraft, rest wathever. Twists: Energy Burst, Empyrean Magic, Enchantment Specialist (I don't have more points for more). Swap Empyrean Magic for Piercing Spellcraft or Meld Into Darkness as needed for a quest or another.

    Action Points:
    ES - 42 AP. Capstone, bursts 3/3, Medium Armor, Light Spellpower full line, Shinning Trough, Beacon, Spiritual Retribution 3/3, Cha x2, Displace SLA (saves sp), rest do wathever
    TS - 23 AP. Core 4, Feinged Health 3/3, Wand and Scroll 3/3, Cha x2, Strong Pact x3
    SE - 8 AP. Core 2, Consume, Feeding Frenzy, Taint the Blood, Hungry 1/3
    Human - 7 AP. Spellpower Boost, Cha x1, Amp x1, Action Surge Cha 2/3

    Gear:
    Head Pansophic: potency 131, insightful potency 65, magical efficiency 10, slot
    Belt Bursncar: enhanced combustion 202, fire lore 29, enhanced corrosion 202, acid lore 29, slot
    Bracers Fallen Hero: mists1, inshigt con 9, quality prr 12, strength 19, slot
    Neck Kindred: mists2, enchant 8, inisght enchant 4, cha 19, slot
    Boots Sofsole: mists3, ghostly, insight cha 9, slot
    Ring Spinneret: slavers1, spell lore 15, quality potency 32, quality spell focus mastery 2, spellpen 7, slot
    Body Coat of Traveler: mdb 10, fort 202, parrying 9, prr 50, profane well rounded, slot
    Trinket Slaver: slaver2, con 17, force lore 27, spellcraft 22, quality cha 4, slot
    Ring Slaver: slaver3, wizardry 371, rad lore 27, spell focus mastery 6, quality con 4, slot
    Cloak CC: spell saves 12, dodge 15, insightful mrr 18, slot
    Goggles Van Ritchen: mists4, dex 20, reflex 16, mrr 52, slot, slot
    Gloves Crumblings: mists5, insight prr 24, insight dex 9, quality int 4, slot
    Hand1 Spiral: elemental spellpower 202, exceptional combustion 50, exceptional fire lore 20, caster lv fire +5, slot, slot, sentience
    Hand2 LGS: int 15, eletric absorption 30, exceptional cha 2, vacuum (OR LGS positive/amp/amp/affirmation)


    Cha Breakdown:
    25 base + 7 tome + 1 human + 2 TS + 4 ES + 2 ship + 2 yugo + 19 item + 9 insightful + 4 quality + 2 exceptional + 2 profane + 7 angel + 2 remnant + 4 sentience + 4 reaper = 96

    Enchantment DC:
    10 + 6 lv + 43 cha + 8 item + 4 insight + 2 quality + 2 augment + 3 angel + 3 magister + 2 set + 2 embolden + 1 ship + 2 sentient + 2 focus feat + 3 reaper = 93

    Necromancy DC:
    10 + 6 lv + 43 cha + 6 item + 2 quality + 2 augment + 3 angel + 2 set + 2 embolden + 1 ship + 2 sentient + 3 reaper = 82. I don't plan to use any necro spells.

    Hurl:
    10 + 20 warlock + 43 cha + 3 unknown effect that somehow is boosting my hurl atm on live = 76

    Eldritch blast:
    19 + 43 cha + 2 embolden + 6 item + 2 quality + 2 augment + 2 set + 2 sentient + 3 angel + 1 ship + 3 reaper = 85

    Energy Burst:
    20 + 15 lv + 43 cha = 78

    Spellpen:
    20 warlock + 8 feat + 7 item + 2 TS + 4 reaper + 3 angel + 1 ship = 45 + adjustments for special quests: +5 twist + 5 nightmother + 2 arcane soldier = 57. I do not plan to bring this character to high spellpen requirement quests. I will test how much is needed for Devil's Gambit quests, if I happen to do lot of them on mid skulls. Of course, if you have the +9 from past lives that's a wash.

    Edit: a 45+1 spellpen works on the abishai in devils gambit quests on reaper
    Last edited by Ellihor; 04-07-2018 at 08:50 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  2. #2
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    Quote Originally Posted by Ellihor View Post
    The concept of this build is to have a character able to efficiently farm items on R1, solo mid skulls and contribute on these difficulties and in raids, and CC high skulls.

    No past lives will be necessary. It can also do CC on high skulls, but with a high failure chance with enchant on low 90s (enough for fast quests on R10 coff amber coff). The focus is to be capable of doing these task and to have a multifuntional charcter in these activities, all that while being as much close to a damage focused warlock as I can be. I will run the numbers for a human, because my character is a human at the moment and I will take a +0 heart to this build, because my vacations are finishing. If that was not the case, I'd TR to dragonbron because it gives more CHA and spellpen. My character does not have any relevant past lives for caster. The spellpen past lives make it much easier to build this if you have. I also don't own any racial PLs on this charcter.

    Of course, adjust if you have completionist, etc.

    Feats:
    Pact Fire, Human Force of Personality, 1 Max, 3 Empower, 6 Quicken, 9 Spellpen, 12 GSpellpen, 15 SF: Enchant, 18 GSF: Enchant, 21 ESpellpen, 24 Embolden, 26 Epic Arcane Eldritch Blast, 27 Ruin, 28 Spellpower Force, 29 Arcane Pulse, 30 Greater Ruin, Scion of Fire

    Epic Destiny:
    EA. Take 5 CHA, Divine Wrath, Angel Self Raise, Piercing Spellcraft, rest wathever. Twists: Energy Burst, Empyrean Magic, Enchantment Specialist (I don't have more points for more). Swap Empyrean Magic for Piercing Spellcraft or Meld Into Darkness as needed for a quest or another.

    Action Points:
    ES - 42 AP. Capstone, bursts 3/3, Medium Armor, Light Spellpower full line, Shinning Trough, Beacon, Spiritual Retribution 3/3, Cha x2, Displace SLA (saves sp), rest do wathever
    TS - 23 AP. Core 4, Feinged Health 3/3, Wand and Scroll 3/3, Cha x2, Strong Pact x4
    SE - 8 AP. Core 2, Consume, Feeding Frenzy, Taint the Blood, Hungry 1/3
    Human - 7 AP. Spellpower Boost, Cha x1, Amp x1, Action Surge Cha 2/3

    Gear:
    Head Pansophic: potency 131, insightful potency 65, magical efficiency 10, slot
    Belt Bursncar: enhanced combustion 202, fire lore 29, enhanced corrosion 202, acid lore 29, slot
    Bracers Fallen Hero: mists1, inshigt con 9, quality prr 12, strength 19, slot
    Neck Kindred: mists2, enchant 8, inisght enchant 4, cha 19, slot
    Boots Sofsole: mists3, ghostly, insight cha 9, slot
    Ring Spinneret: slavers1, spell lore 15, quality potency 32, quality spell focus mastery 2, spellpen 7, slot
    Body Coat of Traveler: mdb 10, fort 202, parrying 9, prr 50, profane well rounded, slot
    Trinket Slaver: slaver2, con 17, force lore 27, spellcraft 22, quality cha 4, slot
    Ring Slaver: slaver3, wizardry 371, rad lore 27, spell focus mastery 6, quality con 4, slot
    Cloak CC: spell saves 12, dodge 15, insightful mrr 18, slot
    Goggles Van Ritchen: mists4, dex 20, reflex 16, mrr 52, slot, slot
    Gloves Crumblings: mists5, insight prr 24, insight dex 9, quality int 4, slot
    Hand1 Spiral: elemental spellpower 202, exceptional combustion 50, exceptional fire lore 20, caster lv fire +5, slot, slot, sentience
    Hand2 LGS: int 15, eletric absorption 30, exceptional cha 2, vacuum (OR LGS positive/amp/amp/affirmation)


    Cha Breakdown:
    25 base + 7 tome + 1 human + 2 TS + 4 ES + 2 ship + 2 yugo + 19 item + 9 insightful + 4 quality + 2 exceptional + 2 profane + 7 angel + 2 remnant + 4 sentience + 4 reaper = 96

    Enchantment DC:
    10 + 6 lv + 43 cha + 8 item + 4 insight + 2 quality + 2 augment + 3 angel + 3 magister + 2 set + 2 embolden + 1 ship + 2 sentient + 2 focus feat + 3 reaper = 93

    Necromancy DC:
    10 + 6 lv + 43 cha + 6 item + 2 quality + 2 augment + 3 angel + 2 set + 2 embolden + 1 ship + 2 sentient + 3 reaper = 82. I don't plan to use any necro spells.

    Hurl:
    10 + 20 warlock + 43 cha + 3 unknown effect that somehow is boosting my hurl atm on live = 76

    Eldritch blast:
    19 + 43 cha + 2 embolden + 6 item + 2 quality + 2 augment + 2 set + 2 sentient + 3 angel + 1 ship + 3 reaper = 85

    Energy Burst:
    20 + 15 lv + 43 cha = 78

    Spellpen:
    20 warlock + 8 feat + 7 item + 2 TS + 4 reaper + 3 angel + 1 ship = 45 + adjustments for special quests: +5 twist + 5 nightmother + 2 arcane soldier = 57. I do not plan to bring this character to high spellpen requirement quests. I will test how much is needed for Devil's Gambit quests, if I happen to do lot of them on mid skulls. Of course, if you have the +9 from past lives that's a wash.
    The spellpower rotates on the spiral.It may look like a nice weapon if only looking at the stats but in actual performance its sucks.FYI it would be be easier to solo mid reaper with a monk.

  3. #3
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Darius1680 View Post
    The spellpower rotates on the spiral.It may look like a nice weapon if only looking at the stats but in actual performance its sucks.FYI it would be be easier to solo mid reaper with a monk.
    Maybe, I have a monk too, but I like variety. About spiral, just change to wathever weapon you prefer than. If you don't want to keep swapping to take the right lore (fire is the first, so if you swap it you can always have the fire buff) and caster lv, wathever, it is still nice if you are using a lot of hellball.
    Last edited by Ellihor; 04-07-2018 at 08:54 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  4. #4
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    Quote Originally Posted by Ellihor View Post
    No it isn't. About spiral, just change to wathever weapon you prefer than. If you don't want to keep swapping to take the right lore (fire is the first, so if you swap it you can always have the fire buff) and caster lv, wathever, it is still nice if you are using a lot of hellball.
    Thanks for the build

  5. #5
    Community Member DrawingGuy's Avatar
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    With Nightmother's Scepter, you can boost every DC with 7 item + 4 Insight along with a very useful 7 spell pen + 4 ins spell pen. It is a DC caster all-in-one, and completely eliminated any DC sacrifice... This means that you can get other schools like Conjuration for Evards, Transmutation for Flesh to Stone, and your Necromancy in line. Necromancy is not to be underestimated -- Reaper nerfs DPS, but doesn't matter how much your DPS is nerfed when you can instakill, including Reapers themselves. In short, it is OP as heck. Add in Spinneret +2 quality, and you give yourself plenty of room to fit in Slavers for +4 artifact to all DCs along with +2 artifact CHA. A first lifer can get every single DC in the 90s because of Ravenloft. After considering the sheer power of Nightmother's Scepter, it becomes tougher to fit a Spiral no matter how strong or weak you consider it. You have the defensive powers a shield can give you to consider, the 1k temp HP procs of a LGS stick, the stronger universal spell powers of a Morninglords, Dusk weapon as someone that cares about Light spellpower, etc. Spiral can be still nice if you're Fiend and constantly swap, though that is pretty tedious.

    As for it being easier to solo on a Monk, that line is simply "can you DC cast?" I'd still argue in favor of the power of just kiting with cone or chain on a Warlock, but the second you can just CC or instakill everything, it is no contest. Where my well-equipped Monk with more reaper points and almost every past life can be smeared by an unlucky spawn of reapers/crowns as I have only so much CC and have to fight in melee, my Warlock simply doesn't care. With multiple AOE CCs and much better access to AOE (be it bursts or cone), I simply don't care how big or what is in a spawn. Between command, charms (you can ooze puppet skulls in Ravenloft as they're living spells), holds, chain, evards, and FtS, there is almost nothing you can't CC... and that's before you consider your instakills. And if something still slips through your fingers and you're struggling to land one of your many one-offs, you just kite it. The only thing "easier" on my Monk is red names, and that is assuming they are not easily kited/safe spotted and don't have some mechanic that screws over Monks like disintegrate/horrid wilting/hellball spam. You don't even need to look at a red name in the *cough* amber *cough* reaper xp farm.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  6. #6
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    Default What are the beginning stats

    Quote Originally Posted by Ellihor View Post
    The concept of this build is to have a character able to efficiently farm items on R1, solo mid skulls and contribute on these difficulties and in raids, and CC high skulls.

    No past lives will be necessary. It can also do CC on high skulls, but with a high failure chance with enchant on low 90s (enough for fast quests on R10 coff amber coff). The focus is to be capable of doing these task and to have a multifuntional charcter in these activities, all that while being as much close to a damage focused warlock as I can be. I will run the numbers for a human, because my character is a human at the moment and I will take a +0 heart to this build, because my vacations are finishing. If that was not the case, I'd TR to dragonbron because it gives more CHA and spellpen. My character does not have any relevant past lives for caster. The spellpen past lives make it much easier to build this if you have. I also don't own any racial PLs on this charcter.

    Of course, adjust if you have completionist, etc.

    Feats:
    Pact Fire, Human Force of Personality, 1 Max, 3 Empower, 6 Quicken, 9 Spellpen, 12 GSpellpen, 15 SF: Enchant, 18 GSF: Enchant, 21 ESpellpen, 24 Embolden, 26 Epic Arcane Eldritch Blast, 27 Ruin, 28 Hellball, 29 Arcane Pulse, 30 Greater Ruin, Scion of Fire

    Epic Destiny:
    EA. Take 5 CHA, Divine Wrath, Angel Self Raise, Piercing Spellcraft, rest wathever. Twists: Energy Burst, Empyrean Magic, Enchantment Specialist (I don't have more points for more). Swap Empyrean Magic for Piercing Spellcraft or Meld Into Darkness as needed for a quest or another.

    Action Points:
    ES - 42 AP. Capstone, bursts 3/3, Medium Armor, Light Spellpower full line, Shinning Trough, Beacon, Spiritual Retribution 3/3, Cha x2, Displace SLA (saves sp), rest do wathever
    TS - 23 AP. Core 4, Feinged Health 3/3, Wand and Scroll 3/3, Cha x2, Strong Pact x3
    SE - 8 AP. Core 2, Consume, Feeding Frenzy, Taint the Blood, Hungry 1/3
    Human - 7 AP. Spellpower Boost, Cha x1, Amp x1, Action Surge Cha 2/3

    Gear:
    Head Pansophic: potency 131, insightful potency 65, magical efficiency 10, slot
    Belt Bursncar: enhanced combustion 202, fire lore 29, enhanced corrosion 202, acid lore 29, slot
    Bracers Fallen Hero: mists1, inshigt con 9, quality prr 12, strength 19, slot
    Neck Kindred: mists2, enchant 8, inisght enchant 4, cha 19, slot
    Boots Sofsole: mists3, ghostly, insight cha 9, slot
    Ring Spinneret: slavers1, spell lore 15, quality potency 32, quality spell focus mastery 2, spellpen 7, slot
    Body Coat of Traveler: mdb 10, fort 202, parrying 9, prr 50, profane well rounded, slot
    Trinket Slaver: slaver2, con 17, force lore 27, spellcraft 22, quality cha 4, slot
    Ring Slaver: slaver3, wizardry 371, rad lore 27, spell focus mastery 6, quality con 4, slot
    Cloak CC: spell saves 12, dodge 15, insightful mrr 18, slot
    Goggles Van Ritchen: mists4, dex 20, reflex 16, mrr 52, slot, slot
    Gloves Crumblings: mists5, insight prr 24, insight dex 9, quality int 4, slot
    Hand1 Spiral: elemental spellpower 202, exceptional combustion 50, exceptional fire lore 20, caster lv fire +5, slot, slot, sentience
    Hand2 LGS: int 15, eletric absorption 30, exceptional cha 2, vacuum (OR LGS positive/amp/amp/affirmation)


    Cha Breakdown:
    25 base + 7 tome + 1 human + 2 TS + 4 ES + 2 ship + 2 yugo + 19 item + 9 insightful + 4 quality + 2 exceptional + 2 profane + 7 angel + 2 remnant + 4 sentience + 4 reaper = 96

    Enchantment DC:
    10 + 6 lv + 43 cha + 8 item + 4 insight + 2 quality + 2 augment + 3 angel + 3 magister + 2 set + 2 embolden + 1 ship + 2 sentient + 2 focus feat + 3 reaper = 93

    Necromancy DC:
    10 + 6 lv + 43 cha + 6 item + 2 quality + 2 augment + 3 angel + 2 set + 2 embolden + 1 ship + 2 sentient + 3 reaper = 82. I don't plan to use any necro spells.

    Hurl:
    10 + 20 warlock + 43 cha + 3 unknown effect that somehow is boosting my hurl atm on live = 76

    Eldritch blast:
    19 + 43 cha + 2 embolden + 6 item + 2 quality + 2 augment + 2 set + 2 sentient + 3 angel + 1 ship + 3 reaper = 85

    Energy Burst:
    20 + 15 lv + 43 cha = 78

    Spellpen:
    20 warlock + 8 feat + 7 item + 2 TS + 4 reaper + 3 angel + 1 ship = 45 + adjustments for special quests: +5 twist + 5 nightmother + 2 arcane soldier = 57. I do not plan to bring this character to high spellpen requirement quests. I will test how much is needed for Devil's Gambit quests, if I happen to do lot of them on mid skulls. Of course, if you have the +9 from past lives that's a wash.
    What are the beginning stats?

  7. #7
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    Quote Originally Posted by Darius1680 View Post
    The spellpower rotates on the spiral.It may look like a nice weapon if only looking at the stats but in actual performance its sucks.FYI it would be be easier to solo mid reaper with a monk.
    This is incorrect.

    Spiral gives 208 spellpower to the four spell types 100% of the time, always as an equipment bonus.

    The rotating buff adds an ADDITIONAL 50 spellpower of the one element, plus an ADDITIONAL 20% spell crit to that element. both are typed exceptional bonuses, so they stack with burnscar sash.

    So Spiral + Insightful Potency + Quality Potency + Universal Spellpower + Spellsight + Insightful Spellsight + Burnscar Sash + Spiral's rotation 50 SP all stack.
    Element lore (Fire lore, whatever) + Burnscar Sash lore + Spiral's rotation 20 lore all stack as well.

    So not bad for a blasting lock, really good for druids / sorcs / wizards as well.

  8. #8
    Community Member Ellihor's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    With Nightmother's Scepter, you can boost every DC with 7 item + 4 Insight along with a very useful 7 spell pen + 4 ins spell pen. It is a DC caster all-in-one, and completely eliminated any DC sacrifice... This means that you can get other schools like Conjuration for Evards, Transmutation for Flesh to Stone, and your Necromancy in line. Necromancy is not to be underestimated -- Reaper nerfs DPS, but doesn't matter how much your DPS is nerfed when you can instakill, including Reapers themselves. In short, it is OP as heck. Add in Spinneret +2 quality, and you give yourself plenty of room to fit in Slavers for +4 artifact to all DCs along with +2 artifact CHA. A first lifer can get every single DC in the 90s because of Ravenloft. After considering the sheer power of Nightmother's Scepter, it becomes tougher to fit a Spiral no matter how strong or weak you consider it. You have the defensive powers a shield can give you to consider, the 1k temp HP procs of a LGS stick, the stronger universal spell powers of a Morninglords, Dusk weapon as someone that cares about Light spellpower, etc. Spiral can be still nice if you're Fiend and constantly swap, though that is pretty tedious.
    Hello. I can't reach enough DC on any other school even with a 7+4 item, so I decided to not use nightmother's. The character is focused on low skulls where it's not a big deal to instakill, the focus is DPS and bring CC when needed. I don't know how Evard's save works, but it's working without item. I am using spinneret.

    While it's true you can get low 100s on a first lifer, this IS NOT A DC BUILD.

    Spiral is always a discussion every time I suggest it, but on a warlock it's very intresting because you use a lot of hellball. Anyways, the items are very flexible on the on-hand slot, I am probably going to end up using Warsword Shield, that would allow me to slot 2 piece shroud with some tweaks, but right now I don't feel like doing it, have other projects on alts to do and rl has been busy.

    Quote Originally Posted by DrawingGuy View Post
    As for it being easier to solo on a Monk, that line is simply "can you DC cast?" I'd still argue in favor of the power of just kiting with cone or chain on a Warlock, but the second you can just CC or instakill everything, it is no contest. Where my well-equipped Monk with more reaper points and almost every past life can be smeared by an unlucky spawn of reapers/crowns as I have only so much CC and have to fight in melee, my Warlock simply doesn't care. With multiple AOE CCs and much better access to AOE (be it bursts or cone), I simply don't care how big or what is in a spawn. Between command, charms (you can ooze puppet skulls in Ravenloft as they're living spells), holds, chain, evards, and FtS, there is almost nothing you can't CC... and that's before you consider your instakills. And if something still slips through your fingers and you're struggling to land one of your many one-offs, you just kite it. The only thing "easier" on my Monk is red names, and that is assuming they are not easily kited/safe spotted and don't have some mechanic that screws over Monks like disintegrate/horrid wilting/hellball spam. You don't even need to look at a red name in the *cough* amber *cough* reaper xp farm.
    This is not a high skull focused build, it's a low skull and raid build for farming that also works for mid skull. I have a DC sorc build posted elsewhere for high reaper, slarden has a DC warlock posted in this section.
    Last edited by Ellihor; 04-07-2018 at 08:57 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  9. #9
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Spellonzo View Post
    What are the beginning stats?
    My bad. 18 CHA + lv ups, 18 con, 12 int.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

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