Originally Posted by
Ellihor
The concept of this build is to have a character able to efficiently farm items on R1, solo mid skulls and contribute on these difficulties and in raids, and CC high skulls.
No past lives will be necessary. It can also do CC on high skulls, but with a high failure chance with enchant on low 90s (enough for fast quests on R10 coff amber coff). The focus is to be capable of doing these task and to have a multifuntional charcter in these activities, all that while being as much close to a damage focused warlock as I can be. I will run the numbers for a human, because my character is a human at the moment and I will take a +0 heart to this build, because my vacations are finishing. If that was not the case, I'd TR to dragonbron because it gives more CHA and spellpen. My character does not have any relevant past lives for caster. The spellpen past lives make it much easier to build this if you have. I also don't own any racial PLs on this charcter.
Of course, adjust if you have completionist, etc.
Feats:
Pact Fire, Human Force of Personality, 1 Max, 3 Empower, 6 Quicken, 9 Spellpen, 12 GSpellpen, 15 SF: Enchant, 18 GSF: Enchant, 21 ESpellpen, 24 Embolden, 26 Epic Arcane Eldritch Blast, 27 Ruin, 28 Spellpower Force, 29 Arcane Pulse, 30 Greater Ruin, Scion of Fire
Epic Destiny:
EA. Take 5 CHA, Divine Wrath, Angel Self Raise, Piercing Spellcraft, rest wathever. Twists: Energy Burst, Empyrean Magic, Enchantment Specialist (I don't have more points for more). Swap Empyrean Magic for Piercing Spellcraft or Meld Into Darkness as needed for a quest or another.
Action Points:
ES - 42 AP. Capstone, bursts 3/3, Medium Armor, Light Spellpower full line, Shinning Trough, Beacon, Spiritual Retribution 3/3, Cha x2, Displace SLA (saves sp), rest do wathever
TS - 23 AP. Core 4, Feinged Health 3/3, Wand and Scroll 3/3, Cha x2, Strong Pact x4
SE - 8 AP. Core 2, Consume, Feeding Frenzy, Taint the Blood, Hungry 1/3
Human - 7 AP. Spellpower Boost, Cha x1, Amp x1, Action Surge Cha 2/3
Gear:
Head Pansophic: potency 131, insightful potency 65, magical efficiency 10, slot
Belt Bursncar: enhanced combustion 202, fire lore 29, enhanced corrosion 202, acid lore 29, slot
Bracers Fallen Hero: mists1, inshigt con 9, quality prr 12, strength 19, slot
Neck Kindred: mists2, enchant 8, inisght enchant 4, cha 19, slot
Boots Sofsole: mists3, ghostly, insight cha 9, slot
Ring Spinneret: slavers1, spell lore 15, quality potency 32, quality spell focus mastery 2, spellpen 7, slot
Body Coat of Traveler: mdb 10, fort 202, parrying 9, prr 50, profane well rounded, slot
Trinket Slaver: slaver2, con 17, force lore 27, spellcraft 22, quality cha 4, slot
Ring Slaver: slaver3, wizardry 371, rad lore 27, spell focus mastery 6, quality con 4, slot
Cloak CC: spell saves 12, dodge 15, insightful mrr 18, slot
Goggles Van Ritchen: mists4, dex 20, reflex 16, mrr 52, slot, slot
Gloves Crumblings: mists5, insight prr 24, insight dex 9, quality int 4, slot
Hand1 Spiral: elemental spellpower 202, exceptional combustion 50, exceptional fire lore 20, caster lv fire +5, slot, slot, sentience
Hand2 LGS: int 15, eletric absorption 30, exceptional cha 2, vacuum (OR LGS positive/amp/amp/affirmation)
Cha Breakdown:
25 base + 7 tome + 1 human + 2 TS + 4 ES + 2 ship + 2 yugo + 19 item + 9 insightful + 4 quality + 2 exceptional + 2 profane + 7 angel + 2 remnant + 4 sentience + 4 reaper = 96
Enchantment DC:
10 + 6 lv + 43 cha + 8 item + 4 insight + 2 quality + 2 augment + 3 angel + 3 magister + 2 set + 2 embolden + 1 ship + 2 sentient + 2 focus feat + 3 reaper = 93
Necromancy DC:
10 + 6 lv + 43 cha + 6 item + 2 quality + 2 augment + 3 angel + 2 set + 2 embolden + 1 ship + 2 sentient + 3 reaper = 82. I don't plan to use any necro spells.
Hurl:
10 + 20 warlock + 43 cha + 3 unknown effect that somehow is boosting my hurl atm on live = 76
Eldritch blast:
19 + 43 cha + 2 embolden + 6 item + 2 quality + 2 augment + 2 set + 2 sentient + 3 angel + 1 ship + 3 reaper = 85
Energy Burst:
20 + 15 lv + 43 cha = 78
Spellpen:
20 warlock + 8 feat + 7 item + 2 TS + 4 reaper + 3 angel + 1 ship = 45 + adjustments for special quests: +5 twist + 5 nightmother + 2 arcane soldier = 57. I do not plan to bring this character to high spellpen requirement quests. I will test how much is needed for Devil's Gambit quests, if I happen to do lot of them on mid skulls. Of course, if you have the +9 from past lives that's a wash.