i really love this change coming from an arcane. im not going to whine like other players. this is a real good compromise
i really love this change coming from an arcane. im not going to whine like other players. this is a real good compromise
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This is considerably more acceptable than either of the previous two solutions. I do have two points of concern, however. The first is the untargetable nature of the spell, and how this can lead to wasted tics/uses as many have pointed out. The second is the cooldown. Being it is arcane, which should be more virulent all around than divine, I think a full minute is slightly excessive. I would prefer to see the cooldown changed to 40 or 45 seconds.
Thanks for listening to us though. Now, if we could only convince you to go do something about those completely rediculous AC changes, we'd all be happy campers. Well, except Shade. If he had things his way we'd all be barbarians though, so probly not the best voice to listen to anyhow.
If you honestly thought Wail was not going to be nerfed at some point in the future, you don't understand how and why MMO's are managed as they are. Balancing is necessary. Having grossly unbalanced features in the game loses money. Unbalanced games are less fun.
Be grateful that they fixed this relatively surgically, and didn't just nuke the whole Necromancy school (let alone other abilities like Assassinate).
Ever played a Divine? Ever cast Implosion? It's a fun spell, and rather powerful. The "cast then enter combat" feature makes it even better. Implosion has a rather long cooldown, but it's still considered one of the best spells in a Divine's list.
I don't like how it's pretty much just a more powerful version of Implosion. That's, what, four effects in the game that are Implosion? Implosion itself, Wail, Shadowdancer Consume, and I think Grandmaster of Flowers has one.
No, because those abilities weren't unbalanced. There was a statement in the earlier pages of this thread, saying to the effect of "what's next, healers getting 'heal-sick'?"
They're not going to nerf things that don't need it. And if you didn't think Wail was stupidly powerful, you weren't playing the same game.
Or just take melees. Some of the Epic Destiny abilities are pretty **** powerful. I personally can't wait to use Shadowdancer on my Rogue.
Except no mob AI has reactionary casting. They just have rotations, or choose spells at random. If they're going to cast DW, they'll do it on sight. Finger/stone them.
Implosion is considered an instakill spell. So would this version of Wail. The mob has full HP, and is then dead. That's instakill.
Finger seven mobs in a minute, at an SP and effort cost far greater than a single wail that kills "only"six.
Keyword is cost.
For some reason, the only thing I can think of while reading your posts is this song. My apologies.
Fail
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
This is what I think of.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
When what you say affects your profit, a little psychology isn't bad.
Just be glad they don't use psychology like certain other games do.
At some point this thread became melee vs. casters. But really the melee just want buffs, they don't want casters debuffed. If the Haunting went through as proposed, it would have effected everyone in the game.
I can't count the times when I've saved melee by a well placed finger of death, or a party by a well timed wail/circle of death (like in elite amrath to thin the heard). If I was rendered incapable of doing these things, there would be a lot more deaths and party wipes all around.
End-game is separate from "the rest of the game" for a reason. Any sufficiently geared and well played character can breeze through 95% of the content. End game is eservants, eda, echrono, evon, esands, hard/elite/epic raids, elite amrath. Thats how a game evolves. Don't complain because Lords of Dust is easy, it was made easy for anyone. Don't complain because the rest of the game is easy, thats how MMO's evolve. As people gain experience, gear, and so forth, the earlier part of any MMO becomes a cakewalk. Ever heard of a "twink"? It happens in every game, and its not a big deal.
As it stands melee are highly useful and solid participants in the above mentioned end game content. No casters are "blowing' through that content on a regular basis on their own. If there are some, its the extreme minority of players. Even with 44 Necro and Enchant DC I wouldn't even bother trying to solo any of those quests, except Elite New Invasion, but even then I invised through most of the quest.
As for the rest, any sufficiently geared melee can blow through the same content a caster can, even if it takes a bit longer. Melee have infinite sustained DPS, whereas a caster is limited to their pool of SP. And a good melee will be competitive if not have more kills than a good PM in many quests.
I'm all for melee getting vorpals and disruptors how they want them. I'm happy to see the rogue assasinating casters I would have FoD'ed.
If you spent less time nuking and more time using intakills, you'd know that this is absolutely not true.
How can you possibly view Wail going from being able to kill say conservatively 5 monsters twice per minute (10 monsters), almost instantly, to killing up to 6 monsters once per minutes where you have to continue both evading the critturs and staying close to them for 6 seconds while the spell does its work as being an improvement?
Old Wail: Run through a few rooms, gathering up all of the monsters, staying ahead of them and out of reach until you decide to Wail. Then buttonhook, jump over them and cast Quickened Wail, killing as many as 20 creatures at once. Repeat 30 seconds later. Disregard orange/red/purple named, constructs and undead in the area, as you'll get to them soon.
New Wail: Activate Wail upon entering a room, and beeline for the monsters. Hop around waiting for Wail to kill your enemies, while staying withing range. Possibly watch as Wail hits the same death-immune target 3 times, and only kills 3 of the 6 monsters you have around you.
Fairly certain favored soul speed runs work due to their being able to avoid monsters with wings and using Blade Barrier, which is more effective than Implosion for killing big groups of enemies, and also for moving quickly through a dungeon.I mean look at any speedrun record for epics, they are always filled with favor souls, which usually match if not outkill the arcanes despite likely having to heal a lot more.. Theres an obviouis reason for that:
Implosion is the most devastating spell in the game, not wail.
Beign able to move, especially with wings to target and kill 5/6 enemies of your choice is a lot more powerful then 1 untargetable blast. Add on top fvs high DCs and -2 to enemies saves and you have an incredible combination.
Implosion: Have to be within range of the stuff you are killing, which means you can't move too far ahead of the enemies you are bypassing, and only kills 5 enemies per minute, if you're lucky.
Blade Barrier: Drop them behind you while you run and wing your way through the quest, dealing damage to everything following you, and eventually killing stuff without you having to be anywhere near them. Kills as many enemies as you like per minute.
How is citing some achievements by one of the most solid guilds, comprised of some of the best players in the game an example of what should or should not be done about Epic quests? What does that have to do with insta-kills? Yeah, a few of those guys were likely throwing off absolutely maxed DC instakills, but I'd imagine that they did what little killing they had to with Blade Barrier as much as Wail, and more than Implosion (could be wrong, since I wasn't there watching them), but their speed records are largely due to not killing any more than they had to. Invisibility and RUN.Please at least put in the buff against death spells to epic elite, else it's gona be a repeat of this:
http://forums.ddo.com/showpost.php?p...&postcount=144
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it's not 10 kills
it's 10 attempt.
considering implosion experience, many attempts will be wasted on immune targets (really more target are immune to wail than implosion)
Wail should be the BEST spell available for a palemaster, it's final ability. 6 attempts simply is not for 50 sp once a minute it's not
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Joy. Arcane implosion targeting the same 2 immune mobs, regardless of what's available for 6 seconds. How about at least making it so it will only target eligible mobs?
Wait that's a lot more than copy/paste and I'm sure if you were able, implosion would work like that anyways.
At least it isn't haunted but I wish it was HtK : /
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