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  1. #1
    Community Member decease's Avatar
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    Default Warforged - The MASTER race in DDO

    here is how i view warforged, just personal believe. please feel free to correct any mistake i may made through this post.


    Pro:
    25% stacking fort by nature- these can only be find in end game(10%) and epic (25%)

    underwater breathe- you can breathe in water starting from level 1, even at max level it means you save one inventory spot for something else

    +2 con- the most important stats of all. for any and all~~ no one can live without hp~~ at level 20 it means 20 more health, plus the racial toughness enhancement provide much much more hp compare with most race

    Immune to Poison, Sleep Effects, Paralysis, Disease, Nausea, Fatigue & Exhaustion- again you have save load of inventory and equipment slot, as you need not worry any of these.. plus some of these don't even have gear to provide immunity..

    auto stablize- an free diehard feat...

    lord of blade deity- the only melee two hand weapon diety with ton of great great sword in game..like epic sword of shadow..

    specific class design for this race: Artificer(get advance version of construct essence without a feat slot)

    dominate several class: archmage wizzard, sorc, Mechanic

    dedicate role: tank, especially at lower level they are the only race that can reach 100% fort. at end game they are the best tank race due to the fact that both arcane and divine can heal them, and both very well if they know how to build their toon.

    good in all area: unlike other race which are only good at certain area, wf are good at all area and class..



    con:
    recieve 50% effect from positive healing- big deal, there are equipment, shipbuff, enhancement to boost your positive healing, boost it to 100% isn't hard at all~~ plus you also gain healing effect from repair spell. this is one of the key feature which make wf the best tank race in game. there are no gear nor ehancement that increase repair healing effect, which make their 100% repair healing very vauleable.

    Rust monsters and ooze- meaningless.. at least i can't recall any ooze/rust monster boss at end game..other then the red name rust monster in evon 5.. but then again it won't be any of problem since it isn't powerful at all..

    -2 wis- a dump stats even to most fvs and cleric.. tank monk might value it, but then again..1 ac is not that big of deal...not when you have over 100 ac at end game..

    -2 cha- again not much of problem, even for sorc.. the ability to self healing is just so much valuable then 1 spell dc..

    -increase damage from fire/acid- seem to be a lie.. i test it on lam and find nothing alike. nor does anywhere meantion anything about this.

    -no dragonmark- dragonmark are useless now...even halfling's mark can be replace by silverflame/heal potion/scroll/wand/hireling/player



    personal suggestion:
    improve construct essence feat
    improve dragon mark feat
    Last edited by decease; 12-30-2011 at 09:19 AM.

  2. #2
    Community Member Calebro's Avatar
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    Quote Originally Posted by decease View Post
    -2 wis- a dump stats even to most fvs and cleric.. tank monk might value it, but then again..1 ac is not that big of deal...not when you have over 150 ac at end game..
    aaaaaaaaaaaaaaand this is where I stopped reading
    .

  3. #3
    Community Member decease's Avatar
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    Quote Originally Posted by Calebro View Post
    aaaaaaaaaaaaaaand this is where I stopped reading
    anything wrong? most cleric i meet are con base build.. what we called heal bot... yea..true..cleric do have some decent cc.. but not even close comparing with arcane caster.. or your are trying to tell me that 1 ac is huge deal while you are able to equip Docent of Defiance?

    p.s. am not sure, but in epic or battlefield my wis base cleric never succeed on most of cc/death effect spell.. my wizzard have the same problem but then again.. my wizzard have much higher dc from capstone, pre enhancement..

  4. #4
    Community Member Calebro's Avatar
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    Quote Originally Posted by decease View Post
    anything wrong?
    What's wrong is that no one can get the AC that you're claiming. And you said it as if it's no big deal.
    No one. Period.
    This leads me to not care what else you have to say. No offense, but that's just the way it is.
    .

  5. #5
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Calebro View Post
    What's wrong is that no one can get the AC that you're claiming. And you said it as if it's no big deal.
    No one. Period.
    This leads me to not care what else you have to say. No offense, but that's just the way it is.
    ^this

    I would have to dig up the old thread, but i believe max ac is somewhere around 129/130 and that was all str aligned, 6 str halfling, with little to no dps with another halfling and a bard in the group for only 30 secs.

    hob

  6. #6
    Community Member decease's Avatar
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    Quote Originally Posted by Calebro View Post
    What's wrong is that no one can get the AC that you're claiming. And you said it as if it's no big deal.
    No one. Period.
    This leads me to not care what else you have to say. No offense, but that's just the way it is.
    true.. no need to discuss anymore.. i was trying to discuss about wf and all you care is some number that have nothing to do with this topic. do you really need anywhere above 80 ac to tank epic? hell no.. i mean even 70 is enough for most of the end game content~~ really if you care nothing about my topic then you are right, we have nothing more to discuss.. period

    Quote Originally Posted by Hobgoblin View Post
    ^this

    I would have to dig up the old thread, but i believe max ac is somewhere around 129/130 and that was all str aligned, 6 str halfling, with little to no dps with another halfling and a bard in the group for only 30 secs.

    hob
    never test these new u11/12 stuff/changes~~ not playing this game atm~~~~ someone in guild claim to be able to reach around 150 ac when i ask~~ it could be 130 or even 100.. but anywayz still way more then needed

  7. #7
    Community Member Teharahma's Avatar
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    Quote Originally Posted by decease View Post
    true.. no need to discuss anymore.. i was trying to discuss about wf and all you care is some number that have nothing to do with this topic. do you really need anywhere above 80 ac to tank epic? hell no.. i mean even 70 is enough for most of the end game content~~ really if you care nothing about my topic then you are right, we have nothing more to discuss.. period



    never test these new u11/12 stuff/changes~~ not playing this game atm~~~~ someone in guild claim to be able to reach around 150 ac when i ask~~ it could be 130 or even 100.. but anywayz still way more then needed
    Dude, play some more, 70AC is nothing, barely enough for Horoth normal.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  8. #8
    Community Member totalmir's Avatar
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    I like this thread,it breaks the monotony of my day.

  9. #9
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by decease View Post
    here is how i view warforged, just personal believe. please feel free to correct any mistake i may made through this post.


    Pro:
    25% stacking fort by nature- these can only be find in end game(10%) and epic (25%)

    underwater breathe- you can breathe in water starting from level 1, even at max level it means you save one inventory spot for something else

    +2 con- the most important stats of all. for any and all~~ no one can live without hp~~ at level 20 it means 20 more health, plus the racial toughness enhancement provide much much more hp compare with most race

    Immune to Poison, Sleep Effects, Paralysis, Disease, Nausea, Fatigue & Exhaustion- again you have save load of inventory and equipment slot, as you need not worry any of these.. plus some of these don't even have gear to provide immunity..

    auto stablize- an free diehard feat...

    lord of blade deity- the only melee two hand weapon diety with ton of great great sword in game..like epic sword of shadow..

    specific class design for this race: Artificer(get advance version of construct essence without a feat slot)

    dominate several class: archmage wizzard, sorc, Mechanic

    dedicate role: tank, especially at lower level they are the only race that can reach 100% fort. at end game they are the best tank race due to the fact that both arcane and divine can heal them, and both very well if they know how to build their toon.

    good in all area: unlike other race which are only good at certain area, wf are good at all area and class..



    con:
    recieve 50% effect from positive healing- big deal, there are equipment, shipbuff, enhancement to boost your positive healing, boost it to 100% isn't hard at all~~ plus you also gain healing effect from repair spell. this is one of the key feature which make wf the best tank race in game. there are no gear nor ehancement that increase repair healing effect, which make their 100% repair healing very vauleable.

    Rust monsters and ooze- meaningless.. at least i can't recall any ooze/rust monster boss at end game..other then the red name rust monster in evon 5.. but then again it won't be any of problem since it isn't powerful at all..

    -2 wis- a dump stats even to most fvs and cleric.. tank monk might value it, but then again..1 ac is not that big of deal...not when you have over 100 ac at end game..

    -2 cha- again not much of problem, even for sorc.. the ability to self healing is just so much valuable then 1 spell dc..

    -increase damage from fire/acid- seem to be a lie.. i test it on lam and find nothing alike. nor does anywhere meantion anything about this.

    -no dragonmark- dragonmark are useless now...even halfling's mark can be replace by silverflame/heal potion/scroll/wand/hireling/player



    personal suggestion:
    improve construct essence feat
    improve dragon mark feat
    They are a powerful choice, no doubt about it. I like them!
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  10. #10
    Community Member Chai's Avatar
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    Warforged are the master race for casters, as their self healing ability is second to none (equal to divine). Toaster liches are dominating the game from every angle.

    For other builds there are pros and cons to Warforged.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  11. #11
    Community Member decease's Avatar
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    Quote Originally Posted by Teharahma View Post
    Dude, play some more, 70AC is nothing, barely enough for Horoth normal.
    as i said "most" not "all" oh and i don't play tank~~~

  12. #12
    Community Member Crann's Avatar
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    WF are good.

    You might have been better off leaving it at that until you played a few.

  13. #13
    Community Member Kyln's Avatar
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    Quote Originally Posted by Chai View Post
    Warforged are the master race for casters, as their self healing ability is second to none (equal to divine). Toaster liches are dominating the game from every angle.

    For other builds there are pros and cons to Warforged.
    it wold be nice if other races were competitive choices for casters

  14. #14
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Kyln View Post
    it wold be nice if other races were competitive choices for casters
    human and drow are both better than w/f if you actually care about dc's

    elf is becoming more competitive with more and more enemies having spell resistance.

  15. #15
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by decease View Post
    anything wrong? most cleric i meet are con base build.. what we called heal bot... yea..true..cleric do have some decent cc.. but not even close comparing with arcane caster.. or your are trying to tell me that 1 ac is huge deal while you are able to equip Docent of Defiance?

    p.s. am not sure, but in epic or battlefield my wis base cleric never succeed on most of cc/death effect spell.. my wizzard have the same problem but then again.. my wizzard have much higher dc from capstone, pre enhancement..
    If your cleric's DCs aren't working, it's because you haven't put enough effort into them. Your post is rather ludicrous: the healing amp is enough to make wf not competitive for a melee 95% of the time (it's possible to get a wf to decent healing amp with full epic gear and all...but with the same gear, a half-orc or half-elf (either of which will do more damage) will have much more healing amp.

    BTW, an ac of 70 won't work in epics...80 barely works against the weaker trash in house p epics. As for raid bosses....normal suulo takes about 75. For 150 ac, not only could you never hit that on a warforged, you couldn't maintain that on ANY character.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  16. #16
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    Quote Originally Posted by Chai View Post
    Warforged are the master race for casters, as their self healing ability is second to none (equal to divine).

    For other builds there are pros and cons to Warforged.
    I wouldn't go that far, WF arcane don't get healing aura, as good of healing spells or mass heals. But yeah they get plenty to keep themselves up and any WF melees should they be kind.

    But anyways yeah I think WF are a little bit of a master class...they dominate trapping and spellcasting nowadays. And if an arcane is kind enough to repair they can make just as good of melees as dwarves. WF AM and sorcerers are hard to match in terms of DPS or survivability and Artis are pretty much rogues on steroids.

    I wish there weren't so many constructs running around. Ruins the fantasy feel a little bit for me. I wish we had more classes that favored halflings, dwarves and elves. Halfling rogues seem to hardly ever get played now that WF artis equal them in trapping ability for the most part but with all kinds of other bonuses. Dwarf tank ability is matched or exceeded by humans...and they are good melee DPS but most will agree Horc higher DPS is generally better than dwarf con and resistances. Elves atleast have rangers...but most would agree ranger is the weakest class at the moment so meh. It's too bad DDO has turned into mostly constructs, horcs and humans.
    Last edited by axel15810; 03-26-2012 at 05:37 PM.

  17. #17
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by axel15810 View Post
    I wouldn't go that far, WF arcane don't get healing aura, as good of healing spells or mass heals. But yeah they get plenty to keep themselves up and any WF melees should they be kind.

    But anyways yeah I think WF are a little bit of a master class...they dominate trapping and spellcasting nowadays. And if an arcane is kind enough to repair they can make just as good of melees as dwarves. WF AM and sorcerers are hard to match in terms of DPS or survivability and Artis are pretty much rogues on steroids.

    I wish there weren't so many constructs running around. Ruins the fantasy feel a little bit for me. I wish we had more classes that favored halflings, dwarves and elves. Halfling rogues seem to hardly ever get played now that WF artis equal them in trapping ability for the most part but with all kinds of other bonuses. Dwarf tank ability is matched or exceeded by humans...and they are good melee DPS but most will agree Horc higher DPS is generally better than dwarf con and resistances. Elves atleast have rangers...but most would agree ranger is the weakest class at the moment so meh. It's too bad DDO has turned into mostly constructs, horcs and humans.
    Don't forget H-Elves with Dilletante.

    I actually agree with the Op that Warforged are the Master Race in DDO -{though I believe said Op needs to check his/her facts next time}.
    H-Elves, H-Orcs and Humans are all doing fine.

    Drow of course need to get an option to choose Int or Cha enhancements instead of Dex.
    Dwarves need to be given Racial Weapon - Warhammer {specifically Dwarven Clerics/Souls and Paladins}.

    Elves and Halflings need the biggest boost just to bring them up to par with the other races for more than one or two classes in the entire game.

  18. #18
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by decease View Post
    as i said "most" not "all" oh and i don't play tank~~~
    This would explain why you don't understand current tanking needs...

    Stop drinking the kool-aid.
    Argonnessen

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  19. #19
    Community Member noinfo's Avatar
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    Quote Originally Posted by decease View Post
    here is how i view warforged, just personal believe. please feel free to correct any mistake i may made through this post.


    Pro:
    25% stacking fort by nature- these can only be find in end game(10%) and epic (25%)

    +2 con- the most important stats of all. for any and all~~ no one can live without hp~~ at level 20 it means 20 more health, plus the racial toughness enhancement provide much much more hp compare with most race

    Immune to Poison, Sleep Effects, Paralysis, Disease, Nausea, Fatigue & Exhaustion- again you have save load of inventory and equipment slot, as you need not worry any of these.. plus some of these don't even have gear to provide immunity..

    auto stablize- an free diehard feat...

    lord of blade deity- the only melee two hand weapon diety with ton of great great sword in game..like epic sword of shadow..

    specific class design for this race: Artificer(get advance version of construct essence without a feat slot)

    dominate several class: archmage wizzard, sorc, Mechanic

    dedicate role: tank, especially at lower level they are the only race that can reach 100% fort. at end game they are the best tank race due to the fact that both arcane and divine can heal them, and both very well if they know how to build their toon.

    good in all area: unlike other race which are only good at certain area, wf are good at all area and class..



    con:
    recieve 50% effect from positive healing- big deal, there are equipment, shipbuff, enhancement to boost your positive healing, boost it to 100% isn't hard at all~~ plus you also gain healing effect from repair spell. this is one of the key feature which make wf the best tank race in game. there are no gear nor ehancement that increase repair healing effect, which make their 100% repair healing very vauleable.

    Rust monsters and ooze- meaningless.. at least i can't recall any ooze/rust monster boss at end game..other then the red name rust monster in evon 5.. but then again it won't be any of problem since it isn't powerful at all..

    -2 wis- a dump stats even to most fvs and cleric.. tank monk might value it, but then again..1 ac is not that big of deal...not when you have over 100 ac at end game..

    -2 cha- again not much of problem, even for sorc.. the ability to self healing is just so much valuable then 1 spell dc..

    -increase damage from fire/acid- seem to be a lie.. i test it on lam and find nothing alike. nor does anywhere meantion anything about this.

    -no dragonmark- dragonmark are useless now...even halfling's mark can be replace by silverflame/heal potion/scroll/wand/hireling/player



    personal suggestion:
    improve construct essence feat
    improve dragon mark feat

    WF are still quite a reasonable race but serious errors in terms of AC leads most here to believe you have little understanding of end game AC which is fine but when you comment on it the rest of your views are coloured by it.

    Casterwise the self healing of a WF is fantastic, their DC's are ordinary to subpar but in most cases the difference is not enough to be a significant issue most of the time if at all.


    The one that stands out most to me is the "dedicated tank", some WF can build decent AC ones and they are usually quite respectable whether s/b or darkmonk etc with some form of damage mitigation however in much of the higher end content if they are at a level where their AC is not effective (most epic content) then their extra hp means very little as they are so hard to keep alive compared to an equally geared flesh character and extremely subpar compared to helf or human who get healing amp enhancements. Yes you can be healed via recon but how many casters put much in the way of lines into the recon one? I begrudge 1 point where as take a look at how much divines put into their healing lines. WF were situationally useful as main tanks in VOD or TOD vs sulu where the curse can come into play but its not hard for the healers there to drop a curse pot on the person cursed before healing or guild curse pot from the tank.

    WF melee == good dps but (in general) sub par tank.
    Milacias of Kyber

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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  20. #20
    Community Member Aritukus's Avatar
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    Quote Originally Posted by decease View Post
    dominate several class: archmage wizzard, sorc, Mechanic
    Is the "mechanic" a joke? Or do you seriously speak of rouge pre? Wow! What a supreme conclusions in your post. Turbine should hire you.

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