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  1. #1
    Time Bandit
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    Default Epic Mabar Wraps Radiant Blast Proc Rate

    I finally capped my monk recently. One of the things I wanted to test out was the proc rate of the Epic Wraps of Endless Light from the Mabar festival, otherwise known as the Mabar wraps. From ddowiki:



    The "Radiant Blast" effect is the tested proc rate here.

    Summary of results:
    * Proc rate: 1.01 +- 0.10% (95% confidence interval, or 2 standard deviations)
    * Damage: Average 380.2, st.dev. 22.7
    This fits a variety of possible dice, such as 60d10+50, 40d12+120, 15d20+225, or 10d25+250. Since 10*25 = 250, I'd guess it's 10d25+250, but there's quite a few that works. (d25 is kind of nonstandard die.)

    Dataset:
    * 37705 hit attempts (i.e. including rolls of 1)
    * 35804 successful hits
    * 361 Radiant Blast procs (shows up in log as "Radiant Strike")

    Radiant Blast damages:
    Code:
    377
    348
    390
    441
    388
    368
    373
    360
    402
    409
    351
    415
    408
    400
    435
    392
    364
    389
    392
    395
    363
    411
    344
    412
    398
    392
    423
    331
    408
    393
    348
    382
    381
    352
    378
    369
    390
    376
    376
    392
    387
    369
    396
    379
    385
    395
    395
    399
    415
    394
    383
    375
    377
    400
    383
    407
    386
    401
    357
    398
    391
    398
    382
    361
    414
    401
    351
    370
    393
    374
    340
    358
    372
    354
    409
    383
    384
    375
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    373
    407
    338
    339
    381
    369
    379
    392
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    399
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    369
    357
    336
    388
    361
    394
    379
    325
    361
    442
    373
    340
    377
    325
    389
    329
    395
    409
    376
    368
    374
    371
    431
    373
    348
    350
    404
    428
    372
    358
    371
    394
    404
    382
    387
    349
    381
    380
    325
    384
    364
    377
    396
    342
    387
    378
    371
    362
    360
    388
    406
    334
    418
    333
    395
    361
    398
    402
    368
    406
    361
    380
    361
    401
    361
    376
    347
    378
    354
    394
    388
    385
    360
    382
    401
    391
    389
    366
    402
    409
    361
    397
    351
    401
    413
    389
    389
    408
    366
    343
    350
    383
    341
    359
    350
    371
    386
    367
    363
    381
    403
    398
    374
    366
    398
    379
    401
    359
    366
    328
    384
    380
    361
    383
    414
    393
    348
    377
    380
    399
    363
    367
    381
    384
    421
    375
    406
    386
    394
    349
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    385
    399
    390
    354
    414
    358
    333
    382
    403
    396
    398
    411
    374
    380
    367
    367
    375
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    407
    381
    395
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    360
    395
    441
    374
    412
    337
    367
    383
    389
    326
    394
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    385
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    369
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    380
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    404
    386
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    433
    350
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    355
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    398
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    389
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    397
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    397
    352
    408
    383
    343
    410
    369
    357
    399
    367
    360
    350
    388
    363
    379
    408
    385
    404
    342
    385
    367
    371
    365
    372
    387
    396
    373
    373
    371
    347
    419
    375
    395
    356
    424
    429
    426
    384
    348
    399
    367
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    374
    437
    355
    393
    359
    392
    388
    377
    369
    344
    388
    365
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    390
    369
    396
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    384
    410
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    382
    388
    382
    383
    372
    323
    355
    The data was collected by hitting the poor ship's training dummy. Radiant Blast damages were multiplied by 2/3 (rounded up) to back out the original damage before the helpless state was considered. I was in wind stance 3 but otherwise unbuffed (except for some moron named Oomba that decided to come by and throw hero's companion and other buffs on me during one of the videos). The data comes from 6 videos, totaling around 3.7 hours of footage. Links are below:

    http://www.youtube.com/watch?v=icp_r8WQhVc
    http://www.youtube.com/watch?v=TCUgR7wAsoQ
    http://www.youtube.com/watch?v=SwLjzQU31hI
    http://www.youtube.com/watch?v=cALAY8Ovz3E
    http://www.youtube.com/watch?v=IECvf65Dor8
    http://www.youtube.com/watch?v=Cb6lhkZVDqg

    1% proc rate of average 380 damage each means it's roughly 3.8 damage per hit, so effectively, the radiant blast effect is like another 1d6 (average 3.5) damage effect.

  2. #2
    Community Member Kinerd's Avatar
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    Very nice!

  3. #3
    The Hatchery
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    Sweet testing, thanks!
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  4. #4
    Community Member t0r012's Avatar
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    thanks for the work.


    the end result is very disappointing only another 1d6 on avg(roughly). So the burst function is actually a good bit more damage.
    Move along , Nothing to see here

  5. #5
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    Great work as always OP

    One comment on the damage, I would assume most/many primarily use these on undead where the damage is multiplied. From very limited testing I got the same regular 380 damage as you and vs undead around twice that 760 and vs vampires around 1000

  6. #6
    The Hatchery
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    Quote Originally Posted by grandeibra View Post
    Great work as always OP

    One comment on the damage, I would assume most/many primarily use these on undead where the damage is multiplied. From very limited testing I got the same regular 380 damage as you and vs undead around twice that 760 and vs vampires around 1000
    It is actualy:
    http://ddowiki.com/page/Radiant_Blast
    +50% damage to all undead (380 x 1.5 = 570 avg)
    vampires take the +50% for being undead and another 50% light vulnerability, thus they take 225% damage. (1.5 x 1.5 = 2.25. 380 x 2.25 = 855 avg)
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  7. #7
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    @backley

    the ddowiki page is wrong, or I completely misunderstand something

    My test was to go in to any random undead q and hit until i got a total of 20 such strikes. none were below 721 and none much above 800 My chosen q was deaed predators. Since the average was pretty much spot on twice the 380 average on regular mobs, that leads me to believe damage is double for undead (unless the zombies in there are extra senstive but not 225% sensitive)

    p.s. I just went in again and did 5 hits. same result as before. for example: (Combat): You hit Dread Zombie for 4 points of light damage. [the radiance part] (Combat): You hit Dread Zombie for 796 points of light damage [the blast part]
    Last edited by grandeibra; 12-02-2011 at 04:46 PM.

  8. #8
    Founder LeLoric's Avatar
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    Quote Originally Posted by grandeibra View Post
    @backley

    the ddowiki page is wrong, or I completely misunderstand something

    My test was to go in to any random undead q and hit until i got a total of 20 such strikes. none were below 721 and none much above 800 My chosen q was deaed predators. Since the average was pretty much spot on twice the 380 average on regular mobs, that leads me to believe damage is double for undead (unless the zombies in there are extra senstive but not 225% sensitive)

    p.s. I just went in again and did 5 hits. same result as before. for example: (Combat): You hit Dread Zombie for 4 points of light damage. [the radiance part] (Combat): You hit Dread Zombie for 796 points of light damage [the blast part]
    This is correct it's +100% for undead. Vamps then take 50% more of what and undead would take so a normal undead wold be the 380ish average *2 for 760 and then vamps would take 760*1.5=1140.

    Note this is different for pale master undead forms as they all take double dmg from light except vamp taking 4x.
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  9. 12-02-2011, 06:07 PM


  10. #9
    The Hatchery
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    Quote Originally Posted by LeLoric View Post
    This is correct it's +100% for undead. Vamps then take 50% more of what and undead would take so a normal undead wold be the 380ish average *2 for 760 and then vamps would take 760*1.5=1140.

    Note this is different for pale master undead forms as they all take double dmg from light except vamp taking 4x.
    Looks like we need more tested results to confirm this.
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  11. #10
    Founder LeLoric's Avatar
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    Quote Originally Posted by Backley View Post
    Looks like we need more tested results to confirm this.
    I don't I have already confirmed it through playing. Non undead radiant blasts proc in the upper 300's/lower 400's just like the op has shown.

    Every undead proc other than vamps have always been 750-850 ish. Thats double.

    It's pretty clear to see actually if you use a radiant blast weapon.
    Ghallanda Rerolled
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  12. #11
    Community Member Monkey_Archer's Avatar
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    Very interesting... I just assumed it was a standard 2% proc...

    So vs undead this is about on par with regular incineration... This means the new elemental greataxe of fire is very close to the mournlode GA vs undead... one more reason not to make a mournlode
    Thelanis

  13. #12
    Time Bandit
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    I went out and tested the wraps against some undead in Wiz King (the Menechtarun Ghasts). The ghasts do not have any particular vulnerability against light damage (i.e. no purple numbers). It looks like damage vs undead is indeed doubled, but it's not simply multiplying the damage by 2. Instead, the amount of dice is multiplied by 2. So if the normal dice is 10d25 + 250, then the dice versus undead is 20d25 + 500. You can see this in the data below, which is the sorted observed damages. Note the continuous sequence of damages from 720 to 724, which wouldn't be possible if it were taking a damage number and then multiplying it, the way helpless is done (or at least, not with any multiplier greater than 1.2). Of course, as stated above, quite a few different dice may work and fit the statistics given so far, but I think it's sufficient to just take the average and standard deviation for now.

    The data is of 67 hits against undead:
    Average: 757.85
    St. Dev: 32.97

    Code:
    695
    701
    706
    713
    713
    714
    714
    714
    717
    720
    721
    722
    723
    723
    724
    726
    730
    731
    732
    735
    735
    739
    740
    740
    741
    743
    743
    747
    750
    754
    755
    757
    760
    761
    763
    764
    764
    767
    767
    767
    770
    771
    771
    772
    775
    776
    778
    779
    780
    780
    782
    783
    785
    787
    788
    791
    791
    795
    796
    798
    801
    803
    808
    810
    817
    828
    830
    So when used against undead, it's basically a 1% chance of doing around 760 damage, or average 7.6 points of damage per hit. This makes it slightly better than 2d6 per attack versus undead, roughly like 3d4 per hit or so.

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