We built a torch path to the west. The kobolds headed south, then west, along a route that put them multiple rooms away from the torch path. They died, one by one.
I don't expect kobolds to be smart about aggro. That's the players' job. Case in point, while the wanderers were getting killed, I was saving a kobold near the torch path who had wandered into a neighboring room to get a shiny. The kobolds heading south defied the "kobolds are just dumb" story, though. They won't go hunting for crystals until there's a torch path, and yet they're willing to forge a route so far from the torch path. My questions are:
- What might be causing this behavior? I'm pretty sure they weren't spooked by a monster or anything; my teammates were holding the middle just fine, and the wanderers seemed to be taking off one at a time, not as a frightened mass. Maybe they thought they knew a short cut to the end of the torch line?
- What can/should players be doing to ensure that questionable AI doesn't get kobolds killed?
- Is the AI working as intended? Can I just wait to play this quest for a couple weeks while this gets sorted out, or is this just how the quest is and will always be?