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  1. #61
    Community Member grodon9999's Avatar
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    Quote Originally Posted by kingfisher View Post
    they did, just dont know how much. tempIII still needs a boost yes, but not a huge one, even doublestrike at 10% instead of 5% might do it.
    10% double-strike in both hands.

    Or better idea, repeal all this un-needed silliness and go back to the combat that gave you an adrenaline rush.

  2. #62
    Community Member Orratti's Avatar
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    So what we are upset about here is the feeling that you are slowed not any actual loss of dps. So the fix we are looking for is to appear faster. Therefore the best fix is to speed up graphics but have lost shots much like the ones on my repeater build that fires three shots but 2 of them are "lost" leaving only one to register as a hit or miss.

    Any attempt to balance the game I well appreciate and will come with repercussions for those who are at the top of the dps chain no matter who they are at the time whether they be arcane, twf, or thf. Imbalance in game has been a concern for many who want to see a larger variety of tactics and builds be viable. We're not looking for equality between every type of build made but want to see a narrower gap between their dps output. Along with a possible lowering of mob hps and immunities while still keeping them challenging these changes could bring the game back into balance. Yeah it hurts but these things weren't going to fix themselves and I'm sure there is going to be further tweaking on it.
    Last edited by Orratti; 06-29-2010 at 01:31 PM.

  3. #63
    Community Member Uproar's Avatar
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    Quote Originally Posted by Lord_Lambent View Post
    Because heaven forbid I not be constantly obsessed with number-crunching.

    Really, insulting me because I just play the game to enjoy it? Nice.
    Your comment was not about number crunching -- you stated you observed no change. Quit changing your story just to oposi-whine. If MMOs had less Fanboys they'd be one hell of a lot better and oddly enough definitely have more customers as a result.
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  4. #64
    Community Member Sweyn's Avatar
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    Quote Originally Posted by Orratti View Post
    So what we are upset about here is the feeling that you are slowed not any actual loss of dps. So the fix we are looking for is to appear faster. Therefore the best fix is to speed up graphics but have lost shots much like the ones on my repeater build that fires three shots but 2 of them are "lost" leaving only one to register as a hit or miss.
    You are mistaken when you say "Not any actual loss of dps"
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  5. #65
    Community Member Pehtis's Avatar
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    Angry So glad I'm not the only one that noticed this debacle

    Quote Originally Posted by grodon9999 View Post
    I've noticed the opposite, i don't think mob HP got reduced at all. If there was any mob HP reduction it was not in proportion to how much a Tempest III was nerfed.

    I used to be able to solo Sins of Attrition on normal with using maybe 1-3 heal scrolls doing it completely 'LEEEERRROOOOYYY . .. . . JEEEENNNKKINNSSSSS' style. I'd activate about 10 devils, pop a displacement scroll, and kill them all before the 30 seconds ran out with dual Min II Khopeshes. Between the displacement scroll, a stoneskin clickie, and 66 AC i'd take enough damage that a CSW or two would top it off. Rinse, repeat, end of quest, get the loot.

    I'm a 30 STR ranger, hardly ubber. Good, but not ubber at all compared to some most of the real DPS builds.

    It now takes noticeably longer to kill the mobs, I wind up having to use about 10 Heal scrolls throughout the quest because the stuff just ain't dying as fast.

    Stuff taking longer to die = more healing needed = more pots sold in the DDO store = profit!

    I was healing a ToD last night and I noticed my normal group took a lot longer to kill the judge in part one than they normally do. Then again, in Shroud we killed Harry in a 1-round part 4. maybe there were some adjustments here and there but I don't believe there was a universal drop in mob HP.
    I have several toons that have just the basic TWF feat AND I have the tempest. My god what have they done!

    The real problem here is that they DID NOT SLOW DOWN ENEMY MONSTERS. They are attacking at exactly the same speed as always. In the meantime there is the TWF toon going in slow motion (not fun when you are overwhelmed). I do mean ALL TWF toons, not just tempest. This is absolutely disgraceful. The have taken away the puslse and energy of combat and replaced it with a movie toon played in slow motion.

    As for the reduced enemy HP's etc I hope so, because these AC gimped toons will not last at all long. But after today's trial run I have not noticed a thing. I tried adding up the damage they take and I didnt see any difference. Also trash mobs are NOT saving less than before. I have noted no difference.

    Having any toon with just a basic TWF feat is a BAD IDEA (re feel like moving underwater). Tempest is heaps better yet they feel they are simply sprinting underwater. They have now finally bridged S&B dps with TWF by wrecking the very thing that differentiated Turbine product from all the others.

    I just don't understand how those Lamania players could possibly have given positive feedback to Turbine if this is what Lamania game server is like. This is a disgrace and I seriously now question the credibility of these people to be given any opportunity to post any feedback for anything.

    My paranoia leads me to think Turbine WANTS players to leave DDO in the hope they go to LOTR or one of their other products.

    How else could you possibly explain this.
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  6. #66
    Community Member Orratti's Avatar
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    Quote Originally Posted by Sweyn View Post
    You are mistaken when you say "Not any actual loss of dps"
    Yeah there is loss of dps, I know, but the complaint was one of "feelings". The enemies if I understand correctly have lost some hps so that balances. It seemed that appearances were the issues. Attacking at a slower rate in appearance not in fact was the complaint I was reading. That your toon was moving more slowly seemed to be the bigger issue not a loss of dps.
    Last edited by Orratti; 06-29-2010 at 01:45 PM.

  7. #67
    Community Member Ganolyn's Avatar
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    I don't know what to think yet as they have inadvertently turned one of my toons into an obcene virtuoso of sorts:

    Tempest II so I have the 100% proc for off-hand attacks.

    Enough invested into archery without going AA to be almost as effective (with the exception of the Slayer Arrows) if I care to use some rare and expensive arrows from time to time.

    Rogue Haste and Damage Boost II to boost attack speed and DPS.

    Enough UMD to use several good wands/scrolls (like Flame Arrow).

    The ability to Turn Undead (although it is more like a random plea for help at my ability level and I will probably squeeze in Divine Vitality I if I can to help out spell casters a bit to get some actual use out of it).

    Sufficient Trapmonkey skills with right gear and buffs.

    Free Trap Making Feat which could be buffed up instead of archery to make a more rogue type version.

    Bastard Sword Feat so I can switch from TWF to S&B and still do decent damage while increasing my AC and DR.
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  8. #68
    Community Member Orratti's Avatar
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    If in fact mob hps have not been reduced then this change adds further imbalance to the game and makes my posts of course null and void.

  9. #69
    Community Member Uproar's Avatar
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    Quote Originally Posted by Vua View Post
    I love the fact that they slowed down combat least year and we all screamed bloody murder until they made it faster again. Yet here we are 9 months later and they're doing it again. Some of us don't care as much about the DPS loss as we do about the feel of combat. The combat in this game is the one thing they could hang their hat on and they feel this need to keep screwing it up. Stop trying to make this game turn based.
    HUGE point. +1 rep.

    What worries me is with the money being made by the Store, they are bringing their LOTHRO developers over to DDO.

    If those new folks are allowed to turn DDO's combat into LOTHRO's combat (even if just pace, looks and feel wise), I will quit. So will 99% of their playerbase. DDO's UNIQUE combat is why most of us are here. Besides the innovative ability to customize classes and traverse dungeons compared to the standard MMO fare.

    ==> For the slow readers: DDO is not LOTHRO. It should not behave like LOTHRO. <===
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  10. #70

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    One of the main reasons I liked my tempest ranger was because of the attack speed. Without it, ....................I will now probably delete her. Which is annoying because I invested a lot of time and money in her.
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  11. #71
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    Quote Originally Posted by Sweyn View Post
    You are mistaken when you say "Not any actual loss of dps"
    and not to mention the loss of number of possibilities to roll for a 20 when using vorpal. Let's face the reality here, tempest ranger get &*^&^ by incompetent turbine employees. PLain and simple..

  12. #72
    Community Member tunabomber's Avatar
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    Yeah,like others have said its like swingin under water,the least they could of did was make the animation smoother.The combat system in this game as we all knew it was awesome,they should make different servers for the whiner f2p folks and give us our old game back.

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  13. #73
    Community Member Uproar's Avatar
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    Quote Originally Posted by Phidius View Post
    But once you have 6 levels of ranger, you will have to make a choice - 3 feats and 4 AP, or Tempest1.

    For both of my Ranger6 builds, I chose to keep 3 feats. And what do you know, I still get TWF and ITWF for free!
    Which is precisely why Eldiun's logic is missing the boat, beach, and ocean.

    There is zero reason Tempest I costs makes sense or is balanced. It is not. It will not be taken anymore by the almost all previously Tempest I builds once they figured out how valuable those 3 feats are elsewhere.

    Said two ways for those that like alternatives,
    ==> A build with 6 levels of Ranger has no reason to spend 3 feats to get Tempest I -- it gains them nearly nothing.

    ==> A build with 6 levels of Ranger gives them all the benefits they are going to get already WITHOUT wasting 3 feats to get the little gain given by Tempest I
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  14. #74
    Community Member KoboldKiller's Avatar
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    While I refuse to give up on my tempest ranger I am glad my other alts are S&B and a Sorc. Well i do have a Falchion fighter but i don't move much during combat but still not happy.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
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  15. #75
    Community Member Sweyn's Avatar
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    My Healer and Sorc are gonna get a lot more play time
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  16. #76
    Community Member grodon9999's Avatar
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    The loss of the DPS annoys me, the slow-moving combat annoys me more if that makes sense.

    I personally don't care about nerfing my DPS if mobs got a proportionate drop in HP. This would actually be GOOD for the game as it'd give S&B and bow users a leg-up without them coming up with some other artificial silliness.

  17. #77
    Community Member tunabomber's Avatar
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    Quote Originally Posted by Sweyn View Post
    My Healer and Sorc are gonna get a lot more play time
    I hear that,maybe my wizzy will be able to break level 8 now hehe.

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  18. #78
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Ganolyn View Post
    I don't know what to think yet as they have inadvertently turned one of my toons into an obcene virtuoso of sorts:

    Tempest II so I have the 100% proc for off-hand attacks.

    Enough invested into archery without going AA to be almost as effective (with the exception of the Slayer Arrows) if I care to use some rare and expensive arrows from time to time.

    Rogue Haste and Damage Boost II to boost attack speed and DPS.

    Enough UMD to use several good wands/scrolls (like Flame Arrow).

    The ability to Turn Undead (although it is more like a random plea for help at my ability level and I will probably squeeze in Divine Vitality I if I can to help out spell casters a bit to get some actual use out of it).

    Sufficient Trapmonkey skills with right gear and buffs.

    Free Trap Making Feat which could be buffed up instead of archery to make a more rogue type version.

    Bastard Sword Feat so I can switch from TWF to S&B and still do decent damage while increasing my AC and DR.
    Look at my 12/7/1 Build on Dnet, that's EXACTLY what you're looking for

    Keep in mind about Tempest II. A tempest II will get on averages 3.5 attacks/second whiles hasted. A Normal GTWF will get 3.2 attacks/second while hasted.

    I am willing to give up 1 melee attack every 3 seconds for 500 point slayer arrows, still have great AC and all the other goodies. tempest II in actuality isn't as hot as it looks on paper.

  19. #79
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Uproar View Post
    Which is precisely why Eldiun's logic is missing the boat, beach, and ocean.

    There is zero reason Tempest I costs makes sense or is balanced. It is not. It will not be taken anymore by the almost all previously Tempest I builds once they figured out how valuable those 3 feats are elsewhere.

    Said two ways for those that like alternatives,
    ==> A build with 6 levels of Ranger has no reason to spend 3 feats to get Tempest I -- it gains them nearly nothing.

    ==> A build with 6 levels of Ranger gives them all the benefits they are going to get already WITHOUT wasting 3 feats to get the little gain given by Tempest I
    not getting into the stupid semantic cost argument here, but about the value of tempI:

    an extra 10% ot the offhand proc is not useless. if you are a dps str build, i have a hard time seeing how your going to improve your dps more with other feats. spring attack i useful, and almost required for some content. sure you could drop it, go back to an 80% offhand proc, lose -2 to-hit, suffer another -4 to hit while moving, -3 ac (1 from doge and 2 from tempI) and mkae your build more survivable with emp healing, maximize, stunning blow, more toughness, etc, but your not going to be better at dps than you would be with tempI.

    again i agree the feat cost is too high and should be spread out moving one of the 3 to tempII (but you know it would be spring attack they move lol), but i still dont see how your gonna raise your dps by dropping tempI. and dont tell me AA ok? bows r teh geigh.

  20. #80
    Community Member grodon9999's Avatar
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    Quote Originally Posted by kingfisher View Post

    again i agree the feat cost is too high and should be spread out moving one of the 3 to tempII (but you know it would be spring attack they move lol), but i still dont see how your gonna raise your dps by dropping tempI. and dont tell me AA ok? bows r teh geigh.
    if you already have Tempest I think you're better off keeping it, I agree with you. But if you're gonna TR or roll a new toon I just don't think it's worth it. keep in mind my main's an Exploiter and will stay that way.

    AAs who melee are not that far behind anymore.

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