
Originally Posted by
Saliarie
Hmmmm okay after rereading your post again I would see this concept falling under the Rogue Bonus Feats section. And then I guess instead of the smiting line you could call it something that applied to all types, but keep the mechanics for it the same.
I still dont know...my ghost touches work pretty well and my transmuters pass on a lot of damage. The only thing Im void of is my sneak attack damage which I understand from pnp why that is where the undead are concened.
Even with a strength based rogue, I'm just not seeing the damage add up. Some of it is weapon selection as I haven't spent as much time and money finding good stuff for him. Maybe I am just spoiled after having played a ranger for so long, with Ram's Might and Favored Enemy both scaling more than they should (definitely for Ram's, arguable for FE). It may just be that I'm not in touch with what decent damage is for a rogue, but even so, it's ranger/rogue splashes that I'm usually competing with for spots in groups and raids. When my ranger hits Shroud portals for 30+ base damage (before holy, anarchic, PG, whatever else) and my rogue is seeing stuff like 8, it's kind of sad.
As for PnP, I never played. I understand the logic behind sneak attack immunities, as you can't really kidney-punch a skeleton - and even if you could, the skeleton's life isn't really tied to whatever vestiges of a kidney it might still have. But at the same time, I could see similar logic behind rogues still getting sneak attacks, just at a reduced frequency: skeletons, constructs, etc should still have weaknesses - parts or sections more vulnerable than others. Rogues, at least higher level ones, should be well versed in spotting such weaknesses and taking advantage of them. I always feel a little silly discussing logic in such a wildly fantastical setting (I mean kidney-punching skeletons... honestly...) but it's an idea.
In another thread I would love to hear how the poisons are broken. I wasnt aware "immunity to poison" applied to manufactured poisons...I only thought that was natural poison.
I may be off here, I'm not 100% sure. I experimented briefly with the WotAI poisons and didn't like them. I still pop one of them during boss fights for the +2 attack and the +20 to confirm crits, but I have never noticed the poison affecting a boss (red named). I don't think I have even tried against undead, constructs, or elementals as I just assumed they would be immune. If not, that would be nice to know, and your idea would be a good one. I still don't like the limited uses per shrine though.
Good ideas