This came up in another thread, though it was worth its own.
PnP allows, from first level on, anyone to make a death attack against a helpless opponent.
Don't have my books inf ront of me, but if I remember right, helpless enemy plus a full-round single attack = an auto crit. The helpless target must then make a fortitude save against the amount of damage done or die instantly. Doesn't work on anything immune to crits or without a discernable anatomy.
Helpless is pretty much only: stat at 0, unconscious, or held.
I feel that implementing this would be a nice boost, for the melee types especially, allowing the satisfaction of some instakills in reward for good tactical play.
That full-round action would translate into a 6-second interruptible action, something similar to a basic bluff. Hard to pull off in the heat of battle, but good for mop-up (its intended purpose in PnP, really - save a few rounds by simply finishing off already defeated enemies), and nice with a good CC caster.
Shouldn't work with prone, mesmerized/fascinated or stun/daze (stun is a bit overpowered in translation to DDO - it's not autocrit in PnP), as those are pretty easy to get.
Maybe a moderate cooldown to help avoid abuse.
Anyone got any thoughts on this?