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  1. #1
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    Default “The Gimp” FVS Nuker and Heal Support

    “The Gimp”

    Favored Soul Damage and Support Healer build. (This guide is a work in progress., but I wanted to get something posted because I have had people ask about it. Last edit 1/29/2023)

    NOTE- This build layout is not intended for first life. It has lots of farmed gear, augments, filigrees, Racial points, universal point, extra spell points and hit points because of past lives.

    I will do a first timer build eventually along the same mind set as this build, but the gearing will be much different, and gear that is more attainable.


    The name of this build was inspired by Fisto MK I, who declared that people who play caster and use a 2H weapon instead of two 1 hander’s is gimping your build.

    https://forums.ddo.com/forums/showth...-working-right

    I figured I would start off by paying homage to him since he declared my build gimpy since I do use a two hander.

    Now with that being said lets move on to what exactly did I make? A FVS of course.

    Purpose of this build

    It is to do sustainable AOE damage, single target damage, and your party. I can solo with this build Reaper 1 - 4 with no issues. Reaper 5-7 take much longer because not doing as much damage and having to move around a lot avoiding being hit. It works really well in R8- 10 being in a group.

    I like to heal also, so instead of trying to fit in healing enhancements, I thought about using Spring to Summer, and Reborn in Fire from the Primal Avatar Epic Destiny tree which uses fire spell power. Since this build focuses on Fire and Light it just seemed logical to go this route.

    This build is used with a different mindset. People think of builds that just focus on one button, blow everything up mentality. That is not this build. It is a support build, its does good AOE damage, and AOE healing, single target damage, and single target healing.

    Play Style

    It requires a lot of moving around, which Leap of Faith helps out a lot. In my high reaper groups, I actually go up with the tank and stay close enough to him when I need to hit Reborn in Fire which does an AOE heal for about 9k to 14k or more. I can hang back some and use Divine Wrath to do AOE damage and heal the tank also. I use my epic strike Spring to Summer to do aoe damage, but also an AOE Cocoon on people healing them over time.
    Also keeping an eye out for immediate dangers like Reapers spawning, and dispatching them right away with a Ruin, Greater Ruin. Also for Champs.


    This is my main character: Cmecu

    16 Racial points to spend from Triple Racial and tomes,
    1 Universal point
    80 enhancement points.
    71 Epic Destiny points
    96 Reaper points.

    ( I will also post a build for first lifers but this one first, so if your newer or dont have as many lives, please check back later this week)

    CLASS: Favored Soul 20
    RACE: Tiefling ( only because I use Scorch to make monsters who are immune to fire vulnerable, but other classes can be better suited like Dragonborn)
    ALIGNMENT: Neutral


    FEATS
    1. Quicken Spell, Follower of Aureon
    Quicken will allow for quick spell casting. Why take it at level 1? Really doesn’t matter with any of these feats what order but taking quicken first allows you to get spells off without being interrupted.
    Knowledge of Battle, this is just for your hit and damage. You wont really be doing any melee, but if you do decide to smack something, at least you will get your wisdom modifier added to hit and damage.

    2. Knowledge of Battle (wisdom to hit and damage)

    3. Empower spell – This will be nice to start giving punch to your spells, I take empower first over Maximize because its less spell points eaten up.

    5. Energy Absorption Fire -These don’t have to be in much order either, but taking Fire, Electric, Acid, or really whatever you feel like.

    6. Maximize Spell, Aureons Instruction - you want to start to have bigger punch to your spells, the Aureons instruction gives you a +4 wisdom boost +3 spell penetration for X amount of time but I have really never used this.

    7. Purity of Heart (spell points) this will help with your demand for spell points. Stout of heart is better if you need the hit points for survival, but the spell points are much better to have since the heavy casting from this build.

    9. Mental Toughness - Spell crit 1% and more Spell points , you'll need them

    10. Absorption Electricity

    12. Heighten spell , Beloved of Aureon (Divine) - The heighten just brings your lower level spells up to max caster level

    15. Improved Mental Toughness -Spell crit 1% and more spell points.. yes, you still need them
    Absorption (Cold, Acid, Sonic pick whatever you like )

    18. Arcane Initiate- This is giving you +1 to your DC and Magic Missile that you can cast 10 times per rest. It is very useful, and does decent damage for a SLA level 1 spell

    21. Epic Mental Toughness -(Change to Well Spring of Power at level 32) Spell crit 1% and yes more Spell points !!!! but you will change this up at max level to Well Spring of Power. Honestly while leveling, you really dont need to do extra spell damage, because your going to be doing so much as it is. But when you hit max level and want to start upping your game, whether solo or in a group, you want to have maximum output.

    22. Epic Spell power: Fire -Most of your spells are Fire based, so this was the first one to pick. Spell power and Crit , very nice

    24. Intensify Spell - adding more spell power

    25. Epic Spell power: Light spell crit spell power , this is also one of your spells powers you do.

    27. Ruin- So here it is, Ruin. Why? Because it hits hard , nice single target DPS, quickly eliminates threats teamed with Greater ruin. Ah come on cmecu, give me a break...There are so many other better things to pick.. Maybe, but my playstyle is to eliminate threats that are coming for my party. Sometimes before they even get to the party. Vengeance reaper rolls up on us.. and a bunch of monsters still a ways away are starting to charge.. This reaper needs to die right now.. Ruin, Greater ruin.. Dead.. Now all those charging monsters will not be buffed and wipe the party. Sure someone with charm could charm the vengy... sure Hold monster, dance... What if you dont have those people? What if their spells dont land? Or maybe a Doom needs to go down fast, or help killing the boss.. Or taking out a champion real fast.

    28. Epic Spell power: Force More spell crit, more spell power and nice for your Ruin spells.

    30. Greater Ruin - refer to level 27 Ruin. This is just a bigger punch.
    Legendary. Scion of Plane of Fire Evocation DC which all your spells are Evocation, Fire is your majority of spells , we want fire as high as we can get it.

    31. Epic Spell power: Positive Why take this? Well because it gives it helps with your actual heal spells and their crits, but it also has +5% all other types of spell critical damage. which means more to your light and fire.




    Character name: Cmecu
    Classes: 20 Favored Soul, 10 Epic, 2 Legendary
    Race: Tiefling· · · · · · ·Alignment: Neutral

    Str:-8
    Dex:-8
    Con:-18
    Int:-12
    Wis:-18 All stat increases will go into Wisdom
    Cha:-10

    Skills -
    Heal, Spell Craft max these out
    Get UMD high enough to use Rez scrolls, Resotration scrolls and teleport
    Other skills I take are Jump, Tumble, Balance.



    Here are my enhancements. Remember I have Triple racial competitionist so I get a lot of racial points to spend.


    Enhancements: 80 APs, Racial 16, Universal 1 Total = 97 points spent



    If you only have 80 points to spend I would go this route. the racial tree does eat up a lot of points, which is why its good to get racials done for those points.






    Important thing with being a FVS and going Fire Damage.. Being a Tiefling allows you to use Improved Scorch to make fire immune monsters vulnerable to your fire damage. plus int he Tiefling tree your going to be picking up Spell crit and spell power.





    Epic Destinies: 71 APs ( my current amount)




    Primal Avatar , key part of this tree is the Spring to Summer and Reborn in Fire along with their upgrades to make them stronger like Thrive, and At its Core - Heart. This is a vital part of the build. I will go into detail below. If you dont have a bunch of epic desinty points, get Primal Avatar and Draconic done first, then whatever is left over use in Exhalted Angel.
    ------------------------------------------------------------------------------------------


    ------------------------------------------------------------------------------------------
    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------



    Unbuffed ............................... ......... When inside Reaper and self buffed ( only difference is Spell Power increases )

    =====







    ------------------------------------------------------------------------------------------

    Spells Evocation DC 95 DC 101 ( reaper mode )
    ------------------------------------------------------------------------------------------
    Favored Soul Spells

    ------------------------------------------------------------------------------------------



    OK here we go, what in the world kind of Frankenstein gear setup you got going Cmecu...!!!!

    I have 3 set bonuses going on. I have 3 piece Sharn bonus giving me Artifact Bonuses.
    I have 5 piece Isle of Dread on giving me 5 piece Profane Bonuses.
    I have 2 piece Elders Knowledge on giving me legendary Bonus..

    But wait doesnt Elders knowledge have Artifact spell crit chance like the Flame cleansed set because that is Artifact Spell crit chance also.!!! No !!! Flamecleansed is spell crit to fire , force, light and postive, Elders is artifact bonus to spell crit chance period.. Why do these stack? Who cares about an explanation.. they do stack .. more damage.. pew pew...


    Equipped Gear Set: Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Blessed Vestments · Drops in: Quest: Roll Call
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Fortification +142%
    · · · · · · · Physical Sheltering +33
    · · · · · · · Healing Amplification +53
    · · · · · · · False Life +50
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Flamecleansed Fury

    Belt· · · · · Legendary Admiral's Cummerbund· ·Drops in: Quest: The Trouble with Tar Pits, end chest
    · · · · · · · Parrying +6
    · · · · · · · Law Absorption +23%
    · · · · · · · Chaos Absorption +23%
    · · · · · · · IoD: Accessory: Claw Slot: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Colorless: Empty augment slot
    · · · · · · · The Legendary Dread Isle's Curse

    Boots · · · · Dinosaur Bone Boots · Drops in: The Isle of Dread, any legendary chest; or Dread saga legendary end reward
    · · · · · · · IoD: Accessory: Artifact Scale Slot: Scale: +15 Wisdom
    · · · · · · · IoD: Accessory: Fang Slot: Fang: Force Spell Crit Damage
    · · · · · · · IoD: Accessory: Claw Slot: Claw: Force Spell Crit Damage
    · · · · · · · IoD: Accessory: Horn Slot: Empty augment slot
    · · · · · · · Blue: +8 Sapphire of Dodge
    · · · · · · · Green: Legendary Wraithborn Emerald --------------------------Gives you incorporeal
    · · · · · · · Yellow: Topaz of Deathblock
    · · · · · · · The Legendary Dread Isle's Curse
    · · · · · · · Filigree 1: Dragonsoul: Wisdom
    · · · · · · · Filigree 2: Dragonsoul: Universal Spellpower
    · · · · · · · Filigree 3: Dragonsoul: Electric Absorption
    · · · · · · · Filigree 4: Dragonsoul: Fire Absorption

    Bracers · · · Legendary Hallowed Castigators· ·Drops in: Quest: Blown Deadline
    · · · · · · · Devotion +142
    · · · · · · · Healing Lore +21%
    · · · · · · · Insightful Sheltering +17
    · · · · · · · Efficient Metamagic - Empower Healing II
    · · · · · · · Green: +11 Sapphire of Natural Armor
    · · · · · · · Legendary Flamecleansed Fury

    Cloak · · · · Legendary Hallowed Trail· ·Drops in: Quest: House of Pain
    · · · · · · · Radiance +142
    · · · · · · · Radiance Lore +21%
    · · · · · · · Evocation Focus +5
    · · · · · · · Quality Spell Penetration +2
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Legendary Flamecleansed Fury

    Gloves· · · · Legendary Greenpine Gauntlets · Drops in: Quest: The Curse and the Captive Crustacean, end chest
    · · · · · · · Natural Armor Bonus +14
    · · · · · · · Shield Bonus +14
    · · · · · · · Fortitude Save +11
    · · · · · · · IoD: Accessory: Scale Slot: Scale: Force Spell Crit Damage
    · · · · · · · Green: +11 Sapphire of Protection
    · · · · · · · Colorless: +5 Diamond of Insightful Constitution
    · · · · · · · The Legendary Dread Isle's Curse

    Goggles · · · Legendary Goggles of Dusk · Drops in: U57 Quest: Army of Eternal Night
    · · · · · · · Quality Wisdom +3
    · · · · · · · Evocation Focus +6
    · · · · · · · Insightful Evocation Focus 3
    · · · · · · · Quality Spell Focus Mastery +2
    · · · · · · · Green: Empty augment slot
    · · · · · · · Colorless: +2 Festive Wisdom

    Helmet· · · · Legendary Elder's Cap · Drops in: Quest: Red Fens Chain (Requires Scroll, Shard and Seal)
    · · · · · · · Intelligence +13
    · · · · · · · Enchantment Focus +6
    · · · · · · · Concentration +20
    · · · · · · · Spell Saves +11
    · · · · · · · Yellow: Topaz of Feather Fall
    · · · · · · · Colorless: Empty augment slot
    · · · · · · · Legendary Elder's Knowledge

    Necklace· · · Legendary Pendant of the Earth· ·Drops in: Quest: Wild Thing, end chest
    · · · · · · · Insightful Corrosion +74
    · · · · · · · Insightful Impulse +74
    · · · · · · · Insightful Combustion +74
    · · · · · · · IoD: Accessory: Fang Slot: Fang: Fire Spell Crit Damage
    · · · · · · · Green: Essence of Pomura's Memento
    · · · · · · · Colorless: Diamond of the Magi
    · · · · · · · The Legendary Dread Isle's Curse

    Quiver· · · · Epic Quiver of Alacrity · Drops in: Raid: The Mark of Death
    · · · · · · · Concentration -50
    · · · · · · · Ranged Speed XV
    · · · · · · · Stealth Strike 15%
    · · · · · · · Insightful Sneak Attack Bonus 4
    · · · · · · · Doubleshot +8%

    Ring1 · · · · Legendary Signet Ring of the Earth· ·Drops in: Quest: Spiders and Flies, end chest
    · · · · · · · Corrosion +149
    · · · · · · · Impulse +149
    · · · · · · · Combustion +149
    · · · · · · · IoD: Accessory: Claw Slot: Claw: Fire Spell Crit Damage
    · · · · · · · Green: Legendary Demonheart Emerald----------------------------- Proc profane 120 hitpoints
    · · · · · · · Colorless: +11 Diamond of Constitution
    · · · · · · · The Legendary Dread Isle's Curse

    Ring2 · · · · Clouded Dreams· ·Drops in: Raid: Killing Time
    · · · · · · · Exceptional Universal Spell Lore +5%
    · · · · · · · Exceptional Universal Spell Power +15
    · · · · · · · Insightful Spell Focus Mastery +3
    · · · · · · · Legendary Nightmare Guard
    · · · · · · · Mind Drain
    · · · · · · · Will Save -2
    · · · · · · · Yellow: +2 Topaz of Spell Focus: Evocation
    · · · · · · · Green: Storm's Bulwark

    Trinket · · · Legendary Gem of Many Facets· ·Drops in: Raid: The Chronoscope, Base Item plus crafting in the 12
    · · · · · · · Legendary Facets Set Bonus 1: Empty augment slot
    · · · · · · · Legendary Facets Set Bonus 2: Legendary Elder's Knowledge
    · · · · · · · Cannith Trinket Prefix: Spell Lore: Force/Untyped
    · · · · · · · Cannith Trinket Suffix: Wizardry
    · · · · · · · Cannith Trinket Extra: Insightful Radiance
    · · · · · · · Yellow: Draconic Soul Gem

    Weapon1 · · · Staff of the Summer Solstice· ·Drops in: U48 Raid: The Dryad and the Demigod
    · · · · · · · Damage and Type 5[1d6+6] + 15 Bludgeon, Magic
    · · · · · · · Critical Threat Range 20 x2
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Titania's Warmth
    · · · · · · · Purifying Flame Lore +22%
    · · · · · · · Power of the Flames of Purity +148
    · · · · · · · Sacred Spell Focus II
    · · · · · · · Summer's Impertenence
    · · · · · · · Red: Empty augment slot
    · · · · · · · Orange: Empty augment slot
    · · · · · · · Sentient Weapon Personality: Sentient Jewel of the Dragon
    · · · · · · · Filigree 1: Elemental Avatar: Wisdom
    · · · · · · · Filigree 2: Elemental Avatar: Constitution
    · · · · · · · Filigree 3: Elemental Avatar: PRR
    · · · · · · · Filigree 4: Elemental Avatar: Will Saves
    · · · · · · · Filigree 5: Elemental Avatar: Cold Spellpower
    · · · · · · · Filigree 6: Elemental Avatar: Fire Spellpower
    · · · · · · · Filigree 7: Dragonsoul: Acid Absorption
    · · · · · · · Filigree 8: Coalesced Magic: Universal Spell Power
    · · · · · · · Filigree 9: Coalesced Magic: Wisdom
    · · · · · · · Filigree 10: Coalesced Magic: Spell Critical Damage


    My spell points , Hit points, AC, PRR, MRR shown here unbuffed and self buffed inside reaper



    --------------------------------



    As time goes on, I will organize this guide more and more, and go into more detail about the stuff.

    The down low about this build.

    Honestly, I didnt know what to expect of it. What are its pros and cons?

    Well let me give you the first 3 cons right off the bat. ( more to come later pros and cons)


    Cons

    1.) Its not a very defensive build. Can be squishy if boxed in, and hit by crits.
    2.) Spell point intensive. Your doing offensive spells, casting buffs, and healing spells.
    3,) Not first life friendly, more lives means more racial points, hp, spell points, ac, prr mrr, dc etc... all of that stuff is needed

    Pros

    1.) Mass AOE, obliterate everything around you and at the same time healing your party.
    2.) Leap of Faith. .. Huh? A very very important part of being a FVS is being able to leap around. I cant stress enough, you dont want to be glued to the ground like some telephone pole.
    3.) even though a con was spell point intensive, a pro is you get a lot of spell points. Depending on how i change up stuff I can have had over 7k spell points. But most of the time I am in the mid 6k area.

    Ok cmecu we see your stupid Frankenstein gimp build on paper but how do you play it?

    I think everyone will play it differently but how I play it is to be aggressive. I group with my guildies we do r8 to r10
    When your doing these high reapers , your taking damage, stuff hits hard, strategies something come into play.
    I plan to get plenty of videos explaining and showing how I play.

    Normally I start with my Scorch spell to make things vulnerable to fire and to do some damage, then I use Firestorm and flame strike back to back. Most of the time all the stuff is dead or near dead by then. If stuff is still alive and party is taking damage, I move right into the pack of stuff with the other players who are engaged in melee, and I use REBORN IN FIRE to instantly do mass damage and mass healing AOE that heals for like 12k to 30k or so of healing. ya its overkill but the point is , everyone is then at full health.
    SPRING TO SUMMER is used for giving a MASS cocoon to everyone around me, and butterflies that explode that doe aoe fire damage. Also I can follow up with DIVINE WRATH doing aoe light damage and aoe healing.

    Another option to use is if these are monsters were are fighting that can be knocked down, I will use Cometfall and / or Celestial Bombardment as a form of CC and mass damage.

    If its a fight where a lot of running around is going on, then Blade Barriers go up when i can.

    Casting IMPLOSION and standing right by a door way that is blocking you from being hit with spells and arrows, while is implodes nearby monsters. Or really being cast anytime there is something that might be hard to kill with your fire, but can be imploded.

    Holy Smite is great AOE to do mixed in with your other AOE plus it blinds, evil outsiders take x2 damage ouch.. drawback is doesnt help much with Good aligned monsters.. which is why we also have Chaos Hammer to smack the Good aligned.

    Divine punishment is a nice DOT that ticks every 2 seconds for 16 seconds can be stacked up to 3 times. very nice for bosses and longer fights.

    Now spells like your rays and beams are nice for single target, or if stuff is lined up in a row.. but honestly its not something that happens a lot in higher reapers.. too much moving around.


    I will talk more about this build later in.. and why is it gimp? I dunno. because I use a staff .. sigh.... Remember this staff gives you 1k temporary hitpoints

    I spent literally an entire day going over gear with the mind set how do I get all this stuff I want. There was just no way to do it using 1 handers , or maybe there was, but when I accomplished what I was looking for , there was no need to think about using 1 handers. Can this build be optimized more? Im sure it can. It will be a continual thing I do, but for now it does more than enough for me.

    I dont think I have the spell crits and crit damage listed above because the character planner doesnt have correctly what mine is. My light , fire, force crits are like 55 or 60 , I will have the exact numbers here over the weekend. I am working my way back to 30, My crit damage for light and force I think were 100 and fire was 120 or 125. Fire spell power was like 950 ish.. I I forget.
    Thats it for now I will keep this updated as soon as I can, and get my videos up loaded as soon as I get these videos edited.

    Thank You.
    Last edited by cmecu; 02-03-2023 at 05:49 PM.
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
    Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream

  2. #2
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    Default Videos and whatever else Reserved

    Reserved for Videos and whatever else.







    https://www.youtube.com/watch?v=4vsn6aQvSmI

    try this link if this thumbnail doesnt work.. Its still processing SD and HD looks like..







    This second video is of me doing A Sharn Welcome solo , just the first few rooms to upstairs and that room. Starting with R1 to R7, then just a quick death in R10.

    I never tested the build solo going up that high. I just normally did R1 maybe R 2 solo. I knew how it did in R8 and R10 in a group, but I wanted to see solo and I got an idea. I didnt go the entire way through this quest because the video would been too long, and take up too much of my time running it 10 times being longer each time. I get to see my damage slowly come down as I go up in reaper level.

    But the damage is still nice. So what level Reaper would I feel comfortable doing this in solo? Absolutely R4 , R5 Adds in the Vengeance reaper aside from that, R5 was still able to do damage and survive. R6 was getting harder , much harder, and R7 required me changing up tactics a lot. But like I said, I am not used to soloing with this build at that high of a reaper. So your seeing it for the first time as I am too. I am eager to see how it performs with changes to somethings, and gearing etc.. But this build isnt perfected by a long shot, its just a base starting point only to get better with time.







    https://www.youtube.com/watch?v=I633XLMfBAU
    Last edited by cmecu; 01-17-2023 at 01:08 AM.
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
    Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream

  3. #3
    Community Member Michele's Avatar
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    if you step in sharn or feywild r10 the mobs will laugh at your 99 evocation DC... I saw how many times "reflex save" appeared in R8 morgrave university quests in your video when casting evocation spells (https://www.twitch.tv/videos/1695670950), I can't imagine the DC of the other spell schools: I play sometimes with my 3rd life alt druid toon with only 103 evocation DC (and half equipment slots empty) and mobs are saving more than 50% of times against burst of glacial wrath in isle of dread R6; you also died against a lonely vengeance reaper, why did you crowd controlled him? you don't have greater color spray, greater command spell works against him? Damage numbers always below 2000, rarely I see 5000 damage.

    there are many things you could do to improve your DC, starting from taking the +3 from tier 3 epic destiny, replacing the 2 mental toughness feats with greater spell focus evocation and investing a bit more in feydark illusionist tree (I don't know favored soul enhancement trees though), and I will not say you to take embolden feat and burst of glacial wrath instead of ruin/greater ruin because ruin and gruin are not a bad choice (and because burst of glacial wrath will often fail with 99 evocation DC in the most difficult packs at r10 difficulty).

    you spent 31 points in draconic incarnation without taking Dragon breath sla and its tier 4 double damage ability?!?
    suffix of trinket could be constitution +14 instead of wizardry;
    slot wizardry augment instead of constitution +11 augment;
    I don't see insightful wisdom in your equipment;
    I don't see quality potency in your equipment;
    I don't see insightful radiance in your equipment;
    I don't see spellsight and insightful spellsight in your equipment;

    5 pieces of isle of dread set equipment are killing you.

    I think that you should consider the walking ancestors set with fire/force/light spell critical damage in artifact/cloak/helm and legendary elder's knowledge set in necklace and trinket, insightful/quality potency on legendary sunken slippers, maybe attunement's gaze goggles, trinket with charisma +14 and insightful charisma +6 and one element spell lore, then 2 more element spell lores on the 2 rings through cannith crafting together with insightful constitution and insightful sheltering, consider crafting potency and insightful potency on gloves, and maybe dinosaur bone bracers artifact, legendary black satin waist (you don't get artifact fire/force/light/positive spellpower and spell lore but you get a lot more DC and full spell critical damage in fire/force/light); I love the bone quarterstaff additional DC but a Legendary Impulsive (or combustive) Radiant quarterstaff would not be a bad option.

    I responded at that player writing about quarterstaff gimping a build: I get more spellpower at level 20 and 32 by equipping a quarterstaff.
    Last edited by Michele; 01-11-2023 at 10:13 AM.

  4. #4
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    Yeah, using a staff isn't what's gimping your build, the build is just gimped on its own.

    Quote Originally Posted by cmecu View Post
    “The Gimp” DC FVS and Healer

    The name of this build was inspired by Fisto MK I, who declared that people who play caster and use a 2H weapon instead of two 1 hander’s is gimping your build.
    Fisto MK I is correct, the benefits you get from any staff in the game pale in comparison to two IoD scepters.

    Quote Originally Posted by cmecu View Post

    I wanted to try something outside of the box, and different from so many of FVS builds I was looking at here on the forums. Most of them follow the same typical stuff. Nothing wrong with any of those builds. I think we make our builds aligned with our play-style.
    I don't understand how your build is in any way 'out of the box'? Dps fvs is not a new concept and your current 'play-style' will just result in lower damage.


    Quote Originally Posted by cmecu View Post

    FEATS
    1. Quicken Spell, Follower of Aureon
    Quicken will allow for quick spell casting. Why take it at level 1? Really doesn’t matter with any of these feats what order but taking quicken first allows you to get spells off without being interrupted.
    Knowledge of Battle, this is just for your hit and damage. You wont really be doing any melee, but if you do decide to smack something, at least you will get your wisdom modifier added to hit and damage.

    2. Knowledge of Battle (wisdom to hit and damage)

    3. Empower spell – This will be nice to start giving punch to your spells, I take empower first over Maximize because its less spell points eaten up.

    5. Energy Absorption Fire -These don’t have to be in much order either, but taking Fire, Electric, Acid, or really whatever you feel like.

    6. Maximize Spell, Aureons Instruction - you want to start to have bigger punch to your spells, the Aureons instruction gives you a +4 wisdom boost +3 spell penetration for X amount of time but I have really never used this.

    7. Purity of Heart (spell points) this will help with your demand for spell points. Stout of heart is better if you need the hit points for survival, but the spell points are much better to have since the heavy casting from this build.

    9. Mental Toughness - Spell crit 1% and more Spell points , you'll need them

    10. Absorption Electricity

    12. Heighten spell , Beloved of Aureon (Divine) - The heighten just brings your lower level spells up to max caster level

    15. Improved Mental Toughness -Spell crit 1% and more spell points.. yes, you still need them
    Absorption (Cold, Acid, Sonic pick whatever you like )

    18. Arcane Initiate- This is giving you +1 to your DC and Magic Missile that you can cast 10 times per rest. It is very useful, and does decent damage for a SLA level 1 spell

    21. Epic Mental Toughness -(Change to Well Spring of Power at level 32) Spell crit 1% and yes more Spell points !!!! but you will change this up at max level to Well Spring of Power. Honestly while leveling, you really dont need to do extra spell damage, because your going to be doing so much as it is. But when you hit max level and want to start upping your game, whether solo or in a group, you want to have maximum output.

    22. Epic Spell power: Fire -Most of your spells are Fire based, so this was the first one to pick. Spell power and Crit , very nice

    24. Intensify Spell - adding more spell power

    25. Epic Spell power: Light spell crit spell power , this is also one of your spells powers you do.

    27. Ruin- So here it is, Ruin. Why? Because it hits hard , nice single target DPS, quickly eliminates threats teamed with Greater ruin. Ah come on cmecu, give me a break...There are so many other better things to pick.. Maybe, but my playstyle is to eliminate threats that are coming for my party. Sometimes before they even get to the party. Vengeance reaper rolls up on us.. and a bunch of monsters still a ways away are starting to charge.. This reaper needs to die right now.. Ruin, Greater ruin.. Dead.. Now all those charging monsters will not be buffed and wipe the party. Sure someone with charm could charm the vengy... sure Hold monster, dance... What if you dont have those people? What if their spells dont land? Or maybe a Doom needs to go down fast, or help killing the boss.. Or taking out a champion real fast.

    28. Epic Spell power: Force More spell crit, more spell power and nice for your Ruin spells.

    30. Greater Ruin - refer to level 27 Ruin. This is just a bigger punch.
    Legendary. Scion of Plane of Fire Evocation DC which all your spells are Evocation, Fire is your majority of spells , we want fire as high as we can get it.

    31. Epic Spell power: Positive Why take this? Well because it gives it helps with your actual heal spells and their crits, but it also has +5% all other types of spell critical damage. which means more to your light and fire.
    Your feats are definitely sub-optimal for dealing the best dps.

    Empower before Maximize is a cardinal sin, for just 10 more sp you double your spell power. The sp increase is also inconsequential as you will generally only be maximizing your SLAs until later levels, so here you are literally just losing 75 spell power.

    I could be mistaken, but conventional wisdom used to be that for a blaster fvs, charisma was preferable as the main stat as it was easier to gear; however, with IoD this might have changed things. Regardless of this, you have chosen a cha race and used wisdom as your main stat? I understand it's for the fire strip from Tiefling, but fvs get a lot of light/alignment damage spells to circumvent fire immunity and especially at late game, there isn't an abundance of fire-immune mobs.

    Stout of heart is much better than purity. I don't understand taking purity and 3 mental toughness feats, especially with current gearing and EDs, you should never be running out of sp - even in r10s. However, it is likely that you will run out of hp at some point, hence, stout of heart is far better.

    You should take wellspring at 21 not 32. Wellspring gives you +110 sp plus the active damage boost, on the other hand, epic mental toughness only grants an additional +90sp and 1% spell crit. You won't notice the 1% additional spell crit but you will notice the damage increase from activating wellspring, even more so once you hit 26 and can use pull from the wellspring from DI.

    As of right now, you don't have any way of making mobs helpless, it would be better to drop 1 epic spell power and instead pickup BoGW as it scales of evo DCs.

    Quote Originally Posted by cmecu View Post



    If you only have 80 points to spend I would go this route. the racial tree does eat up a lot of points, which is why its good to get racials done for those points.


    Your enhancements are also sub-optimal. Warsoul and Beacon are not good trees for dps fvs. The 33 pts you spend would be much better placed across the FI and Falconry trees. For just 11 pts in FI you could gain GCS - another way to make mobs helpless - more wis/cha and +10mrr/prr from "You've got my back".

    Putting the remaining 26 pts or so into falconry would net you: action boost sprint, +2 wis/cha, more mrr/prr, +5% quality hp, and +30% dmg to helpless mobs.

    Also, up to you, but the 6 pts in AoV on the cometfall SLA and SP action boost would, in my opinion, be better spent on reducing the sp cost of maximize/quicken.

    Quote Originally Posted by cmecu View Post

    Epic Destinies: 71 APs ( my current amount)




    Key part of this tree is the Spring to Summer and Reborn in Fire along with their enhancements to make them stronger like Thrive, and At its Core - Heart. This is a vital part of the build. I will go into detail below. If you dont have a bunch of epic desinty points, get Primal Avatar and Draconic done first, then whatever is left over use in Exhalted Angel.
    Also sub-optimal. You don't take a lot of the good stuff in DI - breath, epic DCs, even more cost reduction on metas.

    Primal on fvs is an odd choice considering all the healing you get from your base kit already, this just looks like a big dps loss through using a bad epic strike in favour of breath from DI.

    Again the points in EA are basically all wasted - to maximize dps it would be better to use shadow-dancer for decreased spell cds.


    Quote Originally Posted by cmecu View Post

    Spells Evocation DC 93 DC 99 ( reaper mode )
    ------------------------------------------------------------------------------------------
    As already mentioned, these DCs aren't good enough for r10 content.

    Not going through all the gearing, but there are much better options, especially when it comes to weapons and filigree.

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    Quote Originally Posted by Michele View Post
    if you step in sharn or feywild r10 the mobs will laugh at your 99 evocation DC... I saw how many times "reflex save" appeared in R8 morgrave university quests in your video when casting evocation spells (https://www.twitch.tv/videos/1695670950), I can't imagine the DC of the other spell schools: I play sometimes with my 3rd life alt druid toon with only 103 evocation DC (and half equipment slots empty) and mobs are saving more than 50% of times against burst of glacial wrath in isle of dread R6; you also died against a lonely vengeance reaper, why did you crowd controlled him? you don't have greater color spray, greater command spell works against him? Damage numbers always below 2000, rarely I see 5000 damage.

    there are many things you could do to improve your DC, starting from taking the +3 from tier 3 epic destiny, replacing the 2 mental toughness feats with greater spell focus evocation and investing a bit more in feydark illusionist tree (I don't know favored soul enhancement trees though), and I will not say you to take embolden feat and burst of glacial wrath instead of ruin/greater ruin because ruin and gruin are not a bad choice (and because burst of glacial wrath will often fail with 99 evocation DC in the most difficult packs at r10 difficulty).

    you spent 31 points in draconic incarnation without taking Dragon breath sla and its tier 4 double damage ability?!?
    suffix of trinket could be constitution +14 instead of wizardry;
    slot wizardry augment instead of constitution +11 augment;
    I don't see insightful wisdom in your equipment;
    I don't see quality potency in your equipment;
    I don't see insightful radiance in your equipment;
    I don't see spellsight and insightful spellsight in your equipment;

    5 pieces of isle of dread set equipment are killing you.

    I think that you should consider the walking ancestors set with fire/force/light spell critical damage in artifact/cloak/helm and legendary elder's knowledge set in necklace and trinket, insightful/quality potency on legendary sunken slippers, maybe attunement's gaze goggles, trinket with charisma +14 and insightful charisma +6 and one element spell lore, then 2 more element spell lores on the 2 rings through cannith crafting together with insightful constitution and insightful sheltering, consider crafting potency and insightful potency on gloves, and maybe dinosaur bone bracers artifact, legendary black satin waist (you don't get artifact fire/force/light/positive spellpower and spell lore but you get a lot more DC and full spell critical damage in fire/force/light); I love the bone quarterstaff additional DC but a Legendary Impulsive (or combustive) Radiant quarterstaff would not be a bad option.

    I responded at that player writing about quarterstaff gimping a build: I get more spellpower at level 20 and 32 by equipping a quarterstaff.
    Thank you for your feedback. Yes I agree the IOD set doesnt really offer a lot. All this gear is what I initially put together. It will evolve over time as I have time to sit down and figure pieces out. Im a Wisdom build at the moment. I seen you listed some items with Charisma.. I dont think being wisdom or Charisma is going to give me any significant power over the other. Mainly whatever works and can fit together.

    Your right I dont have an insightful wisdom. I tried to see if there was a diamond of insightful wisdom, and it looked like there is sometimes on the Mysterious monster vendor or whatever it is. But I guess its only once in a while? I dunno. Ill have to research more.

    I do have insightful radiance its on the trinket slot.

    yes quality potency will help and spellsight i need yup.

    As for the quarterstaff it just isnt the offensive niceness it has, it procs that 1000 hit points.. I seem to always have +1000 plus another 120 from the Demon Heart Emerald

    As for DC and other spells.. Evocation is my only DC i use, dont need any other. Not sure about the Vengence reaper.. maybe circle , or one of their spells. I wouldnt use just that as a reference because I been in too many other fights and have been fine.
    As for the ruin and Gruin, yes I wouldnt not give those up. The build works great having those. As for color spray.. I think that is what Illusion DC? But ya I cant squeeze in another type of DC. Evocation is it. Stuff doesnt live long enough to be CCed . There are people in group that may have mass hold monster, but honestly by the time they cast it, most of the stuff is dead. It really depends on the tank getting good agro.

    No i dont take dragon breath because it is an Epic Strike and it is a 20 second cool down. Where as Spring to Summer is 12 seconds. That is kind of the point of this build is to be able to do damage and at the same time keep people around me healed. So thats why you dont see huge big numbers with one spell, but after I cast 3 of my aoe spells, everything is dead anyway.

    I put a video together finally. It just of some R8 Ravenloft and R10 Amrath and I think just a tiny bit of Rage. The video was starting to get big. Its my first video, and in time I will learn to utilize the time in it to show the points trying to be made.

    I have it uploading to Youtube now when it is done I will post a link in my Reserved reply under the my build. Thank you for your input
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
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    Quote Originally Posted by cloudyspam View Post
    Yeah, using a staff isn't what's gimping your build, the build is just gimped on its own. Fisto MK I is correct, the benefits you get from any staff in the game pale in comparison to two IoD scepters.
    Subjective depending on what the purpose of the build is for. A gimped build as he calls it would be a build that has a disability so bad that it makes it pretty much useless. This build is far from being useless. As for the staff it has its usefulness, mainly for the temp 1k hitpoints. There are plenty of ways to improve the gear and change things up, but I am working with what I have at the moment. I want to have the 1000k hit points I get from the staff. I dont have the materials to be making two 1 handed weapons. In time, and the build and its gear will evolve in time.



    Quote Originally Posted by cloudyspam View Post
    I don't understand how your build is in any way 'out of the box'? Dps fvs is not a new concept and your current 'play-style' will just result in lower damage.
    Because you must not realize what the build is. You said DPS FVS.. but this isnt a DPS FVS solely, its AOE, Single Target, and AOE healing and single target healing. So instead of focusing on one aspect, I spread it all out.
    How does it benefit the group? Well for starters it keeps them alive, and myself, and also does many aoe spells the does damage. With a focus on taking a single target out if need be.
    Also not every build needs to be a 1 button I obliterate everything build. I dont care for that kind of playstyle, and manhood measuring of who is the best. This is for a particular play style that suits me.

    Quote Originally Posted by cloudyspam View Post
    Your feats are definitely sub-optimal for dealing the best dps.
    Once again your just focusing on dps, its not just about dps.

    Quote Originally Posted by cloudyspam View Post
    Empower before Maximize is a cardinal sin, for just 10 more sp you double your spell power. The sp increase is also inconsequential as you will generally only be maximizing your SLAs until later levels, so here you are literally just losing 75 spell power.
    Not really needed at low level. Which is why I still support and stand behind what I said. I will take Empower first because its less SP to cast a spell that will already kill something. Why over kill something by 500 damage? And at the same time deplete your spell points. So yes , Empower first.

    Quote Originally Posted by cloudyspam View Post
    I could be mistaken, but conventional wisdom used to be that for a blaster fvs, charisma was preferable as the main stat as it was easier to gear; however, with IoD this might have changed things. Regardless of this, you have chosen a cha race and used wisdom as your main stat? I understand it's for the fire strip from Tiefling, but fvs get a lot of light/alignment damage spells to circumvent fire immunity and especially at late game, there isn't an abundance of fire-immune mobs.
    You are correct. I do intend to go Charisma. To be honest , have no idea why I went wisdom.. I dunno about saying there not being an abundance of fire immune. The skeletons in Skeletons in the closet are immune to fire , There are some mobs that I end up healing with my fire.. There are so many other races that would be so much better. I will have to try it with something else eventually to just see and compare.

    Quote Originally Posted by cloudyspam View Post
    Stout of heart is much better than purity. I don't understand taking purity and 3 mental toughness feats, especially with current gearing and EDs, you should never be running out of sp - even in r10s. However, it is likely that you will run out of hp at some point, hence, stout of heart is far better.
    I would agree with you on that IF this was just a blaster build, or a healer build, its both. My other FVS on my other account Grogerian is a first lifer.. well maybe he is a second lifer now.. but I did have him as a 3 paly 17 FVS , Healer, and was thick with HP , PRR MRR AC.. and his spell points are like mid 3k .. Now that account doesnt have no wheres near all the gear my main account has, and of course Grogerian doesnt have the past lives for more spell points etc and other stats etc.. The mental toughness taken is for the high demand of spell points, and for the spell crit. There would have to be something else really enticing to take to give that up. I wouldnt do it just to get 2 more dc. I run out of spell points even with using an epic ring of spell storing, and legendary ring of spell storing.

    Quote Originally Posted by cloudyspam View Post
    You should take wellspring at 21 not 32. Wellspring gives you +110 sp plus the active damage boost, on the other hand, epic mental toughness only grants an additional +90sp and 1% spell crit. You won't notice the 1% additional spell crit but you will notice the damage increase from activating wellspring, even more so once you hit 26 and can use pull from the wellspring from DI.
    This kind of falls in the same boat as what I said about taking empower before maximize. I dont need the extra damage right away in the low and mid 20s. I need the damage when I do legendary content. That is why I dont take Well spring until 32. Also you cant get double well spring time until your level 26 anyway. Which is another reason why I dont consider taking it at 21.





    Quote Originally Posted by cloudyspam View Post
    As of right now, you don't have any way of making mobs helpless, it would be better to drop 1 epic spell power and instead pickup BoGW as it scales of evo DCs.
    I plan to test glacial wrath, its just that I have so many AOE spells now as it is. I already dont have enough hot keys for all the stuff I cast now as it is. Some things I just have to click on manually like Implosion..which is no big deal.. easy to hit it.. long cool down..




    Quote Originally Posted by cloudyspam View Post
    Your enhancements are also sub-optimal. Warsoul and Beacon are not good trees for dps fvs. The 33 pts you spend would be much better placed across the FI and Falconry trees. For just 11 pts in FI you could gain GCS - another way to make mobs helpless - more wis/cha and +10mrr/prr from "You've got my back".


    Quote Originally Posted by cloudyspam View Post
    Your enhancements are also sub-optimal. Warsoul and Beacon are not good trees for dps fvs. The 33 pts you spend would be much better placed across the FI and Falconry trees. For just 11 pts in FI you could gain GCS - another way to make mobs helpless - more wis/cha and +10mrr/prr from "You've got my back".
    I know I already said this many times above, but not a pure dps fvs. I havent had the need to worry about making monsters helpless. Stuff just dies fast enough anyway. Comet fall and celestial bombardment knock things down. Not all the time, but it does help. Reasons why I take Warsoul.. main reason is Perma Blur. Im not buying scrolls and casting it all the time. Also Warsoul gives me more universal spell power. , also some hp, PRR, more spell and light spell power in the cores, and monsters have 30 % chance to be knocked down when they cast a spell on my, which goes with my racial, ferocious rebuke for monsters being tripped for melee to me.
    Dont need GCS because stuff just doesnt live long enough.

    Quote Originally Posted by cloudyspam View Post
    Putting the remaining 26 pts or so into falconry would net you: action boost sprint, +2 wis/cha, more mrr/prr, +5% quality hp, and +30% dmg to helpless mobs.
    The quality hp is nice of course, but the +30% damage to helpless.. as i said before, stuff doesnt live long enough anyway.


    Quote Originally Posted by cloudyspam View Post
    Also, up to you, but the 6 pts in AoV on the cometfall SLA and SP action boost would, in my opinion, be better spent on reducing the sp cost of maximize/quicken.
    The cometfall is a form of crowd control for me along with Celestial bombardment. plus damage.



    Quote Originally Posted by cloudyspam View Post
    Also sub-optimal. You don't take a lot of the good stuff in DI - breath, epic DCs, even more cost reduction on metas.
    I talked about this to the other poster above. Breath is a epic strike with a 20 second cool down. I use Spring to summer and reborn in fire all the time.



    Quote Originally Posted by cloudyspam View Post
    Primal on fvs is an odd choice considering all the healing you get from your base kit already, this just looks like a big dps loss through using a bad epic strike in favour of breath from DI.
    I really can see now that people are not understanding the build. Which is why I said its an out of the box unusual build.


    Quote Originally Posted by cloudyspam View Post
    Again the points in EA are basically all wasted - to maximize dps it would be better to use shadow-dancer for decreased spell cds.
    now this is one thing I completely agree with you on Believe me I want to take shadowdancer. When I play my warlock that is one of my trees .. The main reason I take EA is for the spell points pool increase. Someone suggested to try Holy Fireball.. It was nice, it does nice AOE damage I think like 10k ish damage to everything around.



    Quote Originally Posted by cloudyspam View Post
    As already mentioned, these DCs aren't good enough for r10 content.
    In the groups I am in, its just fine

    Quote Originally Posted by cloudyspam View Post
    Not going through all the gearing, but there are much better options, especially when it comes to weapons and filigree.
    There is always something better. Thats the entire point of starting with a build and then building on it. Gearing is harder to do when you dont have access right away to specific things. Like Making two IOD scepters.. need lots of fossils for that which I dont have, and doubt I will anytime soon.

    As for the filligrees my focus is on crit and crit damage.

    Thank you for your input. I have a video being uploaded to you tube now. Its taking forever.. but I will have more after this one.
    Last edited by cmecu; 01-17-2023 at 12:34 AM.
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    First video is posted above grouped in R8 and 10 , second video shows me solo, from R1 to R7 then real quick in R10.. I never went higher than R2 with this build solo, so it was a first for me to see how its damage output was at higher level solo. Its only the first few rooms to test damage.
    Last edited by cmecu; 01-17-2023 at 01:07 AM.
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    Quote Originally Posted by cmecu View Post
    Thank you for your feedback. Yes I agree the IOD set doesnt really offer a lot. All this gear is what I initially put together. It will evolve over time as I have time to sit down and figure pieces out. Im a Wisdom build at the moment. I seen you listed some items with Charisma.. I dont think being wisdom or Charisma is going to give me any significant power over the other. Mainly whatever works and can fit together.

    Your right I dont have an insightful wisdom. I tried to see if there was a diamond of insightful wisdom, and it looked like there is sometimes on the Mysterious monster vendor or whatever it is. But I guess its only once in a while? I dunno. Ill have to research more.

    I do have insightful radiance its on the trinket slot.

    yes quality potency will help and spellsight i need yup.

    As for the quarterstaff it just isnt the offensive niceness it has, it procs that 1000 hit points.. I seem to always have +1000 plus another 120 from the Demon Heart Emerald

    As for DC and other spells.. Evocation is my only DC i use, dont need any other. Not sure about the Vengence reaper.. maybe circle , or one of their spells. I wouldnt use just that as a reference because I been in too many other fights and have been fine.
    As for the ruin and Gruin, yes I wouldnt not give those up. The build works great having those. As for color spray.. I think that is what Illusion DC? But ya I cant squeeze in another type of DC. Evocation is it. Stuff doesnt live long enough to be CCed . There are people in group that may have mass hold monster, but honestly by the time they cast it, most of the stuff is dead. It really depends on the tank getting good agro.

    No i dont take dragon breath because it is an Epic Strike and it is a 20 second cool down. Where as Spring to Summer is 12 seconds. That is kind of the point of this build is to be able to do damage and at the same time keep people around me healed. So thats why you dont see huge big numbers with one spell, but after I cast 3 of my aoe spells, everything is dead anyway.

    I put a video together finally. It just of some R8 Ravenloft and R10 Amrath and I think just a tiny bit of Rage. The video was starting to get big. Its my first video, and in time I will learn to utilize the time in it to show the points trying to be made.

    I have it uploading to Youtube now when it is done I will post a link in my Reserved reply under the my build. Thank you for your input
    dragon breath coolsown is 15 seconds, not 20, and I can't find "spring to summer" mentioned by you.
    everything you wrote is wrong, in higher reaper you have to hold mobs and then hit them, otherwise they will do more damage to you than you will do yo them and they kill you (demonstrated in your latest videos).

    at r6 you should be able to one-shot or two-shot regular mobs and your play style should be focused at trying to not be hit at all, otherwise you have no chances in high reaper.

    I made a 10 minutes A sharn welcome R10 this morning to show what I mean.
    Last edited by Michele; 01-22-2023 at 04:11 AM.

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    Quote Originally Posted by Michele View Post
    dragon breath coolsown is 15 seconds, not 20, and I can't find "spring to summer" mentioned by you.
    everything you wrote is wrong, in higher reaper you have to hold mobs and then hit them, otherwise they will do more damage to you than you will do yo them and they kill you (demonstrated in your latest videos).

    at r6 you should be able to one-shot or two-shot regular mobs and your play style should be focused at trying to not be hit at all, otherwise you have no chances in high reaper.

    I made a 10 minutes A sharn welcome R10 this morning to show what I mean.
    Its in the Primal Avatar Tree. https://ddocompendium.com/w/Spring_to_Summer_(SLA)




    I have more R8 to R10 content I will post. The build is great for me. Ill take a look at your video here in a bit.

    Oh your video is a Druid.. Cant relate to a point your making with what your playing to what I am playing. Two different play styles, different spells.

    Quote Originally Posted by Michele View Post
    at r6 you should be able to one-shot or two-shot regular mobs and your play style should be focused at trying to not be hit at all, otherwise you have no chances in high reaper.
    On the contrary, like I said above, I think many of you all keep thinking of one style of playing, which is why I said this build is out of the box style of thinking.. Like Big boom shots everything is dead. That is not this build. I have shown what the build does. Remember I contribute a lot to keeping my party alive. I dont hit just one or two mobs, I hit everything around me, with a mass of spells and everything dies. I can hit 1 monster and kill them right away with ruin , greater ruin..
    I dont have any issues being killed.. Sure I die once in a while, but normally its because I didnt see something in time.
    We do play in high reaper , like I said 8 to 10 .. and not sure what you mean and they kill you.. As i said, I rarely die. Nothing wrong with dying even if I do.

    The build works fine as it is now, and will work even better with some tweaks over time. This is just a starting point.
    Last edited by cmecu; 01-28-2023 at 09:08 PM.
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  10. #10
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    Quote Originally Posted by cmecu View Post
    Its in the Primal Avatar Tree. https://ddocompendium.com/w/Spring_to_Summer_(SLA)


    The build works fine as it is now, and will work even better with some tweaks over time. This is just a starting point.
    If you to branch out from this build I would change some of the feats to add in Necromancy for Slay Living and Destruction.

    This is an older picture, but I wanted show what spells I use with SL and Destruction to shred content (spells on Hot Bars),


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    Quote Originally Posted by Livmo View Post
    If you to branch out from this build I would change some of the feats to add in Necromancy for Slay Living and Destruction.

    This is an older picture, but I wanted show what spells I use with SL and Destruction to shred content (spells on Hot Bars),
    I do love those spells they are nice. Feats are pretty much locked in. That would be one thing that cant be really changed. My implosion works well with instakills, and anything warded ruin and or greater ruin take out. I wouldnt be able to get good enough necro DCs.
    Another thing to note, I literally have no more hotkeys available. Too many things to cast now as it is. Nice benefit of those spells is they have short cool downs.
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    I don't have a problem with your build; I'm sure it works great for what you intend with it.

    But I came expecting to see a DC caster, since the title says "DC FVS and Healer", but it's not a DC caster at all, it's nuker, with a rather low DC. Seems like should be titled "Nuker FVS and Healer".
    Last edited by kpak01; 02-01-2023 at 12:24 PM.

  13. #13
    Intergalactic Space Crusader
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    Default I know right?

    Quote Originally Posted by cmecu View Post
    I do love those spells they are nice. Feats are pretty much locked in. That would be one thing that cant be really changed. My implosion works well with instakills, and anything warded ruin and or greater ruin take out. I wouldnt be able to get good enough necro DCs.
    Another thing to note, I literally have no more hotkeys available. Too many things to cast now as it is. Nice benefit of those spells is they have short cool downs.
    There is no such thing as enough feats. Please add 1 to 2 more depending on class DDO! (Free and never hurts to ask and put the request out there : )

    Yep going deep on the necro DCs will req. feats.

  14. #14
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    Quote Originally Posted by kpak01 View Post
    I don't have a problem with your build; I'm sure it works great for what you intend with it.

    But I came expecting to see a DC caster, since the title says "DC FVS and Healer", but it's not a DC caster at all, it's nuker, with a rather low DC. Seems like should be titled "Nuker FVS and Healer".
    I agree with you. I can get the DC much higher if I wanted with a small sacrifice to damage. But 101 works fine for this build. Once I have time I will get the gear changed up. I plan to redo the gear and make it Charisma based instead of wisdom. As for the name, ya I cant change the posts name, but I did change the heading name to help make it more clear what this is.
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
    Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream

  15. #15
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    Enough feats? Not by a long shot. Fitting in the 4 Shield Mastery feats would give you another 220 health at 32 (plus a ton of defense if you actually use a shield, like an alchemical).

    UMD for resurrection and restoration scrolls? That's 0. You need no UMD to use those.

    No such thing as too many feats.
    Kobold sentient jewel still hate you.

  16. #16
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    Why do people keep saying enough feats? Not sure what people are talking about with enough feats.

    As for shield mastery, no room. Feats are pretty much set in stone. Really wont be able to change them.
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
    Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream

  17. #17
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    Default Threads of Feats

    Quote Originally Posted by cmecu View Post
    Why do people keep saying enough feats? Not sure what people are talking about with enough feats.
    They're many threads to this reference of feats

    Mainly over time several classes have expressed concern over feat starvation to stay competative in the ever changing DDO environment. Meaning their class remained stagnant and fell behind the game changes, i.e. artificer for a long spell.

    I still feel all classes should be reviewed and perhaps add 1 or 2.

    If only I had one more feat to choose from, I could win DDO too fast and invoke lag on demand!

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