This is a sand box to create current meta multi class builds patterned after 2nd edition rules including unearthed Arcana. All are welcome to contribute. Only guide lines are:
1. Make the separate pieces of the puzzle fit by synergy and
2. No build better done with chains from SDK.
The splits are:
Elf
9 wizard 11 rogue
6 fighter 7 wizard 7 rogue (5/7/8 if dex but no strength)
8 fighter 12 wizard (fulfills kensai 25% hp greater weapon focus requirement)
7 fighter 13 rogue (5/15 to 9/11 possible; depending on strength or lack there of)
Pale Master (11):
3 cores, with Wraith Form and electric absorb with no incoming double light damage
neg. heal amp 3/3, deathless vigor 1 or 2/3, anything else to get to core 3
EK (6):
2 cores (2nd one needed)
HP 3/3, Battlemage 1/3
Wizard: suggested 12 level
lvl 1: jump, SHIELD, merfolk, sonic blast
lvl 2: resist energy, blur, LESSER DEATH AURA
lvl 3: magic circle, haste, rage, displacement
lvl 4: DEATH AURA, NEG. ENERGY BURST, DIM. DOOR, Fire shield (ice)
lvl 5: Teleport, Cyclonic B., Protection from Elements
lvl 6: GH, TENSER, True Seeing
Half Elf
8 fighter 7 wizard 5 cleric (meets gwf requirement for kensai 25% hp bonus)
Warpriest (4 AP)
Smite Foe: Melee
Divine Might III
Cleric suggested spells
Cure Light Wounds (16), Nightshield (16), Bless (16), Remove Fear (17), Divine Favor (19)
Cure Moderate Wounds (18), Spawn Screen (18), Remove Paralysis (18), Lesser Restoration (19)
Cure Serious Wounds (20), Magic Circle Against Evil (20), Prayer (20)
: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 2)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 3)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
Gnome
7 Illusionist 13 rogue
Halfling
5 fighter 15 rogue
Half Orc
5 Cleric 15 Assassin (4/15/1 fs ok)
Drow
9 fighter 11 wizard (Meets gwf requirement for kensai 25% hp bonus)
9 fighter 11 rogue
9 wizard 11 rogue
Drow Charisma build
7 fighter 5 wizard 8 rogue
5 wizard 15 rogue
5 Wizard:
EK Tempest (big burst damage)
Arcane Barrier as additional defense layer
Easy access to displacement (Quickened, Extended, no ASF)
Two extra feats
EK Spellsword (free ghost touch)
5 wizard
For Eldritch Knight - medium arbor, full BAB, some melee power, a bit of elemental damage, haste and displacement. And that other sweet defensive enhancement which gives you Radiant Forcefield when you fall below 50% hp.
Drow fiend folio charisma build
10 cleric 10 fighter. (Meets gwf requirement for kensai 25% hp bonus)
Half Elf bard
6 fighter 5 rogue 9 druid
Bard dilettante; Bastard Sword
Are you a good enough builder to make these work?
Have fun!