I have always wondered why EH to EE is more (realistically, not based on what it says) than a 1-level jump. Now, with ED changes and overall downscaling, I believe it is the right time to address this inequity.
Personally, as of now, I feel like Reaper 1 is better to play than EE if you have any reaper points. Reason being is the stat buff makes up for the crazed jump in difficulty, and you have no such benefit in EE. It’s weird, because of that, that it’s easier to solo R1 in some cases than EE. This is ONLY because EE feels like a 5-10 level difficultly jump from EH, whereas reaper 1 is slightly more difficult (as it should be) than EE if taken at face value.
EE, if it really is a one level jump in difficulty, needs to reflect that more so than it does now. Damage, mobs, saves, etc, need to be scaled down by half of whatever the jump from EH to EE is in terms of numerical values on all Monsters and bosses. If. Not, then put the “reality” level on the dungeon so people have an idea of the actual jump in difficulty. Thanks.