There’s no harm in letting hirelings in raids. They are not particularly overpowered.
Casual raids would be great. Just lower or eliminate the loot drops.
PS also please fix familiars movement rate.
Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...
The "Epic Destiny" redesign, this will be a large change related to End-Game and the work that was gone into builds. Please release this information at a time during the development cycle when there is ample time to gather and respond to player feedback. Much of the End-Game experience has been crafted around the current Epic Destiny concept (coming close to 10 years with the current system), if these are not properly balanced much of the gameplay will be greatly effected and with it an exodus of players.
Sev,
Appreciate what you’re working on for this year, but it seems kind of tone deaf to me. I like new content as much as the next adventurer; however, I think that you are missing some key gripes from the community. LAG, continue to fix and report on what you are doing to address lag. Recent fixes helped a lot, moae may need to be done. Do something with TR caches, make them sortablem expand shared bank, or individual bank to make items easier to find.
Incentivise players to play alts. I’ve basically finished the game, other than the last 50 reaper points. I’m NOT doing the grind on another character for all lives, so give me a reason to continue to play as a different class, etc. Once I’ve got everything thing done, give me account wide abilities that let me change classes, or let me share my reaper points with alts, something where I don’t have to grind it out again. I guess what i’m saying is get inventive about your endgame, more grind isn’t it.
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Zilgabex on Khyber
All lives completed on 4/20/2020
Last edited by Duhboy; 05-11-2021 at 08:00 AM.
Shaox xKahn of Orien server
~Let me in....
I've seen a game I loved die and I can see the similarities here.
The game was marvel heroes omega and the main issue was lack of content for old timers.
The thing is, they managed to get new players (even tried a desperate release on console), but the heavy spenders were the veterans that were lacking content to keep spending. With all the incentives to new players (like the free DDO store points for favor) the veterans usually do not have much reason to spend much more as they acquired most of the stuff they need and new players aren't hooked enough to do so. To make things worse there is a high barrier to new players here, getting hooked takes time because the game systems are complex, and the money inflow from investing in new players take too long to come.
We need to talk about money making with SSG because if they do not make money the game is over. Simple as that. We, the ones that love the game, do not mind paying the bills, as long as we are getting reasonable content for it. Diminshing VIP advantages (VIP is great for people in between veterans and new players) and try to sell packs doesnt seem like a good strategy for the long term.
We need a new agreement between players and SSG about whats good for everyone. I like paying a fixed reasonable fee and get all content I need whithout having to pay "extra" for new and powerful content. It's even worse when the content I have access, as a paying player, gets nerfed to create a need to buy those new packs.
If SSG needs to rise their revenue I can think of a few things that sounds more fair for both sides:
- Adjust VIP price. I know it is pricey already when compared to other games, but if its necessary to keep the game alive w/o pushing us to buy extras, it wouldnt be so bad
- Raise level cap. New level cap = new content that doesnt unbalance old content, paid expansions for higher lv cap and so on
- Segment players and create signatures for each bracket to get an increasingly commitement. For example, I really like to play heroics and TR and I don't want to mess with epics until I get racial completionist, I could have a different signature than people raiding at 30. Also, new players could have a lower signature w/o epics until 3rd TR or something
- Segment players by region and adjust prices accordingly. I know fellow south americans who dropped the signature because the dollar got too pricey down here. For example, the price of Blizzard in Brazilian Reais is lower than it is in U$ Dollars if it was directly converted. Just for the example, the VIP of DDO is around R$ 70 while the signature of WOW is around R$ 35 in Brazil.
- Focus new paid content on players that expend the most. What do they want? New raid? New level cap? Give those guys whatever they want for a reasonable price and the rest will follow
Whatever you do, it needs to be clear with everyone what the new deal will be, and that it will be necessary to keep the game going.
If you keep gating content behind paywalls while depreciating old content an the paying player base do not go togheter with you, you will end up like Marvel Heroes Omega
Last edited by puberdade; 05-15-2021 at 10:46 AM.
Still waiting for it. Please include a way to use cellphone or whatsapp for comunications at least for vip players. Spend a week online waiting for support and the staff still closed my ticket without any help.
And if you have the time please take a look here: I spend almost two months of vip, many slayer pots and xp pots to solve an epic destinie bug while trying to contact the support. When support came I had already fix it but didn´t got my vip time or pots back. This is not am exception in DDO´s custumer support.
https://www.ddo.com/forums/showthrea...onse-Time-quot
Community Member