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  1. #1
    Community Member Requiro's Avatar
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    Default Xp Rune – way to cumulate XP on Cap (any cap)

    How Xp Rune will work:

    At the beginning you buy empty Xp Rune (should be easily accessible). Then when you activate it, all XP you would normally gain, will be cumulate to Xp Rune. You can activate or deactivate it anytime. Then you can “consume” it, and gain all culumated XP. Xp rune will be destroyed by this process.

    Who is this proposal addressed to?
    • Everyone on Cap (Currently 30 level) – This will prevent you from feeling uncomfortable, when you finish quest and gain no XP at all (especially with all Epic Destiny already on Cap)
    • People that gain level, but for some reason what do some quest, and don’t want level up (for example for Reaper points or if you have find good group of people and want do some more quest with them, without losing XP)
    • For people that like doing quest on level, and even they banked all XP, there are still some quest on level that are not finish.
    • For people that don’t not like some part of game (for example quests on level 11-13) and wish to level up to more interesting part of the game.

    This idea could be easily exploits, thus I suggest some limitation.

    Heroic and Epic version.

    This limitation will prevent cumulate high XP quest on Epic level, and super-fast leveling on Heroic content after TR. Heroic version can cumulate only XP when you are at levels 1-19, and Epic version only on level 20-30 (Cap).

    Formula for Heroic XP Rune.

    This limitation will prevent cumulate high XP quest on higher Heroic content, and again super-fast leveling on low level Heroic after TR. The Formula should be something like this:
    • You can cumulate amount of XP per day depends on your character level – Character level x 1000XP per day
    • For example on level 5 it’s 5000XP per day, and on level 15 it’s 15000 XP per day
    • There is hard cap on 1 mln XP per Heroic XP rune

    Formula for Epic XP Rune

    This limitation will prevent cumulate high XP quest on best XP/min ratio or optionals, and again super-fast leveling on other Epic content. The Formula should be something like this:
    • You can cumulate static amount of XP per day: 200000 XP
    • On Cap (currently level 30), this value is doubled (400000XP per day)
    • There is hard cap on 3 mln XP per Epic XP Rune

    Uses per life

    This limitation will prevent any form of high exploits like duping items.
    • You can use 1 Heroic XP Rune per life
    • You can use 2 Epic XP Rune per life

    I know that this idea is not perfect and will require some work. But in the end, this item will benefit in more happy customers:
    • People will stay on Cap for a little longer.
    • Less frustration that you are forced to play some unwelcome content
    • Less frustration that you must abandon group because you just level up
    • Less frustration that you lose some part of XP, just because you can’t bank more than one level on character.
    • Less frustration that you have don’t time to finish all the quest you want on level

    so... What do you think?
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  2. #2
    Community Member HungarianRhapsody's Avatar
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    I like ideas like this, but it's not going to happen because SSG already has a product like that in the Otto's Boxes that they sell. They're not going to make a product that costs $0 to compete with their product that costs $$$.
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  3. #3
    Community Member Loromir's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I like ideas like this, but it's not going to happen because SSG already has a product like that in the Otto's Boxes that they sell. They're not going to make a product that costs $0 to compete with their product that costs $$$.
    Agreed.

    I do however...like do hear people's ideas to reward people to stay at cap.
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  4. #4
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    It would be nice, but as was said, won't happen because Otto's boxes. An alternative could be accumulating 0.5% or so of your xp gained at cap into a stone you can then feed to your sentient jewels. That way you'd need to run quests for 20M xp while at cap to get a jewel to 100k and 8 filigree slots. Heck it could even be made so you only get that xp from legendary quests on elite and can't run easy dailies to level your sentient.

  5. #5
    Community Member Requiro's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I like ideas like this, but it's not going to happen because SSG already has a product like that in the Otto's Boxes that they sell. They're not going to make a product that costs $0 to compete with their product that costs $$$.
    Probably. But who know (maybe they put this product in DDO Store? With much less cost then boxes)

    Quote Originally Posted by Sunnie View Post
    It would be nice, but as was said, won't happen because Otto's boxes. An alternative could be accumulating 0.5% or so of your xp gained at cap into a stone you can then feed to your sentient jewels. That way you'd need to run quests for 20M xp while at cap to get a jewel to 100k and 8 filigree slots. Heck it could even be made so you only get that xp from legendary quests on elite and can't run easy dailies to level your sentient.
    This idea is cool too. I think about Legendery level. Right now Legendery level is only by name. What about give it something more? That is good idea. Some % of your wasted XP (on cap) into Sentient jewels. Looks cool.
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  6. #6
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    Quote Originally Posted by HungarianRhapsody View Post
    I like ideas like this, but it's not going to happen because SSG already has a product like that in the Otto's Boxes that they sell. They're not going to make a product that costs $0 to compete with their product that costs $$$.
    Easy solution: charge money for it.

    Make it about 1665 DDO points, or 1/3rd of an otto's box(An otto's rock is worth about 3.3 million with all available XP boosts). Strictly speaking, the XP rune is worse than the otto's rock; but at the same time provides some MUCH needed flexibility and utility. Currently, pretty much you break out an otto's box to skip an entire life. This XP rune would allow you to only skip the part of it you dislike(E.G. early heroics, mid heroics, that last 500k to cap, etc).

    It's not competing with Otto's rocks just catering to a segment of the market for whom 2 million XP all at once is too much, but a few thousand from a dice roll ain't nearly enough.

  7. #7
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    Quote Originally Posted by systemshaker1941 View Post
    Easy solution: charge money for it.

    Make it about 1665 DDO points, or 1/3rd of an otto's box(An otto's rock is worth about 3.3 million with all available XP boosts). Strictly speaking, the XP rune is worse than the otto's rock; but at the same time provides some MUCH needed flexibility and utility. Currently, pretty much you break out an otto's box to skip an entire life. This XP rune would allow you to only skip the part of it you dislike(E.G. early heroics, mid heroics, that last 500k to cap, etc).

    It's not competing with Otto's rocks just catering to a segment of the market for whom 2 million XP all at once is too much, but a few thousand from a dice roll ain't nearly enough.
    I was thinking along the same lines, just make it purchaseable. But if you want people to buy them for all their alts, price them at 495, just under a ViP allotemnt. With people running tons of alts, and 40+ lives per character an option ... making them so people don't feel it is too much of an investment to buy it.
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  8. #8
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    Quote Originally Posted by Hafeal View Post
    I was thinking along the same lines, just make it purchaseable. But if you want people to buy them for all their alts, price them at 495, just under a ViP allotemnt. With people running tons of alts, and 40+ lives per character an option ... making them so people don't feel it is too much of an investment to buy it.
    Good idea, but in that case cap the max XP it can hold at a lower rate. 495tp is about 1/10th of an otto's box, so cap the XP a single stone can hold at say 300-400k. 500k would be ideal as its juuuuust the right amount to skip over any particular phase of a heroic life that you dislike. The epics should probably hold slightly more.

    The idea though is not to compete with ottos rocks. It'd be an awesome way to wet people's appetite. Right now, if I were a new player, I'd balk at the idea of spending 4995 DDO points on that. But spending just 495, even if you have to work a little to fill the gem? Sign me up! Hell even now as a seasoned vet I'd rather buy ten of those than another otto's rock just because I do LIKE parts of heroics!

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