Originally Posted by
FranOhmsford
Here's some options for the Devs:
Wizard/Sorc
Lvl 1
Colour Spray
Find Familiar *
Gaze Reflection
Phantasmal Force
Wall of Fog
Lvl 2
Improved Phantasmal Force
Mirror Image
Spectral Hand
Tasha's Uncontrollable Hideous Laughter
Lvl 3
Feign Death {To get mobs to stop attacking you}
Melf's Minute Meteors
Lvl 4
Protection from Normal Missiles {100% Deflect Arrows for 30 seconds - Might have to be self only - Moved up from Lvl 3 because of obvious issues of possible OPness}.
Illusionary Wall {Place at intersections to stop mobs from getting to you}.
Leomund's Tiny Hit/Secure Shelter {Portable Rest Shrine with a very long cooldown}.
Lvl 5
Demi-Shadow Monsters {Summons multiple 2-5 small mobs with high aggro gen to distract mobs from you}.
Lvl 6
Evard's Black Tentacles {Moved up from Lvl 4 to avoid making Firewall/Acid Rain/Ice Storm defunct AND to give it to Wizards later than Warlocks.}
Reincarnation {Yes this is an Arcane Spell!}.
Lvl 7
Bigby's Grasping Hand
Mordenkainen's Mansion {Player Housing - No in quest use}.
Mordenkainen's Sword
Spell Turning
Teleport without Error {Programmable Teleport spell via /loc}
Lvl 8
Maze {similar to Imprisonment but with a short duration - Conjuration rather than Abjuration and Minotaurs & creatures with 0 Int....Oozes etc. are completely immune to it}
Mind Blank {Useful against Mind Flayers}
Lvl 9
Bigby's Crushing Hand
Imprisonment {No Save Abjuration Instakill that doesn't actually kill the mob so cannot be evaded through Deathward/Block - Obviously needs a very high cost/cooldown}.
Wierd {Lvl 9 version of PK}
Cleric/FvS
Lvl 1
Light {so you can add in more Rainbow style quests - Should work in Rainbow too but would be of short duration so the torch would clearly be the better option.}
Lvl 3 {Moved up from Lvl 2}
Silence 15' Radius {Stop caster mobs in their tracks - Main use for melee Clerics/Souls obviously}
Lvl 3
Feign Death {Same as Arcane version}
Lvl 5 {Moved up from Lvl 4}
Imbue with Spell Ability {Short term Buff that gives 100 Temp SPs - Not usable on self - SP Cost should be 100 too.}.
Firewall {Yes this is a Divine Spell!}.
Lvl 6
Wall of Thorns
Lvl 9
Creeping Doom
Earthquake
Holy Word {Ultimate Banishment Spell}
Divines always had a much smaller spell list than Arcanes so it's difficult to find spells that would translate to DDO.
* Find Familiar = Small Choice of Viable Companions that also confer a small bonus to the caster based on the companion's species:
Bat: Listen +3 per Caster Level, +1 Dmg per attack per Caster Level {Max 15 - Does not stack with Deadly items}
Rat: Hide +3 per Caster Level, +1 Dmg per attack per Caster Level {Max 15 - Does not stack with Deadly items}
Falcon: Spot +3 per Caster Level, +1 Dmg per attack per Caster Level {Max 15 - Does not stack with Deadly items}
Owl: Search +3 per Caster Level, +1 Dmg per attack per Caster Level {Max 15 - Does not stack with Deadly items}
Toad: Swim +3 per Caster Level, +1 Fort Saves per Caster Level {Max 12 - Does not stack with Resistance items}
Snake: Bluff +3 per Caster Level, +1 Reflex Saves per Caster Level {Max 12 - Does not stack with Resistance items}
Spider: Jump +3 per Caster Level, +1 to Conjuration DC per Caster Level {Max 6 - Does not stack with Spell Focus Items}
All skill buffs max at 30 and do not stack with standard Skill items or Spells.
Familiar can be chosen upon Log on and acts as a Perma Buff until sent away/Log off. {If sent away cannot be recast until cooldown comes off timer - Suggest Looooong timer, at least an hour to avoid constant changing - Relog will remove cooldown though so as to not cause issues with Disconnects.}.