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  1. #1
    Community Member Augon's Avatar
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    Default A Pocket knife in the back (Halfling Assasin Build)

    I have a lvl 20 Rogue Acrobat that I am going to TR back into a Halfling Rogue - this time as an Assassin. I am interesting in some constructive criticism as to the feasibility of the following build in EE. Not necessarily soloing as I tend to run in 3-6 person teams with my guildies. although, I may solo some EH with him.

    I currently have a Drow Assassin (a different character) that I really like. He is INT based. I have found that he is caught sneaking around more than I would like but can get any trap he tries. I figure a Dex based Halfling should have a better sneak but may not hit the traps quite as well. With Halfling dragon mark, he may have a few extra heals without having to swap out to scrolls in the midst of a fight. That will be a good thing.

    While I am looking for some suggestions there are a few things that are already firmly decided that I will not change on this build. He must be a Halfling pure rogue dex based assassin. Other things like Feats and enhancements I may be open to changing.

    thanks

    Code:
    Halfling Assassin (Dex)
    Rogue 20
    True Neutral Halfling
    
    
    Stats
                   34pt     Tome     Level Up
                   ----     ----     --------
    Strength         7       +3       4: DEX
    Dexterity       20       +3       8: DEX
    Constitution    14       +3      12: DEX
    Intelligence    14       +3      16: DEX
    Wisdom           8       +3      20: DEX
    Charisma        13               24: DEX
                                     28: DEX
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Listen    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Diplo                       1  1  1  1  1  1  1  1  1  1  1  1  1  1  14
             ------------------------------------------------------------
             40 10 10 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11
    
    
    Feats
    
     1        : Two Weapon Fighting
     3        : Dodge
     6        : Least Dragonmark: Healing
     9        : Improved Two Weapon Fighting
    10 Rogue  : Improved Evasion
    12        : Improved Critical: Piercing
    13 Rogue  : Opportunist
    15        : Greater Two Weapon Fighting
    16 Rogue  : Skill Mastery
    18        : Precision
    19 Rogue  : Skill Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood
    
    
    Enhancements (80 AP)
    
    Halfling (26 AP)
    
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Jorasco Dragonmark Focus III, Stealthy III, Acrobatic I, Cunning I
      2. Lesser Dragonmark of Healing, Nimble Reaction I, Halfling Guile
      3. Greater Dragonmark of Healing, Improved Dodge I, Halfling Guile
      4. Halfling Agility, Halfling Guile
    Assassin (41 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training
      3. Critical Mastery III, Sneak Attack Training, Dexterity
      4. Execute, Killer III, Sneak Attack Training, Dexterity
      5. Assassinate, Measure the Foe III, Knife Specialization, Light Armor Mastery III
    Mechanic (13 AP)
    • Arbalester
      1. Mechanics III, Awareness III
      2. Wand and Scroll Mastery III
      3. Use Magical Device III
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  2. #2
    Community Member Bumbaragum's Avatar
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    Default

    May I suggest a multitude of changes, feel free to disregard some and implement others.

    Stats.
    I would always prefer having a tougher rogue with more HP, I like to level up from 21 to 27 on fury destiny with lots of HP no save trip for 10 seconds on one target and Tier 5 charges way before the cooldown is done.

    STR 6 (Use pots up to lvl 3-4 for max weight)
    DEX 20 (Assassinate, reflex, dmg and *Defensive Roll)
    CON 16
    INT 14
    WIS 10 or 8 or 9
    CHA 8 or 10 or 9

    Feats
    1. Personaly I´d like Precision earlier and Dodge at 18.
    2. Change one skill Mastery for Defensive Roll, with an stellar Reflex save (At the 5 top most high builds with reflex save) this skill on EpicElite quests could be the diference between a dead rogue and a live one when things go bad. 800 hp melee rogue with 100-150 hp could 1 out of 2 or 1 out of 3 times escape death before deatlhy blows.

    Description
    When at low health, occasionally rogues can narrowly escape brushes with death.
    If you are at below 20% of your hitpoint maximum, each time you are struck with an attack there is a percentage chance equal to your Reflex save that the attack does half main damage, and its special effects are negated (as if you were blocking).
    For example, if a level 16 rogue has 250 hitpoints and reflex 29, then whenever she is at 50 or fewer hp, there is a 29% chance attacks will do 50% damage.

    3. You can also change dodge for Past Life Sneak of Shadows +1 all skills, 3 times per rest and +1 bonus to sneak attack damage for every two character levels, or not. Or change dodge for magical training suggested below

    4. At level 20 if you have unlocked Primal Avatar Epic destiny I would set up Rejuvenation Cocoon on fate points and change dragonmark for magical training and that also lead to the next change.

    Enhancements.

    Freeing it out enhancements put on Race you could develop some very neat stuff on the Staff line. with 27 Enh points or way less

    Spending less on Thief Acrobat at Tier 1 gets you Fast movement +20% move speed Excellent for assassinate and moving around, only 3 points on tree.
    Tier 2 Haste boost. for 7 points.
    Tier 3 Shadown dodge +3 dodge and dex and +3 dex max armor for 16 points.
    For the GRAND finale on Thief Acrobat and sacrificing a little more on Mech tree and race you get: Improved Defensive Roll activating at 50% or bellow health for GREATER SURVIVABILITY and No Mercy 30% additional damage to helpless opponents and Immunity for knockdown effects +2 dodge for a total of 27 Enh points.

    And finally I personally like to put some skills on Heal and Concentration, maxing both at 11 points gives you a bit more of healing power with cocoon and a bit more chance of maintaining concentration checks on heal/revive scrolls for those desperate times when archers are hitting every player and half the party is dead, etc, etc.

    EpicElite quests requires positioning, high dodge, some PRR (light armor) lots of scrolls at hand for various situations. And as I experienced (or is just my playstyle) not much space for dragonmark healing, I learn to rely on Cocoon and positioning when threatened, Immunity to knockdown is quite the saver so is defensive roll and uncanny dodge at the right moments.

    The weak spots for rogues is constructs (wrack construct being a nice solution) and Will saves, FoM, Fear Imunnity, deathward and other kind of clickies & scrolls that can help resolve them.

    Lastly and finaly for sure, some few points on Mech line gives easy access to Xbows usage, I keep 3 or 4 at hand againts undeads, dragons, giants and every other boss that you might need to kite or shot from afar. (remember +20% move speed)
    Last edited by Bumbaragum; 08-15-2015 at 01:01 PM.

  3. #3

    Default

    Have you seen slarden's dragonmarked halfling assassin?

    https://www.ddo.com/forums/showthread.php/459362-Halfling-Dex-Assassin-1-0?highlight=slarden+assassin
    Last edited by Saekee; 08-15-2015 at 06:05 PM.

  4. #4
    Community Member Augon's Avatar
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    Apr 2012
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    635

    Default

    Quote Originally Posted by Bumbaragum View Post
    May I suggest a multitude of changes, feel free to disregard some and implement others.
    You certainly may, that's the whole point of me throwing it out there. I appreciate the time you spent looking over it and writing up your thoughts.
    Quote Originally Posted by Bumbaragum View Post
    Stats.
    I would always prefer having a tougher rogue with more HP, I like to level up from 21 to 27 on fury destiny with lots of HP no save trip for 10 seconds on one target and Tier 5 charges way before the cooldown is done.

    STR 6 (Use pots up to lvl 3-4 for max weight)
    DEX 20 (Assassinate, reflex, dmg and *Defensive Roll)
    CON 16
    INT 14
    WIS 10 or 8 or 9
    CHA 8 or 10 or 9
    More hit points sounds good. I considered going to 16 on Con but decided that 4 Stat points for 28 hit points at level 28 wasn't that big of a deal. I put extra points into CHA to boost UMD as earliy as possible, I think I may have a +3 CHA tome sitting around someewhare so I may use it on him before I TR. I will re-consider the extra CON. If others have thoughts on that, I would appreciate it.

    Quote Originally Posted by Bumbaragum View Post
    Feats
    1. Personaly I´d like Precision earlier and Dodge at 18.
    My order certainly isn't written in stone. I would have to agree with you on this now that you say it. I will change that.
    Quote Originally Posted by Bumbaragum View Post
    2. Change one skill Mastery for Defensive Roll, with an stellar Reflex save (At the 5 top most high builds with reflex save) this skill on EpicElite quests could be the diference between a dead rogue and a live one when things go bad. 800 hp melee rogue with 100-150 hp could 1 out of 2 or 1 out of 3 times escape death before deatlhy blows.

    Description
    When at low health, occasionally rogues can narrowly escape brushes with death.
    If you are at below 20% of your hitpoint maximum, each time you are struck with an attack there is a percentage chance equal to your Reflex save that the attack does half main damage, and its special effects are negated (as if you were blocking).
    For example, if a level 16 rogue has 250 hitpoints and reflex 29, then whenever she is at 50 or fewer hp, there is a 29% chance attacks will do 50% damage.
    DUH! Of course I should do this. DR rocks. I have it onthis guy currently and on my lvl 27 Drow. Not sure how I missed it. I will certainly change this.
    Quote Originally Posted by Bumbaragum View Post

    3. You can also change dodge for Past Life Sneak of Shadows +1 all skills, 3 times per rest and +1 bonus to sneak attack damage for every two character levels, or not. Or change dodge for magical training suggested below

    4. At level 20 if you have unlocked Primal Avatar Epic destiny I would set up Rejuvenation Cocoon on fate points and change dragonmark for magical training and that also lead to the next change.
    Not sure why I didn't look at sneak of shadows. That's a nice one. This is my first TR of a rogue. I think Ill do that.
    This little guy has barely scratched the surface of Epics. It will be a little while before he has Primal accessed. It may be third life before I can twist Cocoon. OR I may be mid 20s and switch feats then.
    Quote Originally Posted by Bumbaragum View Post
    Enhancements.

    Freeing it out enhancements put on Race you could develop some very neat stuff on the Staff line. with 27 Enh points or way less

    Spending less on Thief Acrobat at Tier 1 gets you Fast movement +20% move speed Excellent for assassinate and moving around, only 3 points on tree.
    Tier 2 Haste boost. for 7 points.
    Tier 3 Shadown dodge +3 dodge and dex and +3 dex max armor for 16 points.
    For the GRAND finale on Thief Acrobat and sacrificing a little more on Mech tree and race you get: Improved Defensive Roll activating at 50% or bellow health for GREATER SURVIVABILITY and No Mercy 30% additional damage to helpless opponents and Immunity for knockdown effects +2 dodge for a total of 27 Enh points.
    Great thoughts and I may switch around enhancements as I go and test some of this .
    Quote Originally Posted by Bumbaragum View Post

    And finally I personally like to put some skills on Heal and Concentration, maxing both at 11 points gives you a bit more of healing power with cocoon and a bit more chance of maintaining concentration checks on heal/revive scrolls for those desperate times when archers are hitting every player and half the party is dead, etc, etc.

    EpicElite quests requires positioning, high dodge, some PRR (light armor) lots of scrolls at hand for various situations. And as I experienced (or is just my playstyle) not much space for dragonmark healing, I learn to rely on Cocoon and positioning when threatened, Immunity to knockdown is quite the saver so is defensive roll and uncanny dodge at the right moments.

    The weak spots for rogues is constructs (wrack construct being a nice solution) and Will saves, FoM, Fear Imunnity, deathward and other kind of clickies & scrolls that can help resolve them.

    Lastly and finaly for sure, some few points on Mech line gives easy access to Xbows usage, I keep 3 or 4 at hand againts undeads, dragons, giants and every other boss that you might need to kite or shot from afar. (remember +20% move speed)
    Thanks a bunch for your ideas. Some I will use on the next life some I may wait on or play around with.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  5. #5
    Community Member Augon's Avatar
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    Default

    Quote Originally Posted by Saekee View Post
    Have you seen slarden's dragonmarked halfling assassin?

    https://www.ddo.com/forums/showthrea...arden+assassin
    I did, just before I posted my build. I made a few tweaks to mine based on his ideas. This guy is second life, not multi-life like Slarden's character, so some of his thoughts didn't apply, but it was helpful.

    Thanks for the tip!
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  6. #6
    Community Member Bumbaragum's Avatar
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    Quote Originally Posted by VCB View Post

    Thanks a bunch for your ideas. Some I will use on the next life some I may wait on or play around with.
    You welcome and have fun

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