I have a lvl 20 Rogue Acrobat that I am going to TR back into a Halfling Rogue - this time as an Assassin. I am interesting in some constructive criticism as to the feasibility of the following build in EE. Not necessarily soloing as I tend to run in 3-6 person teams with my guildies. although, I may solo some EH with him.
I currently have a Drow Assassin (a different character) that I really like. He is INT based. I have found that he is caught sneaking around more than I would like but can get any trap he tries. I figure a Dex based Halfling should have a better sneak but may not hit the traps quite as well. With Halfling dragon mark, he may have a few extra heals without having to swap out to scrolls in the midst of a fight. That will be a good thing.
While I am looking for some suggestions there are a few things that are already firmly decided that I will not change on this build. He must be a Halfling pure rogue dex based assassin. Other things like Feats and enhancements I may be open to changing.
thanks
Code:
Halfling Assassin (Dex)
Rogue 20
True Neutral Halfling
Stats
34pt Tome Level Up
---- ---- --------
Strength 7 +3 4: DEX
Dexterity 20 +3 8: DEX
Constitution 14 +3 12: DEX
Intelligence 14 +3 16: DEX
Wisdom 8 +3 20: DEX
Charisma 13 24: DEX
28: DEX
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Listen 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 1 1 1 1 1 1 1 1 1 1 1 1 1 1 14
------------------------------------------------------------
40 10 10 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11
Feats
1 : Two Weapon Fighting
3 : Dodge
6 : Least Dragonmark: Healing
9 : Improved Two Weapon Fighting
10 Rogue : Improved Evasion
12 : Improved Critical: Piercing
13 Rogue : Opportunist
15 : Greater Two Weapon Fighting
16 Rogue : Skill Mastery
18 : Precision
19 Rogue : Skill Mastery
21 Epic : Overwhelming Critical
24 Epic : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: First Blood
Enhancements (80 AP)
Halfling (26 AP)
- Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
- Jorasco Dragonmark Focus III, Stealthy III, Acrobatic I, Cunning I
- Lesser Dragonmark of Healing, Nimble Reaction I, Halfling Guile
- Greater Dragonmark of Healing, Improved Dodge I, Halfling Guile
- Halfling Agility, Halfling Guile
Assassin (41 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training
- Critical Mastery III, Sneak Attack Training, Dexterity
- Execute, Killer III, Sneak Attack Training, Dexterity
- Assassinate, Measure the Foe III, Knife Specialization, Light Armor Mastery III
Mechanic (13 AP)
- Arbalester
- Mechanics III, Awareness III
- Wand and Scroll Mastery III
- Use Magical Device III